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Unified Diff: compositor/xrender/xrender_visitor.cc

Issue 6793005: Add the xrender backend to the window manager. (Closed) Base URL: ssh://gitrw.chromium.org:9222/window_manager.git@master
Patch Set: Created 9 years, 9 months ago
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Index: compositor/xrender/xrender_visitor.cc
diff --git a/compositor/xrender/xrender_visitor.cc b/compositor/xrender/xrender_visitor.cc
new file mode 100644
index 0000000000000000000000000000000000000000..563453a7b4e88ea769d9687d5f98c2dabb1cfb7d
--- /dev/null
+++ b/compositor/xrender/xrender_visitor.cc
@@ -0,0 +1,307 @@
+// Copyright (c) 2011 The Chromium OS Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "window_manager/compositor/xrender/xrender_visitor.h"
+
+#include <X11/extensions/Xrender.h>
Daniel Erat 2011/04/02 14:54:36 nit: move this down just under where the gflags.h
marcheu 2011/04/04 19:55:58 Done.
+
+#include <sys/time.h>
Daniel Erat 2011/04/02 14:54:36 i don't think you need this include, algorithm, ct
marcheu 2011/04/04 19:55:58 Done.
+
+#include <algorithm>
+#include <ctime>
+#include <string>
+
+#include <gflags/gflags.h>
+
+#include "base/basictypes.h"
+#include "base/logging.h"
+#include "window_manager/image_container.h"
+#include "window_manager/image_enums.h"
+#include "window_manager/profiler.h"
Daniel Erat 2011/04/02 14:54:36 if you didn't use the profiling code while develop
marcheu 2011/04/04 19:55:58 Done.
+#include "window_manager/util.h"
+#include "window_manager/x11/x_connection.h"
+
+
+#ifndef COMPOSITOR_XRENDER
+#error Need COMPOSITOR_XRENDER defined to compile this file
+#endif
+
+using window_manager::util::XidStr;
Daniel Erat 2011/04/02 14:54:36 delete this; you don't use it
marcheu 2011/04/04 19:55:58 Done.
+
+namespace window_manager {
+
+class XRenderPictureData : public TextureData {
+ public:
+ XRenderPictureData(XRenderDrawVisitor* visitor) {
+ pixmap_ = 0;
+ set_texture(0);
+ xconn_ = visitor->xconn();
+ }
+ virtual ~XRenderPictureData() {
+ xconn_->RenderFreePicture (texture());
Daniel Erat 2011/04/02 14:54:36 delete space between method name and paren
marcheu 2011/04/04 19:55:58 Done.
+ }
+
+ // Initialize our texture and make it contain the current contents of the
+ // passed-in actor's pixmap. False is returned if the process fails (in
Daniel Erat 2011/04/02 14:54:36 this comment is obsolete; no actor is being passed
marcheu 2011/04/04 19:55:58 Done.
+ // which case this object should be thrown away).
+ bool Init(XPixmap pixmap, int bpp) {
+ set_texture( xconn_->RenderCreatePicture(pixmap, bpp) );
Daniel Erat 2011/04/02 14:54:36 no spaces around function args
marcheu 2011/04/04 19:55:58 Done.
+ return true;
+ }
+
+ private:
+ // The actor's X pixmap. Ownership of the pixmap remains with the caller.
+ XPixmap pixmap_;
+
+ XConnection* xconn_; // Not owned.
+};
+
+
+XRenderDrawVisitor::XRenderDrawVisitor(RealCompositor* compositor,
+ Compositor::StageActor* stage) {
Daniel Erat 2011/04/02 14:54:36 make left edges of parameters line up
marcheu 2011/04/04 19:55:58 Done.
+ xconn_ = compositor->x_conn();
+
+ // check for the XRender extension
Daniel Erat 2011/04/02 14:54:36 nit: fix capitalization and punctuation of this co
marcheu 2011/04/04 19:55:58 Done.
+ if (!xconn_->RenderQueryExtension ()) {
Daniel Erat 2011/04/02 14:54:36 no space between method name and paren you should
marcheu 2011/04/04 19:55:58 Done.
+ LOG(ERROR) << "No render extension";
+ }
+
+ // find default depth
+ root_window = stage->GetStageXWindow();
+ xconn_->GetWindowGeometry(root_window, &root_geometry);
+
+ // create back pixmap
+ backPixmap = xconn_->CreatePixmap (root_window,
Daniel Erat 2011/04/02 14:54:36 fix style: - no space between method name and pare
marcheu 2011/04/04 19:55:58 Done.
