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Unified Diff: chrome/renderer/webgraphicscontext3d_command_buffer_impl.cc

Issue 6713005: Move a bunch of gpu/worker/plugin renderer code to content. I temporarily disabled the sad plugi... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 9 years, 9 months ago
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Index: chrome/renderer/webgraphicscontext3d_command_buffer_impl.cc
===================================================================
--- chrome/renderer/webgraphicscontext3d_command_buffer_impl.cc (revision 78516)
+++ chrome/renderer/webgraphicscontext3d_command_buffer_impl.cc (working copy)
@@ -1,1023 +0,0 @@
-// Copyright (c) 2010 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#if defined(ENABLE_GPU)
-
-#include "chrome/renderer/webgraphicscontext3d_command_buffer_impl.h"
-
-#include <GLES2/gl2.h>
-#ifndef GL_GLEXT_PROTOTYPES
-#define GL_GLEXT_PROTOTYPES 1
-#endif
-#include <GLES2/gl2ext.h>
-
-#include <algorithm>
-
-#include "base/string_tokenizer.h"
-#include "base/command_line.h"
-#include "base/logging.h"
-#include "base/metrics/histogram.h"
-#include "chrome/common/chrome_switches.h"
-#include "chrome/renderer/gpu_channel_host.h"
-#include "chrome/renderer/render_thread.h"
-#include "chrome/renderer/render_view.h"
-#include "third_party/WebKit/Source/WebKit/chromium/public/WebView.h"
-
-WebGraphicsContext3DCommandBufferImpl::WebGraphicsContext3DCommandBufferImpl()
- : context_(NULL),
- web_view_(NULL),
-#if defined(OS_MACOSX)
- plugin_handle_(NULL),
-#endif // defined(OS_MACOSX)
- context_lost_callback_(0),
- cached_width_(0),
- cached_height_(0),
- bound_fbo_(0) {
-}
-
-WebGraphicsContext3DCommandBufferImpl::
- ~WebGraphicsContext3DCommandBufferImpl() {
- if (context_) {
- ggl::DestroyContext(context_);
- }
-}
-
-static const char* kWebGraphicsContext3DPerferredGLExtensions =
- "GL_OES_packed_depth_stencil "
- "GL_OES_depth24 "
- "GL_CHROMIUM_webglsl";
-
-bool WebGraphicsContext3DCommandBufferImpl::initialize(
- WebGraphicsContext3D::Attributes attributes,
- WebKit::WebView* web_view,
- bool render_directly_to_web_view) {
- RenderThread* render_thread = RenderThread::current();
- if (!render_thread)
- return false;
- GpuChannelHost* host = render_thread->EstablishGpuChannelSync();
- if (!host)
- return false;
- DCHECK(host->state() == GpuChannelHost::kConnected);
-
- // Convert WebGL context creation attributes into GGL/EGL size requests.
- const int alpha_size = attributes.alpha ? 8 : 0;
- const int depth_size = attributes.depth ? 24 : 0;
- const int stencil_size = attributes.stencil ? 8 : 0;
- const int samples = attributes.antialias ? 4 : 0;
- const int sample_buffers = attributes.antialias ? 1 : 0;
- const int32 attribs[] = {
- ggl::GGL_ALPHA_SIZE, alpha_size,
- ggl::GGL_DEPTH_SIZE, depth_size,
- ggl::GGL_STENCIL_SIZE, stencil_size,
- ggl::GGL_SAMPLES, samples,
- ggl::GGL_SAMPLE_BUFFERS, sample_buffers,
- ggl::GGL_NONE,
- };
-
- GPUInfo gpu_info = host->gpu_info();
- UMA_HISTOGRAM_ENUMERATION(
- "GPU.WebGraphicsContext3D_Init_CanLoseContext",
- attributes.canRecoverFromContextLoss * 2 + gpu_info.can_lose_context,
- 4);
- if (attributes.canRecoverFromContextLoss == false) {
- if (gpu_info.can_lose_context)
- return false;
- }
-
- if (render_directly_to_web_view) {
- RenderView* renderview = RenderView::FromWebView(web_view);
- if (!renderview)
- return false;
-
- web_view_ = web_view;
- context_ = ggl::CreateViewContext(
- host,
- renderview->routing_id(),
- kWebGraphicsContext3DPerferredGLExtensions,
- attribs);
- if (context_) {
- ggl::SetSwapBuffersCallback(
- context_,
- NewCallback(this,
- &WebGraphicsContext3DCommandBufferImpl::OnSwapBuffers));
- }
- } else {
- bool compositing_enabled = !CommandLine::ForCurrentProcess()->HasSwitch(
- switches::kDisableAcceleratedCompositing);
- ggl::Context* parent_context = NULL;
- // If GPU compositing is enabled we need to create a GL context that shares
- // resources with the compositor's context.
