OLD | NEW |
| (Empty) |
1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #if defined(ENABLE_GPU) | |
6 | |
7 #include "chrome/renderer/webgraphicscontext3d_command_buffer_impl.h" | |
8 | |
9 #include <GLES2/gl2.h> | |
10 #ifndef GL_GLEXT_PROTOTYPES | |
11 #define GL_GLEXT_PROTOTYPES 1 | |
12 #endif | |
13 #include <GLES2/gl2ext.h> | |
14 | |
15 #include <algorithm> | |
16 | |
17 #include "base/string_tokenizer.h" | |
18 #include "base/command_line.h" | |
19 #include "base/logging.h" | |
20 #include "base/metrics/histogram.h" | |
21 #include "chrome/common/chrome_switches.h" | |
22 #include "chrome/renderer/gpu_channel_host.h" | |
23 #include "chrome/renderer/render_thread.h" | |
24 #include "chrome/renderer/render_view.h" | |
25 #include "third_party/WebKit/Source/WebKit/chromium/public/WebView.h" | |
26 | |
27 WebGraphicsContext3DCommandBufferImpl::WebGraphicsContext3DCommandBufferImpl() | |
28 : context_(NULL), | |
29 web_view_(NULL), | |
30 #if defined(OS_MACOSX) | |
31 plugin_handle_(NULL), | |
32 #endif // defined(OS_MACOSX) | |
33 context_lost_callback_(0), | |
34 cached_width_(0), | |
35 cached_height_(0), | |
36 bound_fbo_(0) { | |
37 } | |
38 | |
39 WebGraphicsContext3DCommandBufferImpl:: | |
40 ~WebGraphicsContext3DCommandBufferImpl() { | |
41 if (context_) { | |
42 ggl::DestroyContext(context_); | |
43 } | |
44 } | |
45 | |
46 static const char* kWebGraphicsContext3DPerferredGLExtensions = | |
47 "GL_OES_packed_depth_stencil " | |
48 "GL_OES_depth24 " | |
49 "GL_CHROMIUM_webglsl"; | |
50 | |
51 bool WebGraphicsContext3DCommandBufferImpl::initialize( | |
52 WebGraphicsContext3D::Attributes attributes, | |
53 WebKit::WebView* web_view, | |
54 bool render_directly_to_web_view) { | |
55 RenderThread* render_thread = RenderThread::current(); | |
56 if (!render_thread) | |
57 return false; | |
58 GpuChannelHost* host = render_thread->EstablishGpuChannelSync(); | |
59 if (!host) | |
60 return false; | |
61 DCHECK(host->state() == GpuChannelHost::kConnected); | |
62 | |
63 // Convert WebGL context creation attributes into GGL/EGL size requests. | |
64 const int alpha_size = attributes.alpha ? 8 : 0; | |
65 const int depth_size = attributes.depth ? 24 : 0; | |
66 const int stencil_size = attributes.stencil ? 8 : 0; | |
67 const int samples = attributes.antialias ? 4 : 0; | |
68 const int sample_buffers = attributes.antialias ? 1 : 0; | |
69 const int32 attribs[] = { | |
70 ggl::GGL_ALPHA_SIZE, alpha_size, | |
71 ggl::GGL_DEPTH_SIZE, depth_size, | |
72 ggl::GGL_STENCIL_SIZE, stencil_size, | |
73 ggl::GGL_SAMPLES, samples, | |
74 ggl::GGL_SAMPLE_BUFFERS, sample_buffers, | |
75 ggl::GGL_NONE, | |
76 }; | |
77 | |
78 GPUInfo gpu_info = host->gpu_info(); | |
79 UMA_HISTOGRAM_ENUMERATION( | |
80 "GPU.WebGraphicsContext3D_Init_CanLoseContext", | |
81 attributes.canRecoverFromContextLoss * 2 + gpu_info.can_lose_context, | |
82 4); | |
83 if (attributes.canRecoverFromContextLoss == false) { | |
84 if (gpu_info.can_lose_context) | |
85 return false; | |
86 } | |
87 | |
88 if (render_directly_to_web_view) { | |
89 RenderView* renderview = RenderView::FromWebView(web_view); | |
90 if (!renderview) | |
91 return false; | |
92 | |
93 web_view_ = web_view; | |
94 context_ = ggl::CreateViewContext( | |
95 host, | |
96 renderview->routing_id(), | |
97 kWebGraphicsContext3DPerferredGLExtensions, | |
98 attribs); | |
99 if (context_) { | |
100 ggl::SetSwapBuffersCallback( | |
101 context_, | |
102 NewCallback(this, | |
103 &WebGraphicsContext3DCommandBufferImpl::OnSwapBuffers)); | |
104 } | |
105 } else { | |
106 bool compositing_enabled = !CommandLine::ForCurrentProcess()->HasSwitch( | |
107 switches::kDisableAcceleratedCompositing); | |
108 ggl::Context* parent_context = NULL; | |
109 // If GPU compositing is enabled we need to create a GL context that shares | |
110 // resources with the compositor's context. | |
111 if (compositing_enabled) { | |
112 // Asking for the WebGraphicsContext3D on the WebView will force one to | |
113 // be created if it doesn't already exist. When the compositor is created | |
114 // for the view it will use the same context. | |
115 WebKit::WebGraphicsContext3D* view_context = | |
116 web_view->graphicsContext3D(); | |
117 if (view_context) { | |
118 WebGraphicsContext3DCommandBufferImpl* context_impl = | |
119 static_cast<WebGraphicsContext3DCommandBufferImpl*>(view_context); | |
120 parent_context = context_impl->context_; | |
121 } | |
122 } | |
123 context_ = ggl::CreateOffscreenContext( | |
124 host, | |
125 parent_context, | |
126 gfx::Size(1, 1), | |
127 kWebGraphicsContext3DPerferredGLExtensions, | |
128 attribs); | |
129 web_view_ = NULL; | |
130 } | |
131 if (!context_) | |
132 return false; | |
133 | |
