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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/transform.h" | 5 #include "ui/gfx/transform.h" |
6 | |
7 #include <cmath> | |
8 | |
9 #include "ui/gfx/point.h" | 6 #include "ui/gfx/point.h" |
10 #include "ui/gfx/rect.h" | 7 #include "ui/gfx/rect.h" |
11 #include "ui/gfx/skia_util.h" | 8 #include "ui/gfx/skia_util.h" |
12 | 9 |
13 namespace ui { | 10 namespace ui { |
14 | 11 |
15 Transform::Transform() { | 12 Transform::Transform() { |
16 matrix_.reset(); | 13 matrix_.reset(); |
17 } | 14 } |
18 | 15 |
19 Transform::~Transform() {} | 16 Transform::~Transform() {} |
20 | 17 |
21 void Transform::SetRotate(float degree) { | 18 void Transform::SetRotate(float degree) { |
22 matrix_.setRotate(SkFloatToScalar(degree)); | 19 matrix_.setRotateDegreesAbout(0, 0, 1, SkFloatToScalar(degree)); |
23 } | 20 } |
24 | 21 |
25 void Transform::SetScaleX(float x) { | 22 void Transform::SetScaleX(float x) { |
26 matrix_.setScaleX(SkFloatToScalar(x)); | 23 matrix_.setScale( |
| 24 SkFloatToScalar(x), |
| 25 matrix_.get(1,1), |
| 26 matrix_.get(2,2)); |
27 } | 27 } |
28 | 28 |
29 void Transform::SetScaleY(float y) { | 29 void Transform::SetScaleY(float y) { |
30 matrix_.setScaleY(SkFloatToScalar(y)); | 30 matrix_.setScale( |
| 31 matrix_.get(0,0), |
| 32 SkFloatToScalar(y), |
| 33 matrix_.get(2,2)); |
31 } | 34 } |
32 | 35 |
33 void Transform::SetScale(float x, float y) { | 36 void Transform::SetScale(float x, float y) { |
34 matrix_.setScale(SkFloatToScalar(x), SkFloatToScalar(y)); | 37 matrix_.setScale( |
| 38 SkFloatToScalar(x), |
| 39 SkFloatToScalar(y), |
| 40 matrix_.get(2, 2)); |
35 } | 41 } |
36 | 42 |
37 void Transform::SetTranslateX(float x) { | 43 void Transform::SetTranslateX(float x) { |
38 matrix_.setTranslateX(SkFloatToScalar(x)); | 44 matrix_.setTranslate( |
| 45 SkFloatToScalar(x), |
| 46 matrix_.get(1,3), |
| 47 matrix_.get(2,3)); |
39 } | 48 } |
40 | 49 |
41 void Transform::SetTranslateY(float y) { | 50 void Transform::SetTranslateY(float y) { |
42 matrix_.setTranslateY(SkFloatToScalar(y)); | 51 matrix_.setTranslate( |
| 52 matrix_.get(0,3), |
| 53 SkFloatToScalar(y), |
| 54 matrix_.get(2,3)); |
43 } | 55 } |
44 | 56 |
45 void Transform::SetTranslate(float x, float y) { | 57 void Transform::SetTranslate(float x, float y) { |
46 matrix_.setTranslate(SkFloatToScalar(x), SkFloatToScalar(y)); | 58 matrix_.setTranslate( |
| 59 SkFloatToScalar(x), |
| 60 SkFloatToScalar(y), |
| 61 matrix_.get(2, 3)); |
47 } | 62 } |
48 | 63 |
49 void Transform::ConcatRotate(float degree) { | 64 void Transform::ConcatRotate(float degree) { |
50 matrix_.postRotate(SkFloatToScalar(degree)); | 65 SkMatrix44 rot; |
| 66 rot.setRotateDegreesAbout(0, 0, 1, SkFloatToScalar(degree)); |
| 67 matrix_.postConcat(rot); |
51 } | 68 } |
52 | 69 |
53 void Transform::ConcatScale(float x, float y) { | 70 void Transform::ConcatScale(float x, float y) { |
54 matrix_.postScale(SkFloatToScalar(x), SkFloatToScalar(y)); | 71 SkMatrix44 scale; |
| 72 scale.setScale(SkFloatToScalar(x), SkFloatToScalar(y), 1); |
| 73 matrix_.postConcat(scale); |
55 } | 74 } |
56 | 75 |