+ Size(root_geometry.bounds.width, root_geometry.bounds.height),
+ root_geometry.depth);
+ backPicture = xconn_->RenderCreatePicture(backPixmap, 24);
Daniel Erat 2011/04/02 14:54:36 pull the "24" to a const at the top of the file
marcheu 2011/04/04 19:55:58 Done.
+ // create stage pixmap
+ stagePicture = xconn_->RenderCreatePicture(root_window, 24);
+}
+
+XRenderDrawVisitor::~XRenderDrawVisitor() {
+}
+
+void XRenderDrawVisitor::BindImage(const ImageContainer* container,
+ RealCompositor::ImageActor* actor) {
Daniel Erat 2011/04/02 14:54:36 align with param on previous line
marcheu 2011/04/04 19:55:58 Done.
+ XPixmap pixmap = xconn_->CreatePixmapFromData( (char*)container->data(),
Daniel Erat 2011/04/02 14:54:36 fix indenting
marcheu 2011/04/04 19:55:58 Done.
+ Size(container->width(), container->height()));
Daniel Erat 2011/04/02 14:54:36 i added an Actor::GetBounds() method, so you shoul
marcheu 2011/04/04 19:55:58 ImageContainer is not an actor, so I added a GetSi
+
+ XRenderPictureData* data = new XRenderPictureData(this);
+ data->Init(pixmap, 32);
+ actor->set_texture_data(data);
+}
+
+void XRenderDrawVisitor::VisitImage(RealCompositor::ImageActor* actor) {
+ if (!actor->IsVisible())
+ return;
+
+ PROFILER_MARKER_BEGIN(VisitImage);
+
+ // All ImageActors are also QuadActors, and so we let the
+ // QuadActor do all the actual drawing.
+ VisitQuad(actor);
+ PROFILER_MARKER_END(VisitImage);
+}
+
+void XRenderDrawVisitor::VisitTexturePixmap(
+ RealCompositor::TexturePixmapActor* actor) {
+ if (!actor->IsVisible())
+ return;
+
+ PROFILER_MARKER_BEGIN(VisitTexturePixmap);
+
+ // Make sure we have an XRender pic for this pixmap
+ if (!actor->texture_data()) {
+ if (actor->pixmap()) {
+ XRenderPictureData* data = new XRenderPictureData(this);
+ data->Init(actor->pixmap(), actor->pixmap_is_opaque() ? 24:32);
Daniel Erat 2011/04/02 14:54:36 fix spacing: only one space after comma, and add s
marcheu 2011/04/04 19:55:58 Done.
+ actor->set_texture_data(data);
+ }
+ }
+
+ // All texture pixmaps are also QuadActors, and so we let the
+ // QuadActor do all the actual drawing.
+ VisitQuad(actor);
+ PROFILER_MARKER_END(VisitTexturePixmap);
+}
+
+void XRenderDrawVisitor::VisitQuad(RealCompositor::QuadActor* actor) {
+ if (!actor->IsVisible())
+ return;
+
+#ifdef EXTRA_LOGGING
+ DLOG(INFO) << "Drawing quad " << actor->name() << ".";
+#endif
+ PROFILER_DYNAMIC_MARKER_BEGIN(actor->name().c_str());
+
+ // Calculate the vertex colors, taking into account the actor color,
+ // opacity and the dimming gradient.
+ float actor_opacity = actor->is_opaque() ? 1.0f :
Daniel Erat 2011/04/02 14:54:36 nit: move "1.0f :" to its own line
marcheu 2011/04/04 19:55:58 Done.
+ actor->opacity() * ancestor_opacity_;
+ float dimmed_transparency_begin = 1.f - actor->dimmed_opacity_begin();
+ float dimmed_transparency_end = 1.f - actor->dimmed_opacity_end();
+ float red = actor->color().red;
+ float green = actor->color().green;
+ float blue = actor->color().blue;
+ DCHECK_LE(actor_opacity, 1.f);
+ DCHECK_GE(actor_opacity, 0.f);
+ DCHECK_LE(dimmed_transparency_begin, 1.f);
+ DCHECK_GE(dimmed_transparency_begin, 0.f);
+ DCHECK_LE(dimmed_transparency_end, 1.f);
+ DCHECK_GE(dimmed_transparency_end, 0.f);
+ DCHECK_LE(red, 1.f);
+ DCHECK_GE(red, 0.f);
+ DCHECK_LE(green, 1.f);
+ DCHECK_GE(green, 0.f);
+ DCHECK_LE(blue, 1.f);
+ DCHECK_GE(blue, 0.f);
+
+ xconn_->RenderComposite (!actor->is_opaque(),
Daniel Erat 2011/04/02 14:54:36 remove space before paren
marcheu 2011/04/04 19:55:58 Done.