134 ggl::SetContextLostCallback( | |
135 context_, | |
136 NewCallback(this, | |
137 &WebGraphicsContext3DCommandBufferImpl::OnContextLost)); | |
138 | |
139 // TODO(gman): Remove this. | |
140 const CommandLine& command_line = *CommandLine::ForCurrentProcess(); | |
141 if (command_line.HasSwitch(switches::kDisableGLSLTranslator)) { | |
142 DisableShaderTranslation(context_); | |
143 } | |
144 | |
145 // Set attributes_ from created offscreen context. | |
146 { | |
147 attributes_ = attributes; | |
148 GLint alpha_bits = 0; | |
149 getIntegerv(GL_ALPHA_BITS, &alpha_bits); | |
150 attributes_.alpha = alpha_bits > 0; | |
151 GLint depth_bits = 0; | |
152 getIntegerv(GL_DEPTH_BITS, &depth_bits); | |
153 attributes_.depth = depth_bits > 0; | |
154 GLint stencil_bits = 0; | |
155 getIntegerv(GL_STENCIL_BITS, &stencil_bits); | |
156 attributes_.stencil = stencil_bits > 0; | |
157 GLint samples = 0; | |
158 getIntegerv(GL_SAMPLES, &samples); | |
159 attributes_.antialias = samples > 0; | |
160 } | |
161 | |
162 return true; | |
163 } | |
164 | |
165 bool WebGraphicsContext3DCommandBufferImpl::makeContextCurrent() { | |
166 return ggl::MakeCurrent(context_); | |
167 } | |
168 | |
169 int WebGraphicsContext3DCommandBufferImpl::width() { | |
170 return cached_width_; | |
171 } | |
172 | |
173 int WebGraphicsContext3DCommandBufferImpl::height() { | |
174 return cached_height_; | |
175 } | |
176 | |
177 bool WebGraphicsContext3DCommandBufferImpl::isGLES2Compliant() { | |
178 return true; | |
179 } | |
180 | |
181 WebGLId WebGraphicsContext3DCommandBufferImpl::getPlatformTextureId() { | |
182 DCHECK(context_); | |
183 return ggl::GetParentTextureId(context_); | |
184 } | |
185 | |
186 void WebGraphicsContext3DCommandBufferImpl::prepareTexture() { | |
187 // Copies the contents of the off-screen render target into the texture | |
188 // used by the compositor. | |
189 ggl::SwapBuffers(context_); | |
190 } | |
191 | |
192 void WebGraphicsContext3DCommandBufferImpl::reshape(int width, int height) { | |
193 cached_width_ = width; | |
194 cached_height_ = height; | |
195 makeContextCurrent(); | |
196 | |
197 if (web_view_) { | |
198 #if defined(OS_MACOSX) | |
199 ggl::ResizeOnscreenContext(context_, gfx::Size(width, height)); | |
200 #else | |
201 glResizeCHROMIUM(width, height); | |
202 #endif | |
203 } else { | |
204 ggl::ResizeOffscreenContext(context_, gfx::Size(width, height)); | |
205 // Force a SwapBuffers to get the framebuffer to resize. | |
206 ggl::SwapBuffers(context_); | |
207 } | |
208 | |
209 #ifdef FLIP_FRAMEBUFFER_VERTICALLY | |
210 scanline_.reset(new uint8[width * 4]); | |
211 #endif // FLIP_FRAMEBUFFER_VERTICALLY | |
212 } | |
213 | |
214 WebGLId WebGraphicsContext3DCommandBufferImpl::createCompositorTexture( | |
215 WGC3Dsizei width, WGC3Dsizei height) { | |
216 makeContextCurrent(); | |
217 return ggl::CreateParentTexture(context_, gfx::Size(width, height)); | |
218 } | |
219 | |
220 void WebGraphicsContext3DCommandBufferImpl::deleteCompositorTexture( | |
221 WebGLId parent_texture) { | |
222 makeContextCurrent(); | |
223 ggl::DeleteParentTexture(context_, parent_texture); | |
224 } | |
225 | |
226 #ifdef FLIP_FRAMEBUFFER_VERTICALLY | |
227 void WebGraphicsContext3DCommandBufferImpl::FlipVertically( | |
228 uint8* framebuffer, | |
229 unsigned int width, | |
230 unsigned int height) { | |
231 uint8* scanline = scanline_.get(); | |
232 if (!scanline) | |
233 return; | |
234 unsigned int row_bytes = width * 4; | |
235 unsigned int count = height / 2; | |
236 for (unsigned int i = 0; i < count; i++) { | |
237 uint8* row_a = framebuffer + i * row_bytes; | |
238 uint8* row_b = framebuffer + (height - i - 1) * row_bytes; | |
239 // TODO(kbr): this is where the multiplication of the alpha | |
240 // channel into the color buffer will need to occur if the | |
241 // user specifies the "premultiplyAlpha" flag in the context | |
242 // creation attributes. | |
243 memcpy(scanline, row_b, row_bytes); | |
244 memcpy(row_b, row_a, row_bytes); | |
245 memcpy(row_a, scanline, row_bytes); | |
246 } | |
247 } | |
248 #endif | |
249 | |
250 bool WebGraphicsContext3DCommandBufferImpl::readBackFramebuffer( | |
251 unsigned char* pixels, | |
252 size_t buffer_size) { | |
253 if (buffer_size != static_cast<size_t>(4 * width() * height())) { | |
254 return false; | |
255 } | |
256 | |
257 makeContextCurrent(); | |
258 | |
259 // Earlier versions of this code used the GPU to flip the | |
260 // framebuffer vertically before reading it back for compositing | |
261 // via software. This code was quite complicated, used a lot of | |
262 // GPU memory, and didn't provide an obvious speedup. Since this | |
263 // vertical flip is only a temporary solution anyway until Chrome | |