- if (compositing_enabled) {
- // Asking for the WebGraphicsContext3D on the WebView will force one to
- // be created if it doesn't already exist. When the compositor is created
- // for the view it will use the same context.
- WebKit::WebGraphicsContext3D* view_context =
- web_view->graphicsContext3D();
- if (view_context) {
- WebGraphicsContext3DCommandBufferImpl* context_impl =
- static_cast<WebGraphicsContext3DCommandBufferImpl*>(view_context);
- parent_context = context_impl->context_;
- }
- }
- context_ = ggl::CreateOffscreenContext(
- host,
- parent_context,
- gfx::Size(1, 1),
- kWebGraphicsContext3DPerferredGLExtensions,
- attribs);
- web_view_ = NULL;
- }
- if (!context_)
- return false;
-
- ggl::SetContextLostCallback(
- context_,
- NewCallback(this,
- &WebGraphicsContext3DCommandBufferImpl::OnContextLost));
-
- // TODO(gman): Remove this.
- const CommandLine& command_line = *CommandLine::ForCurrentProcess();
- if (command_line.HasSwitch(switches::kDisableGLSLTranslator)) {
- DisableShaderTranslation(context_);
- }
-
- // Set attributes_ from created offscreen context.
- {
- attributes_ = attributes;
- GLint alpha_bits = 0;
- getIntegerv(GL_ALPHA_BITS, &alpha_bits);
- attributes_.alpha = alpha_bits > 0;
- GLint depth_bits = 0;
- getIntegerv(GL_DEPTH_BITS, &depth_bits);
- attributes_.depth = depth_bits > 0;
- GLint stencil_bits = 0;
- getIntegerv(GL_STENCIL_BITS, &stencil_bits);
- attributes_.stencil = stencil_bits > 0;
- GLint samples = 0;
- getIntegerv(GL_SAMPLES, &samples);
- attributes_.antialias = samples > 0;
- }
-
- return true;
-}
-
-bool WebGraphicsContext3DCommandBufferImpl::makeContextCurrent() {
- return ggl::MakeCurrent(context_);
-}
-
-int WebGraphicsContext3DCommandBufferImpl::width() {
- return cached_width_;
-}
-
-int WebGraphicsContext3DCommandBufferImpl::height() {
- return cached_height_;
-}
-
-bool WebGraphicsContext3DCommandBufferImpl::isGLES2Compliant() {
- return true;
-}
-
-WebGLId WebGraphicsContext3DCommandBufferImpl::getPlatformTextureId() {
- DCHECK(context_);
- return ggl::GetParentTextureId(context_);
-}
-
-void WebGraphicsContext3DCommandBufferImpl::prepareTexture() {
- // Copies the contents of the off-screen render target into the texture
- // used by the compositor.
- ggl::SwapBuffers(context_);
-}
-
-void WebGraphicsContext3DCommandBufferImpl::reshape(int width, int height) {
- cached_width_ = width;
- cached_height_ = height;
- makeContextCurrent();
-
- if (web_view_) {
-#if defined(OS_MACOSX)
- ggl::ResizeOnscreenContext(context_, gfx::Size(width, height));
-#else
- glResizeCHROMIUM(width, height);
-#endif
- } else {
- ggl::ResizeOffscreenContext(context_, gfx::Size(width, height));
- // Force a SwapBuffers to get the framebuffer to resize.
- ggl::SwapBuffers(context_);
- }
-
-#ifdef FLIP_FRAMEBUFFER_VERTICALLY
- scanline_.reset(new uint8[width * 4]);
-#endif // FLIP_FRAMEBUFFER_VERTICALLY
-}
-
-WebGLId WebGraphicsContext3DCommandBufferImpl::createCompositorTexture(
- WGC3Dsizei width, WGC3Dsizei height) {
- makeContextCurrent();
- return ggl::CreateParentTexture(context_, gfx::Size(width, height));
-}
-
-void WebGraphicsContext3DCommandBufferImpl::deleteCompositorTexture(
- WebGLId parent_texture) {
- makeContextCurrent();
- ggl::DeleteParentTexture(context_, parent_texture);
-}
-
-#ifdef FLIP_FRAMEBUFFER_VERTICALLY
-void WebGraphicsContext3DCommandBufferImpl::FlipVertically(
- uint8* framebuffer,
- unsigned int width,
- unsigned int height) {
- uint8* scanline = scanline_.get();
- if (!scanline)
- return;
- unsigned int row_bytes = width * 4;
- unsigned int count = height / 2;
- for (unsigned int i = 0; i < count; i++) {
- uint8* row_a = framebuffer + i * row_bytes;
- uint8* row_b = framebuffer + (height - i - 1) * row_bytes;
- // TODO(kbr): this is where the multiplication of the alpha
- // channel into the color buffer will need to occur if the
- // user specifies the "premultiplyAlpha" flag in the context
- // creation attributes.