+ (XPicture)actor->texture_data()->texture(),
Daniel Erat 2011/04/02 14:54:36 use c++ style casts (static_cast<XPicture>(...))
marcheu 2011/04/04 19:55:58 Done.
+ (XPicture)None, backPicture,
Daniel Erat 2011/04/02 14:54:36 one arg per line except for stuff like x, y and wi
marcheu 2011/04/04 19:55:58 Done.
+ Point(0, 0),
+ Point(0, 0),
+ actor->model_view(),
+ Size(actor->width(), actor->height())
Daniel Erat 2011/04/02 14:54:36 GetBounds().size()
marcheu 2011/04/04 19:55:58 Done.
+ );
Daniel Erat 2011/04/02 14:54:36 move to end of previous line
marcheu 2011/04/04 19:55:58 Done.
+
+ PROFILER_DYNAMIC_MARKER_END();
+}
+
+
+void XRenderDrawVisitor::VisitStage(RealCompositor::StageActor* actor) {
+ if (!actor->IsVisible()) return;
Daniel Erat 2011/04/02 14:54:36 move 'return' to its own line
marcheu 2011/04/04 19:55:58 Done.
+
+ PROFILER_MARKER_BEGIN(VisitStage);
+ stage_ = actor;
+
+ if (actor->was_resized()) {
Daniel Erat 2011/04/02 14:54:36 chrome style is to not use curly braces for ifs wi
marcheu 2011/04/04 19:55:58 Done.
+ actor->unset_was_resized();
+ }
+
+ // If we don't have a full screen actor we do a fill with the stage color.
+ if (!has_fullscreen_actor_)
+ {
Daniel Erat 2011/04/02 14:54:36 move '{' to end of previous line
marcheu 2011/04/04 19:55:58 Done.
+ const Compositor::Color& color = actor->stage_color();
+ xconn_->RenderFillRectangle(backPicture, color.red, color.green, color.blue,
+ Point(0, 0),
Daniel Erat 2011/04/02 14:54:36 fix indenting
marcheu 2011/04/04 19:55:58 Done.
+ Size(root_geometry.bounds.width, root_geometry.bounds.height)
Daniel Erat 2011/04/02 14:54:36 root_geometry.bounds.size()
marcheu 2011/04/04 19:55:58 Done.
+ );
Daniel Erat 2011/04/02 14:54:36 move to end of previous line
marcheu 2011/04/04 19:55:58 Done.
+ }
+
+#ifdef EXTRA_LOGGING
+ DLOG(INFO) << "Starting Render pass.";
+#endif
+
+ ancestor_opacity_ = actor->opacity();
+
+ // Walk the actors and render them
+ PROFILER_MARKER_BEGIN(Render_Pass);
+ VisitContainer(actor);
+ PROFILER_MARKER_END(Render_Pass);
+
+#ifdef EXTRA_LOGGING
+ DLOG(INFO) << "Ending Render pass.";
+#endif
+
+ PROFILER_MARKER_BEGIN(Swap_Buffer);
+ if ( !damaged_region_.empty() ) {
Daniel Erat 2011/04/02 14:54:36 remove extra spaces
marcheu 2011/04/04 19:55:58 Done.
+ Matrix4 identity = Vectormath::Aos::Matrix4::identity();
+ identity[0][0] = damaged_region_.width;
+ identity[1][1] = damaged_region_.height;
+ identity[3][0] = damaged_region_.x;
+ identity[3][1] = root_geometry.bounds.height
+ - damaged_region_.y - damaged_region_.height;
Daniel Erat 2011/04/02 14:54:36 move initial '-' to end of previous line
marcheu 2011/04/04 19:55:58 Done.
+ xconn_->RenderComposite (false,
+ backPicture,
Daniel Erat 2011/04/02 14:54:36 fix indenting
marcheu 2011/04/04 19:55:58 Done.
