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| 1 // Copyright 2011 the V8 project authors. All rights reserved. | |
| 2 // Redistribution and use in source and binary forms, with or without | |
| 3 // modification, are permitted provided that the following conditions are | |
| 4 // met: | |
| 5 // | |
| 6 // * Redistributions of source code must retain the above copyright | |
| 7 // notice, this list of conditions and the following disclaimer. | |
| 8 // * Redistributions in binary form must reproduce the above | |
| 9 // copyright notice, this list of conditions and the following | |
| 10 // disclaimer in the documentation and/or other materials provided | |
| 11 // with the distribution. | |
| 12 // * Neither the name of Google Inc. nor the names of its | |
| 13 // contributors may be used to endorse or promote products derived | |
| 14 // from this software without specific prior written permission. | |
| 15 // | |
| 16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| 17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| 18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| 19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| 20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 27 | |
| 28 #ifndef V8_X64_VIRTUAL_FRAME_X64_H_ | |
| 29 #define V8_X64_VIRTUAL_FRAME_X64_H_ | |
| 30 | |
| 31 #include "type-info.h" | |
| 32 #include "register-allocator.h" | |
| 33 #include "scopes.h" | |
| 34 #include "codegen.h" | |
| 35 | |
| 36 namespace v8 { | |
| 37 namespace internal { | |
| 38 | |
| 39 // ------------------------------------------------------------------------- | |
| 40 // Virtual frames | |
| 41 // | |
| 42 // The virtual frame is an abstraction of the physical stack frame. It | |
| 43 // encapsulates the parameters, frame-allocated locals, and the expression | |
| 44 // stack. It supports push/pop operations on the expression stack, as well | |
| 45 // as random access to the expression stack elements, locals, and | |
| 46 // parameters. | |
| 47 | |
| 48 class VirtualFrame : public ZoneObject { | |
| 49 public: | |
| 50 // A utility class to introduce a scope where the virtual frame is | |
| 51 // expected to remain spilled. The constructor spills the code | |
| 52 // generator's current frame, but no attempt is made to require it | |
| 53 // to stay spilled. It is intended as documentation while the code | |
| 54 // generator is being transformed. | |
| 55 class SpilledScope BASE_EMBEDDED { | |
| 56 public: | |
| 57 SpilledScope() : previous_state_(cgen()->in_spilled_code()) { | |
| 58 ASSERT(cgen()->has_valid_frame()); | |
| 59 cgen()->frame()->SpillAll(); | |
| 60 cgen()->set_in_spilled_code(true); | |
| 61 } | |
| 62 | |
| 63 ~SpilledScope() { | |
| 64 cgen()->set_in_spilled_code(previous_state_); | |
| 65 } | |
| 66 | |
| 67 private: | |
| 68 bool previous_state_; | |
| 69 | |
| 70 CodeGenerator* cgen() { | |
| 71 return CodeGeneratorScope::Current(Isolate::Current()); | |
| 72 } | |
| 73 }; | |
| 74 | |
| 75 // An illegal index into the virtual frame. | |
| 76 static const int kIllegalIndex = -1; | |
| 77 | |
| 78 // Construct an initial virtual frame on entry to a JS function. | |
| 79 inline VirtualFrame(); | |
| 80 | |
| 81 // Construct a virtual frame as a clone of an existing one. | |
| 82 explicit inline VirtualFrame(VirtualFrame* original); | |
| 83 | |
| 84 CodeGenerator* cgen() { | |
| 85 return CodeGeneratorScope::Current(Isolate::Current()); | |
| 86 } | |
| 87 | |
| 88 MacroAssembler* masm() { return cgen()->masm(); } | |
| 89 | |
| 90 // Create a duplicate of an existing valid frame element. | |
| 91 FrameElement CopyElementAt(int index, | |
| 92 TypeInfo info = TypeInfo::Uninitialized()); | |
| 93 | |
| 94 // The number of elements on the virtual frame. | |
| 95 int element_count() { return elements_.length(); } | |
