| Index: src/x64/virtual-frame-x64.h
|
| diff --git a/src/x64/virtual-frame-x64.h b/src/x64/virtual-frame-x64.h
|
| deleted file mode 100644
|
| index aac9864343b450d479e6da7e75448200775c37c8..0000000000000000000000000000000000000000
|
| --- a/src/x64/virtual-frame-x64.h
|
| +++ /dev/null
|
| @@ -1,597 +0,0 @@
|
| -// Copyright 2011 the V8 project authors. All rights reserved.
|
| -// Redistribution and use in source and binary forms, with or without
|
| -// modification, are permitted provided that the following conditions are
|
| -// met:
|
| -//
|
| -// * Redistributions of source code must retain the above copyright
|
| -// notice, this list of conditions and the following disclaimer.
|
| -// * Redistributions in binary form must reproduce the above
|
| -// copyright notice, this list of conditions and the following
|
| -// disclaimer in the documentation and/or other materials provided
|
| -// with the distribution.
|
| -// * Neither the name of Google Inc. nor the names of its
|
| -// contributors may be used to endorse or promote products derived
|
| -// from this software without specific prior written permission.
|
| -//
|
| -// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
| -// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| -// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| -// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| -// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| -// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| -// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
| -// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| -// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| -// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| -// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| -
|
| -#ifndef V8_X64_VIRTUAL_FRAME_X64_H_
|
| -#define V8_X64_VIRTUAL_FRAME_X64_H_
|
| -
|
| -#include "type-info.h"
|
| -#include "register-allocator.h"
|
| -#include "scopes.h"
|
| -#include "codegen.h"
|
| -
|
| -namespace v8 {
|
| -namespace internal {
|
| -
|
| -// -------------------------------------------------------------------------
|
| -// Virtual frames
|
| -//
|
| -// The virtual frame is an abstraction of the physical stack frame. It
|
| -// encapsulates the parameters, frame-allocated locals, and the expression
|
| -// stack. It supports push/pop operations on the expression stack, as well
|
| -// as random access to the expression stack elements, locals, and
|
| -// parameters.
|
| -
|
| -class VirtualFrame : public ZoneObject {
|
| - public:
|
| - // A utility class to introduce a scope where the virtual frame is
|
| - // expected to remain spilled. The constructor spills the code
|
| - // generator's current frame, but no attempt is made to require it
|
| - // to stay spilled. It is intended as documentation while the code
|
| - // generator is being transformed.
|
| - class SpilledScope BASE_EMBEDDED {
|
| - public:
|
| - SpilledScope() : previous_state_(cgen()->in_spilled_code()) {
|
| - ASSERT(cgen()->has_valid_frame());
|
| - cgen()->frame()->SpillAll();
|
| - cgen()->set_in_spilled_code(true);
|
| - }
|
| -
|
| - ~SpilledScope() {
|
| - cgen()->set_in_spilled_code(previous_state_);
|
| - }
|
| -
|
| - private:
|
| - bool previous_state_;
|
| -
|
| - CodeGenerator* cgen() {
|
| - return CodeGeneratorScope::Current(Isolate::Current());
|
| - }
|
| - };
|
| -
|
| - // An illegal index into the virtual frame.
|
| - static const int kIllegalIndex = -1;
|
| -
|
| - // Construct an initial virtual frame on entry to a JS function.
|
| - inline VirtualFrame();
|
| -
|
| - // Construct a virtual frame as a clone of an existing one.
|
| - explicit inline VirtualFrame(VirtualFrame* original);
|
| -
|
| - CodeGenerator* cgen() {
|
| - return CodeGeneratorScope::Current(Isolate::Current());
|
| - }
|
| -
|
| - MacroAssembler* masm() { return cgen()->masm(); }
|
| -
|
| - // Create a duplicate of an existing valid frame element.
|
| - FrameElement CopyElementAt(int index,
|
| - TypeInfo info = TypeInfo::Uninitialized());
|
| -
|
| - // The number of elements on the virtual frame.
|
| - int element_count() { return elements_.length(); }
|
| -
|
| - // The height of the virtual expression stack.