- memcpy(scanline, row_b, row_bytes);
- memcpy(row_b, row_a, row_bytes);
- memcpy(row_a, scanline, row_bytes);
- }
-}
-#endif
-
-bool WebGraphicsContext3DCommandBufferImpl::readBackFramebuffer(
- unsigned char* pixels,
- size_t buffer_size) {
- if (buffer_size != static_cast<size_t>(4 * width() * height())) {
- return false;
- }
-
- makeContextCurrent();
-
- // Earlier versions of this code used the GPU to flip the
- // framebuffer vertically before reading it back for compositing
- // via software. This code was quite complicated, used a lot of
- // GPU memory, and didn't provide an obvious speedup. Since this
- // vertical flip is only a temporary solution anyway until Chrome
- // is fully GPU composited, it wasn't worth the complexity.
-
- bool mustRestoreFBO = (bound_fbo_ != 0);
- if (mustRestoreFBO) {
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- }
- glReadPixels(0, 0, cached_width_, cached_height_,
- GL_RGBA, GL_UNSIGNED_BYTE, pixels);
-
- // Swizzle red and blue channels
- // TODO(kbr): expose GL_BGRA as extension
- for (size_t i = 0; i < buffer_size; i += 4) {
- std::swap(pixels[i], pixels[i + 2]);
- }
-
- if (mustRestoreFBO) {
- glBindFramebuffer(GL_FRAMEBUFFER, bound_fbo_);
- }
-
-#ifdef FLIP_FRAMEBUFFER_VERTICALLY
- if (pixels) {
- FlipVertically(pixels, cached_width_, cached_height_);
- }
-#endif
-
- return true;
-}
-
-void WebGraphicsContext3DCommandBufferImpl::synthesizeGLError(
- WGC3Denum error) {
- if (find(synthetic_errors_.begin(), synthetic_errors_.end(), error) ==
- synthetic_errors_.end()) {
- synthetic_errors_.push_back(error);
- }
-}
-
-void* WebGraphicsContext3DCommandBufferImpl::mapBufferSubDataCHROMIUM(
- WGC3Denum target,
- WGC3Dintptr offset,
- WGC3Dsizeiptr size,
- WGC3Denum access) {
- return glMapBufferSubDataCHROMIUM(target, offset, size, access);
-}
-
-void WebGraphicsContext3DCommandBufferImpl::unmapBufferSubDataCHROMIUM(
- const void* mem) {
- return glUnmapBufferSubDataCHROMIUM(mem);
-}
-
-void* WebGraphicsContext3DCommandBufferImpl::mapTexSubImage2DCHROMIUM(
- WGC3Denum target,
- WGC3Dint level,
- WGC3Dint xoffset,
- WGC3Dint yoffset,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Denum format,
- WGC3Denum type,
- WGC3Denum access) {
- return glMapTexSubImage2DCHROMIUM(
- target, level, xoffset, yoffset, width, height, format, type, access);
-}
-
-void WebGraphicsContext3DCommandBufferImpl::unmapTexSubImage2DCHROMIUM(
- const void* mem) {
- glUnmapTexSubImage2DCHROMIUM(mem);
-}
-
-void WebGraphicsContext3DCommandBufferImpl::copyTextureToParentTextureCHROMIUM(
- WebGLId texture, WebGLId parentTexture) {
- copyTextureToCompositor(texture, parentTexture);
-}
-
-WebKit::WebString WebGraphicsContext3DCommandBufferImpl::
- getRequestableExtensionsCHROMIUM() {
- return WebKit::WebString::fromUTF8(glGetRequestableExtensionsCHROMIUM());
-}
-
-void WebGraphicsContext3DCommandBufferImpl::requestExtensionCHROMIUM(
- const char* extension) {
- glRequestExtensionCHROMIUM(extension);
-}
-
-void WebGraphicsContext3DCommandBufferImpl::blitFramebufferCHROMIUM(
- WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1,
- WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1,
- WGC3Dbitfield mask, WGC3Denum filter) {
- glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1,
- dstX0, dstY0, dstX1, dstY1,
- mask, filter);
-}
-
-void WebGraphicsContext3DCommandBufferImpl::
- renderbufferStorageMultisampleCHROMIUM(
- WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat,
- WGC3Dsizei width, WGC3Dsizei height) {
- glRenderbufferStorageMultisampleEXT(target, samples, internalformat,
- width, height);
-}
-
-// Helper macros to reduce the amount of code.
