| Index: chrome/gpu/gpu_info_collector_unittest.cc
|
| ===================================================================
|
| --- chrome/gpu/gpu_info_collector_unittest.cc (revision 77878)
|
| +++ chrome/gpu/gpu_info_collector_unittest.cc (working copy)
|
| @@ -1,177 +0,0 @@
|
| -// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "app/gfx/gl/gl_implementation.h"
|
| -#include "base/scoped_ptr.h"
|
| -#include "chrome/gpu/gpu_info_collector.h"
|
| -#include "content/common/gpu_info.h"
|
| -#include "gpu/command_buffer/common/gl_mock.h"
|
| -#include "testing/gmock/include/gmock/gmock.h"
|
| -#include "testing/gtest/include/gtest/gtest.h"
|
| -
|
| -using ::gfx::MockGLInterface;
|
| -using ::testing::Return;
|
| -
|
| -class GPUInfoCollectorTest : public testing::Test {
|
| - public:
|
| - GPUInfoCollectorTest() {}
|
| - virtual ~GPUInfoCollectorTest() { }
|
| -
|
| - void SetUp() {
|
| - gfx::InitializeGLBindings(gfx::kGLImplementationMockGL);
|
| - gl_.reset(new ::testing::StrictMock< ::gfx::MockGLInterface>());
|
| - ::gfx::GLInterface::SetGLInterface(gl_.get());
|
| -#if defined(OS_WIN)
|
| - const uint32 vendor_id = 0x10de;
|
| - const uint32 device_id = 0x0658;
|
| - const char* driver_vendor = ""; // not implemented
|
| - const char* driver_version = "";
|
| - const uint32 shader_version = 0x00000128;
|
| - const uint32 gl_version = 0x00000301;
|
| - const char* gl_renderer = "Quadro FX 380/PCI/SSE2";
|
| - const char* gl_vendor = "NVIDIA Corporation";
|
| - const char* gl_version_string = "3.1.0";
|
| - const char* gl_shading_language_version = "1.40 NVIDIA via Cg compiler";
|
| - const char* gl_extensions =
|
| - "GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 "
|
| - "GL_EXT_read_format_bgra";
|
| -#elif defined(OS_MACOSX)
|
| - const uint32 vendor_id = 0x10de;
|
| - const uint32 device_id = 0x0640;
|
| - const char* driver_vendor = ""; // not implemented
|
| - const char* driver_version = "1.6.18";
|
| - const uint32 shader_version = 0x00000114;
|
| - const uint32 gl_version = 0x00000201;
|
| - const char* gl_renderer = "NVIDIA GeForce GT 120 OpenGL Engine";
|
| - const char* gl_vendor = "NVIDIA Corporation";
|
| - const char* gl_version_string = "2.1 NVIDIA-1.6.18";
|
| - const char* gl_shading_language_version = "1.20 ";
|
| - const char* gl_extensions =
|
| - "GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 "
|
| - "GL_EXT_read_format_bgra";
|
| -#else // defined (OS_LINUX)
|
| - const uint32 vendor_id = 0x10de;
|
| - const uint32 device_id = 0x0658;
|
| - const char* driver_vendor = "NVIDIA";
|
| - const char* driver_version = "195.36.24";
|
| - const uint32 shader_version = 0x00000132;
|
| - const uint32 gl_version = 0x00000302;
|
| - const char* gl_renderer = "Quadro FX 380/PCI/SSE2";
|
| - const char* gl_vendor = "NVIDIA Corporation";
|
| - const char* gl_version_string = "3.2.0 NVIDIA 195.36.24";
|
| - const char* gl_shading_language_version = "1.50 NVIDIA via Cg compiler";
|
| - const char* gl_extensions =
|
| - "GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 "
|
| - "GL_EXT_read_format_bgra";
|
| -#endif
|
| - test_values_.vendor_id = vendor_id;
|
| - test_values_.device_id = device_id;
|
| - test_values_.driver_vendor = driver_vendor;
|
| - test_values_.driver_version =driver_version;
|
| - test_values_.driver_date = "";
|
| - test_values_.pixel_shader_version = shader_version;
|
| - test_values_.vertex_shader_version = shader_version;
|
| - test_values_.gl_version = gl_version;
|
| - test_values_.gl_renderer = gl_renderer;
|
| - test_values_.gl_vendor = gl_vendor;
|
| - test_values_.gl_version_string = gl_version_string;
|
| - test_values_.gl_extensions = gl_extensions;
|
| - test_values_.can_lose_context = false;
|
| -
|
| - EXPECT_CALL(*gl_, GetString(GL_EXTENSIONS))
|
| - .WillRepeatedly(Return(reinterpret_cast<const GLubyte*>(
|
| - gl_extensions)));
|
| - EXPECT_CALL(*gl_, GetString(GL_SHADING_LANGUAGE_VERSION))
|
| - .WillRepeatedly(Return(reinterpret_cast<const GLubyte*>(
|
| - gl_shading_language_version)));
|
| - EXPECT_CALL(*gl_, GetString(GL_VERSION))
|
| - .WillRepeatedly(Return(reinterpret_cast<const GLubyte*>(
|
| - gl_version_string)));
|
| - EXPECT_CALL(*gl_, GetString(GL_VENDOR))
|
| - .WillRepeatedly(Return(reinterpret_cast<const GLubyte*>(
|
| - gl_vendor)));
|
| - EXPECT_CALL(*gl_, GetString(GL_RENDERER))
|
| - .WillRepeatedly(Return(reinterpret_cast<const GLubyte*>(
|
| - gl_renderer)));
|
| - }
|
| -
|
| - void TearDown() {
|
| - ::gfx::GLInterface::SetGLInterface(NULL);
|
| - gl_.reset();
|
| - }
|
| -
|
| - public:
|
| - // Use StrictMock to make 100% sure we know how GL will be called.