|
| - int height() {
|
| - return element_count() - expression_base_index();
|
| - }
|
| -
|
| - int register_location(int num) {
|
| - ASSERT(num >= 0 && num < RegisterAllocator::kNumRegisters);
|
| - return register_locations_[num];
|
| - }
|
| -
|
| - inline int register_location(Register reg);
|
| -
|
| - inline void set_register_location(Register reg, int index);
|
| -
|
| - bool is_used(int num) {
|
| - ASSERT(num >= 0 && num < RegisterAllocator::kNumRegisters);
|
| - return register_locations_[num] != kIllegalIndex;
|
| - }
|
| -
|
| - inline bool is_used(Register reg);
|
| -
|
| - // Add extra in-memory elements to the top of the frame to match an actual
|
| - // frame (eg, the frame after an exception handler is pushed). No code is
|
| - // emitted.
|
| - void Adjust(int count);
|
| -
|
| - // Forget count elements from the top of the frame all in-memory
|
| - // (including synced) and adjust the stack pointer downward, to
|
| - // match an external frame effect (examples include a call removing
|
| - // its arguments, and exiting a try/catch removing an exception
|
| - // handler). No code will be emitted.
|
| - void Forget(int count) {
|
| - ASSERT(count >= 0);
|
| - ASSERT(stack_pointer_ == element_count() - 1);
|
| - stack_pointer_ -= count;
|
| - ForgetElements(count);
|
| - }
|
| -
|
| - // Forget count elements from the top of the frame without adjusting
|
| - // the stack pointer downward. This is used, for example, before
|
| - // merging frames at break, continue, and return targets.
|
| - void ForgetElements(int count);
|
| -
|
| - // Spill all values from the frame to memory.
|
| - inline void SpillAll();
|
| -
|
| - // Spill all occurrences of a specific register from the frame.
|
| - void Spill(Register reg) {
|
| - if (is_used(reg)) SpillElementAt(register_location(reg));
|
| - }
|
| -
|
| - // Spill all occurrences of an arbitrary register if possible. Return the
|
| - // register spilled or no_reg if it was not possible to free any register
|
| - // (ie, they all have frame-external references).
|
| - Register SpillAnyRegister();
|
| -
|
| - // Spill the top element of the frame to memory.
|
| - void SpillTop() { SpillElementAt(element_count() - 1); }
|
| -
|
| - // Sync the range of elements in [begin, end] with memory.
|
| - void SyncRange(int begin, int end);
|
| -
|
| - // Make this frame so that an arbitrary frame of the same height can
|
| - // be merged to it. Copies and constants are removed from the frame.
|
| - void MakeMergable();
|
| -
|
| - // Prepare this virtual frame for merging to an expected frame by
|
| - // performing some state changes that do not require generating
|
| - // code. It is guaranteed that no code will be generated.
|
| - void PrepareMergeTo(VirtualFrame* expected);
|
| -
|
| - // Make this virtual frame have a state identical to an expected virtual
|
| - // frame. As a side effect, code may be emitted to make this frame match
|
| - // the expected one.
|
| - void MergeTo(VirtualFrame* expected);
|
| -
|
| - // Detach a frame from its code generator, perhaps temporarily. This
|
| - // tells the register allocator that it is free to use frame-internal
|
| - // registers. Used when the code generator's frame is switched from this
|
| - // one to NULL by an unconditional jump.
|
| - void DetachFromCodeGenerator() {
|
| - RegisterAllocator* cgen_allocator = cgen()->allocator();
|
| - for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) {
|
| - if (is_used(i)) cgen_allocator->Unuse(i);
|
| - }
|
| - }
|
| -
|
| - // (Re)attach a frame to its code generator. This informs the register
|
| - // allocator that the frame-internal register references are active again.
|
| - // Used when a code generator's frame is switched from NULL to this one by
|
| - // binding a label.
|
| - void AttachToCodeGenerator() {
|
| - RegisterAllocator* cgen_allocator = cgen()->allocator();
|
| - for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) {
|
| - if (is_used(i)) cgen_allocator->Use(i);
|
| - }
|
| - }
|
| -
|
| - // Emit code for the physical JS entry and exit frame sequences. After
|
| - // calling Enter, the virtual frame is ready for use; and after calling
|
| - // Exit it should not be used. Note that Enter does not allocate space in
|
| - // the physical frame for storing frame-allocated locals.
|
| - void Enter();
|
| - void Exit();
|
| -
|
| - // Prepare for returning from the frame by spilling locals. This
|
| - // avoids generating unnecessary merge code when jumping to the
|
| - // shared return site. Emits code for spills.