-
-#define DELEGATE_TO_GL(name, glname) \
-void WebGraphicsContext3DCommandBufferImpl::name() { \
- makeContextCurrent(); \
- gl##glname(); \
-}
-
-#define DELEGATE_TO_GL_1(name, glname, t1) \
-void WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \
- makeContextCurrent(); \
- gl##glname(a1); \
-}
-
-#define DELEGATE_TO_GL_1R(name, glname, t1, rt) \
-rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \
- makeContextCurrent(); \
- return gl##glname(a1); \
-}
-
-#define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \
-rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \
- makeContextCurrent(); \
- return gl##glname(a1) ? true : false; \
-}
-
-#define DELEGATE_TO_GL_2(name, glname, t1, t2) \
-void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \
- makeContextCurrent(); \
- gl##glname(a1, a2); \
-}
-
-#define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \
-rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \
- makeContextCurrent(); \
- return gl##glname(a1, a2); \
-}
-
-#define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \
-void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3) { \
- makeContextCurrent(); \
- gl##glname(a1, a2, a3); \
-}
-
-#define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \
-void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \
- makeContextCurrent(); \
- gl##glname(a1, a2, a3, a4); \
-}
-
-#define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \
-void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
- t4 a4, t5 a5) { \
- makeContextCurrent(); \
- gl##glname(a1, a2, a3, a4, a5); \
-}
-
-#define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \
-void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
- t4 a4, t5 a5, t6 a6) { \
- makeContextCurrent(); \
- gl##glname(a1, a2, a3, a4, a5, a6); \
-}
-
-#define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \
-void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
- t4 a4, t5 a5, t6 a6, t7 a7) { \
- makeContextCurrent(); \
- gl##glname(a1, a2, a3, a4, a5, a6, a7); \
-}
-
-#define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \
-void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
- t4 a4, t5 a5, t6 a6, \
- t7 a7, t8 a8) { \
- makeContextCurrent(); \
- gl##glname(a1, a2, a3, a4, a5, a6, a7, a8); \
-}
-
-#define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \
-void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \
- t4 a4, t5 a5, t6 a6, \
- t7 a7, t8 a8, t9 a9) { \
- makeContextCurrent(); \
- gl##glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \
-}
-
-DELEGATE_TO_GL_1(activeTexture, ActiveTexture, WGC3Denum)
-
-DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId)
-
-DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, WebGLId,
- WGC3Duint, const WGC3Dchar*)
-
-DELEGATE_TO_GL_2(bindBuffer, BindBuffer, WGC3Denum, WebGLId)
-
-void WebGraphicsContext3DCommandBufferImpl::bindFramebuffer(
- WGC3Denum target,
- WebGLId framebuffer) {
- makeContextCurrent();
- glBindFramebuffer(target, framebuffer);
- bound_fbo_ = framebuffer;
-}
-
-DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbuffer, WGC3Denum, WebGLId)
-
-DELEGATE_TO_GL_2(bindTexture, BindTexture, WGC3Denum, WebGLId)
-
-DELEGATE_TO_GL_4(blendColor, BlendColor,
- WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf)
-
-DELEGATE_TO_GL_1(blendEquation, BlendEquation, WGC3Denum)
-
-DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate,
- WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_2(blendFunc, BlendFunc, WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate,
- WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_4(bufferData, BufferData,
- WGC3Denum, WGC3Dsizeiptr, const void*, WGC3Denum)
-
-DELEGATE_TO_GL_4(bufferSubData, BufferSubData,
- WGC3Denum, WGC3Dintptr, WGC3Dsizeiptr, const void*)
-
-DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatus,
- WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_1(clear, Clear, WGC3Dbitfield)
-
