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Unified Diff: net/udp/udp_socket_win.cc

Issue 6658027: UDP sockets implementation for windows. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: - Created 9 years, 9 months ago
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« net/udp/udp_socket_win.h ('K') | « net/udp/udp_socket_win.h ('k') | no next file » | no next file with comments »
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Index: net/udp/udp_socket_win.cc
diff --git a/net/udp/udp_socket_win.cc b/net/udp/udp_socket_win.cc
new file mode 100644
index 0000000000000000000000000000000000000000..ee4b8d001deda633a55a771cc24a0e546c8a4458
--- /dev/null
+++ b/net/udp/udp_socket_win.cc
@@ -0,0 +1,452 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "net/udp/udp_socket_win.h"
+
+#include <mstcpip.h>
+
+#include "base/eintr_wrapper.h"
+#include "base/logging.h"
+#include "base/message_loop.h"
+#include "base/memory_debug.h"
+#include "base/metrics/stats_counters.h"
+#include "net/base/io_buffer.h"
+#include "net/base/ip_endpoint.h"
+#include "net/base/net_errors.h"
+#include "net/base/net_log.h"
+#include "net/base/net_util.h"
+#include "net/base/winsock_init.h"
+
+namespace net {
+
+namespace {
+
+// Assert that the (manual-reset) event object is not signaled.
+void AssertEventNotSignaled(WSAEVENT hEvent) {
Mike Belshe 2011/03/10 06:53:38 Since this code (AssertEventNotSignaled and Resaet
Sergey Ulanov 2011/03/11 00:54:37 Moved it all to net/base/winsock_util.cc .
+ DWORD wait_rv = WaitForSingleObject(hEvent, 0);
+ if (wait_rv != WAIT_TIMEOUT) {
+ DWORD err = ERROR_SUCCESS;
+ if (wait_rv == WAIT_FAILED)
+ err = GetLastError();
+ CHECK(false); // Crash.
+ // This LOG statement is unreachable since we have already crashed, but it
+ // should prevent the compiler from optimizing away the |wait_rv| and
+ // |err| variables so they appear nicely on the stack in crash dumps.
+ VLOG(1) << "wait_rv=" << wait_rv << ", err=" << err;
+ }
+}
+
+// If the (manual-reset) event object is signaled, resets it and returns true.
+// Otherwise, does nothing and returns false. Called after a Winsock function
+// succeeds synchronously
+//
+// Our testing shows that except in rare cases (when running inside QEMU),
+// the event object is already signaled at this point, so we call this method
+// to avoid a context switch in common cases. This is just a performance
+// optimization. The code still works if this function simply returns false.
+bool ResetEventIfSignaled(WSAEVENT hEvent) {
+ // TODO(wtc): Remove the CHECKs after enough testing.
+ DWORD wait_rv = WaitForSingleObject(hEvent, 0);
+ if (wait_rv == WAIT_TIMEOUT)
+ return false; // The event object is not signaled.
+ CHECK_EQ(WAIT_OBJECT_0, wait_rv);
+ BOOL ok = WSAResetEvent(hEvent);
+ CHECK(ok);
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+
+int MapWinsockError(int os_error) {
+ // There are numerous Winsock error codes, but these are the ones we thus far
+ // find interesting.
+ switch (os_error) {
+ case WSAEACCES:
+ return ERR_ACCESS_DENIED;
+ case WSAENETDOWN:
+ return ERR_INTERNET_DISCONNECTED;
+ case WSAETIMEDOUT:
+ return ERR_TIMED_OUT;
+ case WSAECONNRESET:
+ case WSAENETRESET: // Related to keep-alive
+ return ERR_CONNECTION_RESET;
+ case WSAECONNABORTED:
+ return ERR_CONNECTION_ABORTED;
+ case WSAECONNREFUSED:
+ return ERR_CONNECTION_REFUSED;
+ case WSA_IO_INCOMPLETE:
+ case WSAEDISCON:
+ // WSAEDISCON is returned by WSARecv or WSARecvFrom for message-oriented
+ // sockets (where a return value of zero means a zero-byte message) to
+ // indicate graceful connection shutdown. We should not ever see this
+ // error code for TCP sockets, which are byte stream oriented.