+ None,
+ stagePicture,
+ Point(damaged_region_.x,
+ root_geometry.bounds.height
Daniel Erat 2011/04/02 14:54:36 fix indenting
marcheu 2011/04/04 19:55:58 Done.
+ - damaged_region_.y
Daniel Erat 2011/04/02 14:54:36 put operators at end of lines instead of beginning
marcheu 2011/04/04 19:55:58 Done.
+ - damaged_region_.height),
+ Point(0, 0),
+ identity,
+ Size(damaged_region_.width, damaged_region_.height)
Daniel Erat 2011/04/02 14:54:36 damaged_region_.size()
marcheu 2011/04/04 19:55:58 Done.
+ );
Daniel Erat 2011/04/02 14:54:36 move to end of previous line
marcheu 2011/04/04 19:55:58 Done.
+ }
+ else
+ {
Daniel Erat 2011/04/02 14:54:36 move to end of previous line
marcheu 2011/04/04 19:55:58 Done.
+ Matrix4 identity = Vectormath::Aos::Matrix4::identity();
+ identity[0][0] = root_geometry.bounds.width;
+ identity[1][1] = root_geometry.bounds.height;
+ xconn_->RenderComposite (false,
+ backPicture,
Daniel Erat 2011/04/02 14:54:36 fix indenting
marcheu 2011/04/04 19:55:58 Done.
+ None,
+ stagePicture,
+ Point(0, 0),
+ Point(0, 0),
+ identity,
+ Size(root_geometry.bounds.width, root_geometry.bounds.height)
Daniel Erat 2011/04/02 14:54:36 size()
marcheu 2011/04/04 19:55:58 Done.
+ );
Daniel Erat 2011/04/02 14:54:36 you get the idea
marcheu 2011/04/04 19:55:58 Done.
+ }
+
+ PROFILER_MARKER_END(Swap_Buffer);
+ ++num_frames_drawn_;
+
+ PROFILER_MARKER_END(VisitStage);
+ // The profiler is flushed explicitly every 100 frames, or flushed
+ // implicitly when the internal buffer is full.
+ if (num_frames_drawn_ % 100 == 0)
+ PROFILER_FLUSH();
+ stage_ = NULL;
+}
+
+void XRenderDrawVisitor::VisitContainer(RealCompositor::ContainerActor* actor) {
+ if (!actor->IsVisible())
+ return;
+
+#ifdef EXTRA_LOGGING
+ DLOG(INFO) << "Drawing container " << actor->name() << ".";
+ DLOG(INFO) << " at: (" << actor->x() << ", " << actor->y()
+ << ", " << actor->z() << ") with scale: ("
+ << actor->scale_x() << ", " << actor->scale_y() << ") at size ("
+ << actor->width() << "x" << actor->height() << ")";
+#endif
+ RealCompositor::ActorVector children = actor->GetChildren();
+
+ {
Daniel Erat 2011/04/02 14:54:36 this should be indented one more space, but do you
marcheu 2011/04/04 19:55:58 Done.
+ float original_opacity = ancestor_opacity_;
+ ancestor_opacity_ *= actor->opacity();
+
+ // Walk backwards so we go back to front.
+ RealCompositor::ActorVector::const_reverse_iterator iterator;
+ for (iterator = children.rbegin(); iterator != children.rend();
+ ++iterator) {
+ RealCompositor::Actor* child = *iterator;
+
+ if (child->IsVisible()) {
+#ifdef EXTRA_LOGGING
+ DLOG(INFO) << "Drawing transparent child " << child->name()
+ << " (visible: " << child->IsVisible()
+ << ", has_children: " << child->has_children()
+ << ", opacity: " << child->opacity()
+ << ", ancestor_opacity: " << ancestor_opacity_
+ << ", is_opaque: " << child->is_opaque() << ")";
+#endif
+ child->Accept(this);
+ } else {
+#ifdef EXTRA_LOGGING
+ DLOG(INFO) << "NOT drawing opaque child " << child->name()
+ << " (visible: " << child->IsVisible()
+ << ", has_children: " << child->has_children()
+ << ", opacity: " << child->opacity()
+ << ", ancestor_opacity: " << ancestor_opacity_
+ << ", is_opaque: " << child->is_opaque() << ")";
+#endif
+ }
+ }
+
+ // Reset ancestor opacity.
+ ancestor_opacity_ = original_opacity;
+ }
+}
+
+} // namespace window_manager

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