| 96 | |
| 97 // The height of the virtual expression stack. | |
| 98 int height() { | |
| 99 return element_count() - expression_base_index(); | |
| 100 } | |
| 101 | |
| 102 int register_location(int num) { | |
| 103 ASSERT(num >= 0 && num < RegisterAllocator::kNumRegisters); | |
| 104 return register_locations_[num]; | |
| 105 } | |
| 106 | |
| 107 inline int register_location(Register reg); | |
| 108 | |
| 109 inline void set_register_location(Register reg, int index); | |
| 110 | |
| 111 bool is_used(int num) { | |
| 112 ASSERT(num >= 0 && num < RegisterAllocator::kNumRegisters); | |
| 113 return register_locations_[num] != kIllegalIndex; | |
| 114 } | |
| 115 | |
| 116 inline bool is_used(Register reg); | |
| 117 | |
| 118 // Add extra in-memory elements to the top of the frame to match an actual | |
| 119 // frame (eg, the frame after an exception handler is pushed). No code is | |
| 120 // emitted. | |
| 121 void Adjust(int count); | |
| 122 | |
| 123 // Forget count elements from the top of the frame all in-memory | |
| 124 // (including synced) and adjust the stack pointer downward, to | |
| 125 // match an external frame effect (examples include a call removing | |
| 126 // its arguments, and exiting a try/catch removing an exception | |
| 127 // handler). No code will be emitted. | |
| 128 void Forget(int count) { | |
| 129 ASSERT(count >= 0); | |
| 130 ASSERT(stack_pointer_ == element_count() - 1); | |
| 131 stack_pointer_ -= count; | |
| 132 ForgetElements(count); | |
| 133 } | |
| 134 | |
| 135 // Forget count elements from the top of the frame without adjusting | |
| 136 // the stack pointer downward. This is used, for example, before | |
| 137 // merging frames at break, continue, and return targets. | |
| 138 void ForgetElements(int count); | |
| 139 | |
| 140 // Spill all values from the frame to memory. | |
| 141 inline void SpillAll(); | |
| 142 | |
| 143 // Spill all occurrences of a specific register from the frame. | |
| 144 void Spill(Register reg) { | |
| 145 if (is_used(reg)) SpillElementAt(register_location(reg)); | |
| 146 } | |
| 147 | |
| 148 // Spill all occurrences of an arbitrary register if possible. Return the | |
| 149 // register spilled or no_reg if it was not possible to free any register | |
| 150 // (ie, they all have frame-external references). | |
| 151 Register SpillAnyRegister(); | |
| 152 | |
| 153 // Spill the top element of the frame to memory. | |
| 154 void SpillTop() { SpillElementAt(element_count() - 1); } | |
| 155 | |
| 156 // Sync the range of elements in [begin, end] with memory. | |
| 157 void SyncRange(int begin, int end); | |
| 158 | |
| 159 // Make this frame so that an arbitrary frame of the same height can | |
| 160 // be merged to it. Copies and constants are removed from the frame. | |
| 161 void MakeMergable(); | |
| 162 | |
| 163 // Prepare this virtual frame for merging to an expected frame by | |
| 164 // performing some state changes that do not require generating | |
| 165 // code. It is guaranteed that no code will be generated. | |
| 166 void PrepareMergeTo(VirtualFrame* expected); | |
| 167 | |
| 168 // Make this virtual frame have a state identical to an expected virtual | |
| 169 // frame. As a side effect, code may be emitted to make this frame match | |
| 170 // the expected one. | |
| 171 void MergeTo(VirtualFrame* expected); | |
| 172 | |
| 173 // Detach a frame from its code generator, perhaps temporarily. This | |
| 174 // tells the register allocator that it is free to use frame-internal | |
| 175 // registers. Used when the code generator's frame is switched from this | |
| 176 // one to NULL by an unconditional jump. | |
| 177 void DetachFromCodeGenerator() { | |
| 178 RegisterAllocator* cgen_allocator = cgen()->allocator(); | |
