Chromium Code Reviews| Index: net/udp/udp_socket_win.cc |
| diff --git a/net/udp/udp_socket_win.cc b/net/udp/udp_socket_win.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..ee4b8d001deda633a55a771cc24a0e546c8a4458 |
| --- /dev/null |
| +++ b/net/udp/udp_socket_win.cc |
| @@ -0,0 +1,452 @@ |
| +// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "net/udp/udp_socket_win.h" |
| + |
| +#include <mstcpip.h> |
| + |
| +#include "base/eintr_wrapper.h" |
| +#include "base/logging.h" |
| +#include "base/message_loop.h" |
| +#include "base/memory_debug.h" |
| +#include "base/metrics/stats_counters.h" |
| +#include "net/base/io_buffer.h" |
| +#include "net/base/ip_endpoint.h" |
| +#include "net/base/net_errors.h" |
| +#include "net/base/net_log.h" |
| +#include "net/base/net_util.h" |
| +#include "net/base/winsock_init.h" |
| + |
| +namespace net { |
| + |
| +namespace { |
| + |
| +// Assert that the (manual-reset) event object is not signaled. |
| +void AssertEventNotSignaled(WSAEVENT hEvent) { |
|
Mike Belshe
2011/03/10 06:53:38
Since this code (AssertEventNotSignaled and Resaet
Sergey Ulanov
2011/03/11 00:54:37
Moved it all to net/base/winsock_util.cc .
|
| + DWORD wait_rv = WaitForSingleObject(hEvent, 0); |
| + if (wait_rv != WAIT_TIMEOUT) { |
| + DWORD err = ERROR_SUCCESS; |
| + if (wait_rv == WAIT_FAILED) |
| + err = GetLastError(); |
| + CHECK(false); // Crash. |
| + // This LOG statement is unreachable since we have already crashed, but it |
| + // should prevent the compiler from optimizing away the |wait_rv| and |
| + // |err| variables so they appear nicely on the stack in crash dumps. |
| + VLOG(1) << "wait_rv=" << wait_rv << ", err=" << err; |
| + } |
| +} |
| + |
| +// If the (manual-reset) event object is signaled, resets it and returns true. |
| +// Otherwise, does nothing and returns false. Called after a Winsock function |
| +// succeeds synchronously |
| +// |
| +// Our testing shows that except in rare cases (when running inside QEMU), |
| +// the event object is already signaled at this point, so we call this method |
| +// to avoid a context switch in common cases. This is just a performance |
| +// optimization. The code still works if this function simply returns false. |
| +bool ResetEventIfSignaled(WSAEVENT hEvent) { |
| + // TODO(wtc): Remove the CHECKs after enough testing. |
| + DWORD wait_rv = WaitForSingleObject(hEvent, 0); |
| + if (wait_rv == WAIT_TIMEOUT) |
| + return false; // The event object is not signaled. |
| + CHECK_EQ(WAIT_OBJECT_0, wait_rv); |
| + BOOL ok = WSAResetEvent(hEvent); |
| + CHECK(ok); |
| + return true; |
| +} |
| + |
| +//----------------------------------------------------------------------------- |
| + |
| +int MapWinsockError(int os_error) { |
| + // There are numerous Winsock error codes, but these are the ones we thus far |
| + // find interesting. |
| + switch (os_error) { |
| + case WSAEACCES: |
| + return ERR_ACCESS_DENIED; |
| + case WSAENETDOWN: |
| + return ERR_INTERNET_DISCONNECTED; |
| + case WSAETIMEDOUT: |
| + return ERR_TIMED_OUT; |
| + case WSAECONNRESET: |
| + case WSAENETRESET: // Related to keep-alive |
| + return ERR_CONNECTION_RESET; |
| + case WSAECONNABORTED: |
| + return ERR_CONNECTION_ABORTED; |
| + case WSAECONNREFUSED: |
| + return ERR_CONNECTION_REFUSED; |
| + case WSA_IO_INCOMPLETE: |
| + case WSAEDISCON: |