|
| - inline void PrepareForReturn();
|
| -
|
| - // Number of local variables after when we use a loop for allocating.
|
| - static const int kLocalVarBound = 14;
|
| -
|
| - // Allocate and initialize the frame-allocated locals.
|
| - void AllocateStackSlots();
|
| -
|
| - // An element of the expression stack as an assembly operand.
|
| - Operand ElementAt(int index) const {
|
| - return Operand(rsp, index * kPointerSize);
|
| - }
|
| -
|
| - // Random-access store to a frame-top relative frame element. The result
|
| - // becomes owned by the frame and is invalidated.
|
| - void SetElementAt(int index, Result* value);
|
| -
|
| - // Set a frame element to a constant. The index is frame-top relative.
|
| - inline void SetElementAt(int index, Handle<Object> value);
|
| -
|
| - void PushElementAt(int index) {
|
| - PushFrameSlotAt(element_count() - index - 1);
|
| - }
|
| -
|
| - void StoreToElementAt(int index) {
|
| - StoreToFrameSlotAt(element_count() - index - 1);
|
| - }
|
| -
|
| - // A frame-allocated local as an assembly operand.
|
| - Operand LocalAt(int index) {
|
| - ASSERT(0 <= index);
|
| - ASSERT(index < local_count());
|
| - return Operand(rbp, kLocal0Offset - index * kPointerSize);
|
| - }
|
| -
|
| - // Push a copy of the value of a local frame slot on top of the frame.
|
| - void PushLocalAt(int index) {
|
| - PushFrameSlotAt(local0_index() + index);
|
| - }
|
| -
|
| - // Push the value of a local frame slot on top of the frame and invalidate
|
| - // the local slot. The slot should be written to before trying to read
|
| - // from it again.
|
| - void TakeLocalAt(int index) {
|
| - TakeFrameSlotAt(local0_index() + index);
|
| - }
|
| -
|
| - // Store the top value on the virtual frame into a local frame slot. The
|
| - // value is left in place on top of the frame.
|
| - void StoreToLocalAt(int index) {
|
| - StoreToFrameSlotAt(local0_index() + index);
|
| - }
|
| -
|
| - // Push the address of the receiver slot on the frame.
|
| - void PushReceiverSlotAddress();
|
| -
|
| - // Push the function on top of the frame.
|
| - void PushFunction() { PushFrameSlotAt(function_index()); }
|
| -
|
| - // Save the value of the esi register to the context frame slot.
|
| - void SaveContextRegister();
|
| -
|
| - // Restore the esi register from the value of the context frame
|
| - // slot.
|
| - void RestoreContextRegister();
|
| -
|
| - // A parameter as an assembly operand.
|
| - Operand ParameterAt(int index) {
|
| - ASSERT(-1 <= index); // -1 is the receiver.
|
| - ASSERT(index < parameter_count());
|
| - return Operand(rbp, (1 + parameter_count() - index) * kPointerSize);
|
| - }
|
| -
|
| - // Push a copy of the value of a parameter frame slot on top of the frame.
|
| - void PushParameterAt(int index) {
|
| - PushFrameSlotAt(param0_index() + index);
|
| - }
|
| -
|
| - // Push the value of a paramter frame slot on top of the frame and
|
| - // invalidate the parameter slot. The slot should be written to before
|
| - // trying to read from it again.
|
| - void TakeParameterAt(int index) {
|
| - TakeFrameSlotAt(param0_index() + index);
|
| - }
|
| -
|
| - // Store the top value on the virtual frame into a parameter frame slot.
|
| - // The value is left in place on top of the frame.
|
| - void StoreToParameterAt(int index) {
|
| - StoreToFrameSlotAt(param0_index() + index);
|
| - }
|
| -
|
| - // The receiver frame slot.
|
| - Operand Receiver() { return ParameterAt(-1); }
|
| -
|
| - // Push a try-catch or try-finally handler on top of the virtual frame.
|
| - void PushTryHandler(HandlerType type);
|
| -
|
| - // Call stub given the number of arguments it expects on (and
|
| - // removes from) the stack.
|
| - inline Result CallStub(CodeStub* stub, int arg_count);
|
| -
|
| - // Call stub that takes a single argument passed in eax. The
|
| - // argument is given as a result which does not have to be eax or
|
| - // even a register. The argument is consumed by the call.