| 179 for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) { | |
| 180 if (is_used(i)) cgen_allocator->Unuse(i); | |
| 181 } | |
| 182 } | |
| 183 | |
| 184 // (Re)attach a frame to its code generator. This informs the register | |
| 185 // allocator that the frame-internal register references are active again. | |
| 186 // Used when a code generator's frame is switched from NULL to this one by | |
| 187 // binding a label. | |
| 188 void AttachToCodeGenerator() { | |
| 189 RegisterAllocator* cgen_allocator = cgen()->allocator(); | |
| 190 for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) { | |
| 191 if (is_used(i)) cgen_allocator->Use(i); | |
| 192 } | |
| 193 } | |
| 194 | |
| 195 // Emit code for the physical JS entry and exit frame sequences. After | |
| 196 // calling Enter, the virtual frame is ready for use; and after calling | |
| 197 // Exit it should not be used. Note that Enter does not allocate space in | |
| 198 // the physical frame for storing frame-allocated locals. | |
| 199 void Enter(); | |
| 200 void Exit(); | |
| 201 | |
| 202 // Prepare for returning from the frame by spilling locals. This | |
| 203 // avoids generating unnecessary merge code when jumping to the | |
| 204 // shared return site. Emits code for spills. | |
| 205 inline void PrepareForReturn(); | |
| 206 | |
| 207 // Number of local variables after when we use a loop for allocating. | |
| 208 static const int kLocalVarBound = 14; | |
| 209 | |
| 210 // Allocate and initialize the frame-allocated locals. | |
| 211 void AllocateStackSlots(); | |
| 212 | |
| 213 // An element of the expression stack as an assembly operand. | |
| 214 Operand ElementAt(int index) const { | |
| 215 return Operand(rsp, index * kPointerSize); | |
| 216 } | |
| 217 | |
| 218 // Random-access store to a frame-top relative frame element. The result | |
| 219 // becomes owned by the frame and is invalidated. | |
| 220 void SetElementAt(int index, Result* value); | |
| 221 | |
| 222 // Set a frame element to a constant. The index is frame-top relative. | |
| 223 inline void SetElementAt(int index, Handle<Object> value); | |
| 224 | |
| 225 void PushElementAt(int index) { | |
| 226 PushFrameSlotAt(element_count() - index - 1); | |
| 227 } | |
| 228 | |
| 229 void StoreToElementAt(int index) { | |
| 230 StoreToFrameSlotAt(element_count() - index - 1); | |
| 231 } | |
| 232 | |
| 233 // A frame-allocated local as an assembly operand. | |
| 234 Operand LocalAt(int index) { | |
| 235 ASSERT(0 <= index); | |
| 236 ASSERT(index < local_count()); | |
| 237 return Operand(rbp, kLocal0Offset - index * kPointerSize); | |
| 238 } | |
| 239 | |
| 240 // Push a copy of the value of a local frame slot on top of the frame. | |
| 241 void PushLocalAt(int index) { | |
| 242 PushFrameSlotAt(local0_index() + index); | |
| 243 } | |
| 244 | |
| 245 // Push the value of a local frame slot on top of the frame and invalidate | |
| 246 // the local slot. The slot should be written to before trying to read | |
| 247 // from it again. | |
| 248 void TakeLocalAt(int index) { | |
| 249 TakeFrameSlotAt(local0_index() + index); | |
| 250 } | |
| 251 | |
| 252 // Store the top value on the virtual frame into a local frame slot. The | |
| 253 // value is left in place on top of the frame. | |
| 254 void StoreToLocalAt(int index) { | |
| 255 StoreToFrameSlotAt(local0_index() + index); | |
| 256 } | |
| 257 | |
| 258 // Push the address of the receiver slot on the frame. | |
| 259 void PushReceiverSlotAddress(); | |
| 260 | |
| 261 // Push the function on top of the frame. | |
| 262 void PushFunction() { PushFrameSlotAt(function_index()); } | |
| 263 | |
| 264 // Save the value of the esi register to the context frame slot. | |
| 265 void SaveContextRegister(); | |
| 266 | |
| 267 // Restore the esi register from the value of the context frame | |