| + // WSAEDISCON is returned by WSARecv or WSARecvFrom for message-oriented |
| + // sockets (where a return value of zero means a zero-byte message) to |
| + // indicate graceful connection shutdown. We should not ever see this |
| + // error code for TCP sockets, which are byte stream oriented. |
| + LOG(DFATAL) << "Unexpected error " << os_error |
| + << " mapped to net::ERR_UNEXPECTED"; |
| + return ERR_UNEXPECTED; |
| + case WSAEHOSTUNREACH: |
| + case WSAENETUNREACH: |
| + return ERR_ADDRESS_UNREACHABLE; |
| + case WSAEADDRNOTAVAIL: |
| + return ERR_ADDRESS_INVALID; |
| + case WSAENOTCONN: |
| + return ERR_SOCKET_NOT_CONNECTED; |
| + case ERROR_SUCCESS: |
| + return OK; |
| + default: |
| + LOG(WARNING) << "Unknown error " << os_error |
| + << " mapped to net::ERR_FAILED"; |
| + return ERR_FAILED; |
| + } |
| +} |
| + |
| +} // namespace |
| + |
| +//----------------------------------------------------------------------------- |
| + |
| +void UDPSocketWin::ReadDelegate::OnObjectSignaled(HANDLE object) { |
| + DCHECK_EQ(object, socket_->read_overlapped_.hEvent); |
| + socket_->DidCompleteRead(); |
| +} |
| + |
| +void UDPSocketWin::WriteDelegate::OnObjectSignaled(HANDLE object) { |
| + DCHECK_EQ(object, socket_->write_overlapped_.hEvent); |
| + socket_->DidCompleteWrite(); |
| +} |
| + |
| +UDPSocketWin::UDPSocketWin(net::NetLog* net_log, |
| + const net::NetLog::Source& source) |
| + : socket_(INVALID_SOCKET), |
| + read_buf_len_(0), |
| + recv_from_address_(NULL), |
| + write_buf_len_(0), |
| + ALLOW_THIS_IN_INITIALIZER_LIST(read_delegate_(this)), |
|
Mike Belshe
2011/03/10 06:53:38
nit: for argument ordering, read_delegate should f
Sergey Ulanov
2011/03/11 00:54:37
Done.
|
| + ALLOW_THIS_IN_INITIALIZER_LIST(write_delegate_(this)), |
| + read_callback_(NULL), |
| + write_callback_(NULL), |
| + net_log_(BoundNetLog::Make(net_log, NetLog::SOURCE_SOCKET)) { |
| + EnsureWinsockInit(); |
| + scoped_refptr<NetLog::EventParameters> params; |
| + if (source.is_valid()) |
| + params = new NetLogSourceParameter("source_dependency", source); |
| + net_log_.BeginEvent(NetLog::TYPE_SOCKET_ALIVE, params); |
| + memset(&read_overlapped_, 0, sizeof(read_overlapped_)); |
| + read_overlapped_.hEvent = WSACreateEvent(); |
| + memset(&write_overlapped_, 0, sizeof(write_overlapped_)); |
| + write_overlapped_.hEvent = WSACreateEvent(); |
|
Mike Belshe
2011/03/10 06:53:38
should we also:
memset(&read_buffer_, 0, sizeof(
Sergey Ulanov
2011/03/11 00:54:37
I don't think it is neccessary: WSABUF has only tw
|
| +} |
| + |
| +UDPSocketWin::~UDPSocketWin() { |
| + Close(); |
| + net_log_.EndEvent(NetLog::TYPE_SOCKET_ALIVE, NULL); |
| +} |
| + |
| +void UDPSocketWin::Close() { |
| + DCHECK(CalledOnValidThread()); |
| + |
| + if (!is_connected()) |
| + return; |
| + |
| + if (read_callback_) |
| + DoReadCallback(ERR_ABORTED); |
| + if (write_callback_) |
| + DoReadCallback(ERR_ABORTED); |
| + |
| + read_watcher_.StopWatching(); |
| + write_watcher_.StopWatching(); |
| + |
| + closesocket(socket_); |
| + socket_ = INVALID_SOCKET; |
| +} |
| + |
| +int UDPSocketWin::GetPeerAddress(IPEndPoint* address) const { |
| + DCHECK(CalledOnValidThread()); |
| + DCHECK(address); |
| + if (!is_connected()) |
| + return ERR_SOCKET_NOT_CONNECTED; |
| + |
| + if (!remote_address_.get()) { |