264 // is fully GPU composited, it wasn't worth the complexity. | |
265 | |
266 bool mustRestoreFBO = (bound_fbo_ != 0); | |
267 if (mustRestoreFBO) { | |
268 glBindFramebuffer(GL_FRAMEBUFFER, 0); | |
269 } | |
270 glReadPixels(0, 0, cached_width_, cached_height_, | |
271 GL_RGBA, GL_UNSIGNED_BYTE, pixels); | |
272 | |
273 // Swizzle red and blue channels | |
274 // TODO(kbr): expose GL_BGRA as extension | |
275 for (size_t i = 0; i < buffer_size; i += 4) { | |
276 std::swap(pixels[i], pixels[i + 2]); | |
277 } | |
278 | |
279 if (mustRestoreFBO) { | |
280 glBindFramebuffer(GL_FRAMEBUFFER, bound_fbo_); | |
281 } | |
282 | |
283 #ifdef FLIP_FRAMEBUFFER_VERTICALLY | |
284 if (pixels) { | |
285 FlipVertically(pixels, cached_width_, cached_height_); | |
286 } | |
287 #endif | |
288 | |
289 return true; | |
290 } | |
291 | |
292 void WebGraphicsContext3DCommandBufferImpl::synthesizeGLError( | |
293 WGC3Denum error) { | |
294 if (find(synthetic_errors_.begin(), synthetic_errors_.end(), error) == | |
295 synthetic_errors_.end()) { | |
296 synthetic_errors_.push_back(error); | |
297 } | |
298 } | |
299 | |
300 void* WebGraphicsContext3DCommandBufferImpl::mapBufferSubDataCHROMIUM( | |
301 WGC3Denum target, | |
302 WGC3Dintptr offset, | |
303 WGC3Dsizeiptr size, | |
304 WGC3Denum access) { | |
305 return glMapBufferSubDataCHROMIUM(target, offset, size, access); | |
306 } | |
307 | |
308 void WebGraphicsContext3DCommandBufferImpl::unmapBufferSubDataCHROMIUM( | |
309 const void* mem) { | |
310 return glUnmapBufferSubDataCHROMIUM(mem); | |
311 } | |
312 | |
313 void* WebGraphicsContext3DCommandBufferImpl::mapTexSubImage2DCHROMIUM( | |
314 WGC3Denum target, | |
315 WGC3Dint level, | |
316 WGC3Dint xoffset, | |
317 WGC3Dint yoffset, | |
318 WGC3Dsizei width, | |
319 WGC3Dsizei height, | |
320 WGC3Denum format, | |
321 WGC3Denum type, | |
322 WGC3Denum access) { | |
323 return glMapTexSubImage2DCHROMIUM( | |
324 target, level, xoffset, yoffset, width, height, format, type, access); | |
325 } | |
326 | |
327 void WebGraphicsContext3DCommandBufferImpl::unmapTexSubImage2DCHROMIUM( | |
328 const void* mem) { | |
329 glUnmapTexSubImage2DCHROMIUM(mem); | |
330 } | |
331 | |
332 void WebGraphicsContext3DCommandBufferImpl::copyTextureToParentTextureCHROMIUM( | |
333 WebGLId texture, WebGLId parentTexture) { | |
334 copyTextureToCompositor(texture, parentTexture); | |
335 } | |
336 | |
337 WebKit::WebString WebGraphicsContext3DCommandBufferImpl:: | |
338 getRequestableExtensionsCHROMIUM() { | |
339 return WebKit::WebString::fromUTF8(glGetRequestableExtensionsCHROMIUM()); | |
340 } | |
341 | |
342 void WebGraphicsContext3DCommandBufferImpl::requestExtensionCHROMIUM( | |
343 const char* extension) { | |
344 glRequestExtensionCHROMIUM(extension); | |
345 } | |
346 | |
347 void WebGraphicsContext3DCommandBufferImpl::blitFramebufferCHROMIUM( | |
348 WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, | |
349 WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, | |
350 WGC3Dbitfield mask, WGC3Denum filter) { | |
351 glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, | |
352 dstX0, dstY0, dstX1, dstY1, | |
353 mask, filter); | |
354 } | |
355 | |
356 void WebGraphicsContext3DCommandBufferImpl:: | |
357 renderbufferStorageMultisampleCHROMIUM( | |
358 WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, | |
359 WGC3Dsizei width, WGC3Dsizei height) { | |
360 glRenderbufferStorageMultisampleEXT(target, samples, internalformat, | |
361 width, height); | |
362 } | |
363 | |
364 // Helper macros to reduce the amount of code. | |
365 | |
366 #define DELEGATE_TO_GL(name, glname) \ | |
367 void WebGraphicsContext3DCommandBufferImpl::name() { \ | |
368 makeContextCurrent(); \ | |
369 gl##glname(); \ | |
370 } | |
371 | |
372 #define DELEGATE_TO_GL_1(name, glname, t1) \ | |
373 void WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \ | |
374 makeContextCurrent(); \ | |
375 gl##glname(a1); \ | |
376 } | |
377 | |
378 #define DELEGATE_TO_GL_1R(name, glname, t1, rt) \ | |
379 rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \ | |
380 makeContextCurrent(); \ | |
381 return gl##glname(a1); \ | |
382 } | |
383 | |
384 #define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \ | |
385 rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \ | |
386 makeContextCurrent(); \ | |
387 return gl##glname(a1) ? true : false; \ | |
388 } | |
389 | |
390 #define DELEGATE_TO_GL_2(name, glname, t1, t2) \ | |
391 void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \ | |
392 makeContextCurrent(); \ | |
393 gl##glname(a1, a2); \ | |
394 } | |
395 | |
396 #define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \ | |
397 rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \ | |
398 makeContextCurrent(); \ | |
399 return gl##glname(a1, a2); \ | |
400 } | |
401 | |
402 #define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \ | |
403 void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3) { \ | |
404 makeContextCurrent(); \ | |
405 gl##glname(a1, a2, a3); \ | |
406 } | |
407 | |
408 #define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \ | |
409 void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \ | |
410 makeContextCurrent(); \ | |
411 gl##glname(a1, a2, a3, a4); \ | |
412 } | |
413 | |
414 #define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \ | |
415 void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ | |
416 t4 a4, t5 a5) { \ | |
417 makeContextCurrent(); \ | |
418 gl##glname(a1, a2, a3, a4, a5); \ | |
419 } | |
420 | |
421 #define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \ | |
422 void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ | |
423 t4 a4, t5 a5, t6 a6) { \ | |
424 makeContextCurrent(); \ | |
425 gl##glname(a1, a2, a3, a4, a5, a6); \ | |
426 } | |
427 | |
428 #define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \ | |
429 void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ | |
430 t4 a4, t5 a5, t6 a6, t7 a7) { \ | |
431 makeContextCurrent(); \ | |
432 gl##glname(a1, a2, a3, a4, a5, a6, a7); \ | |
433 } | |
434 | |
435 #define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \ | |
436 void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ | |
437 t4 a4, t5 a5, t6 a6, \ | |
438 t7 a7, t8 a8) { \ | |
439 makeContextCurrent(); \ | |
440 gl##glname(a1, a2, a3, a4, a5, a6, a7, a8); \ | |
441 } | |
442 | |
443 #define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \ | |
444 void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ | |
445 t4 a4, t5 a5, t6 a6, \ | |
446 t7 a7, t8 a8, t9 a9) { \ | |
447 makeContextCurrent(); \ | |
448 gl##glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \ | |
449 } | |
450 | |
451 DELEGATE_TO_GL_1(activeTexture, ActiveTexture, WGC3Denum) | |
452 | |
453 DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId) | |
454 | |
455 DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, WebGLId, | |
456 WGC3Duint, const WGC3Dchar*) | |
457 | |
458 DELEGATE_TO_GL_2(bindBuffer, BindBuffer, WGC3Denum, WebGLId) | |
459 | |
460 void WebGraphicsContext3DCommandBufferImpl::bindFramebuffer( | |
461 WGC3Denum target, | |
462 WebGLId framebuffer) { | |
463 makeContextCurrent(); | |
464 glBindFramebuffer(target, framebuffer); | |
465 bound_fbo_ = framebuffer; | |
466 } | |
467 | |
468 DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbuffer, WGC3Denum, WebGLId) | |
469 | |
470 DELEGATE_TO_GL_2(bindTexture, BindTexture, WGC3Denum, WebGLId) | |
471 | |
472 DELEGATE_TO_GL_4(blendColor, BlendColor, | |
473 WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf) | |
474 | |
475 DELEGATE_TO_GL_1(blendEquation, BlendEquation, WGC3Denum) | |
476 | |
477 DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate, | |
478 WGC3Denum, WGC3Denum) | |
479 | |
480 DELEGATE_TO_GL_2(blendFunc, BlendFunc, WGC3Denum, WGC3Denum) | |
481 | |
482 DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate, | |
483 WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum) | |
484 | |
485 DELEGATE_TO_GL_4(bufferData, BufferData, | |
486 WGC3Denum, WGC3Dsizeiptr, const void*, WGC3Denum) | |
487 | |
488 DELEGATE_TO_GL_4(bufferSubData, BufferSubData, | |
489 WGC3Denum, WGC3Dintptr, WGC3Dsizeiptr, const void*) | |
490 | |
491 DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatus, | |
492 WGC3Denum, WGC3Denum) | |
493 | |
494 DELEGATE_TO_GL_1(clear, Clear, WGC3Dbitfield) | |
495 | |
496 DELEGATE_TO_GL_4(clearColor, ClearColor, | |
497 WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf) | |
498 | |
499 DELEGATE_TO_GL_1(clearDepth, ClearDepthf, WGC3Dclampf) | |
500 | |
501 DELEGATE_TO_GL_1(clearStencil, ClearStencil, WGC3Dint) | |
502 | |
503 DELEGATE_TO_GL_4(colorMask, ColorMask, | |
504 WGC3Dboolean, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean) | |
505 | |
506 DELEGATE_TO_GL_1(compileShader, CompileShader, WebGLId) | |
507 | |
508 DELEGATE_TO_GL_8(copyTexImage2D, CopyTexImage2D, | |
509 WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint, | |
510 WGC3Dsizei, WGC3Dsizei, WGC3Dint) | |
511 | |
512 DELEGATE_TO_GL_8(copyTexSubImage2D, CopyTexSubImage2D, | |
513 WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, | |
514 WGC3Dsizei, WGC3Dsizei) | |
515 | |
516 DELEGATE_TO_GL_1(cullFace, CullFace, WGC3Denum) | |
517 | |
518 DELEGATE_TO_GL_1(depthFunc, DepthFunc, WGC3Denum) | |
519 | |
520 DELEGATE_TO_GL_1(depthMask, DepthMask, WGC3Dboolean) | |
521 | |
522 DELEGATE_TO_GL_2(depthRange, DepthRangef, WGC3Dclampf, WGC3Dclampf) | |