-DELEGATE_TO_GL_4(clearColor, ClearColor,
- WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf)
-
-DELEGATE_TO_GL_1(clearDepth, ClearDepthf, WGC3Dclampf)
-
-DELEGATE_TO_GL_1(clearStencil, ClearStencil, WGC3Dint)
-
-DELEGATE_TO_GL_4(colorMask, ColorMask,
- WGC3Dboolean, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean)
-
-DELEGATE_TO_GL_1(compileShader, CompileShader, WebGLId)
-
-DELEGATE_TO_GL_8(copyTexImage2D, CopyTexImage2D,
- WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint,
- WGC3Dsizei, WGC3Dsizei, WGC3Dint)
-
-DELEGATE_TO_GL_8(copyTexSubImage2D, CopyTexSubImage2D,
- WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint,
- WGC3Dsizei, WGC3Dsizei)
-
-DELEGATE_TO_GL_1(cullFace, CullFace, WGC3Denum)
-
-DELEGATE_TO_GL_1(depthFunc, DepthFunc, WGC3Denum)
-
-DELEGATE_TO_GL_1(depthMask, DepthMask, WGC3Dboolean)
-
-DELEGATE_TO_GL_2(depthRange, DepthRangef, WGC3Dclampf, WGC3Dclampf)
-
-DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId)
-
-DELEGATE_TO_GL_1(disable, Disable, WGC3Denum)
-
-DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray,
- WGC3Duint)
-
-DELEGATE_TO_GL_3(drawArrays, DrawArrays, WGC3Denum, WGC3Dint, WGC3Dsizei)
-
-void WebGraphicsContext3DCommandBufferImpl::drawElements(WGC3Denum mode,
- WGC3Dsizei count,
- WGC3Denum type,
- WGC3Dintptr offset) {
- makeContextCurrent();
- glDrawElements(mode, count, type,
- reinterpret_cast<void*>(static_cast<intptr_t>(offset)));
-}
-
-DELEGATE_TO_GL_1(enable, Enable, WGC3Denum)
-
-DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray,
- WGC3Duint)
-
-DELEGATE_TO_GL(finish, Finish)
-
-DELEGATE_TO_GL(flush, Flush)
-
-DELEGATE_TO_GL_4(framebufferRenderbuffer, FramebufferRenderbuffer,
- WGC3Denum, WGC3Denum, WGC3Denum, WebGLId)
-
-DELEGATE_TO_GL_5(framebufferTexture2D, FramebufferTexture2D,
- WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint)
-
-DELEGATE_TO_GL_1(frontFace, FrontFace, WGC3Denum)
-
-DELEGATE_TO_GL_1(generateMipmap, GenerateMipmap, WGC3Denum)
-
-bool WebGraphicsContext3DCommandBufferImpl::getActiveAttrib(
- WebGLId program, WGC3Duint index, ActiveInfo& info) {
- makeContextCurrent();
- if (!program) {
- synthesizeGLError(GL_INVALID_VALUE);
- return false;
- }
- GLint max_name_length = -1;
- glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length);
- if (max_name_length < 0)
- return false;
- scoped_array<GLchar> name(new GLchar[max_name_length]);
- if (!name.get()) {
- synthesizeGLError(GL_OUT_OF_MEMORY);
- return false;
- }
- GLsizei length = 0;
- GLint size = -1;
- GLenum type = 0;
- glGetActiveAttrib(program, index, max_name_length,
- &length, &size, &type, name.get());
- if (size < 0) {
- return false;
- }
- info.name = WebKit::WebString::fromUTF8(name.get(), length);
- info.type = type;
- info.size = size;
- return true;
-}
-
-bool WebGraphicsContext3DCommandBufferImpl::getActiveUniform(
- WebGLId program, WGC3Duint index, ActiveInfo& info) {
- makeContextCurrent();
- GLint max_name_length = -1;
- glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length);
- if (max_name_length < 0)
- return false;
- scoped_array<GLchar> name(new GLchar[max_name_length]);
- if (!name.get()) {
- synthesizeGLError(GL_OUT_OF_MEMORY);
- return false;
- }
- GLsizei length = 0;
- GLint size = -1;
- GLenum type = 0;
- glGetActiveUniform(program, index, max_name_length,
- &length, &size, &type, name.get());
- if (size < 0) {
- return false;
- }
- info.name = WebKit::WebString::fromUTF8(name.get(), length);
- info.type = type;
- info.size = size;
- return true;
-}
-
-DELEGATE_TO_GL_4(getAttachedShaders, GetAttachedShaders,
- WebGLId, WGC3Dsizei, WGC3Dsizei*, WebGLId*)
-
-DELEGATE_TO_GL_2R(getAttribLocation, GetAttribLocation,
- WebGLId, const WGC3Dchar*, WGC3Dint)
-
-DELEGATE_TO_GL_2(getBooleanv, GetBooleanv, WGC3Denum, WGC3Dboolean*)
-
-DELEGATE_TO_GL_3(getBufferParameteriv, GetBufferParameteriv,
- WGC3Denum, WGC3Denum, WGC3Dint*)
-
-WebKit::WebGraphicsContext3D::Attributes
