Index: ui/gfx/point3.h |
diff --git a/ui/gfx/point3.h b/ui/gfx/point3.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..70e68b6b880f0a7f5f0589d981722d27ae17b01f |
--- /dev/null |
+++ b/ui/gfx/point3.h |
@@ -0,0 +1,94 @@ |
+// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_GFX_POINT3_H_ |
+#define UI_GFX_POINT3_H_ |
+#pragma once |
+ |
+#include <algorithm> |
+#include <cmath> |
+#include "ui/gfx/point.h" |
sky
2011/06/16 23:06:56
newline between 10 and 11.
|
+ |
+namespace gfx { |
+ |
+// A point has an x, y and z coordinate. |
+template <typename T> |
sky
2011/06/16 23:06:56
Do we really need a template here? Do we plan on u
|
+class Point3 { |
+ public: |
+ Point3(); |
+ |
+ Point3(T x, T y, T z) { |
+ data_[0] = x; |
sky
2011/06/16 23:06:56
Use member initializer list.
|
+ data_[1] = y; |
+ data_[2] = z; |
+ } |
+ |
+ Point3(const Point3<T>& other) { |
sky
2011/06/16 23:06:56
See style guide, we generally don't use copy const
|
+ memcpy(data_, other.data_, sizeof(T)*3); |
+ } |
+ |
+ Point3(const Point& other) { |
+ data_[0] = other.x(); |
+ data_[1] = other.y(); |
+ data_[2] = 0; |
+ } |
+ |
+ ~Point3() {} |
+ |
+ void swap(Point3<T>& other) { |
+ std::swap(data_, other.data_); |
+ } |
+ |
+ Point3<T>& operator=(Point3<T> other) { |
+ swap(other); |
+ return *this; |
+ } |
+ |
+ const T& operator[] (int i) const { return data_[i]; } |
+ T& operator[] (int i) { return data_[i]; } |
+ |
+ Point3<T> operator+ (const Point3<T>& other) { |
+ return Point3<T>( |
+ data_[0] + other[0], |
+ data_[1] + other[1], |
+ data_[2] + other[2]); |
+ } |
+ |
+ Point3<T> operator- (const Point3<T>& other) { |
+ return Point3<T>( |
+ data_[0] - other[0], |
+ data_[1] - other[1], |
+ data_[2] - other[2]); |
+ } |
+ |
+ Point3<T> operator* (const T& s) { |
+ return Point3<T>( |
+ data_[0] * s, |
+ data_[1] * s, |
+ data_[2] * s); |
+ } |
+ |
+ T dist2(const Point3<T>& rhs) const { |
+ return data_[0] * rhs[0] + |
+ data_[1] * rhs[1] + |
+ data_[2] * rhs[2]; |
+ } |
+ |
+ operator Point() { |
+ return Point( |
+ static_cast<int>(std::floor(data_[0])), |
+ static_cast<int>(std::floor(data_[1]))); |
+ } |
+ |
+ private: |
+ T data_[3]; |
+}; |
+ |
+// Could point this at Skia and we'd be ok. |
+typedef Point3<float> Point3f; |
+typedef Point3<double> Point3d; |
+ |
+} // namespace gfx |
+ |
+#endif // UI_GFX_POINT3_H_ |