523 | |
524 DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId) | |
525 | |
526 DELEGATE_TO_GL_1(disable, Disable, WGC3Denum) | |
527 | |
528 DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray, | |
529 WGC3Duint) | |
530 | |
531 DELEGATE_TO_GL_3(drawArrays, DrawArrays, WGC3Denum, WGC3Dint, WGC3Dsizei) | |
532 | |
533 void WebGraphicsContext3DCommandBufferImpl::drawElements(WGC3Denum mode, | |
534 WGC3Dsizei count, | |
535 WGC3Denum type, | |
536 WGC3Dintptr offset) { | |
537 makeContextCurrent(); | |
538 glDrawElements(mode, count, type, | |
539 reinterpret_cast<void*>(static_cast<intptr_t>(offset))); | |
540 } | |
541 | |
542 DELEGATE_TO_GL_1(enable, Enable, WGC3Denum) | |
543 | |
544 DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray, | |
545 WGC3Duint) | |
546 | |
547 DELEGATE_TO_GL(finish, Finish) | |
548 | |
549 DELEGATE_TO_GL(flush, Flush) | |
550 | |
551 DELEGATE_TO_GL_4(framebufferRenderbuffer, FramebufferRenderbuffer, | |
552 WGC3Denum, WGC3Denum, WGC3Denum, WebGLId) | |
553 | |
554 DELEGATE_TO_GL_5(framebufferTexture2D, FramebufferTexture2D, | |
555 WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint) | |
556 | |
557 DELEGATE_TO_GL_1(frontFace, FrontFace, WGC3Denum) | |
558 | |
559 DELEGATE_TO_GL_1(generateMipmap, GenerateMipmap, WGC3Denum) | |
560 | |
561 bool WebGraphicsContext3DCommandBufferImpl::getActiveAttrib( | |
562 WebGLId program, WGC3Duint index, ActiveInfo& info) { | |
563 makeContextCurrent(); | |
564 if (!program) { | |
565 synthesizeGLError(GL_INVALID_VALUE); | |
566 return false; | |
567 } | |
568 GLint max_name_length = -1; | |
569 glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length); | |
570 if (max_name_length < 0) | |
571 return false; | |
572 scoped_array<GLchar> name(new GLchar[max_name_length]); | |
573 if (!name.get()) { | |
574 synthesizeGLError(GL_OUT_OF_MEMORY); | |
575 return false; | |
576 } | |
577 GLsizei length = 0; | |
578 GLint size = -1; | |
579 GLenum type = 0; | |
580 glGetActiveAttrib(program, index, max_name_length, | |
581 &length, &size, &type, name.get()); | |
582 if (size < 0) { | |
583 return false; | |
584 } | |
585 info.name = WebKit::WebString::fromUTF8(name.get(), length); | |
586 info.type = type; | |
587 info.size = size; | |
588 return true; | |
589 } | |
590 | |
591 bool WebGraphicsContext3DCommandBufferImpl::getActiveUniform( | |
592 WebGLId program, WGC3Duint index, ActiveInfo& info) { | |
593 makeContextCurrent(); | |
594 GLint max_name_length = -1; | |
595 glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length); | |
596 if (max_name_length < 0) | |
597 return false; | |
598 scoped_array<GLchar> name(new GLchar[max_name_length]); | |
599 if (!name.get()) { | |
600 synthesizeGLError(GL_OUT_OF_MEMORY); | |
601 return false; | |
602 } | |
603 GLsizei length = 0; | |
604 GLint size = -1; | |
605 GLenum type = 0; | |
606 glGetActiveUniform(program, index, max_name_length, | |
607 &length, &size, &type, name.get()); | |
608 if (size < 0) { | |
609 return false; | |
610 } | |
611 info.name = WebKit::WebString::fromUTF8(name.get(), length); | |
612 info.type = type; | |
613 info.size = size; | |
614 return true; | |
615 } | |
616 | |
617 DELEGATE_TO_GL_4(getAttachedShaders, GetAttachedShaders, | |
618 WebGLId, WGC3Dsizei, WGC3Dsizei*, WebGLId*) | |
619 | |
620 DELEGATE_TO_GL_2R(getAttribLocation, GetAttribLocation, | |
621 WebGLId, const WGC3Dchar*, WGC3Dint) | |
622 | |
623 DELEGATE_TO_GL_2(getBooleanv, GetBooleanv, WGC3Denum, WGC3Dboolean*) | |
624 | |
625 DELEGATE_TO_GL_3(getBufferParameteriv, GetBufferParameteriv, | |
626 WGC3Denum, WGC3Denum, WGC3Dint*) | |
627 | |
628 WebKit::WebGraphicsContext3D::Attributes | |
629 WebGraphicsContext3DCommandBufferImpl::getContextAttributes() { | |
630 return attributes_; | |
631 } | |
632 | |
633 WGC3Denum WebGraphicsContext3DCommandBufferImpl::getError() { | |
634 if (!synthetic_errors_.empty()) { | |
635 std::vector<WGC3Denum>::iterator iter = synthetic_errors_.begin(); | |
636 WGC3Denum err = *iter; | |
637 synthetic_errors_.erase(iter); | |
638 return err; | |
639 } | |
640 | |
641 makeContextCurrent(); | |
642 return glGetError(); | |
643 } | |
644 | |
645 bool WebGraphicsContext3DCommandBufferImpl::isContextLost() { | |
646 return ggl::IsCommandBufferContextLost(context_); | |
647 } | |
648 | |
649 DELEGATE_TO_GL_2(getFloatv, GetFloatv, WGC3Denum, WGC3Dfloat*) | |
650 | |
651 DELEGATE_TO_GL_4(getFramebufferAttachmentParameteriv, | |
652 GetFramebufferAttachmentParameteriv, | |
653 WGC3Denum, WGC3Denum, WGC3Denum, WGC3Dint*) | |
654 | |
655 DELEGATE_TO_GL_2(getIntegerv, GetIntegerv, WGC3Denum, WGC3Dint*) | |
656 | |
657 DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, WGC3Denum, WGC3Dint*) | |
