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1 // Copyright 2011 the V8 project authors. All rights reserved. | |
2 // Redistribution and use in source and binary forms, with or without | |
3 // modification, are permitted provided that the following conditions are | |
4 // met: | |
5 // | |
6 // * Redistributions of source code must retain the above copyright | |
7 // notice, this list of conditions and the following disclaimer. | |
8 // * Redistributions in binary form must reproduce the above | |
9 // copyright notice, this list of conditions and the following | |
10 // disclaimer in the documentation and/or other materials provided | |
11 // with the distribution. | |
12 // * Neither the name of Google Inc. nor the names of its | |
13 // contributors may be used to endorse or promote products derived | |
14 // from this software without specific prior written permission. | |
15 // | |
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
27 | |
28 #ifndef V8_X64_VIRTUAL_FRAME_X64_H_ | |
29 #define V8_X64_VIRTUAL_FRAME_X64_H_ | |
30 | |
31 #include "type-info.h" | |
32 #include "register-allocator.h" | |
33 #include "scopes.h" | |
34 #include "codegen.h" | |
35 | |
36 namespace v8 { | |
37 namespace internal { | |
38 | |
39 // ------------------------------------------------------------------------- | |
40 // Virtual frames | |
41 // | |
42 // The virtual frame is an abstraction of the physical stack frame. It | |
43 // encapsulates the parameters, frame-allocated locals, and the expression | |
44 // stack. It supports push/pop operations on the expression stack, as well | |
45 // as random access to the expression stack elements, locals, and | |
46 // parameters. | |
47 | |
48 class VirtualFrame : public ZoneObject { | |
49 public: | |
50 // A utility class to introduce a scope where the virtual frame is | |
51 // expected to remain spilled. The constructor spills the code | |
52 // generator's current frame, but no attempt is made to require it | |
53 // to stay spilled. It is intended as documentation while the code | |
54 // generator is being transformed. | |
55 class SpilledScope BASE_EMBEDDED { | |
56 public: | |
57 SpilledScope() : previous_state_(cgen()->in_spilled_code()) { | |
58 ASSERT(cgen()->has_valid_frame()); | |
59 cgen()->frame()->SpillAll(); | |
60 cgen()->set_in_spilled_code(true); | |
61 } | |
62 | |
63 ~SpilledScope() { | |
64 cgen()->set_in_spilled_code(previous_state_); | |
65 } | |
66 | |
67 private: | |
68 bool previous_state_; | |
69 | |
70 CodeGenerator* cgen() { | |
71 return CodeGeneratorScope::Current(Isolate::Current()); | |
72 } | |
73 }; | |
74 | |
75 // An illegal index into the virtual frame. | |
76 static const int kIllegalIndex = -1; | |
77 | |
78 // Construct an initial virtual frame on entry to a JS function. | |
79 inline VirtualFrame(); | |
80 | |
81 // Construct a virtual frame as a clone of an existing one. | |
82 explicit inline VirtualFrame(VirtualFrame* original); | |
83 | |
84 CodeGenerator* cgen() { | |
85 return CodeGeneratorScope::Current(Isolate::Current()); | |
86 } | |
87 | |
88 MacroAssembler* masm() { return cgen()->masm(); } | |
89 | |
90 // Create a duplicate of an existing valid frame element. | |
91 FrameElement CopyElementAt(int index, | |
92 TypeInfo info = TypeInfo::Uninitialized()); | |
93 | |
94 // The number of elements on the virtual frame. | |
95 int element_count() { return elements_.length(); } | |
96 | |
97 // The height of the virtual expression stack. | |
98 int height() { | |
99 return element_count() - expression_base_index(); | |
100 } | |
101 | |
102 int register_location(int num) { | |
103 ASSERT(num >= 0 && num < RegisterAllocator::kNumRegisters); | |
104 return register_locations_[num]; | |
105 } | |
106 | |
107 inline int register_location(Register reg); | |
108 | |
109 inline void set_register_location(Register reg, int index); | |
110 | |
111 bool is_used(int num) { | |
112 ASSERT(num >= 0 && num < RegisterAllocator::kNumRegisters); | |
113 return register_locations_[num] != kIllegalIndex; | |
114 } | |
115 | |
116 inline bool is_used(Register reg); | |
117 | |
118 // Add extra in-memory elements to the top of the frame to match an actual | |
