Index: ui/gfx/transform.cc |
diff --git a/ui/gfx/transform.cc b/ui/gfx/transform.cc |
index 03e2873d27c5ca1e795c3d4c5049854bf87c0c42..629624f3ec775ec517406781472fc70ec4fffdaa 100644 |
--- a/ui/gfx/transform.cc |
+++ b/ui/gfx/transform.cc |
@@ -10,105 +10,187 @@ |
#include "ui/gfx/rect.h" |
#include "ui/gfx/skia_util.h" |
+namespace { |
+ // Should be in a standard header |
+ static inline int SymmetricRound(float x) { |
sky
2011/06/09 17:20:29
don't indent this.
|
+ return static_cast<int>( |
+ x > 0.0f |
+ ? std::floor(x + 0.5f) |
+ : std::ceil(x - 0.5f)); |
+ } |
+} |
+ |
namespace ui { |
-Transform::Transform() { |
+Transform::Transform() |
+ : hasInverse_(false) { |
matrix_.reset(); |
+ inverse_.reset(); |
} |
Transform::~Transform() {} |
void Transform::SetRotate(float degree) { |
- matrix_.setRotate(SkFloatToScalar(degree)); |
reed1
2011/06/09 19:22:47
I think this can just be
matrix.setRotateDegreesA
|
+ matrix_.setRotateDegreesAbout( |
+ static_cast<SkMScalar>(0.0), |
+ static_cast<SkMScalar>(0.0), |
+ static_cast<SkMScalar>(1.0), |
+ SkFloatToScalar(degree)); |
+ hasInverse_ = false; |
} |
void Transform::SetScaleX(float x) { |
- matrix_.setScaleX(SkFloatToScalar(x)); |
reed1
2011/06/09 19:22:47
For this and SetScaleY,Z, see my no-need-to-cast c
|
+ matrix_.setScale( |
+ SkFloatToScalar(x), |
+ static_cast<SkMScalar>(1.0), |
+ static_cast<SkMScalar>(1.0)); |
wjmaclean
2011/06/09 17:20:58
Should this be altering other scales?
|
+ hasInverse_ = false; |
} |
void Transform::SetScaleY(float y) { |
- matrix_.setScaleY(SkFloatToScalar(y)); |
+ matrix_.setScale( |
+ static_cast<SkMScalar>(1.0), |
+ SkFloatToScalar(y), |
+ static_cast<SkMScalar>(1.0)); |
+ hasInverse_ = false; |
} |
void Transform::SetScale(float x, float y) { |
- matrix_.setScale(SkFloatToScalar(x), SkFloatToScalar(y)); |
+ matrix_.setScale( |
+ SkFloatToScalar(x), |
+ SkFloatToScalar(y), |
+ static_cast<SkMScalar>(1.0)); |
+ hasInverse_ = false; |
} |
void Transform::SetTranslateX(float x) { |
- matrix_.setTranslateX(SkFloatToScalar(x)); |
+ matrix_.setTranslate( |
+ SkFloatToScalar(x), |
+ static_cast<SkMScalar>(0.0), |
+ static_cast<SkMScalar>(0.0)); |
wjmaclean
2011/06/09 17:20:58
Again, should this alter existing Ty components?
|
+ hasInverse_ = false; |
} |
void Transform::SetTranslateY(float y) { |
- matrix_.setTranslateY(SkFloatToScalar(y)); |
+ matrix_.setTranslate( |
+ static_cast<SkMScalar>(0.0), |
+ SkFloatToScalar(y), |
+ static_cast<SkMScalar>(0.0)); |
+ hasInverse_ = false; |
} |
void Transform::SetTranslate(float x, float y) { |
- matrix_.setTranslate(SkFloatToScalar(x), SkFloatToScalar(y)); |
+ matrix_.setTranslate( |
+ SkFloatToScalar(x), |
+ SkFloatToScalar(y), |
+ static_cast<SkMScalar>(0.0)); |
+ hasInverse_ = false; |
} |
void Transform::ConcatRotate(float degree) { |
- matrix_.postRotate(SkFloatToScalar(degree)); |
+ SkMatrix44 rot; |
+ rot.reset(); |
+ rot.setRotateDegreesAbout( |
+ static_cast<SkMScalar>(0.0), |
+ static_cast<SkMScalar>(0.0), |
+ static_cast<SkMScalar>(1.0), |
+ SkFloatToScalar(degree)); |
+ matrix_.postConcat(rot); |
+ hasInverse_ = false; |
} |
void Transform::ConcatScale(float x, float y) { |
- matrix_.postScale(SkFloatToScalar(x), SkFloatToScalar(y)); |
+ SkMatrix44 scale; |
+ scale.reset(); |
+ scale.setScale( |
+ SkFloatToScalar(x), |
+ SkFloatToScalar(y), |
+ static_cast<SkMScalar>(1.0)); |