| 268 // slot. | |
| 269 void RestoreContextRegister(); | |
| 270 | |
| 271 // A parameter as an assembly operand. | |
| 272 Operand ParameterAt(int index) { | |
| 273 ASSERT(-1 <= index); // -1 is the receiver. | |
| 274 ASSERT(index < parameter_count()); | |
| 275 return Operand(rbp, (1 + parameter_count() - index) * kPointerSize); | |
| 276 } | |
| 277 | |
| 278 // Push a copy of the value of a parameter frame slot on top of the frame. | |
| 279 void PushParameterAt(int index) { | |
| 280 PushFrameSlotAt(param0_index() + index); | |
| 281 } | |
| 282 | |
| 283 // Push the value of a paramter frame slot on top of the frame and | |
| 284 // invalidate the parameter slot. The slot should be written to before | |
| 285 // trying to read from it again. | |
| 286 void TakeParameterAt(int index) { | |
| 287 TakeFrameSlotAt(param0_index() + index); | |
| 288 } | |
| 289 | |
| 290 // Store the top value on the virtual frame into a parameter frame slot. | |
| 291 // The value is left in place on top of the frame. | |
| 292 void StoreToParameterAt(int index) { | |
| 293 StoreToFrameSlotAt(param0_index() + index); | |
| 294 } | |
| 295 | |
| 296 // The receiver frame slot. | |
| 297 Operand Receiver() { return ParameterAt(-1); } | |
| 298 | |
| 299 // Push a try-catch or try-finally handler on top of the virtual frame. | |
| 300 void PushTryHandler(HandlerType type); | |
| 301 | |
| 302 // Call stub given the number of arguments it expects on (and | |
| 303 // removes from) the stack. | |
| 304 inline Result CallStub(CodeStub* stub, int arg_count); | |
| 305 | |
| 306 // Call stub that takes a single argument passed in eax. The | |
| 307 // argument is given as a result which does not have to be eax or | |
| 308 // even a register. The argument is consumed by the call. | |
| 309 Result CallStub(CodeStub* stub, Result* arg); | |
| 310 | |
| 311 // Call stub that takes a pair of arguments passed in edx (arg0, rdx) and | |
| 312 // eax (arg1, rax). The arguments are given as results which do not have | |
| 313 // to be in the proper registers or even in registers. The | |
| 314 // arguments are consumed by the call. | |
| 315 Result CallStub(CodeStub* stub, Result* arg0, Result* arg1); | |
| 316 | |
| 317 // Call JS function from top of the stack with arguments | |
| 318 // taken from the stack. | |
| 319 Result CallJSFunction(int arg_count); | |
| 320 | |
| 321 // Call runtime given the number of arguments expected on (and | |
| 322 // removed from) the stack. | |
| 323 Result CallRuntime(const Runtime::Function* f, int arg_count); | |
| 324 Result CallRuntime(Runtime::FunctionId id, int arg_count); | |
| 325 | |
| 326 #ifdef ENABLE_DEBUGGER_SUPPORT | |
| 327 void DebugBreak(); | |
| 328 #endif | |
| 329 | |
| 330 // Invoke builtin given the number of arguments it expects on (and | |
| 331 // removes from) the stack. | |
| 332 Result InvokeBuiltin(Builtins::JavaScript id, | |
| 333 InvokeFlag flag, | |
| 334 int arg_count); | |
| 335 | |
| 336 // Call load IC. Name and receiver are found on top of the frame. | |
| 337 // Both are dropped. | |
| 338 Result CallLoadIC(RelocInfo::Mode mode); | |
| 339 | |
| 340 // Call keyed load IC. Key and receiver are found on top of the | |
| 341 // frame. Both are dropped. | |
| 342 Result CallKeyedLoadIC(RelocInfo::Mode mode); | |
| 343 | |
| 344 // Call store IC. If the load is contextual, value is found on top of the | |
| 345 // frame. If not, value and receiver are on the frame. Both are dropped. | |
| 346 Result CallStoreIC(Handle<String> name, bool is_contextual, | |
| 347 StrictModeFlag strict_mode); | |
| 348 | |
| 349 // Call keyed store IC. Value, key, and receiver are found on top | |
| 350 Result CallKeyedStoreIC(StrictModeFlag strict_mode); | |
| 351 | |
| 352 // Call call IC. Function name, arguments, and receiver are found on top | |