57 void Transform::ConcatTranslate(float x, float y) { | 76 void Transform::ConcatTranslate(float x, float y) { |
58 matrix_.postTranslate(SkFloatToScalar(x), SkFloatToScalar(y)); | 77 SkMatrix44 translate; |
| 78 translate.setTranslate(SkFloatToScalar(x), SkFloatToScalar(y), 0); |
| 79 matrix_.postConcat(translate); |
59 } | 80 } |
60 | 81 |
61 bool Transform::PreconcatTransform(const Transform& transform) { | 82 void Transform::PreconcatTransform(const Transform& transform) { |
62 return matrix_.setConcat(matrix_, transform.matrix_); | 83 if (!transform.matrix_.isIdentity()) { |
| 84 matrix_.preConcat(transform.matrix_); |
| 85 } |
63 } | 86 } |
64 | 87 |
65 bool Transform::ConcatTransform(const Transform& transform) { | 88 void Transform::ConcatTransform(const Transform& transform) { |
66 return matrix_.setConcat(transform.matrix_, matrix_); | 89 if (!transform.matrix_.isIdentity()) { |
| 90 matrix_.postConcat(transform.matrix_); |
| 91 } |
67 } | 92 } |
68 | 93 |
69 bool Transform::HasChange() const { | 94 bool Transform::HasChange() const { |
70 return !matrix_.isIdentity(); | 95 return !matrix_.isIdentity(); |
71 } | 96 } |
72 | 97 |
73 bool Transform::TransformPoint(gfx::Point* point) { | 98 bool Transform::TransformRect(gfx::Rect* rect) const { |
74 SkPoint skp; | |
75 matrix_.mapXY(SkIntToScalar(point->x()), SkIntToScalar(point->y()), &skp); | |
76 point->SetPoint(static_cast<int>(std::floor(skp.fX)), | |
77 static_cast<int>(std::floor(skp.fY))); | |
78 return true; | |
79 } | |
80 | |
81 bool Transform::TransformPointReverse(gfx::Point* point) { | |
82 SkMatrix inverse; | |
83 // TODO(sad): Try to avoid trying to invert the matrix. | |
84 if (matrix_.invert(&inverse)) { | |
85 SkPoint skp; | |
86 inverse.mapXY(SkIntToScalar(point->x()), SkIntToScalar(point->y()), &skp); | |
87 point->SetPoint(static_cast<int>(std::floor(skp.fX)), | |
88 static_cast<int>(std::floor(skp.fY))); | |
89 return true; | |
90 } | |
91 return false; | |
92 } | |
93 | |
94 bool Transform::TransformRect(gfx::Rect* rect) { | |
95 SkRect src = gfx::RectToSkRect(*rect); | 99 SkRect src = gfx::RectToSkRect(*rect); |
96 if (!matrix_.mapRect(&src)) | 100 const SkMatrix& matrix = matrix_; |
| 101 if (!matrix.mapRect(&src)) |
97 return false; | 102 return false; |
98 *rect = gfx::SkRectToRect(src); | 103 *rect = gfx::SkRectToRect(src); |
99 return true; | 104 return true; |
100 } | 105 } |
101 | 106 |
102 bool Transform::TransformRectReverse(gfx::Rect* rect) { | 107 bool Transform::TransformRectReverse(gfx::Rect* rect) const { |
103 SkMatrix inverse; | 108 SkMatrix44 inverse; |
104 if (!matrix_.invert(&inverse)) | 109 if (!matrix_.invert(&inverse)) |
105 return false; | 110 return false; |
106 | 111 const SkMatrix& matrix = inverse; |
107 SkRect src = gfx::RectToSkRect(*rect); | 112 SkRect src = gfx::RectToSkRect(*rect); |
108 if (!inverse.mapRect(&src)) | 113 if (!matrix.mapRect(&src)) |
109 return false; | 114 return false; |
110 *rect = gfx::SkRectToRect(src); | 115 *rect = gfx::SkRectToRect(src); |
111 return true; | 116 return true; |
112 } | 117 } |
113 | 118 |
114 } // namespace ui | 119 } // namespace ui |
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