-WebGraphicsContext3DCommandBufferImpl::getContextAttributes() {
- return attributes_;
-}
-
-WGC3Denum WebGraphicsContext3DCommandBufferImpl::getError() {
- if (!synthetic_errors_.empty()) {
- std::vector<WGC3Denum>::iterator iter = synthetic_errors_.begin();
- WGC3Denum err = *iter;
- synthetic_errors_.erase(iter);
- return err;
- }
-
- makeContextCurrent();
- return glGetError();
-}
-
-bool WebGraphicsContext3DCommandBufferImpl::isContextLost() {
- return ggl::IsCommandBufferContextLost(context_);
-}
-
-DELEGATE_TO_GL_2(getFloatv, GetFloatv, WGC3Denum, WGC3Dfloat*)
-
-DELEGATE_TO_GL_4(getFramebufferAttachmentParameteriv,
- GetFramebufferAttachmentParameteriv,
- WGC3Denum, WGC3Denum, WGC3Denum, WGC3Dint*)
-
-DELEGATE_TO_GL_2(getIntegerv, GetIntegerv, WGC3Denum, WGC3Dint*)
-
-DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, WGC3Denum, WGC3Dint*)
-
-WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getProgramInfoLog(
- WebGLId program) {
- makeContextCurrent();
- GLint logLength = 0;
- glGetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength);
- if (!logLength)
- return WebKit::WebString();
- scoped_array<GLchar> log(new GLchar[logLength]);
- if (!log.get())
- return WebKit::WebString();
- GLsizei returnedLogLength = 0;
- glGetProgramInfoLog(program, logLength, &returnedLogLength, log.get());
- DCHECK_EQ(logLength, returnedLogLength + 1);
- WebKit::WebString res =
- WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
- return res;
-}
-
-DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameteriv,
- WGC3Denum, WGC3Denum, WGC3Dint*)
-
-DELEGATE_TO_GL_3(getShaderiv, GetShaderiv, WebGLId, WGC3Denum, WGC3Dint*)
-
-WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getShaderInfoLog(
- WebGLId shader) {
- makeContextCurrent();
- GLint logLength = 0;
- glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength);
- if (!logLength)
- return WebKit::WebString();
- scoped_array<GLchar> log(new GLchar[logLength]);
- if (!log.get())
- return WebKit::WebString();
- GLsizei returnedLogLength = 0;
- glGetShaderInfoLog(shader, logLength, &returnedLogLength, log.get());
- DCHECK_EQ(logLength, returnedLogLength + 1);
- WebKit::WebString res =
- WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
- return res;
-}
-
-WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getShaderSource(
- WebGLId shader) {
- makeContextCurrent();
- GLint logLength = 0;
- glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &logLength);
- if (!logLength)
- return WebKit::WebString();
- scoped_array<GLchar> log(new GLchar[logLength]);
- if (!log.get())
- return WebKit::WebString();
- GLsizei returnedLogLength = 0;
- glGetShaderSource(shader, logLength, &returnedLogLength, log.get());
- DCHECK_EQ(logLength, returnedLogLength + 1);
- WebKit::WebString res =
- WebKit::WebString::fromUTF8(log.get(), returnedLogLength);
- return res;
-}
-
-WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getString(
- WGC3Denum name) {
- makeContextCurrent();
- return WebKit::WebString::fromUTF8(
- reinterpret_cast<const char*>(glGetString(name)));
-}
-
-DELEGATE_TO_GL_3(getTexParameterfv, GetTexParameterfv,
- WGC3Denum, WGC3Denum, WGC3Dfloat*)
-
-DELEGATE_TO_GL_3(getTexParameteriv, GetTexParameteriv,
- WGC3Denum, WGC3Denum, WGC3Dint*)
-
-DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, WGC3Dint, WGC3Dfloat*)
-
-DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, WGC3Dint, WGC3Dint*)
-
-DELEGATE_TO_GL_2R(getUniformLocation, GetUniformLocation,
- WebGLId, const WGC3Dchar*, WGC3Dint)
-
-DELEGATE_TO_GL_3(getVertexAttribfv, GetVertexAttribfv,
- WGC3Duint, WGC3Denum, WGC3Dfloat*)
-
-DELEGATE_TO_GL_3(getVertexAttribiv, GetVertexAttribiv,
- WGC3Duint, WGC3Denum, WGC3Dint*)
-
-WGC3Dsizeiptr WebGraphicsContext3DCommandBufferImpl::getVertexAttribOffset(
- WGC3Duint index, WGC3Denum pname) {
- makeContextCurrent();
- GLvoid* value = NULL;
- // NOTE: If pname is ever a value that returns more then 1 element
- // this will corrupt memory.