| 353 // of the frame and dropped by the call. | |
| 354 // The argument count does not include the receiver. | |
| 355 Result CallCallIC(RelocInfo::Mode mode, int arg_count, int loop_nesting); | |
| 356 | |
| 357 // Call keyed call IC. Same calling convention as CallCallIC. | |
| 358 Result CallKeyedCallIC(RelocInfo::Mode mode, int arg_count, int loop_nesting); | |
| 359 | |
| 360 // Allocate and call JS function as constructor. Arguments, | |
| 361 // receiver (global object), and function are found on top of the | |
| 362 // frame. Function is not dropped. The argument count does not | |
| 363 // include the receiver. | |
| 364 Result CallConstructor(int arg_count); | |
| 365 | |
| 366 // Drop a number of elements from the top of the expression stack. May | |
| 367 // emit code to affect the physical frame. Does not clobber any registers | |
| 368 // excepting possibly the stack pointer. | |
| 369 void Drop(int count); | |
| 370 | |
| 371 // Drop one element. | |
| 372 void Drop() { Drop(1); } | |
| 373 | |
| 374 // Duplicate the top element of the frame. | |
| 375 void Dup() { PushFrameSlotAt(element_count() - 1); } | |
| 376 | |
| 377 // Duplicate the n'th element from the top of the frame. | |
| 378 // Dup(1) is equivalent to Dup(). | |
| 379 void Dup(int n) { | |
| 380 ASSERT(n > 0); | |
| 381 PushFrameSlotAt(element_count() - n); | |
| 382 } | |
| 383 | |
| 384 // Pop an element from the top of the expression stack. Returns a | |
| 385 // Result, which may be a constant or a register. | |
| 386 Result Pop(); | |
| 387 | |
| 388 // Pop and save an element from the top of the expression stack and | |
| 389 // emit a corresponding pop instruction. | |
| 390 void EmitPop(Register reg); | |
| 391 void EmitPop(const Operand& operand); | |
| 392 | |
| 393 // Push an element on top of the expression stack and emit a | |
| 394 // corresponding push instruction. | |
| 395 void EmitPush(Register reg, | |
| 396 TypeInfo info = TypeInfo::Unknown()); | |
| 397 void EmitPush(const Operand& operand, | |
| 398 TypeInfo info = TypeInfo::Unknown()); | |
| 399 void EmitPush(Heap::RootListIndex index, | |
| 400 TypeInfo info = TypeInfo::Unknown()); | |
| 401 void EmitPush(Immediate immediate, | |
| 402 TypeInfo info = TypeInfo::Unknown()); | |
| 403 void EmitPush(Smi* value); | |
| 404 // Uses kScratchRegister, emits appropriate relocation info. | |
| 405 void EmitPush(Handle<Object> value); | |
| 406 | |
| 407 inline bool ConstantPoolOverflowed(); | |
| 408 | |
| 409 // Push an element on the virtual frame. | |
| 410 void Push(Handle<Object> value); | |
| 411 inline void Push(Register reg, TypeInfo info = TypeInfo::Unknown()); | |
| 412 inline void Push(Smi* value); | |
| 413 | |
| 414 // Pushing a result invalidates it (its contents become owned by the | |
| 415 // frame). | |
| 416 void Push(Result* result) { | |
| 417 if (result->is_register()) { | |
| 418 Push(result->reg(), result->type_info()); | |
| 419 } else { | |
| 420 ASSERT(result->is_constant()); | |
| 421 Push(result->handle()); | |
| 422 } | |
| 423 result->Unuse(); | |
| 424 } | |
| 425 | |
| 426 // Pushing an expression expects that the expression is trivial (according | |
| 427 // to Expression::IsTrivial). | |
| 428 void Push(Expression* expr); | |
| 429 | |
| 430 // Nip removes zero or more elements from immediately below the top | |
| 431 // of the frame, leaving the previous top-of-frame value on top of | |
| 432 // the frame. Nip(k) is equivalent to x = Pop(), Drop(k), Push(x). | |
| 433 inline void Nip(int num_dropped); | |
| 434 | |
| 435 inline void SetTypeForLocalAt(int index, TypeInfo info); | |
| 436 inline void SetTypeForParamAt(int index, TypeInfo info); | |
| 437 | |
| 438 private: | |
| 439 static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset; | |