|
| - Result CallStub(CodeStub* stub, Result* arg);
|
| -
|
| - // Call stub that takes a pair of arguments passed in edx (arg0, rdx) and
|
| - // eax (arg1, rax). The arguments are given as results which do not have
|
| - // to be in the proper registers or even in registers. The
|
| - // arguments are consumed by the call.
|
| - Result CallStub(CodeStub* stub, Result* arg0, Result* arg1);
|
| -
|
| - // Call JS function from top of the stack with arguments
|
| - // taken from the stack.
|
| - Result CallJSFunction(int arg_count);
|
| -
|
| - // Call runtime given the number of arguments expected on (and
|
| - // removed from) the stack.
|
| - Result CallRuntime(const Runtime::Function* f, int arg_count);
|
| - Result CallRuntime(Runtime::FunctionId id, int arg_count);
|
| -
|
| -#ifdef ENABLE_DEBUGGER_SUPPORT
|
| - void DebugBreak();
|
| -#endif
|
| -
|
| - // Invoke builtin given the number of arguments it expects on (and
|
| - // removes from) the stack.
|
| - Result InvokeBuiltin(Builtins::JavaScript id,
|
| - InvokeFlag flag,
|
| - int arg_count);
|
| -
|
| - // Call load IC. Name and receiver are found on top of the frame.
|
| - // Both are dropped.
|
| - Result CallLoadIC(RelocInfo::Mode mode);
|
| -
|
| - // Call keyed load IC. Key and receiver are found on top of the
|
| - // frame. Both are dropped.
|
| - Result CallKeyedLoadIC(RelocInfo::Mode mode);
|
| -
|
| - // Call store IC. If the load is contextual, value is found on top of the
|
| - // frame. If not, value and receiver are on the frame. Both are dropped.
|
| - Result CallStoreIC(Handle<String> name, bool is_contextual,
|
| - StrictModeFlag strict_mode);
|
| -
|
| - // Call keyed store IC. Value, key, and receiver are found on top
|
| - Result CallKeyedStoreIC(StrictModeFlag strict_mode);
|
| -
|
| - // Call call IC. Function name, arguments, and receiver are found on top
|
| - // of the frame and dropped by the call.
|
| - // The argument count does not include the receiver.
|
| - Result CallCallIC(RelocInfo::Mode mode, int arg_count, int loop_nesting);
|
| -
|
| - // Call keyed call IC. Same calling convention as CallCallIC.
|
| - Result CallKeyedCallIC(RelocInfo::Mode mode, int arg_count, int loop_nesting);
|
| -
|
| - // Allocate and call JS function as constructor. Arguments,
|
| - // receiver (global object), and function are found on top of the
|
| - // frame. Function is not dropped. The argument count does not
|
| - // include the receiver.
|
| - Result CallConstructor(int arg_count);
|
| -
|
| - // Drop a number of elements from the top of the expression stack. May
|
| - // emit code to affect the physical frame. Does not clobber any registers
|
| - // excepting possibly the stack pointer.
|
| - void Drop(int count);
|
| -
|
| - // Drop one element.
|
| - void Drop() { Drop(1); }
|
| -
|
| - // Duplicate the top element of the frame.
|
| - void Dup() { PushFrameSlotAt(element_count() - 1); }
|
| -
|
| - // Duplicate the n'th element from the top of the frame.
|
| - // Dup(1) is equivalent to Dup().
|
| - void Dup(int n) {
|
| - ASSERT(n > 0);
|
| - PushFrameSlotAt(element_count() - n);
|
| - }
|
| -
|
| - // Pop an element from the top of the expression stack. Returns a
|
| - // Result, which may be a constant or a register.
|
| - Result Pop();
|
| -
|
| - // Pop and save an element from the top of the expression stack and
|
| - // emit a corresponding pop instruction.
|
| - void EmitPop(Register reg);
|
| - void EmitPop(const Operand& operand);
|
| -
|
| - // Push an element on top of the expression stack and emit a
|
| - // corresponding push instruction.
|
| - void EmitPush(Register reg,
|
| - TypeInfo info = TypeInfo::Unknown());
|
| - void EmitPush(const Operand& operand,
|
| - TypeInfo info = TypeInfo::Unknown());
|
| - void EmitPush(Heap::RootListIndex index,
|
| - TypeInfo info = TypeInfo::Unknown());
|
| - void EmitPush(Immediate immediate,
|
| - TypeInfo info = TypeInfo::Unknown());
|
| - void EmitPush(Smi* value);
|
| - // Uses kScratchRegister, emits appropriate relocation info.
