Index: src/ia32/virtual-frame-ia32.cc |
=================================================================== |
--- src/ia32/virtual-frame-ia32.cc (revision 4025) |
+++ src/ia32/virtual-frame-ia32.cc (working copy) |
@@ -162,7 +162,7 @@ |
if (element.is_constant() || element.is_copy()) { |
if (element.is_synced()) { |
// Just spill. |
- elements_[i] = FrameElement::MemoryElement(NumberInfo::kUnknown); |
+ elements_[i] = FrameElement::MemoryElement(NumberInfo::Unknown()); |
} else { |
// Allocate to a register. |
FrameElement backing_element; // Invalid if not a copy. |
@@ -174,7 +174,7 @@ |
elements_[i] = |
FrameElement::RegisterElement(fresh.reg(), |
FrameElement::NOT_SYNCED, |
- NumberInfo::kUnknown); |
+ NumberInfo::Unknown()); |
Use(fresh.reg(), i); |
// Emit a move. |
@@ -207,7 +207,7 @@ |
// The copy flag is not relied on before the end of this loop, |
// including when registers are spilled. |
elements_[i].clear_copied(); |
- elements_[i].set_number_info(NumberInfo::kUnknown); |
+ elements_[i].set_number_info(NumberInfo::Unknown()); |
} |
} |
} |
@@ -1062,7 +1062,7 @@ |
ASSERT(element.is_valid()); |
// Get number type information of the result. |
- NumberInfo::Type info; |
+ NumberInfo info; |
if (!element.is_copy()) { |
info = element.number_info(); |
} else { |
@@ -1137,7 +1137,7 @@ |
} |
-void VirtualFrame::EmitPush(Register reg, NumberInfo::Type info) { |
+void VirtualFrame::EmitPush(Register reg, NumberInfo info) { |
ASSERT(stack_pointer_ == element_count() - 1); |
elements_.Add(FrameElement::MemoryElement(info)); |
stack_pointer_++; |
@@ -1145,7 +1145,7 @@ |
} |
-void VirtualFrame::EmitPush(Operand operand, NumberInfo::Type info) { |
+void VirtualFrame::EmitPush(Operand operand, NumberInfo info) { |
ASSERT(stack_pointer_ == element_count() - 1); |
elements_.Add(FrameElement::MemoryElement(info)); |
stack_pointer_++; |
@@ -1153,7 +1153,7 @@ |
} |
-void VirtualFrame::EmitPush(Immediate immediate, NumberInfo::Type info) { |
+void VirtualFrame::EmitPush(Immediate immediate, NumberInfo info) { |
ASSERT(stack_pointer_ == element_count() - 1); |
elements_.Add(FrameElement::MemoryElement(info)); |
stack_pointer_++; |