658 | |
659 WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getProgramInfoLog( | |
660 WebGLId program) { | |
661 makeContextCurrent(); | |
662 GLint logLength = 0; | |
663 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength); | |
664 if (!logLength) | |
665 return WebKit::WebString(); | |
666 scoped_array<GLchar> log(new GLchar[logLength]); | |
667 if (!log.get()) | |
668 return WebKit::WebString(); | |
669 GLsizei returnedLogLength = 0; | |
670 glGetProgramInfoLog(program, logLength, &returnedLogLength, log.get()); | |
671 DCHECK_EQ(logLength, returnedLogLength + 1); | |
672 WebKit::WebString res = | |
673 WebKit::WebString::fromUTF8(log.get(), returnedLogLength); | |
674 return res; | |
675 } | |
676 | |
677 DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameteriv, | |
678 WGC3Denum, WGC3Denum, WGC3Dint*) | |
679 | |
680 DELEGATE_TO_GL_3(getShaderiv, GetShaderiv, WebGLId, WGC3Denum, WGC3Dint*) | |
681 | |
682 WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getShaderInfoLog( | |
683 WebGLId shader) { | |
684 makeContextCurrent(); | |
685 GLint logLength = 0; | |
686 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength); | |
687 if (!logLength) | |
688 return WebKit::WebString(); | |
689 scoped_array<GLchar> log(new GLchar[logLength]); | |
690 if (!log.get()) | |
691 return WebKit::WebString(); | |
692 GLsizei returnedLogLength = 0; | |
693 glGetShaderInfoLog(shader, logLength, &returnedLogLength, log.get()); | |
694 DCHECK_EQ(logLength, returnedLogLength + 1); | |
695 WebKit::WebString res = | |
696 WebKit::WebString::fromUTF8(log.get(), returnedLogLength); | |
697 return res; | |
698 } | |
699 | |
700 WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getShaderSource( | |
701 WebGLId shader) { | |
702 makeContextCurrent(); | |
703 GLint logLength = 0; | |
704 glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &logLength); | |
705 if (!logLength) | |
706 return WebKit::WebString(); | |
707 scoped_array<GLchar> log(new GLchar[logLength]); | |
708 if (!log.get()) | |
709 return WebKit::WebString(); | |
710 GLsizei returnedLogLength = 0; | |
711 glGetShaderSource(shader, logLength, &returnedLogLength, log.get()); | |
712 DCHECK_EQ(logLength, returnedLogLength + 1); | |
713 WebKit::WebString res = | |
714 WebKit::WebString::fromUTF8(log.get(), returnedLogLength); | |
715 return res; | |
716 } | |
717 | |
718 WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getString( | |
719 WGC3Denum name) { | |
720 makeContextCurrent(); | |
721 return WebKit::WebString::fromUTF8( | |
722 reinterpret_cast<const char*>(glGetString(name))); | |
723 } | |
724 | |
725 DELEGATE_TO_GL_3(getTexParameterfv, GetTexParameterfv, | |
726 WGC3Denum, WGC3Denum, WGC3Dfloat*) | |
727 | |
728 DELEGATE_TO_GL_3(getTexParameteriv, GetTexParameteriv, | |
729 WGC3Denum, WGC3Denum, WGC3Dint*) | |
730 | |
731 DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, WGC3Dint, WGC3Dfloat*) | |
732 | |
733 DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, WGC3Dint, WGC3Dint*) | |
734 | |
735 DELEGATE_TO_GL_2R(getUniformLocation, GetUniformLocation, | |
736 WebGLId, const WGC3Dchar*, WGC3Dint) | |
737 | |
738 DELEGATE_TO_GL_3(getVertexAttribfv, GetVertexAttribfv, | |
739 WGC3Duint, WGC3Denum, WGC3Dfloat*) | |
740 | |
741 DELEGATE_TO_GL_3(getVertexAttribiv, GetVertexAttribiv, | |
742 WGC3Duint, WGC3Denum, WGC3Dint*) | |
743 | |
744 WGC3Dsizeiptr WebGraphicsContext3DCommandBufferImpl::getVertexAttribOffset( | |
745 WGC3Duint index, WGC3Denum pname) { | |
746 makeContextCurrent(); | |
747 GLvoid* value = NULL; | |
748 // NOTE: If pname is ever a value that returns more then 1 element | |
749 // this will corrupt memory. | |
750 glGetVertexAttribPointerv(index, pname, &value); | |
751 return static_cast<WGC3Dsizeiptr>(reinterpret_cast<intptr_t>(value)); | |
752 } | |
753 | |
754 DELEGATE_TO_GL_2(hint, Hint, WGC3Denum, WGC3Denum) | |
755 | |
756 DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, WGC3Dboolean) | |
757 | |
758 DELEGATE_TO_GL_1RB(isEnabled, IsEnabled, WGC3Denum, WGC3Dboolean) | |
759 | |
760 DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebuffer, WebGLId, WGC3Dboolean) | |
761 | |
762 DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, WGC3Dboolean) | |
763 | |
764 DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbuffer, WebGLId, WGC3Dboolean) | |
765 | |
766 DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, WGC3Dboolean) | |
767 | |
768 DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, WGC3Dboolean) | |
769 | |
770 DELEGATE_TO_GL_1(lineWidth, LineWidth, WGC3Dfloat) | |
771 | |
772 DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId) | |
773 | |
