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Issue 6722026: Refactor: Move app/gfx/gl ==> ui/gfx/gl (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Try removing a dep. Created 9 years, 8 months ago
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1 # Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 # Use of this source code is governed by a BSD-style license that can be
3 # found in the LICENSE file.
4
5 {
6 'target_defaults': {
7 'sources/': [
8 ['exclude', '/(cocoa|gtk|win)/'],
9 ['exclude', '_(cocoa|gtk|linux|mac|posix|win|x)\\.(cc|mm?)$'],
10 ['exclude', '/(gtk|win|x11)_[^/]*\\.cc$'],
11 ],
12 'conditions': [
13 ['OS=="linux" or OS=="freebsd" or OS=="openbsd"', {'sources/': [
14 ['include', '/gtk/'],
15 ['include', '_(gtk|linux|posix|skia|x)\\.cc$'],
16 ['include', '/(gtk|x11)_[^/]*\\.cc$'],
17 ]}],
18 ['OS=="mac"', {'sources/': [
19 ['include', '/cocoa/'],
20 ['include', '_(cocoa|mac|posix)\\.(cc|mm?)$'],
21 ]}, { # else: OS != "mac"
22 'sources/': [
23 ['exclude', '\\.mm?$'],
24 ],
25 }],
26 ['OS=="win"',
27 {'sources/': [
28 ['include', '_(win)\\.cc$'],
29 ['include', '/win/'],
30 ['include', '/win_[^/]*\\.cc$'],
31 ]}],
32 ],
33 },
34 'targets': [
35 {
36 'target_name': 'gl',
37 'type': '<(library)',
38 'dependencies': [
39 '<(DEPTH)/app/app.gyp:app_base',
40 '<(DEPTH)/base/base.gyp:base',
41 '<(DEPTH)/skia/skia.gyp:skia',
42 '<(DEPTH)/ui/ui.gyp:ui_gfx',
43 ],
44 'variables': {
45 'gl_binding_output_dir': '<(SHARED_INTERMEDIATE_DIR)/ui/gfx/gl',
46 },
47 'include_dirs': [
48 '<(DEPTH)/third_party/mesa/MesaLib/include',
49 '<(gl_binding_output_dir)',
50 ],
51 'direct_dependent_settings': {
52 'include_dirs': [
53 '<(DEPTH)/third_party/mesa/MesaLib/include',
54 '<(gl_binding_output_dir)',
55 ],
56 },
57 'sources': [
58 'gl_bindings.gypi',
59 'gl_bindings.h',
60 'gl_bindings_skia.cc',
61 'gl_bindings_skia.h',
62 'gl_context.cc',
63 'gl_context.h',
64 'gl_context_linux.cc',
65 'gl_context_mac.cc',
66 'gl_context_osmesa.cc',
67 'gl_context_osmesa.h',
68 'gl_context_stub.cc',
69 'gl_context_stub.h',
70 'gl_context_win.cc',
71 'gl_implementation.cc',
72 'gl_implementation.h',
73 'gl_implementation_linux.cc',
74 'gl_implementation_mac.cc',
75 'gl_implementation_win.cc',
76 'gl_interface.cc',
77 'gl_interface.h',
78 'gl_switches.cc',
79 'gl_switches.h',
80 '<(gl_binding_output_dir)/gl_bindings_autogen_gl.cc',
81 '<(gl_binding_output_dir)/gl_bindings_autogen_gl.h',
82 '<(gl_binding_output_dir)/gl_bindings_autogen_mock.cc',
83 '<(gl_binding_output_dir)/gl_bindings_autogen_osmesa.cc',
84 '<(gl_binding_output_dir)/gl_bindings_autogen_osmesa.h',
85 ],
86 # hard_dependency is necessary for this target because it has actions
87 # that generate header files included by dependent targets. The header
88 # files must be generated before the dependents are compiled. The usual
89 # semantics are to allow the two targets to build concurrently.
90 'hard_dependency': 1,
91 'actions': [
92 {
93 'action_name': 'generate_gl_bindings',
94 'inputs': [
95 'generate_bindings.py',
96 ],
97 'outputs': [
98 '<(gl_binding_output_dir)/gl_bindings_autogen_egl.cc',
99 '<(gl_binding_output_dir)/gl_bindings_autogen_egl.h',
100 '<(gl_binding_output_dir)/gl_bindings_autogen_gl.cc',
101 '<(gl_binding_output_dir)/gl_bindings_autogen_gl.h',
102 '<(gl_binding_output_dir)/gl_bindings_autogen_glx.cc',
103 '<(gl_binding_output_dir)/gl_bindings_autogen_glx.h',
104 '<(gl_binding_output_dir)/gl_bindings_autogen_mock.cc',
105 '<(gl_binding_output_dir)/gl_bindings_autogen_osmesa.cc',
106 '<(gl_binding_output_dir)/gl_bindings_autogen_osmesa.h',
107 '<(gl_binding_output_dir)/gl_bindings_autogen_wgl.cc',
108 '<(gl_binding_output_dir)/gl_bindings_autogen_wgl.h',
109 ],
110 'action': [
111 'python',
112 'generate_bindings.py',
113 '<(gl_binding_output_dir)',
114 ],
115 },
116 ],
117 'conditions': [
118 ['OS=="linux" or OS=="freebsd" or OS=="openbsd"', {
119 'sources': [
120 'gl_context_egl.cc',
121 'gl_context_egl.h',
122 '<(gl_binding_output_dir)/gl_bindings_autogen_egl.cc',
123 '<(gl_binding_output_dir)/gl_bindings_autogen_egl.h',
124 '<(gl_binding_output_dir)/gl_bindings_autogen_glx.cc',
125 '<(gl_binding_output_dir)/gl_bindings_autogen_glx.h',
126 ],
127 'include_dirs': [
128 # We don't use angle, but pull the EGL/GLES headers from there.
129 '<(DEPTH)/third_party/angle/include',
130 ],
131 'all_dependent_settings': {
132 'defines': [
133 'GL_GLEXT_PROTOTYPES',
134 ],
135 },
136 }],
137 ['OS=="mac"', {
138 'link_settings': {
139 'libraries': [
140 '$(SDKROOT)/System/Library/Frameworks/OpenGL.framework',
141 ],
142 },
143 }],
144 ['OS=="win"', {
145 'sources': [
146 'gl_context_egl.cc',
147 'gl_context_egl.h',
148 '<(gl_binding_output_dir)/gl_bindings_autogen_egl.cc',
149 '<(gl_binding_output_dir)/gl_bindings_autogen_egl.h',
150 '<(gl_binding_output_dir)/gl_bindings_autogen_wgl.cc',
151 '<(gl_binding_output_dir)/gl_bindings_autogen_wgl.h',
152 ],
153 'include_dirs': [
154 '<(DEPTH)/third_party/angle/include',
155 ],
156 }],
157 ],
158 },
159 ],
160 }
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