| 440 static const int kFunctionOffset = JavaScriptFrameConstants::kFunctionOffset; | |
| 441 static const int kContextOffset = StandardFrameConstants::kContextOffset; | |
| 442 | |
| 443 static const int kHandlerSize = StackHandlerConstants::kSize / kPointerSize; | |
| 444 static const int kPreallocatedElements = 5 + 8; // 8 expression stack slots. | |
| 445 | |
| 446 ZoneList<FrameElement> elements_; | |
| 447 | |
| 448 // The index of the element that is at the processor's stack pointer | |
| 449 // (the esp register). | |
| 450 int stack_pointer_; | |
| 451 | |
| 452 // The index of the register frame element using each register, or | |
| 453 // kIllegalIndex if a register is not on the frame. | |
| 454 int register_locations_[RegisterAllocator::kNumRegisters]; | |
| 455 | |
| 456 // The number of frame-allocated locals and parameters respectively. | |
| 457 inline int parameter_count(); | |
| 458 inline int local_count(); | |
| 459 | |
| 460 // The index of the element that is at the processor's frame pointer | |
| 461 // (the ebp register). The parameters, receiver, and return address | |
| 462 // are below the frame pointer. | |
| 463 int frame_pointer() { return parameter_count() + 2; } | |
| 464 | |
| 465 // The index of the first parameter. The receiver lies below the first | |
| 466 // parameter. | |
| 467 int param0_index() { return 1; } | |
| 468 | |
| 469 // The index of the context slot in the frame. It is immediately | |
| 470 // above the frame pointer. | |
| 471 int context_index() { return frame_pointer() + 1; } | |
| 472 | |
| 473 // The index of the function slot in the frame. It is above the frame | |
| 474 // pointer and the context slot. | |
| 475 int function_index() { return frame_pointer() + 2; } | |
| 476 | |
| 477 // The index of the first local. Between the frame pointer and the | |
| 478 // locals lie the context and the function. | |
| 479 int local0_index() { return frame_pointer() + 3; } | |
| 480 | |
| 481 // The index of the base of the expression stack. | |
| 482 int expression_base_index() { return local0_index() + local_count(); } | |
| 483 | |
| 484 // Convert a frame index into a frame pointer relative offset into the | |
| 485 // actual stack. | |
| 486 int fp_relative(int index) { | |
| 487 ASSERT(index < element_count()); | |
| 488 ASSERT(frame_pointer() < element_count()); // FP is on the frame. | |
| 489 return (frame_pointer() - index) * kPointerSize; | |
| 490 } | |
| 491 | |
| 492 // Record an occurrence of a register in the virtual frame. This has the | |
| 493 // effect of incrementing the register's external reference count and | |
| 494 // of updating the index of the register's location in the frame. | |
| 495 void Use(Register reg, int index) { | |
| 496 ASSERT(!is_used(reg)); | |
| 497 set_register_location(reg, index); | |
| 498 cgen()->allocator()->Use(reg); | |
| 499 } | |
| 500 | |
| 501 // Record that a register reference has been dropped from the frame. This | |
| 502 // decrements the register's external reference count and invalidates the | |
| 503 // index of the register's location in the frame. | |
| 504 void Unuse(Register reg) { | |
| 505 ASSERT(is_used(reg)); | |
| 506 set_register_location(reg, kIllegalIndex); | |
| 507 cgen()->allocator()->Unuse(reg); | |
| 508 } | |
| 509 | |
| 510 // Spill the element at a particular index---write it to memory if | |
| 511 // necessary, free any associated register, and forget its value if | |
| 512 // constant. | |
| 513 void SpillElementAt(int index); | |
| 514 | |
| 515 // Sync the element at a particular index. If it is a register or | |
| 516 // constant that disagrees with the value on the stack, write it to memory. | |
| 517 // Keep the element type as register or constant, and clear the dirty bit. | |
| 518 void SyncElementAt(int index); | |