774 DELEGATE_TO_GL_2(pixelStorei, PixelStorei, WGC3Denum, WGC3Dint) | |
775 | |
776 DELEGATE_TO_GL_2(polygonOffset, PolygonOffset, WGC3Dfloat, WGC3Dfloat) | |
777 | |
778 DELEGATE_TO_GL_7(readPixels, ReadPixels, | |
779 WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Denum, | |
780 WGC3Denum, void*) | |
781 | |
782 void WebGraphicsContext3DCommandBufferImpl::releaseShaderCompiler() { | |
783 } | |
784 | |
785 DELEGATE_TO_GL_4(renderbufferStorage, RenderbufferStorage, | |
786 WGC3Denum, WGC3Denum, WGC3Dsizei, WGC3Dsizei) | |
787 | |
788 DELEGATE_TO_GL_2(sampleCoverage, SampleCoverage, WGC3Dfloat, WGC3Dboolean) | |
789 | |
790 DELEGATE_TO_GL_4(scissor, Scissor, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei) | |
791 | |
792 void WebGraphicsContext3DCommandBufferImpl::shaderSource( | |
793 WebGLId shader, const WGC3Dchar* string) { | |
794 makeContextCurrent(); | |
795 GLint length = strlen(string); | |
796 glShaderSource(shader, 1, &string, &length); | |
797 } | |
798 | |
799 DELEGATE_TO_GL_3(stencilFunc, StencilFunc, WGC3Denum, WGC3Dint, WGC3Duint) | |
800 | |
801 DELEGATE_TO_GL_4(stencilFuncSeparate, StencilFuncSeparate, | |
802 WGC3Denum, WGC3Denum, WGC3Dint, WGC3Duint) | |
803 | |
804 DELEGATE_TO_GL_1(stencilMask, StencilMask, WGC3Duint) | |
805 | |
806 DELEGATE_TO_GL_2(stencilMaskSeparate, StencilMaskSeparate, | |
807 WGC3Denum, WGC3Duint) | |
808 | |
809 DELEGATE_TO_GL_3(stencilOp, StencilOp, | |
810 WGC3Denum, WGC3Denum, WGC3Denum) | |
811 | |
812 DELEGATE_TO_GL_4(stencilOpSeparate, StencilOpSeparate, | |
813 WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum) | |
814 | |
815 DELEGATE_TO_GL_9(texImage2D, TexImage2D, | |
816 WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei, | |
817 WGC3Dint, WGC3Denum, WGC3Denum, const void*) | |
818 | |
819 DELEGATE_TO_GL_3(texParameterf, TexParameterf, | |
820 WGC3Denum, WGC3Denum, WGC3Dfloat); | |
821 | |
822 static const unsigned int kTextureWrapR = 0x8072; | |
823 | |
824 void WebGraphicsContext3DCommandBufferImpl::texParameteri( | |
825 WGC3Denum target, WGC3Denum pname, WGC3Dint param) { | |
826 // TODO(kbr): figure out whether the setting of TEXTURE_WRAP_R in | |
827 // GraphicsContext3D.cpp is strictly necessary to avoid seams at the | |
828 // edge of cube maps, and, if it is, push it into the GLES2 service | |
829 // side code. | |
830 if (pname == kTextureWrapR) { | |
831 return; | |
832 } | |
833 makeContextCurrent(); | |
834 glTexParameteri(target, pname, param); | |
835 } | |
836 | |
837 DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D, | |
838 WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei, | |
839 WGC3Dsizei, WGC3Denum, WGC3Denum, const void*) | |
840 | |
841 DELEGATE_TO_GL_2(uniform1f, Uniform1f, WGC3Dint, WGC3Dfloat) | |
842 | |
843 DELEGATE_TO_GL_3(uniform1fv, Uniform1fv, WGC3Dint, WGC3Dsizei, | |
844 const WGC3Dfloat*) | |
845 | |
846 DELEGATE_TO_GL_2(uniform1i, Uniform1i, WGC3Dint, WGC3Dint) | |
847 | |
848 DELEGATE_TO_GL_3(uniform1iv, Uniform1iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) | |
849 | |
850 DELEGATE_TO_GL_3(uniform2f, Uniform2f, WGC3Dint, WGC3Dfloat, WGC3Dfloat) | |
851 | |
852 DELEGATE_TO_GL_3(uniform2fv, Uniform2fv, WGC3Dint, WGC3Dsizei, | |
853 const WGC3Dfloat*) | |
854 | |
855 DELEGATE_TO_GL_3(uniform2i, Uniform2i, WGC3Dint, WGC3Dint, WGC3Dint) | |
856 | |
857 DELEGATE_TO_GL_3(uniform2iv, Uniform2iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) | |
858 | |
859 DELEGATE_TO_GL_4(uniform3f, Uniform3f, WGC3Dint, | |
860 WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) | |
861 | |
862 DELEGATE_TO_GL_3(uniform3fv, Uniform3fv, WGC3Dint, WGC3Dsizei, | |
863 const WGC3Dfloat*) | |
864 | |
865 DELEGATE_TO_GL_4(uniform3i, Uniform3i, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint) | |
866 | |
867 DELEGATE_TO_GL_3(uniform3iv, Uniform3iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) | |
868 | |
869 DELEGATE_TO_GL_5(uniform4f, Uniform4f, WGC3Dint, | |
870 WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) | |
871 | |
872 DELEGATE_TO_GL_3(uniform4fv, Uniform4fv, WGC3Dint, WGC3Dsizei, | |
873 const WGC3Dfloat*) | |
874 | |
875 DELEGATE_TO_GL_5(uniform4i, Uniform4i, WGC3Dint, | |
876 WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint) | |
877 | |
878 DELEGATE_TO_GL_3(uniform4iv, Uniform4iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) | |
879 | |
880 DELEGATE_TO_GL_4(uniformMatrix2fv, UniformMatrix2fv, | |
881 WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) | |
882 | |
883 DELEGATE_TO_GL_4(uniformMatrix3fv, UniformMatrix3fv, | |
884 WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) | |
885 | |
886 DELEGATE_TO_GL_4(uniformMatrix4fv, UniformMatrix4fv, | |
887 WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) | |