| + struct sockaddr_storage addr_storage; |
| + int addr_len = sizeof(addr_storage); |
| + struct sockaddr* addr = reinterpret_cast<struct sockaddr*>(&addr_storage); |
| + if (getpeername(socket_, addr, &addr_len)) |
| + return MapWinsockError(WSAGetLastError()); |
| + scoped_ptr<IPEndPoint> address(new IPEndPoint()); |
| + if (!address->FromSockAddr(addr, addr_len)) |
| + return ERR_FAILED; |
| + remote_address_.reset(address.release()); |
| + } |
| + |
| + *address = *remote_address_; |
| + return OK; |
| +} |
| + |
| +int UDPSocketWin::GetLocalAddress(IPEndPoint* address) const { |
| + DCHECK(CalledOnValidThread()); |
| + DCHECK(address); |
| + if (!is_connected()) |
| + return ERR_SOCKET_NOT_CONNECTED; |
| + |
| + if (!local_address_.get()) { |
| + struct sockaddr_storage addr_storage; |
| + socklen_t addr_len = sizeof(addr_storage); |
| + struct sockaddr* addr = reinterpret_cast<struct sockaddr*>(&addr_storage); |
| + if (getsockname(socket_, addr, &addr_len)) |
| + return MapWinsockError(WSAGetLastError()); |
| + scoped_ptr<IPEndPoint> address(new IPEndPoint()); |
| + if (!address->FromSockAddr(addr, addr_len)) |
| + return ERR_FAILED; |
| + local_address_.reset(address.release()); |
| + } |
| + |
| + *address = *local_address_; |
| + return OK; |
| +} |
| + |
| +int UDPSocketWin::RecvFrom(IOBuffer* buf, |
| + int buf_len, |
| + IPEndPoint* address, |
| + CompletionCallback* callback) { |
| + DCHECK(!recv_from_address_); |
| + recv_from_address_ = address; |
| + return Read(buf, buf_len, callback); |
| +} |
| + |
| +int UDPSocketWin::Read(IOBuffer* buf, |
| + int buf_len, |
| + CompletionCallback* callback) { |
| + DCHECK(CalledOnValidThread()); |
| + DCHECK_NE(INVALID_SOCKET, socket_); |
| + DCHECK(!read_callback_); |
| + DCHECK(callback); // Synchronous operation not supported. |
| + DCHECK_GT(buf_len, 0); |
| + |
| + read_buffer_.buf = buf->data(); |
| + read_buffer_.len = buf_len; |
|
Mike Belshe
2011/03/10 06:53:38
Note: I liked what you did in the libevent.cc cha
Sergey Ulanov
2011/03/11 00:54:37
Added the same arguments in InternalRead() here
|
| + |
| + int nread = InternalRead(); |
| + if (nread != ERR_IO_PENDING) |
| + return nread; |
| + |
| + read_iobuffer_ = buf; |
| + read_callback_ = callback; |
| + return ERR_IO_PENDING; |
| +} |
| + |
| +int UDPSocketWin::SendTo(IOBuffer* buf, |
| + int buf_len, |
|
Mike Belshe
2011/03/10 06:53:38
nit spacing
Sergey Ulanov
2011/03/11 00:54:37
Done.
|
| + const IPEndPoint& address, |
| + CompletionCallback* callback) { |
| + send_to_address_.reset(new IPEndPoint(address)); |
| + return Write(buf, buf_len, callback); |
| +} |
| + |
| +int UDPSocketWin::Write(IOBuffer* buf, |
| + int buf_len, |
| + CompletionCallback* callback) { |
| + DCHECK(CalledOnValidThread()); |
| + DCHECK_NE(INVALID_SOCKET, socket_); |
| + DCHECK(!write_callback_); |
| + DCHECK(callback); // Synchronous operation not supported. |
| + DCHECK_GT(buf_len, 0); |
| + |
| + write_buffer_.buf = buf->data(); |
| + write_buffer_.len = buf_len; |
| + |
| + int nwrite = InternalWrite(); |
| + if (nwrite != ERR_IO_PENDING) |
| + return nwrite; |
| + |
| + write_iobuffer_ = buf; |
| + write_callback_ = callback; |
| + return ERR_IO_PENDING; |
| +} |
| + |
| +int UDPSocketWin::Connect(const IPEndPoint& address) { |
| + DCHECK(!is_connected()); |
| + DCHECK(!remote_address_.get()); |