|
| - void EmitPush(Handle<Object> value);
|
| -
|
| - inline bool ConstantPoolOverflowed();
|
| -
|
| - // Push an element on the virtual frame.
|
| - void Push(Handle<Object> value);
|
| - inline void Push(Register reg, TypeInfo info = TypeInfo::Unknown());
|
| - inline void Push(Smi* value);
|
| -
|
| - // Pushing a result invalidates it (its contents become owned by the
|
| - // frame).
|
| - void Push(Result* result) {
|
| - if (result->is_register()) {
|
| - Push(result->reg(), result->type_info());
|
| - } else {
|
| - ASSERT(result->is_constant());
|
| - Push(result->handle());
|
| - }
|
| - result->Unuse();
|
| - }
|
| -
|
| - // Pushing an expression expects that the expression is trivial (according
|
| - // to Expression::IsTrivial).
|
| - void Push(Expression* expr);
|
| -
|
| - // Nip removes zero or more elements from immediately below the top
|
| - // of the frame, leaving the previous top-of-frame value on top of
|
| - // the frame. Nip(k) is equivalent to x = Pop(), Drop(k), Push(x).
|
| - inline void Nip(int num_dropped);
|
| -
|
| - inline void SetTypeForLocalAt(int index, TypeInfo info);
|
| - inline void SetTypeForParamAt(int index, TypeInfo info);
|
| -
|
| - private:
|
| - static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset;
|
| - static const int kFunctionOffset = JavaScriptFrameConstants::kFunctionOffset;
|
| - static const int kContextOffset = StandardFrameConstants::kContextOffset;
|
| -
|
| - static const int kHandlerSize = StackHandlerConstants::kSize / kPointerSize;
|
| - static const int kPreallocatedElements = 5 + 8; // 8 expression stack slots.
|
| -
|
| - ZoneList<FrameElement> elements_;
|
| -
|
| - // The index of the element that is at the processor's stack pointer
|
| - // (the esp register).
|
| - int stack_pointer_;
|
| -
|
| - // The index of the register frame element using each register, or
|
| - // kIllegalIndex if a register is not on the frame.
|
| - int register_locations_[RegisterAllocator::kNumRegisters];
|
| -
|
| - // The number of frame-allocated locals and parameters respectively.
|
| - inline int parameter_count();
|
| - inline int local_count();
|
| -
|
| - // The index of the element that is at the processor's frame pointer
|
| - // (the ebp register). The parameters, receiver, and return address
|
| - // are below the frame pointer.
|
| - int frame_pointer() { return parameter_count() + 2; }
|
| -
|
| - // The index of the first parameter. The receiver lies below the first
|
| - // parameter.
|
| - int param0_index() { return 1; }
|
| -
|
| - // The index of the context slot in the frame. It is immediately
|
| - // above the frame pointer.
|
| - int context_index() { return frame_pointer() + 1; }
|
| -
|
| - // The index of the function slot in the frame. It is above the frame
|
| - // pointer and the context slot.
|
| - int function_index() { return frame_pointer() + 2; }
|
| -
|
| - // The index of the first local. Between the frame pointer and the
|
| - // locals lie the context and the function.
|
| - int local0_index() { return frame_pointer() + 3; }
|
| -
|
| - // The index of the base of the expression stack.
|
| - int expression_base_index() { return local0_index() + local_count(); }
|
| -
|
| - // Convert a frame index into a frame pointer relative offset into the
|
| - // actual stack.
|
| - int fp_relative(int index) {
|
| - ASSERT(index < element_count());
|
| - ASSERT(frame_pointer() < element_count()); // FP is on the frame.
|
| - return (frame_pointer() - index) * kPointerSize;
|
| - }
|
| -
|
| - // Record an occurrence of a register in the virtual frame. This has the
|
| - // effect of incrementing the register's external reference count and
|
| - // of updating the index of the register's location in the frame.
|
| - void Use(Register reg, int index) {
|
| - ASSERT(!is_used(reg));
|
| - set_register_location(reg, index);
|
| - cgen()->allocator()->Use(reg);
|
| - }
|
| -
|
| - // Record that a register reference has been dropped from the frame. This
|
| - // decrements the register's external reference count and invalidates the
|
| - // index of the register's location in the frame.