119 // frame (eg, the frame after an exception handler is pushed). No code is | |
120 // emitted. | |
121 void Adjust(int count); | |
122 | |
123 // Forget count elements from the top of the frame all in-memory | |
124 // (including synced) and adjust the stack pointer downward, to | |
125 // match an external frame effect (examples include a call removing | |
126 // its arguments, and exiting a try/catch removing an exception | |
127 // handler). No code will be emitted. | |
128 void Forget(int count) { | |
129 ASSERT(count >= 0); | |
130 ASSERT(stack_pointer_ == element_count() - 1); | |
131 stack_pointer_ -= count; | |
132 ForgetElements(count); | |
133 } | |
134 | |
135 // Forget count elements from the top of the frame without adjusting | |
136 // the stack pointer downward. This is used, for example, before | |
137 // merging frames at break, continue, and return targets. | |
138 void ForgetElements(int count); | |
139 | |
140 // Spill all values from the frame to memory. | |
141 inline void SpillAll(); | |
142 | |
143 // Spill all occurrences of a specific register from the frame. | |
144 void Spill(Register reg) { | |
145 if (is_used(reg)) SpillElementAt(register_location(reg)); | |
146 } | |
147 | |
148 // Spill all occurrences of an arbitrary register if possible. Return the | |
149 // register spilled or no_reg if it was not possible to free any register | |
150 // (ie, they all have frame-external references). | |
151 Register SpillAnyRegister(); | |
152 | |
153 // Spill the top element of the frame to memory. | |
154 void SpillTop() { SpillElementAt(element_count() - 1); } | |
155 | |
156 // Sync the range of elements in [begin, end] with memory. | |
157 void SyncRange(int begin, int end); | |
158 | |
159 // Make this frame so that an arbitrary frame of the same height can | |
160 // be merged to it. Copies and constants are removed from the frame. | |
161 void MakeMergable(); | |
162 | |
163 // Prepare this virtual frame for merging to an expected frame by | |
164 // performing some state changes that do not require generating | |
165 // code. It is guaranteed that no code will be generated. | |
166 void PrepareMergeTo(VirtualFrame* expected); | |
167 | |
168 // Make this virtual frame have a state identical to an expected virtual | |
169 // frame. As a side effect, code may be emitted to make this frame match | |
170 // the expected one. | |
171 void MergeTo(VirtualFrame* expected); | |
172 | |
173 // Detach a frame from its code generator, perhaps temporarily. This | |
174 // tells the register allocator that it is free to use frame-internal | |
175 // registers. Used when the code generator's frame is switched from this | |
176 // one to NULL by an unconditional jump. | |
177 void DetachFromCodeGenerator() { | |
178 RegisterAllocator* cgen_allocator = cgen()->allocator(); | |
179 for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) { | |
180 if (is_used(i)) cgen_allocator->Unuse(i); | |
181 } | |
182 } | |
183 | |
184 // (Re)attach a frame to its code generator. This informs the register | |
185 // allocator that the frame-internal register references are active again. | |
186 // Used when a code generator's frame is switched from NULL to this one by | |
187 // binding a label. | |
188 void AttachToCodeGenerator() { | |
189 RegisterAllocator* cgen_allocator = cgen()->allocator(); | |
190 for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) { | |
191 if (is_used(i)) cgen_allocator->Use(i); | |
192 } | |
193 } | |
194 | |
195 // Emit code for the physical JS entry and exit frame sequences. After | |
196 // calling Enter, the virtual frame is ready for use; and after calling | |
197 // Exit it should not be used. Note that Enter does not allocate space in | |
198 // the physical frame for storing frame-allocated locals. | |
199 void Enter(); | |
200 void Exit(); | |
201 | |
202 // Prepare for returning from the frame by spilling locals. This | |
203 // avoids generating unnecessary merge code when jumping to the | |
204 // shared return site. Emits code for spills. | |
205 inline void PrepareForReturn(); | |
206 | |
207 // Number of local variables after when we use a loop for allocating. | |
208 static const int kLocalVarBound = 14; | |
209 | |