+ matrix_.postConcat(scale); |
+ hasInverse_ = false; |
} |
void Transform::ConcatTranslate(float x, float y) { |
- matrix_.postTranslate(SkFloatToScalar(x), SkFloatToScalar(y)); |
-} |
- |
-bool Transform::PreconcatTransform(const Transform& transform) { |
- return matrix_.setConcat(matrix_, transform.matrix_); |
+ SkMatrix44 translate; |
reed1
2011/06/09 19:22:47
setTranslate() by definition always overwrites the
|
+ translate.reset(); |
+ translate.setTranslate( |
+ SkFloatToScalar(x), |
+ SkFloatToScalar(y), |
+ static_cast<SkMScalar>(0.0)); |
+ matrix_.postConcat(translate); |
+ hasInverse_ = false; |
+} |
+ |
+void Transform::PreconcatTransform(const Transform& transform) { |
+ if (!transform.matrix_.isIdentity()) { |
+ matrix_.preConcat(transform.matrix_); |
+ hasInverse_ = false; |
+ } |
} |
-bool Transform::ConcatTransform(const Transform& transform) { |
- return matrix_.setConcat(transform.matrix_, matrix_); |
+void Transform::ConcatTransform(const Transform& transform) { |
+ if (!transform.matrix_.isIdentity()) { |
+ matrix_.postConcat(transform.matrix_); |
+ hasInverse_ = false; |
+ } |
} |
bool Transform::HasChange() const { |
return !matrix_.isIdentity(); |
} |
-bool Transform::TransformPoint(gfx::Point* point) { |
- SkPoint skp; |
- matrix_.mapXY(SkIntToScalar(point->x()), SkIntToScalar(point->y()), &skp); |
- point->SetPoint(static_cast<int>(std::floor(skp.fX)), |
- static_cast<int>(std::floor(skp.fY))); |
- return true; |
+void Transform::TransformPoint(gfx::Point* point) { |
+ TransformPointInternal(matrix_, point); |
} |
bool Transform::TransformPointReverse(gfx::Point* point) { |
- SkMatrix inverse; |
// TODO(sad): Try to avoid trying to invert the matrix. |
- if (matrix_.invert(&inverse)) { |
- SkPoint skp; |
- inverse.mapXY(SkIntToScalar(point->x()), SkIntToScalar(point->y()), &skp); |
- point->SetPoint(static_cast<int>(std::floor(skp.fX)), |
- static_cast<int>(std::floor(skp.fY))); |
- return true; |
- } |
- return false; |
+ if (!ComputeInverse()) |
+ return false; |
+ |
+ TransformPointInternal(inverse_, point); |
+ return true; |
} |
bool Transform::TransformRect(gfx::Rect* rect) { |
SkRect src = gfx::RectToSkRect(*rect); |
- if (!matrix_.mapRect(&src)) |
+ SkMatrix matrix = matrix_; |
+ if (!matrix.mapRect(&src)) |
return false; |
*rect = gfx::SkRectToRect(src); |
return true; |
} |
bool Transform::TransformRectReverse(gfx::Rect* rect) { |
- SkMatrix inverse; |
- if (!matrix_.invert(&inverse)) |
+ if (!ComputeInverse()) |
return false; |
- |
+ SkMatrix matrix = inverse_; |
SkRect src = gfx::RectToSkRect(*rect); |
- if (!inverse.mapRect(&src)) |
+ if (!matrix.mapRect(&src)) |
return false; |
*rect = gfx::SkRectToRect(src); |
return true; |
} |
+void Transform::TransformPointInternal(const SkMatrix44& xform, |
+ gfx::Point* point) { |
+ SkScalar p[4] = { |
+ SkIntToScalar(point->x()), |
+ SkIntToScalar(point->y()), |
+ static_cast<SkScalar>(0), |
+ static_cast<SkScalar>(1) |
+ }; |
+ |
+ xform.map(p); |
+ point->SetPoint(SymmetricRound(p[0]), |
sky
2011/06/09 17:20:29
Why do we want SymmetricRound and not floor?
|
+ SymmetricRound(p[1])); |
+} |
+ |
+bool Transform::ComputeInverse() { |
+ if (!hasInverse_) { |
sky
2011/06/09 17:20:29
Why do we bother storing the inverse?
|
+ hasInverse_ = matrix_.invert(&inverse_); |
+ } |
+ return hasInverse_; |
+} |
+ |
} // namespace ui |