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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "app/gfx/gl/gl_implementation.h" | |
| 6 #include "base/scoped_ptr.h" | |
| 7 #include "chrome/gpu/gpu_info_collector.h" | |
| 8 #include "content/common/gpu_info.h" | |
| 9 #include "gpu/command_buffer/common/gl_mock.h" | |
| 10 #include "testing/gmock/include/gmock/gmock.h" | |
| 11 #include "testing/gtest/include/gtest/gtest.h" | |
| 12 | |
| 13 using ::gfx::MockGLInterface; | |
| 14 using ::testing::Return; | |
| 15 | |
| 16 class GPUInfoCollectorTest : public testing::Test { | |
| 17 public: | |
| 18 GPUInfoCollectorTest() {} | |
| 19 virtual ~GPUInfoCollectorTest() { } | |
| 20 | |
| 21 void SetUp() { | |
| 22 gfx::InitializeGLBindings(gfx::kGLImplementationMockGL); | |
| 23 gl_.reset(new ::testing::StrictMock< ::gfx::MockGLInterface>()); | |
| 24 ::gfx::GLInterface::SetGLInterface(gl_.get()); | |
| 25 #if defined(OS_WIN) | |
| 26 const uint32 vendor_id = 0x10de; | |
| 27 const uint32 device_id = 0x0658; | |
| 28 const char* driver_vendor = ""; // not implemented | |
| 29 const char* driver_version = ""; | |
| 30 const uint32 shader_version = 0x00000128; | |
| 31 const uint32 gl_version = 0x00000301; | |
| 32 const char* gl_renderer = "Quadro FX 380/PCI/SSE2"; | |
| 33 const char* gl_vendor = "NVIDIA Corporation"; | |
| 34 const char* gl_version_string = "3.1.0"; | |
| 35 const char* gl_shading_language_version = "1.40 NVIDIA via Cg compiler"; | |
| 36 const char* gl_extensions = | |
| 37 "GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 " | |
| 38 "GL_EXT_read_format_bgra"; | |
| 39 #elif defined(OS_MACOSX) | |
| 40 const uint32 vendor_id = 0x10de; | |
| 41 const uint32 device_id = 0x0640; | |
| 42 const char* driver_vendor = ""; // not implemented | |
| 43 const char* driver_version = "1.6.18"; | |
| 44 const uint32 shader_version = 0x00000114; | |
| 45 const uint32 gl_version = 0x00000201; | |
| 46 const char* gl_renderer = "NVIDIA GeForce GT 120 OpenGL Engine"; | |
| 47 const char* gl_vendor = "NVIDIA Corporation"; | |
| 48 const char* gl_version_string = "2.1 NVIDIA-1.6.18"; | |
| 49 const char* gl_shading_language_version = "1.20 "; | |
| 50 const char* gl_extensions = | |
| 51 "GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 " | |
| 52 "GL_EXT_read_format_bgra"; | |
| 53 #else // defined (OS_LINUX) | |
| 54 const uint32 vendor_id = 0x10de; | |
| 55 const uint32 device_id = 0x0658; | |
| 56 const char* driver_vendor = "NVIDIA"; | |
| 57 const char* driver_version = "195.36.24"; | |
| 58 const uint32 shader_version = 0x00000132; | |
| 59 const uint32 gl_version = 0x00000302; | |
| 60 const char* gl_renderer = "Quadro FX 380/PCI/SSE2"; | |
| 61 const char* gl_vendor = "NVIDIA Corporation"; | |
| 62 const char* gl_version_string = "3.2.0 NVIDIA 195.36.24"; | |
| 63 const char* gl_shading_language_version = "1.50 NVIDIA via Cg compiler"; | |
| 64 const char* gl_extensions = | |
| 65 "GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 " | |
| 66 "GL_EXT_read_format_bgra"; | |
| 67 #endif | |
| 68 test_values_.vendor_id = vendor_id; | |
| 69 test_values_.device_id = device_id; | |
| 70 test_values_.driver_vendor = driver_vendor; | |
| 71 test_values_.driver_version =driver_version; | |
| 72 test_values_.driver_date = ""; | |
| 73 test_values_.pixel_shader_version = shader_version; | |
| 74 test_values_.vertex_shader_version = shader_version; | |
| 75 test_values_.gl_version = gl_version; | |
| 76 test_values_.gl_renderer = gl_renderer; | |
| 77 test_values_.gl_vendor = gl_vendor; | |
| 78 test_values_.gl_version_string = gl_version_string; | |
| 79 test_values_.gl_extensions = gl_extensions; | |
| 80 test_values_.can_lose_context = false; | |
| 81 | |
| 82 EXPECT_CALL(*gl_, GetString(GL_EXTENSIONS)) | |
| 83 .WillRepeatedly(Return(reinterpret_cast<const GLubyte*>( | |
| 84 gl_extensions))); | |
| 85 EXPECT_CALL(*gl_, GetString(GL_SHADING_LANGUAGE_VERSION)) | |