210 // Allocate and initialize the frame-allocated locals. | |
211 void AllocateStackSlots(); | |
212 | |
213 // An element of the expression stack as an assembly operand. | |
214 Operand ElementAt(int index) const { | |
215 return Operand(rsp, index * kPointerSize); | |
216 } | |
217 | |
218 // Random-access store to a frame-top relative frame element. The result | |
219 // becomes owned by the frame and is invalidated. | |
220 void SetElementAt(int index, Result* value); | |
221 | |
222 // Set a frame element to a constant. The index is frame-top relative. | |
223 inline void SetElementAt(int index, Handle<Object> value); | |
224 | |
225 void PushElementAt(int index) { | |
226 PushFrameSlotAt(element_count() - index - 1); | |
227 } | |
228 | |
229 void StoreToElementAt(int index) { | |
230 StoreToFrameSlotAt(element_count() - index - 1); | |
231 } | |
232 | |
233 // A frame-allocated local as an assembly operand. | |
234 Operand LocalAt(int index) { | |
235 ASSERT(0 <= index); | |
236 ASSERT(index < local_count()); | |
237 return Operand(rbp, kLocal0Offset - index * kPointerSize); | |
238 } | |
239 | |
240 // Push a copy of the value of a local frame slot on top of the frame. | |
241 void PushLocalAt(int index) { | |
242 PushFrameSlotAt(local0_index() + index); | |
243 } | |
244 | |
245 // Push the value of a local frame slot on top of the frame and invalidate | |
246 // the local slot. The slot should be written to before trying to read | |
247 // from it again. | |
248 void TakeLocalAt(int index) { | |
249 TakeFrameSlotAt(local0_index() + index); | |
250 } | |
251 | |
252 // Store the top value on the virtual frame into a local frame slot. The | |
253 // value is left in place on top of the frame. | |
254 void StoreToLocalAt(int index) { | |
255 StoreToFrameSlotAt(local0_index() + index); | |
256 } | |
257 | |
258 // Push the address of the receiver slot on the frame. | |
259 void PushReceiverSlotAddress(); | |
260 | |
261 // Push the function on top of the frame. | |
262 void PushFunction() { PushFrameSlotAt(function_index()); } | |
263 | |
264 // Save the value of the esi register to the context frame slot. | |
265 void SaveContextRegister(); | |
266 | |
267 // Restore the esi register from the value of the context frame | |
268 // slot. | |
269 void RestoreContextRegister(); | |
270 | |
271 // A parameter as an assembly operand. | |
272 Operand ParameterAt(int index) { | |
273 ASSERT(-1 <= index); // -1 is the receiver. | |
274 ASSERT(index < parameter_count()); | |
275 return Operand(rbp, (1 + parameter_count() - index) * kPointerSize); | |
276 } | |
277 | |
278 // Push a copy of the value of a parameter frame slot on top of the frame. | |
279 void PushParameterAt(int index) { | |
280 PushFrameSlotAt(param0_index() + index); | |
281 } | |
282 | |
283 // Push the value of a paramter frame slot on top of the frame and | |
284 // invalidate the parameter slot. The slot should be written to before | |
285 // trying to read from it again. | |
286 void TakeParameterAt(int index) { | |
287 TakeFrameSlotAt(param0_index() + index); | |
288 } | |
289 | |
290 // Store the top value on the virtual frame into a parameter frame slot. | |
291 // The value is left in place on top of the frame. | |
292 void StoreToParameterAt(int index) { | |
293 StoreToFrameSlotAt(param0_index() + index); | |
294 } | |
295 | |
296 // The receiver frame slot. | |
297 Operand Receiver() { return ParameterAt(-1); } | |
298 | |
299 // Push a try-catch or try-finally handler on top of the virtual frame. | |
300 void PushTryHandler(HandlerType type); | |
301 | |
302 // Call stub given the number of arguments it expects on (and | |
303 // removes from) the stack. | |
304 inline Result CallStub(CodeStub* stub, int arg_count); | |
305 | |
306 // Call stub that takes a single argument passed in eax. The | |
307 // argument is given as a result which does not have to be eax or | |
308 // even a register. The argument is consumed by the call. | |
309 Result CallStub(CodeStub* stub, Result* arg); | |
310 | |
311 // Call stub that takes a pair of arguments passed in edx (arg0, rdx) and | |
312 // eax (arg1, rax). The arguments are given as results which do not have | |
313 // to be in the proper registers or even in registers. The | |