| 519 | |
| 520 // Sync a single unsynced element that lies beneath or at the stack pointer. | |
| 521 void SyncElementBelowStackPointer(int index); | |
| 522 | |
| 523 // Sync a single unsynced element that lies just above the stack pointer. | |
| 524 void SyncElementByPushing(int index); | |
| 525 | |
| 526 // Push a copy of a frame slot (typically a local or parameter) on top of | |
| 527 // the frame. | |
| 528 inline void PushFrameSlotAt(int index); | |
| 529 | |
| 530 // Push a the value of a frame slot (typically a local or parameter) on | |
| 531 // top of the frame and invalidate the slot. | |
| 532 void TakeFrameSlotAt(int index); | |
| 533 | |
| 534 // Store the value on top of the frame to a frame slot (typically a local | |
| 535 // or parameter). | |
| 536 void StoreToFrameSlotAt(int index); | |
| 537 | |
| 538 // Spill all elements in registers. Spill the top spilled_args elements | |
| 539 // on the frame. Sync all other frame elements. | |
| 540 // Then drop dropped_args elements from the virtual frame, to match | |
| 541 // the effect of an upcoming call that will drop them from the stack. | |
| 542 void PrepareForCall(int spilled_args, int dropped_args); | |
| 543 | |
| 544 // Move frame elements currently in registers or constants, that | |
| 545 // should be in memory in the expected frame, to memory. | |
| 546 void MergeMoveRegistersToMemory(VirtualFrame* expected); | |
| 547 | |
| 548 // Make the register-to-register moves necessary to | |
| 549 // merge this frame with the expected frame. | |
| 550 // Register to memory moves must already have been made, | |
| 551 // and memory to register moves must follow this call. | |
| 552 // This is because some new memory-to-register moves are | |
| 553 // created in order to break cycles of register moves. | |
| 554 // Used in the implementation of MergeTo(). | |
| 555 void MergeMoveRegistersToRegisters(VirtualFrame* expected); | |
| 556 | |
| 557 // Make the memory-to-register and constant-to-register moves | |
| 558 // needed to make this frame equal the expected frame. | |
| 559 // Called after all register-to-memory and register-to-register | |
| 560 // moves have been made. After this function returns, the frames | |
| 561 // should be equal. | |
| 562 void MergeMoveMemoryToRegisters(VirtualFrame* expected); | |
| 563 | |
| 564 // Invalidates a frame slot (puts an invalid frame element in it). | |
| 565 // Copies on the frame are correctly handled, and if this slot was | |
| 566 // the backing store of copies, the index of the new backing store | |
| 567 // is returned. Otherwise, returns kIllegalIndex. | |
| 568 // Register counts are correctly updated. | |
| 569 int InvalidateFrameSlotAt(int index); | |
| 570 | |
| 571 // This function assumes that a and b are the only results that could be in | |
| 572 // the registers a_reg or b_reg. Other results can be live, but must not | |
| 573 // be in the registers a_reg or b_reg. The results a and b are invalidated. | |
| 574 void MoveResultsToRegisters(Result* a, | |
| 575 Result* b, | |
| 576 Register a_reg, | |
| 577 Register b_reg); | |
| 578 | |
| 579 // Call a code stub that has already been prepared for calling (via | |
| 580 // PrepareForCall). | |
| 581 Result RawCallStub(CodeStub* stub); | |
| 582 | |
| 583 // Calls a code object which has already been prepared for calling | |
| 584 // (via PrepareForCall). | |
| 585 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode); | |
| 586 | |
| 587 inline bool Equals(VirtualFrame* other); | |
| 588 | |
| 589 // Classes that need raw access to the elements_ array. | |
| 590 friend class FrameRegisterState; | |
| 591 friend class JumpTarget; | |
| 592 }; | |
| 593 | |
| 594 | |
| 595 } } // namespace v8::internal | |
| 596 | |
| 597 #endif // V8_X64_VIRTUAL_FRAME_X64_H_ | |
| OLD | NEW |