| + int rv = CreateSocket(address); |
| + if (rv < 0) |
| + return rv; |
| + |
| + struct sockaddr_storage addr_storage; |
| + size_t addr_len = sizeof(addr_storage); |
| + struct sockaddr* addr = reinterpret_cast<struct sockaddr*>(&addr_storage); |
| + if (!address.ToSockAddr(addr, &addr_len)) |
| + return ERR_FAILED; |
| + |
| + rv = connect(socket_, addr, addr_len); |
| + if (rv < 0) |
| + return MapWinsockError(WSAGetLastError()); |
| + |
| + remote_address_.reset(new IPEndPoint(address)); |
| + return rv; |
| +} |
| + |
| +int UDPSocketWin::Bind(const IPEndPoint& address) { |
| + DCHECK(!is_connected()); |
| + DCHECK(!local_address_.get()); |
| + int rv = CreateSocket(address); |
| + if (rv < 0) |
| + return rv; |
| + |
| + struct sockaddr_storage addr_storage; |
| + size_t addr_len = sizeof(addr_storage); |
| + struct sockaddr* addr = reinterpret_cast<struct sockaddr*>(&addr_storage); |
| + if (!address.ToSockAddr(addr, &addr_len)) |
| + return ERR_FAILED; |
| + |
| + rv = bind(socket_, addr, addr_len); |
| + if (rv < 0) |
| + return MapWinsockError(WSAGetLastError()); |
| + |
| + local_address_.reset(new IPEndPoint(address)); |
| + return rv; |
| +} |
| + |
| +int UDPSocketWin::CreateSocket(const IPEndPoint& address) { |
| + socket_ = socket(address.GetFamily(), SOCK_DGRAM, 0); |
| + if (socket_ == INVALID_SOCKET) |
| + return MapWinsockError(WSAGetLastError()); |
| + if (SetNonBlocking(socket_)) { |
|
Mike Belshe
2011/03/10 06:53:38
I don't think we want this SetNonBlocking call - i
Sergey Ulanov
2011/03/11 00:54:37
Done.
|
| + const int err = MapWinsockError(WSAGetLastError()); |
| + Close(); |
| + return err; |
| + } |
| + return OK; |
| +} |
| + |
| +void UDPSocketWin::DoReadCallback(int rv) { |
| + DCHECK_NE(rv, ERR_IO_PENDING); |
| + DCHECK(read_callback_); |
| + |
| + // since Run may result in Read being called, clear read_callback_ up front. |
| + CompletionCallback* c = read_callback_; |
| + read_callback_ = NULL; |
| + recv_from_address_ = NULL; |
| + c->Run(rv); |
| +} |
| + |
| +void UDPSocketWin::DoWriteCallback(int rv) { |
| + DCHECK_NE(rv, ERR_IO_PENDING); |
| + DCHECK(write_callback_); |
| + |
| + // since Run may result in Write being called, clear write_callback_ up front. |
| + CompletionCallback* c = write_callback_; |
| + write_callback_ = NULL; |
| + send_to_address_.reset(); |
| + c->Run(rv); |
| +} |
| + |
| +void UDPSocketWin::DidCompleteRead() { |
| + DWORD num_bytes, flags; |
| + BOOL ok = WSAGetOverlappedResult(socket_, &read_overlapped_, |
| + &num_bytes, FALSE, &flags); |
| + WSAResetEvent(read_overlapped_.hEvent); |
| + int result = ok ? num_bytes : MapWinsockError(WSAGetLastError()); |
| + if (ok) { |
| + if (!ProcessSuccessfulRead(num_bytes)) |
| + result = ERR_FAILED; |
| + } |
| + read_iobuffer_ = NULL; |
|
Mike Belshe
2011/03/10 06:53:38
I think you should zero out the read_buffer_ in he
Sergey Ulanov
2011/03/11 00:54:37
Oh, I've found this in MSDN:
If this function is
|
| + DoReadCallback(result); |
| +} |
| + |
| +bool UDPSocketWin::ProcessSuccessfulRead(int num_bytes) { |
| + static base::StatsCounter read_bytes("udp.read_bytes"); |
| + read_bytes.Add(num_bytes); |
| + |
| + // Convert address. |
| + if (recv_from_address_) { |
| + struct sockaddr* addr = |
| + reinterpret_cast<struct sockaddr*>(&recv_addr_storage_); |