314 // arguments are consumed by the call. | |
315 Result CallStub(CodeStub* stub, Result* arg0, Result* arg1); | |
316 | |
317 // Call JS function from top of the stack with arguments | |
318 // taken from the stack. | |
319 Result CallJSFunction(int arg_count); | |
320 | |
321 // Call runtime given the number of arguments expected on (and | |
322 // removed from) the stack. | |
323 Result CallRuntime(const Runtime::Function* f, int arg_count); | |
324 Result CallRuntime(Runtime::FunctionId id, int arg_count); | |
325 | |
326 #ifdef ENABLE_DEBUGGER_SUPPORT | |
327 void DebugBreak(); | |
328 #endif | |
329 | |
330 // Invoke builtin given the number of arguments it expects on (and | |
331 // removes from) the stack. | |
332 Result InvokeBuiltin(Builtins::JavaScript id, | |
333 InvokeFlag flag, | |
334 int arg_count); | |
335 | |
336 // Call load IC. Name and receiver are found on top of the frame. | |
337 // Both are dropped. | |
338 Result CallLoadIC(RelocInfo::Mode mode); | |
339 | |
340 // Call keyed load IC. Key and receiver are found on top of the | |
341 // frame. Both are dropped. | |
342 Result CallKeyedLoadIC(RelocInfo::Mode mode); | |
343 | |
344 // Call store IC. If the load is contextual, value is found on top of the | |
345 // frame. If not, value and receiver are on the frame. Both are dropped. | |
346 Result CallStoreIC(Handle<String> name, bool is_contextual, | |
347 StrictModeFlag strict_mode); | |
348 | |
349 // Call keyed store IC. Value, key, and receiver are found on top | |
350 Result CallKeyedStoreIC(StrictModeFlag strict_mode); | |
351 | |
352 // Call call IC. Function name, arguments, and receiver are found on top | |
353 // of the frame and dropped by the call. | |
354 // The argument count does not include the receiver. | |
355 Result CallCallIC(RelocInfo::Mode mode, int arg_count, int loop_nesting); | |
356 | |
357 // Call keyed call IC. Same calling convention as CallCallIC. | |
358 Result CallKeyedCallIC(RelocInfo::Mode mode, int arg_count, int loop_nesting); | |
359 | |
360 // Allocate and call JS function as constructor. Arguments, | |
361 // receiver (global object), and function are found on top of the | |
362 // frame. Function is not dropped. The argument count does not | |
363 // include the receiver. | |
364 Result CallConstructor(int arg_count); | |
365 | |
366 // Drop a number of elements from the top of the expression stack. May | |
367 // emit code to affect the physical frame. Does not clobber any registers | |
368 // excepting possibly the stack pointer. | |
369 void Drop(int count); | |
370 | |
371 // Drop one element. | |
372 void Drop() { Drop(1); } | |
373 | |
374 // Duplicate the top element of the frame. | |
375 void Dup() { PushFrameSlotAt(element_count() - 1); } | |
376 | |
377 // Duplicate the n'th element from the top of the frame. | |
378 // Dup(1) is equivalent to Dup(). | |
379 void Dup(int n) { | |
380 ASSERT(n > 0); | |
381 PushFrameSlotAt(element_count() - n); | |
382 } | |
383 | |
384 // Pop an element from the top of the expression stack. Returns a | |
385 // Result, which may be a constant or a register. | |
386 Result Pop(); | |
387 | |
388 // Pop and save an element from the top of the expression stack and | |
389 // emit a corresponding pop instruction. | |
390 void EmitPop(Register reg); | |
391 void EmitPop(const Operand& operand); | |
392 | |
393 // Push an element on top of the expression stack and emit a | |
394 // corresponding push instruction. | |
395 void EmitPush(Register reg, | |
396 TypeInfo info = TypeInfo::Unknown()); | |
397 void EmitPush(const Operand& operand, | |
398 TypeInfo info = TypeInfo::Unknown()); | |
399 void EmitPush(Heap::RootListIndex index, | |
400 TypeInfo info = TypeInfo::Unknown()); | |
401 void EmitPush(Immediate immediate, | |
402 TypeInfo info = TypeInfo::Unknown()); | |
403 void EmitPush(Smi* value); | |
404 // Uses kScratchRegister, emits appropriate relocation info. | |
405 void EmitPush(Handle<Object> value); | |
406 | |
407 inline bool ConstantPoolOverflowed(); | |
408 | |
409 // Push an element on the virtual frame. | |
410 void Push(Handle<Object> value); | |
411 inline void Push(Register reg, TypeInfo info = TypeInfo::Unknown()); | |