888 | |
889 DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId) | |
890 | |
891 DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId) | |
892 | |
893 DELEGATE_TO_GL_2(vertexAttrib1f, VertexAttrib1f, WGC3Duint, WGC3Dfloat) | |
894 | |
895 DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, WGC3Duint, | |
896 const WGC3Dfloat*) | |
897 | |
898 DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f, WGC3Duint, | |
899 WGC3Dfloat, WGC3Dfloat) | |
900 | |
901 DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, WGC3Duint, | |
902 const WGC3Dfloat*) | |
903 | |
904 DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f, WGC3Duint, | |
905 WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) | |
906 | |
907 DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, WGC3Duint, | |
908 const WGC3Dfloat*) | |
909 | |
910 DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f, WGC3Duint, | |
911 WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) | |
912 | |
913 DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, WGC3Duint, | |
914 const WGC3Dfloat*) | |
915 | |
916 void WebGraphicsContext3DCommandBufferImpl::vertexAttribPointer( | |
917 WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized, | |
918 WGC3Dsizei stride, WGC3Dintptr offset) { | |
919 makeContextCurrent(); | |
920 | |
921 glVertexAttribPointer(index, size, type, normalized, stride, | |
922 reinterpret_cast<void*>( | |
923 static_cast<intptr_t>(offset))); | |
924 } | |
925 | |
926 DELEGATE_TO_GL_4(viewport, Viewport, | |
927 WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei) | |
928 | |
929 WebGLId WebGraphicsContext3DCommandBufferImpl::createBuffer() { | |
930 makeContextCurrent(); | |
931 GLuint o; | |
932 glGenBuffers(1, &o); | |
933 return o; | |
934 } | |
935 | |
936 WebGLId WebGraphicsContext3DCommandBufferImpl::createFramebuffer() { | |
937 makeContextCurrent(); | |
938 GLuint o = 0; | |
939 glGenFramebuffers(1, &o); | |
940 return o; | |
941 } | |
942 | |
943 WebGLId WebGraphicsContext3DCommandBufferImpl::createProgram() { | |
944 makeContextCurrent(); | |
945 return glCreateProgram(); | |
946 } | |
947 | |
948 WebGLId WebGraphicsContext3DCommandBufferImpl::createRenderbuffer() { | |
949 makeContextCurrent(); | |
950 GLuint o; | |
951 glGenRenderbuffers(1, &o); | |
952 return o; | |
953 } | |
954 | |
955 DELEGATE_TO_GL_1R(createShader, CreateShader, WGC3Denum, WebGLId); | |
956 | |
957 WebGLId WebGraphicsContext3DCommandBufferImpl::createTexture() { | |
958 makeContextCurrent(); | |
959 GLuint o; | |
960 glGenTextures(1, &o); | |
961 return o; | |
962 } | |
963 | |
964 void WebGraphicsContext3DCommandBufferImpl::deleteBuffer(WebGLId buffer) { | |
965 makeContextCurrent(); | |
966 glDeleteBuffers(1, &buffer); | |
967 } | |
968 | |
969 void WebGraphicsContext3DCommandBufferImpl::deleteFramebuffer( | |
970 WebGLId framebuffer) { | |
971 makeContextCurrent(); | |
972 glDeleteFramebuffers(1, &framebuffer); | |
973 } | |
974 | |
975 void WebGraphicsContext3DCommandBufferImpl::deleteProgram(WebGLId program) { | |
976 makeContextCurrent(); | |
977 glDeleteProgram(program); | |
978 } | |
979 | |
980 void WebGraphicsContext3DCommandBufferImpl::deleteRenderbuffer( | |
981 WebGLId renderbuffer) { | |
982 makeContextCurrent(); | |
983 glDeleteRenderbuffers(1, &renderbuffer); | |
984 } | |
985 | |
986 void WebGraphicsContext3DCommandBufferImpl::deleteShader(WebGLId shader) { | |
987 makeContextCurrent(); | |
988 glDeleteShader(shader); | |
989 } | |
990 | |
991 void WebGraphicsContext3DCommandBufferImpl::deleteTexture(WebGLId texture) { | |
992 makeContextCurrent(); | |
993 glDeleteTextures(1, &texture); | |
994 } | |
995 | |
996 void WebGraphicsContext3DCommandBufferImpl::copyTextureToCompositor( | |
997 WebGLId texture, WebGLId parentTexture) { | |
998 makeContextCurrent(); | |
999 glCopyTextureToParentTextureCHROMIUM(texture, parentTexture); | |
1000 glFlush(); | |
1001 } | |
1002 | |
1003 void WebGraphicsContext3DCommandBufferImpl::OnSwapBuffers() { | |
1004 // This may be called after tear-down of the RenderView. | |
1005 RenderView* renderview = | |
1006 web_view_ ? RenderView::FromWebView(web_view_) : NULL; | |
1007 if (renderview) | |
1008 renderview->DidFlushPaint(); | |
1009 } | |
1010 | |
1011 void WebGraphicsContext3DCommandBufferImpl::setContextLostCallback( | |
1012 WebGraphicsContext3D::WebGraphicsContextLostCallback* cb) | |
1013 { | |
1014 context_lost_callback_ = cb; | |
1015 } | |
1016 | |
1017 void WebGraphicsContext3DCommandBufferImpl::OnContextLost() { | |
1018 if (context_lost_callback_) { | |
1019 context_lost_callback_->onContextLost(); | |
1020 } | |
1021 } | |
1022 | |
1023 #endif // defined(ENABLE_GPU) | |
OLD | NEW |