| 86 .WillRepeatedly(Return(reinterpret_cast<const GLubyte*>( | |
| 87 gl_shading_language_version))); | |
| 88 EXPECT_CALL(*gl_, GetString(GL_VERSION)) | |
| 89 .WillRepeatedly(Return(reinterpret_cast<const GLubyte*>( | |
| 90 gl_version_string))); | |
| 91 EXPECT_CALL(*gl_, GetString(GL_VENDOR)) | |
| 92 .WillRepeatedly(Return(reinterpret_cast<const GLubyte*>( | |
| 93 gl_vendor))); | |
| 94 EXPECT_CALL(*gl_, GetString(GL_RENDERER)) | |
| 95 .WillRepeatedly(Return(reinterpret_cast<const GLubyte*>( | |
| 96 gl_renderer))); | |
| 97 } | |
| 98 | |
| 99 void TearDown() { | |
| 100 ::gfx::GLInterface::SetGLInterface(NULL); | |
| 101 gl_.reset(); | |
| 102 } | |
| 103 | |
| 104 public: | |
| 105 // Use StrictMock to make 100% sure we know how GL will be called. | |
| 106 scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_; | |
| 107 GPUInfo test_values_; | |
| 108 }; | |
| 109 | |
| 110 // TODO(rlp): Test the vendor and device id collection if deemed necessary as | |
| 111 // it involves several complicated mocks for each platform. | |
| 112 | |
| 113 TEST_F(GPUInfoCollectorTest, DriverVendorGL) { | |
| 114 GPUInfo gpu_info; | |
| 115 gpu_info_collector::CollectGraphicsInfoGL(&gpu_info); | |
| 116 std::string driver_vendor = gpu_info.driver_vendor; | |
| 117 EXPECT_EQ(test_values_.driver_vendor, driver_vendor); | |
| 118 } | |
| 119 | |
| 120 // Skip Windows because the driver version is obtained from bot registry. | |
| 121 #if !defined(OS_WIN) | |
| 122 TEST_F(GPUInfoCollectorTest, DriverVersionGL) { | |
| 123 GPUInfo gpu_info; | |
| 124 gpu_info_collector::CollectGraphicsInfoGL(&gpu_info); | |
| 125 std::string driver_version = gpu_info.driver_version; | |
| 126 EXPECT_EQ(test_values_.driver_version, driver_version); | |
| 127 } | |
| 128 #endif | |
| 129 | |
| 130 TEST_F(GPUInfoCollectorTest, PixelShaderVersionGL) { | |
| 131 GPUInfo gpu_info; | |
| 132 gpu_info_collector::CollectGraphicsInfoGL(&gpu_info); | |
| 133 uint32 ps_version = gpu_info.pixel_shader_version; | |
| 134 EXPECT_EQ(test_values_.pixel_shader_version, ps_version); | |
| 135 } | |
| 136 | |
| 137 TEST_F(GPUInfoCollectorTest, VertexShaderVersionGL) { | |
| 138 GPUInfo gpu_info; | |
| 139 gpu_info_collector::CollectGraphicsInfoGL(&gpu_info); | |
| 140 uint32 vs_version = gpu_info.vertex_shader_version; | |
| 141 EXPECT_EQ(test_values_.vertex_shader_version, vs_version); | |
| 142 } | |
| 143 | |
| 144 TEST_F(GPUInfoCollectorTest, GLVersionGL) { | |
| 145 GPUInfo gpu_info; | |
| 146 gpu_info_collector::CollectGraphicsInfoGL(&gpu_info); | |
| 147 uint32 gl_version = gpu_info.gl_version; | |
| 148 EXPECT_EQ(test_values_.gl_version, gl_version); | |
| 149 } | |
| 150 | |
| 151 TEST_F(GPUInfoCollectorTest, GLVersionStringGL) { | |
| 152 GPUInfo gpu_info; | |
| 153 gpu_info_collector::CollectGraphicsInfoGL(&gpu_info); | |
| 154 std::string gl_version_string = gpu_info.gl_version_string; | |
| 155 EXPECT_EQ(test_values_.gl_version_string, gl_version_string); | |
| 156 } | |
| 157 | |
| 158 TEST_F(GPUInfoCollectorTest, GLRendererGL) { | |
| 159 GPUInfo gpu_info; | |
| 160 gpu_info_collector::CollectGraphicsInfoGL(&gpu_info); | |
| 161 std::string gl_renderer = gpu_info.gl_renderer; | |
| 162 EXPECT_EQ(test_values_.gl_renderer, gl_renderer); | |
| 163 } | |
| 164 | |
| 165 TEST_F(GPUInfoCollectorTest, GLVendorGL) { | |
| 166 GPUInfo gpu_info; | |
| 167 gpu_info_collector::CollectGraphicsInfoGL(&gpu_info); | |
| 168 std::string gl_vendor = gpu_info.gl_vendor; | |
| 169 EXPECT_EQ(test_values_.gl_vendor, gl_vendor); | |
| 170 } | |
| 171 | |
| 172 TEST_F(GPUInfoCollectorTest, GLExtensionsGL) { | |
| 173 GPUInfo gpu_info; | |
| 174 gpu_info_collector::CollectGraphicsInfoGL(&gpu_info); | |
| 175 std::string gl_extensions = gpu_info.gl_extensions; | |
| 176 EXPECT_EQ(test_values_.gl_extensions, gl_extensions); | |
| 177 } | |
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