| + if (!recv_from_address_->FromSockAddr(addr, recv_addr_len_)) |
| + return false; |
| + } |
| + |
| + return true; |
| +} |
| + |
| +void UDPSocketWin::DidCompleteWrite() { |
| + DWORD num_bytes, flags; |
| + BOOL ok = WSAGetOverlappedResult(socket_, &write_overlapped_, |
| + &num_bytes, FALSE, &flags); |
| + WSAResetEvent(write_overlapped_.hEvent); |
| + int result = ok ? num_bytes : MapWinsockError(WSAGetLastError()); |
| + if (ok) |
| + ProcessSuccessfulWrite(num_bytes); |
| + write_iobuffer_ = NULL; |
| + DoWriteCallback(result); |
| +} |
| + |
| +void UDPSocketWin::ProcessSuccessfulWrite(int num_bytes) { |
| + static base::StatsCounter write_bytes("udp.write_bytes"); |
| + write_bytes.Add(num_bytes); |
| +} |
| + |
| +int UDPSocketWin::InternalRead() { |
|
Mike Belshe
2011/03/10 06:53:38
DCHECK(read_buffer_.buf)
Sergey Ulanov
2011/03/11 00:54:37
Not needed anymore, as I removed read_buffer_
|
| + recv_addr_len_ = sizeof(recv_addr_storage_); |
| + struct sockaddr* addr = |
| + reinterpret_cast<struct sockaddr*>(&recv_addr_storage_); |
| + DWORD flags = 0; |
| + DWORD num; |
| + AssertEventNotSignaled(read_overlapped_.hEvent); |
| + int rv = WSARecvFrom(socket_, &read_buffer_, 1, &num, &flags, |
| + addr, &recv_addr_len_, &read_overlapped_, NULL); |
| + if (rv == 0) { |
| + if (ResetEventIfSignaled(read_overlapped_.hEvent)) { |
| + // Because of how WSARecv fills memory when used asynchronously, Purify |
| + // isn't able to detect that it's been initialized, so it scans for 0xcd |
| + // in the buffer and reports UMRs (uninitialized memory reads) for those |
| + // individual bytes. We override that in PURIFY builds to avoid the |
| + // false error reports. |
| + // See bug 5297. |
| + base::MemoryDebug::MarkAsInitialized(read_buffer_.buf, num); |
| + if (!ProcessSuccessfulRead(num)) |
| + return ERR_FAILED; |
| + return static_cast<int>(num); |
| + } |
| + } else { |
| + int os_error = WSAGetLastError(); |
| + if (os_error != WSA_IO_PENDING) |
| + return MapWinsockError(os_error); |
| + } |
| + read_watcher_.StartWatching(read_overlapped_.hEvent, &read_delegate_); |
| + return ERR_IO_PENDING; |
| +} |
| + |
| +int UDPSocketWin::InternalWrite() { |
|
Mike Belshe
2011/03/10 06:53:38
DCHECK(write_buffer_.buf);
Sergey Ulanov
2011/03/11 00:54:37
same here.
|
| + struct sockaddr_storage addr_storage; |
| + size_t addr_len = sizeof(addr_storage); |
| + struct sockaddr* addr = reinterpret_cast<struct sockaddr*>(&addr_storage); |
| + |
| + // Convert address. |
| + if (!send_to_address_.get()) { |
| + addr = NULL; |
| + addr_len = 0; |
| + } else { |
| + if (!send_to_address_->ToSockAddr(addr, &addr_len)) |
| + return ERR_FAILED; |
| + } |
| + |
| + DWORD flags = 0; |
| + DWORD num; |
| + AssertEventNotSignaled(write_overlapped_.hEvent); |
| + int rv = WSASendTo(socket_, &write_buffer_, 1, &num, flags, |
| + addr, addr_len, &write_overlapped_, NULL); |
| + if (rv == 0) { |
| + if (ResetEventIfSignaled(write_overlapped_.hEvent)) { |
| + ProcessSuccessfulWrite(num); |
| + return static_cast<int>(num); |
| + } |
| + } else { |
| + int os_error = WSAGetLastError(); |
| + if (os_error != WSA_IO_PENDING) |
| + return MapWinsockError(os_error); |
| + } |
| + |
| + write_watcher_.StartWatching(write_overlapped_.hEvent, &write_delegate_); |
| + return ERR_IO_PENDING; |
| +} |
| + |
| +} // namespace net |