412 inline void Push(Smi* value); | |
413 | |
414 // Pushing a result invalidates it (its contents become owned by the | |
415 // frame). | |
416 void Push(Result* result) { | |
417 if (result->is_register()) { | |
418 Push(result->reg(), result->type_info()); | |
419 } else { | |
420 ASSERT(result->is_constant()); | |
421 Push(result->handle()); | |
422 } | |
423 result->Unuse(); | |
424 } | |
425 | |
426 // Pushing an expression expects that the expression is trivial (according | |
427 // to Expression::IsTrivial). | |
428 void Push(Expression* expr); | |
429 | |
430 // Nip removes zero or more elements from immediately below the top | |
431 // of the frame, leaving the previous top-of-frame value on top of | |
432 // the frame. Nip(k) is equivalent to x = Pop(), Drop(k), Push(x). | |
433 inline void Nip(int num_dropped); | |
434 | |
435 inline void SetTypeForLocalAt(int index, TypeInfo info); | |
436 inline void SetTypeForParamAt(int index, TypeInfo info); | |
437 | |
438 private: | |
439 static const int kLocal0Offset = JavaScriptFrameConstants::kLocal0Offset; | |
440 static const int kFunctionOffset = JavaScriptFrameConstants::kFunctionOffset; | |
441 static const int kContextOffset = StandardFrameConstants::kContextOffset; | |
442 | |
443 static const int kHandlerSize = StackHandlerConstants::kSize / kPointerSize; | |
444 static const int kPreallocatedElements = 5 + 8; // 8 expression stack slots. | |
445 | |
446 ZoneList<FrameElement> elements_; | |
447 | |
448 // The index of the element that is at the processor's stack pointer | |
449 // (the esp register). | |
450 int stack_pointer_; | |
451 | |
452 // The index of the register frame element using each register, or | |
453 // kIllegalIndex if a register is not on the frame. | |
454 int register_locations_[RegisterAllocator::kNumRegisters]; | |
455 | |
456 // The number of frame-allocated locals and parameters respectively. | |
457 inline int parameter_count(); | |
458 inline int local_count(); | |
459 | |
460 // The index of the element that is at the processor's frame pointer | |
461 // (the ebp register). The parameters, receiver, and return address | |
462 // are below the frame pointer. | |
463 int frame_pointer() { return parameter_count() + 2; } | |
464 | |
465 // The index of the first parameter. The receiver lies below the first | |
466 // parameter. | |
467 int param0_index() { return 1; } | |
468 | |
469 // The index of the context slot in the frame. It is immediately | |
470 // above the frame pointer. | |
471 int context_index() { return frame_pointer() + 1; } | |
472 | |
473 // The index of the function slot in the frame. It is above the frame | |
474 // pointer and the context slot. | |
475 int function_index() { return frame_pointer() + 2; } | |
476 | |
477 // The index of the first local. Between the frame pointer and the | |
478 // locals lie the context and the function. | |
479 int local0_index() { return frame_pointer() + 3; } | |
480 | |
481 // The index of the base of the expression stack. | |
482 int expression_base_index() { return local0_index() + local_count(); } | |
483 | |
484 // Convert a frame index into a frame pointer relative offset into the | |
485 // actual stack. | |
486 int fp_relative(int index) { | |
487 ASSERT(index < element_count()); | |
488 ASSERT(frame_pointer() < element_count()); // FP is on the frame. | |
489 return (frame_pointer() - index) * kPointerSize; | |
490 } | |
491 | |
492 // Record an occurrence of a register in the virtual frame. This has the | |
493 // effect of incrementing the register's external reference count and | |
494 // of updating the index of the register's location in the frame. | |
495 void Use(Register reg, int index) { | |
496 ASSERT(!is_used(reg)); | |
497 set_register_location(reg, index); | |
498 cgen()->allocator()->Use(reg); | |
499 } | |
500 | |
501 // Record that a register reference has been dropped from the frame. This | |
502 // decrements the register's external reference count and invalidates the | |
503 // index of the register's location in the frame. | |
504 void Unuse(Register reg) { | |
505 ASSERT(is_used(reg)); | |
506 set_register_location(reg, kIllegalIndex); | |
507 cgen()->allocator()->Unuse(reg); | |