|
| - scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_;
|
| - GPUInfo test_values_;
|
| -};
|
| -
|
| -// TODO(rlp): Test the vendor and device id collection if deemed necessary as
|
| -// it involves several complicated mocks for each platform.
|
| -
|
| -TEST_F(GPUInfoCollectorTest, DriverVendorGL) {
|
| - GPUInfo gpu_info;
|
| - gpu_info_collector::CollectGraphicsInfoGL(&gpu_info);
|
| - std::string driver_vendor = gpu_info.driver_vendor;
|
| - EXPECT_EQ(test_values_.driver_vendor, driver_vendor);
|
| -}
|
| -
|
| -// Skip Windows because the driver version is obtained from bot registry.
|
| -#if !defined(OS_WIN)
|
| -TEST_F(GPUInfoCollectorTest, DriverVersionGL) {
|
| - GPUInfo gpu_info;
|
| - gpu_info_collector::CollectGraphicsInfoGL(&gpu_info);
|
| - std::string driver_version = gpu_info.driver_version;
|
| - EXPECT_EQ(test_values_.driver_version, driver_version);
|
| -}
|
| -#endif
|
| -
|
| -TEST_F(GPUInfoCollectorTest, PixelShaderVersionGL) {
|
| - GPUInfo gpu_info;
|
| - gpu_info_collector::CollectGraphicsInfoGL(&gpu_info);
|
| - uint32 ps_version = gpu_info.pixel_shader_version;
|
| - EXPECT_EQ(test_values_.pixel_shader_version, ps_version);
|
| -}
|
| -
|
| -TEST_F(GPUInfoCollectorTest, VertexShaderVersionGL) {
|
| - GPUInfo gpu_info;
|
| - gpu_info_collector::CollectGraphicsInfoGL(&gpu_info);
|
| - uint32 vs_version = gpu_info.vertex_shader_version;
|
| - EXPECT_EQ(test_values_.vertex_shader_version, vs_version);
|
| -}
|
| -
|
| -TEST_F(GPUInfoCollectorTest, GLVersionGL) {
|
| - GPUInfo gpu_info;
|
| - gpu_info_collector::CollectGraphicsInfoGL(&gpu_info);
|
| - uint32 gl_version = gpu_info.gl_version;
|
| - EXPECT_EQ(test_values_.gl_version, gl_version);
|
| -}
|
| -
|
| -TEST_F(GPUInfoCollectorTest, GLVersionStringGL) {
|
| - GPUInfo gpu_info;
|
| - gpu_info_collector::CollectGraphicsInfoGL(&gpu_info);
|
| - std::string gl_version_string = gpu_info.gl_version_string;
|
| - EXPECT_EQ(test_values_.gl_version_string, gl_version_string);
|
| -}
|
| -
|
| -TEST_F(GPUInfoCollectorTest, GLRendererGL) {
|
| - GPUInfo gpu_info;
|
| - gpu_info_collector::CollectGraphicsInfoGL(&gpu_info);
|
| - std::string gl_renderer = gpu_info.gl_renderer;
|
| - EXPECT_EQ(test_values_.gl_renderer, gl_renderer);
|
| -}
|
| -
|
| -TEST_F(GPUInfoCollectorTest, GLVendorGL) {
|
| - GPUInfo gpu_info;
|
| - gpu_info_collector::CollectGraphicsInfoGL(&gpu_info);
|
| - std::string gl_vendor = gpu_info.gl_vendor;
|
| - EXPECT_EQ(test_values_.gl_vendor, gl_vendor);
|
| -}
|
| -
|
| -TEST_F(GPUInfoCollectorTest, GLExtensionsGL) {
|
| - GPUInfo gpu_info;
|
| - gpu_info_collector::CollectGraphicsInfoGL(&gpu_info);
|
| - std::string gl_extensions = gpu_info.gl_extensions;
|
| - EXPECT_EQ(test_values_.gl_extensions, gl_extensions);
|
| -}
|
|
|