|
| - void Unuse(Register reg) {
|
| - ASSERT(is_used(reg));
|
| - set_register_location(reg, kIllegalIndex);
|
| - cgen()->allocator()->Unuse(reg);
|
| - }
|
| -
|
| - // Spill the element at a particular index---write it to memory if
|
| - // necessary, free any associated register, and forget its value if
|
| - // constant.
|
| - void SpillElementAt(int index);
|
| -
|
| - // Sync the element at a particular index. If it is a register or
|
| - // constant that disagrees with the value on the stack, write it to memory.
|
| - // Keep the element type as register or constant, and clear the dirty bit.
|
| - void SyncElementAt(int index);
|
| -
|
| - // Sync a single unsynced element that lies beneath or at the stack pointer.
|
| - void SyncElementBelowStackPointer(int index);
|
| -
|
| - // Sync a single unsynced element that lies just above the stack pointer.
|
| - void SyncElementByPushing(int index);
|
| -
|
| - // Push a copy of a frame slot (typically a local or parameter) on top of
|
| - // the frame.
|
| - inline void PushFrameSlotAt(int index);
|
| -
|
| - // Push a the value of a frame slot (typically a local or parameter) on
|
| - // top of the frame and invalidate the slot.
|
| - void TakeFrameSlotAt(int index);
|
| -
|
| - // Store the value on top of the frame to a frame slot (typically a local
|
| - // or parameter).
|
| - void StoreToFrameSlotAt(int index);
|
| -
|
| - // Spill all elements in registers. Spill the top spilled_args elements
|
| - // on the frame. Sync all other frame elements.
|
| - // Then drop dropped_args elements from the virtual frame, to match
|
| - // the effect of an upcoming call that will drop them from the stack.
|
| - void PrepareForCall(int spilled_args, int dropped_args);
|
| -
|
| - // Move frame elements currently in registers or constants, that
|
| - // should be in memory in the expected frame, to memory.
|
| - void MergeMoveRegistersToMemory(VirtualFrame* expected);
|
| -
|
| - // Make the register-to-register moves necessary to
|
| - // merge this frame with the expected frame.
|
| - // Register to memory moves must already have been made,
|
| - // and memory to register moves must follow this call.
|
| - // This is because some new memory-to-register moves are
|
| - // created in order to break cycles of register moves.
|
| - // Used in the implementation of MergeTo().
|
| - void MergeMoveRegistersToRegisters(VirtualFrame* expected);
|
| -
|
| - // Make the memory-to-register and constant-to-register moves
|
| - // needed to make this frame equal the expected frame.
|
| - // Called after all register-to-memory and register-to-register
|
| - // moves have been made. After this function returns, the frames
|
| - // should be equal.
|
| - void MergeMoveMemoryToRegisters(VirtualFrame* expected);
|
| -
|
| - // Invalidates a frame slot (puts an invalid frame element in it).
|
| - // Copies on the frame are correctly handled, and if this slot was
|
| - // the backing store of copies, the index of the new backing store
|
| - // is returned. Otherwise, returns kIllegalIndex.
|
| - // Register counts are correctly updated.
|
| - int InvalidateFrameSlotAt(int index);
|
| -
|
| - // This function assumes that a and b are the only results that could be in
|
| - // the registers a_reg or b_reg. Other results can be live, but must not
|
| - // be in the registers a_reg or b_reg. The results a and b are invalidated.
|
| - void MoveResultsToRegisters(Result* a,
|
| - Result* b,
|
| - Register a_reg,
|
| - Register b_reg);
|
| -
|
| - // Call a code stub that has already been prepared for calling (via
|
| - // PrepareForCall).
|
| - Result RawCallStub(CodeStub* stub);
|
| -
|
| - // Calls a code object which has already been prepared for calling
|
| - // (via PrepareForCall).
|
| - Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode);
|
| -
|
| - inline bool Equals(VirtualFrame* other);
|
| -
|
| - // Classes that need raw access to the elements_ array.
|
| - friend class FrameRegisterState;
|
| - friend class JumpTarget;
|
| -};
|
| -
|
| -
|
| -} } // namespace v8::internal
|
| -
|
| -#endif // V8_X64_VIRTUAL_FRAME_X64_H_
|
|
|