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Unified Diff: ui/gfx/gl/gl.gyp

Issue 6722026: Refactor: Move app/gfx/gl ==> ui/gfx/gl (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Try removing a dep. Created 9 years, 9 months ago
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Index: ui/gfx/gl/gl.gyp
diff --git a/ui/gfx/gl/gl.gyp b/ui/gfx/gl/gl.gyp
new file mode 100644
index 0000000000000000000000000000000000000000..f64804ba89e6da56ccec798757760b67d8370910
--- /dev/null
+++ b/ui/gfx/gl/gl.gyp
@@ -0,0 +1,160 @@
+# Copyright (c) 2011 The Chromium Authors. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+
+{
+ 'target_defaults': {
+ 'sources/': [
+ ['exclude', '/(cocoa|gtk|win)/'],
+ ['exclude', '_(cocoa|gtk|linux|mac|posix|win|x)\\.(cc|mm?)$'],
+ ['exclude', '/(gtk|win|x11)_[^/]*\\.cc$'],
+ ],
+ 'conditions': [
+ ['OS=="linux" or OS=="freebsd" or OS=="openbsd"', {'sources/': [
+ ['include', '/gtk/'],
+ ['include', '_(gtk|linux|posix|skia|x)\\.cc$'],
+ ['include', '/(gtk|x11)_[^/]*\\.cc$'],
+ ]}],
+ ['OS=="mac"', {'sources/': [
+ ['include', '/cocoa/'],
+ ['include', '_(cocoa|mac|posix)\\.(cc|mm?)$'],
+ ]}, { # else: OS != "mac"
+ 'sources/': [
+ ['exclude', '\\.mm?$'],
+ ],
+ }],
+ ['OS=="win"',
+ {'sources/': [
+ ['include', '_(win)\\.cc$'],
+ ['include', '/win/'],
+ ['include', '/win_[^/]*\\.cc$'],
+ ]}],
+ ],
+ },
+ 'targets': [
+ {
+ 'target_name': 'gl',
+ 'type': '<(library)',
+ 'dependencies': [
+ '<(DEPTH)/app/app.gyp:app_base',
+ '<(DEPTH)/base/base.gyp:base',
+ '<(DEPTH)/skia/skia.gyp:skia',
+ '<(DEPTH)/ui/ui.gyp:ui_gfx',
+ ],
+ 'variables': {
+ 'gl_binding_output_dir': '<(SHARED_INTERMEDIATE_DIR)/ui/gfx/gl',
+ },
+ 'include_dirs': [
+ '<(DEPTH)/third_party/mesa/MesaLib/include',
+ '<(gl_binding_output_dir)',
+ ],
+ 'direct_dependent_settings': {
+ 'include_dirs': [
+ '<(DEPTH)/third_party/mesa/MesaLib/include',
+ '<(gl_binding_output_dir)',
+ ],
+ },
+ 'sources': [
+ 'gl_bindings.gypi',
+ 'gl_bindings.h',
+ 'gl_bindings_skia.cc',
+ 'gl_bindings_skia.h',
+ 'gl_context.cc',
+ 'gl_context.h',
+ 'gl_context_linux.cc',
+ 'gl_context_mac.cc',
+ 'gl_context_osmesa.cc',
+ 'gl_context_osmesa.h',
+ 'gl_context_stub.cc',
+ 'gl_context_stub.h',
+ 'gl_context_win.cc',
+ 'gl_implementation.cc',
+ 'gl_implementation.h',
+ 'gl_implementation_linux.cc',
+ 'gl_implementation_mac.cc',
+ 'gl_implementation_win.cc',
+ 'gl_interface.cc',
+ 'gl_interface.h',
+ 'gl_switches.cc',
+ 'gl_switches.h',
+ '<(gl_binding_output_dir)/gl_bindings_autogen_gl.cc',
+ '<(gl_binding_output_dir)/gl_bindings_autogen_gl.h',
+ '<(gl_binding_output_dir)/gl_bindings_autogen_mock.cc',
+ '<(gl_binding_output_dir)/gl_bindings_autogen_osmesa.cc',
+ '<(gl_binding_output_dir)/gl_bindings_autogen_osmesa.h',
+ ],
+ # hard_dependency is necessary for this target because it has actions
+ # that generate header files included by dependent targets. The header
+ # files must be generated before the dependents are compiled. The usual
+ # semantics are to allow the two targets to build concurrently.
+ 'hard_dependency': 1,
+ 'actions': [
+ {
+ 'action_name': 'generate_gl_bindings',
+ 'inputs': [
+ 'generate_bindings.py',
+ ],
+ 'outputs': [
+ '<(gl_binding_output_dir)/gl_bindings_autogen_egl.cc',
+ '<(gl_binding_output_dir)/gl_bindings_autogen_egl.h',
+ '<(gl_binding_output_dir)/gl_bindings_autogen_gl.cc',
+ '<(gl_binding_output_dir)/gl_bindings_autogen_gl.h',
+ '<(gl_binding_output_dir)/gl_bindings_autogen_glx.cc',
+ '<(gl_binding_output_dir)/gl_bindings_autogen_glx.h',
+ '<(gl_binding_output_dir)/gl_bindings_autogen_mock.cc',
+ '<(gl_binding_output_dir)/gl_bindings_autogen_osmesa.cc',
+ '<(gl_binding_output_dir)/gl_bindings_autogen_osmesa.h',
+ '<(gl_binding_output_dir)/gl_bindings_autogen_wgl.cc',
+ '<(gl_binding_output_dir)/gl_bindings_autogen_wgl.h',
+ ],
+ 'action': [
+ 'python',
+ 'generate_bindings.py',
+ '<(gl_binding_output_dir)',
+ ],
+ },
+ ],
+ 'conditions': [
+ ['OS=="linux" or OS=="freebsd" or OS=="openbsd"', {
+ 'sources': [
+ 'gl_context_egl.cc',
+ 'gl_context_egl.h',
+ '<(gl_binding_output_dir)/gl_bindings_autogen_egl.cc',
+ '<(gl_binding_output_dir)/gl_bindings_autogen_egl.h',
+ '<(gl_binding_output_dir)/gl_bindings_autogen_glx.cc',
+ '<(gl_binding_output_dir)/gl_bindings_autogen_glx.h',
+ ],
+ 'include_dirs': [
+ # We don't use angle, but pull the EGL/GLES headers from there.
+ '<(DEPTH)/third_party/angle/include',
+ ],
+ 'all_dependent_settings': {
+ 'defines': [
+ 'GL_GLEXT_PROTOTYPES',
+ ],
+ },
+ }],
+ ['OS=="mac"', {
+ 'link_settings': {
+ 'libraries': [
+ '$(SDKROOT)/System/Library/Frameworks/OpenGL.framework',
+ ],
+ },
+ }],
+ ['OS=="win"', {
+ 'sources': [
+ 'gl_context_egl.cc',
+ 'gl_context_egl.h',
+ '<(gl_binding_output_dir)/gl_bindings_autogen_egl.cc',
+ '<(gl_binding_output_dir)/gl_bindings_autogen_egl.h',
+ '<(gl_binding_output_dir)/gl_bindings_autogen_wgl.cc',
+ '<(gl_binding_output_dir)/gl_bindings_autogen_wgl.h',
+ ],
+ 'include_dirs': [
+ '<(DEPTH)/third_party/angle/include',
+ ],
+ }],
+ ],
+ },
+ ],
+}
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