508 } | |
509 | |
510 // Spill the element at a particular index---write it to memory if | |
511 // necessary, free any associated register, and forget its value if | |
512 // constant. | |
513 void SpillElementAt(int index); | |
514 | |
515 // Sync the element at a particular index. If it is a register or | |
516 // constant that disagrees with the value on the stack, write it to memory. | |
517 // Keep the element type as register or constant, and clear the dirty bit. | |
518 void SyncElementAt(int index); | |
519 | |
520 // Sync a single unsynced element that lies beneath or at the stack pointer. | |
521 void SyncElementBelowStackPointer(int index); | |
522 | |
523 // Sync a single unsynced element that lies just above the stack pointer. | |
524 void SyncElementByPushing(int index); | |
525 | |
526 // Push a copy of a frame slot (typically a local or parameter) on top of | |
527 // the frame. | |
528 inline void PushFrameSlotAt(int index); | |
529 | |
530 // Push a the value of a frame slot (typically a local or parameter) on | |
531 // top of the frame and invalidate the slot. | |
532 void TakeFrameSlotAt(int index); | |
533 | |
534 // Store the value on top of the frame to a frame slot (typically a local | |
535 // or parameter). | |
536 void StoreToFrameSlotAt(int index); | |
537 | |
538 // Spill all elements in registers. Spill the top spilled_args elements | |
539 // on the frame. Sync all other frame elements. | |
540 // Then drop dropped_args elements from the virtual frame, to match | |
541 // the effect of an upcoming call that will drop them from the stack. | |
542 void PrepareForCall(int spilled_args, int dropped_args); | |
543 | |
544 // Move frame elements currently in registers or constants, that | |
545 // should be in memory in the expected frame, to memory. | |
546 void MergeMoveRegistersToMemory(VirtualFrame* expected); | |
547 | |
548 // Make the register-to-register moves necessary to | |
549 // merge this frame with the expected frame. | |
550 // Register to memory moves must already have been made, | |
551 // and memory to register moves must follow this call. | |
552 // This is because some new memory-to-register moves are | |
553 // created in order to break cycles of register moves. | |
554 // Used in the implementation of MergeTo(). | |
555 void MergeMoveRegistersToRegisters(VirtualFrame* expected); | |
556 | |
557 // Make the memory-to-register and constant-to-register moves | |
558 // needed to make this frame equal the expected frame. | |
559 // Called after all register-to-memory and register-to-register | |
560 // moves have been made. After this function returns, the frames | |
561 // should be equal. | |
562 void MergeMoveMemoryToRegisters(VirtualFrame* expected); | |
563 | |
564 // Invalidates a frame slot (puts an invalid frame element in it). | |
565 // Copies on the frame are correctly handled, and if this slot was | |
566 // the backing store of copies, the index of the new backing store | |
567 // is returned. Otherwise, returns kIllegalIndex. | |
568 // Register counts are correctly updated. | |
569 int InvalidateFrameSlotAt(int index); | |
570 | |
571 // This function assumes that a and b are the only results that could be in | |
572 // the registers a_reg or b_reg. Other results can be live, but must not | |
573 // be in the registers a_reg or b_reg. The results a and b are invalidated. | |
574 void MoveResultsToRegisters(Result* a, | |
575 Result* b, | |
576 Register a_reg, | |
577 Register b_reg); | |
578 | |
579 // Call a code stub that has already been prepared for calling (via | |
580 // PrepareForCall). | |
581 Result RawCallStub(CodeStub* stub); | |
582 | |
583 // Calls a code object which has already been prepared for calling | |
584 // (via PrepareForCall). | |
585 Result RawCallCodeObject(Handle<Code> code, RelocInfo::Mode rmode); | |
586 | |
587 inline bool Equals(VirtualFrame* other); | |
588 | |
589 // Classes that need raw access to the elements_ array. | |
590 friend class FrameRegisterState; | |
591 friend class JumpTarget; | |
592 }; | |
593 | |
594 | |
595 } } // namespace v8::internal | |
596 | |
597 #endif // V8_X64_VIRTUAL_FRAME_X64_H_ | |
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