- glGetVertexAttribPointerv(index, pname, &value);
- return static_cast<WGC3Dsizeiptr>(reinterpret_cast<intptr_t>(value));
-}
-
-DELEGATE_TO_GL_2(hint, Hint, WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, WGC3Dboolean)
-
-DELEGATE_TO_GL_1RB(isEnabled, IsEnabled, WGC3Denum, WGC3Dboolean)
-
-DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebuffer, WebGLId, WGC3Dboolean)
-
-DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, WGC3Dboolean)
-
-DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbuffer, WebGLId, WGC3Dboolean)
-
-DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, WGC3Dboolean)
-
-DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, WGC3Dboolean)
-
-DELEGATE_TO_GL_1(lineWidth, LineWidth, WGC3Dfloat)
-
-DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId)
-
-DELEGATE_TO_GL_2(pixelStorei, PixelStorei, WGC3Denum, WGC3Dint)
-
-DELEGATE_TO_GL_2(polygonOffset, PolygonOffset, WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_7(readPixels, ReadPixels,
- WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Denum,
- WGC3Denum, void*)
-
-void WebGraphicsContext3DCommandBufferImpl::releaseShaderCompiler() {
-}
-
-DELEGATE_TO_GL_4(renderbufferStorage, RenderbufferStorage,
- WGC3Denum, WGC3Denum, WGC3Dsizei, WGC3Dsizei)
-
-DELEGATE_TO_GL_2(sampleCoverage, SampleCoverage, WGC3Dfloat, WGC3Dboolean)
-
-DELEGATE_TO_GL_4(scissor, Scissor, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei)
-
-void WebGraphicsContext3DCommandBufferImpl::shaderSource(
- WebGLId shader, const WGC3Dchar* string) {
- makeContextCurrent();
- GLint length = strlen(string);
- glShaderSource(shader, 1, &string, &length);
-}
-
-DELEGATE_TO_GL_3(stencilFunc, StencilFunc, WGC3Denum, WGC3Dint, WGC3Duint)
-
-DELEGATE_TO_GL_4(stencilFuncSeparate, StencilFuncSeparate,
- WGC3Denum, WGC3Denum, WGC3Dint, WGC3Duint)
-
-DELEGATE_TO_GL_1(stencilMask, StencilMask, WGC3Duint)
-
-DELEGATE_TO_GL_2(stencilMaskSeparate, StencilMaskSeparate,
- WGC3Denum, WGC3Duint)
-
-DELEGATE_TO_GL_3(stencilOp, StencilOp,
- WGC3Denum, WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_4(stencilOpSeparate, StencilOpSeparate,
- WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum)
-
-DELEGATE_TO_GL_9(texImage2D, TexImage2D,
- WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei,
- WGC3Dint, WGC3Denum, WGC3Denum, const void*)
-
-DELEGATE_TO_GL_3(texParameterf, TexParameterf,
- WGC3Denum, WGC3Denum, WGC3Dfloat);
-
-static const unsigned int kTextureWrapR = 0x8072;
-
-void WebGraphicsContext3DCommandBufferImpl::texParameteri(
- WGC3Denum target, WGC3Denum pname, WGC3Dint param) {
- // TODO(kbr): figure out whether the setting of TEXTURE_WRAP_R in
- // GraphicsContext3D.cpp is strictly necessary to avoid seams at the
- // edge of cube maps, and, if it is, push it into the GLES2 service
- // side code.
- if (pname == kTextureWrapR) {
- return;
- }
- makeContextCurrent();
- glTexParameteri(target, pname, param);
-}
-
-DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D,
- WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei,
- WGC3Dsizei, WGC3Denum, WGC3Denum, const void*)
-
-DELEGATE_TO_GL_2(uniform1f, Uniform1f, WGC3Dint, WGC3Dfloat)
-
-DELEGATE_TO_GL_3(uniform1fv, Uniform1fv, WGC3Dint, WGC3Dsizei,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_2(uniform1i, Uniform1i, WGC3Dint, WGC3Dint)
-
-DELEGATE_TO_GL_3(uniform1iv, Uniform1iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
-
-DELEGATE_TO_GL_3(uniform2f, Uniform2f, WGC3Dint, WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_3(uniform2fv, Uniform2fv, WGC3Dint, WGC3Dsizei,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_3(uniform2i, Uniform2i, WGC3Dint, WGC3Dint, WGC3Dint)
-
-DELEGATE_TO_GL_3(uniform2iv, Uniform2iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
-
-DELEGATE_TO_GL_4(uniform3f, Uniform3f, WGC3Dint,
- WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_3(uniform3fv, Uniform3fv, WGC3Dint, WGC3Dsizei,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_4(uniform3i, Uniform3i, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint)
-
-DELEGATE_TO_GL_3(uniform3iv, Uniform3iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
-
-DELEGATE_TO_GL_5(uniform4f, Uniform4f, WGC3Dint,
- WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_3(uniform4fv, Uniform4fv, WGC3Dint, WGC3Dsizei,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_5(uniform4i, Uniform4i, WGC3Dint,
- WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint)
-
-DELEGATE_TO_GL_3(uniform4iv, Uniform4iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*)
-
-DELEGATE_TO_GL_4(uniformMatrix2fv, UniformMatrix2fv,
- WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
-
-DELEGATE_TO_GL_4(uniformMatrix3fv, UniformMatrix3fv,
- WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
-
-DELEGATE_TO_GL_4(uniformMatrix4fv, UniformMatrix4fv,
- WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*)
-
-DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId)
-
-DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId)
-
-DELEGATE_TO_GL_2(vertexAttrib1f, VertexAttrib1f, WGC3Duint, WGC3Dfloat)
-
-DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, WGC3Duint,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f, WGC3Duint,
- WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, WGC3Duint,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f, WGC3Duint,
- WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, WGC3Duint,
- const WGC3Dfloat*)
-
-DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f, WGC3Duint,
- WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat)
-
-DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, WGC3Duint,
- const WGC3Dfloat*)
-
-void WebGraphicsContext3DCommandBufferImpl::vertexAttribPointer(
- WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized,
- WGC3Dsizei stride, WGC3Dintptr offset) {
- makeContextCurrent();
-
- glVertexAttribPointer(index, size, type, normalized, stride,
- reinterpret_cast<void*>(
- static_cast<intptr_t>(offset)));
-}
-
-DELEGATE_TO_GL_4(viewport, Viewport,
- WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei)
-
-WebGLId WebGraphicsContext3DCommandBufferImpl::createBuffer() {
- makeContextCurrent();
- GLuint o;
- glGenBuffers(1, &o);
- return o;
-}
-
-WebGLId WebGraphicsContext3DCommandBufferImpl::createFramebuffer() {
- makeContextCurrent();
- GLuint o = 0;
- glGenFramebuffers(1, &o);
- return o;
-}
-
-WebGLId WebGraphicsContext3DCommandBufferImpl::createProgram() {
- makeContextCurrent();
- return glCreateProgram();
-}
-
-WebGLId WebGraphicsContext3DCommandBufferImpl::createRenderbuffer() {
- makeContextCurrent();
- GLuint o;
- glGenRenderbuffers(1, &o);
- return o;
-}
-
-DELEGATE_TO_GL_1R(createShader, CreateShader, WGC3Denum, WebGLId);
-
-WebGLId WebGraphicsContext3DCommandBufferImpl::createTexture() {
- makeContextCurrent();
- GLuint o;
- glGenTextures(1, &o);
- return o;
-}
-
-void WebGraphicsContext3DCommandBufferImpl::deleteBuffer(WebGLId buffer) {
- makeContextCurrent();
- glDeleteBuffers(1, &buffer);
-}
-
-void WebGraphicsContext3DCommandBufferImpl::deleteFramebuffer(
- WebGLId framebuffer) {
- makeContextCurrent();
- glDeleteFramebuffers(1, &framebuffer);
-}
-
-void WebGraphicsContext3DCommandBufferImpl::deleteProgram(WebGLId program) {
- makeContextCurrent();
- glDeleteProgram(program);
-}
-
-void WebGraphicsContext3DCommandBufferImpl::deleteRenderbuffer(
- WebGLId renderbuffer) {
- makeContextCurrent();
- glDeleteRenderbuffers(1, &renderbuffer);
-}
-
-void WebGraphicsContext3DCommandBufferImpl::deleteShader(WebGLId shader) {
- makeContextCurrent();
- glDeleteShader(shader);
-}
-
-void WebGraphicsContext3DCommandBufferImpl::deleteTexture(WebGLId texture) {
- makeContextCurrent();
- glDeleteTextures(1, &texture);
-}
-
-void WebGraphicsContext3DCommandBufferImpl::copyTextureToCompositor(
- WebGLId texture, WebGLId parentTexture) {
- makeContextCurrent();
- glCopyTextureToParentTextureCHROMIUM(texture, parentTexture);
- glFlush();
-}
-
-void WebGraphicsContext3DCommandBufferImpl::OnSwapBuffers() {
- // This may be called after tear-down of the RenderView.
- RenderView* renderview =
- web_view_ ? RenderView::FromWebView(web_view_) : NULL;
- if (renderview)
- renderview->DidFlushPaint();
-}
-
-void WebGraphicsContext3DCommandBufferImpl::setContextLostCallback(
- WebGraphicsContext3D::WebGraphicsContextLostCallback* cb)
-{
- context_lost_callback_ = cb;
-}
-
-void WebGraphicsContext3DCommandBufferImpl::OnContextLost() {
- if (context_lost_callback_) {
- context_lost_callback_->onContextLost();
- }
-}
-
-#endif // defined(ENABLE_GPU)
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