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Unified Diff: ui/gfx/point3.h

Issue 7044062: Use SkMatrix44 for the underlying implementation of ui::Transform (Closed) Base URL: http://git.chromium.org/git/chromium.git@trunk
Patch Set: Changed signature of TransformPoint -- now generic. Created 9 years, 6 months ago
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Index: ui/gfx/point3.h
diff --git a/ui/gfx/point3.h b/ui/gfx/point3.h
new file mode 100644
index 0000000000000000000000000000000000000000..70e68b6b880f0a7f5f0589d981722d27ae17b01f
--- /dev/null
+++ b/ui/gfx/point3.h
@@ -0,0 +1,94 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_GFX_POINT3_H_
+#define UI_GFX_POINT3_H_
+#pragma once
+
+#include <algorithm>
+#include <cmath>
+#include "ui/gfx/point.h"
sky 2011/06/16 23:06:56 newline between 10 and 11.
+
+namespace gfx {
+
+// A point has an x, y and z coordinate.
+template <typename T>
sky 2011/06/16 23:06:56 Do we really need a template here? Do we plan on u
+class Point3 {
+ public:
+ Point3();
+
+ Point3(T x, T y, T z) {
+ data_[0] = x;
sky 2011/06/16 23:06:56 Use member initializer list.
+ data_[1] = y;
+ data_[2] = z;
+ }
+
+ Point3(const Point3<T>& other) {
sky 2011/06/16 23:06:56 See style guide, we generally don't use copy const
+ memcpy(data_, other.data_, sizeof(T)*3);
+ }
+
+ Point3(const Point& other) {
+ data_[0] = other.x();
+ data_[1] = other.y();
+ data_[2] = 0;
+ }
+
+ ~Point3() {}
+
+ void swap(Point3<T>& other) {
+ std::swap(data_, other.data_);
+ }
+
+ Point3<T>& operator=(Point3<T> other) {
+ swap(other);
+ return *this;
+ }
+
+ const T& operator[] (int i) const { return data_[i]; }
+ T& operator[] (int i) { return data_[i]; }
+
+ Point3<T> operator+ (const Point3<T>& other) {
+ return Point3<T>(
+ data_[0] + other[0],
+ data_[1] + other[1],
+ data_[2] + other[2]);
+ }
+
+ Point3<T> operator- (const Point3<T>& other) {
+ return Point3<T>(
+ data_[0] - other[0],
+ data_[1] - other[1],
+ data_[2] - other[2]);
+ }
+
+ Point3<T> operator* (const T& s) {
+ return Point3<T>(
+ data_[0] * s,
+ data_[1] * s,
+ data_[2] * s);
+ }
+
+ T dist2(const Point3<T>& rhs) const {
+ return data_[0] * rhs[0] +
+ data_[1] * rhs[1] +
+ data_[2] * rhs[2];
+ }
+
+ operator Point() {
+ return Point(
+ static_cast<int>(std::floor(data_[0])),
+ static_cast<int>(std::floor(data_[1])));
+ }
+
+ private:
+ T data_[3];
+};
+
+// Could point this at Skia and we'd be ok.
+typedef Point3<float> Point3f;
+typedef Point3<double> Point3d;
+
+} // namespace gfx
+
+#endif // UI_GFX_POINT3_H_

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