+ LOG(DFATAL) << "Unexpected error " << os_error
+ << " mapped to net::ERR_UNEXPECTED";
+ return ERR_UNEXPECTED;
+ case WSAEHOSTUNREACH:
+ case WSAENETUNREACH:
+ return ERR_ADDRESS_UNREACHABLE;
+ case WSAEADDRNOTAVAIL:
+ return ERR_ADDRESS_INVALID;
+ case WSAENOTCONN:
+ return ERR_SOCKET_NOT_CONNECTED;
+ case ERROR_SUCCESS:
+ return OK;
+ default:
+ LOG(WARNING) << "Unknown error " << os_error
+ << " mapped to net::ERR_FAILED";
+ return ERR_FAILED;
+ }
+}
+
+} // namespace
+
+//-----------------------------------------------------------------------------
+
+void UDPSocketWin::ReadDelegate::OnObjectSignaled(HANDLE object) {
+ DCHECK_EQ(object, socket_->read_overlapped_.hEvent);
+ socket_->DidCompleteRead();
+}
+
+void UDPSocketWin::WriteDelegate::OnObjectSignaled(HANDLE object) {
+ DCHECK_EQ(object, socket_->write_overlapped_.hEvent);
+ socket_->DidCompleteWrite();
+}
+
+UDPSocketWin::UDPSocketWin(net::NetLog* net_log,
+ const net::NetLog::Source& source)
+ : socket_(INVALID_SOCKET),
+ read_buf_len_(0),
+ recv_from_address_(NULL),
+ write_buf_len_(0),
+ ALLOW_THIS_IN_INITIALIZER_LIST(read_delegate_(this)),
Mike Belshe 2011/03/10 06:53:38 nit: for argument ordering, read_delegate should f
Sergey Ulanov 2011/03/11 00:54:37 Done.
+ ALLOW_THIS_IN_INITIALIZER_LIST(write_delegate_(this)),
+ read_callback_(NULL),
+ write_callback_(NULL),
+ net_log_(BoundNetLog::Make(net_log, NetLog::SOURCE_SOCKET)) {
+ EnsureWinsockInit();
+ scoped_refptr<NetLog::EventParameters> params;
+ if (source.is_valid())
+ params = new NetLogSourceParameter("source_dependency", source);
+ net_log_.BeginEvent(NetLog::TYPE_SOCKET_ALIVE, params);
+ memset(&read_overlapped_, 0, sizeof(read_overlapped_));
+ read_overlapped_.hEvent = WSACreateEvent();
+ memset(&write_overlapped_, 0, sizeof(write_overlapped_));
+ write_overlapped_.hEvent = WSACreateEvent();
Mike Belshe 2011/03/10 06:53:38 should we also: memset(&read_buffer_, 0, sizeof(
Sergey Ulanov 2011/03/11 00:54:37 I don't think it is neccessary: WSABUF has only tw
+}
+
+UDPSocketWin::~UDPSocketWin() {
+ Close();
+ net_log_.EndEvent(NetLog::TYPE_SOCKET_ALIVE, NULL);
+}
+
+void UDPSocketWin::Close() {
+ DCHECK(CalledOnValidThread());
+
+ if (!is_connected())
+ return;
+
+ if (read_callback_)
+ DoReadCallback(ERR_ABORTED);
+ if (write_callback_)
+ DoReadCallback(ERR_ABORTED);
+
+ read_watcher_.StopWatching();
+ write_watcher_.StopWatching();
+
+ closesocket(socket_);
+ socket_ = INVALID_SOCKET;
+}
+
+int UDPSocketWin::GetPeerAddress(IPEndPoint* address) const {
+ DCHECK(CalledOnValidThread());
+ DCHECK(address);
+ if (!is_connected())
+ return ERR_SOCKET_NOT_CONNECTED;
+
+ if (!remote_address_.get()) {
+ struct sockaddr_storage addr_storage;
+ int addr_len = sizeof(addr_storage);
+ struct sockaddr* addr = reinterpret_cast<struct sockaddr*>(&addr_storage);
+ if (getpeername(socket_, addr, &addr_len))
+ return MapWinsockError(WSAGetLastError());
+ scoped_ptr<IPEndPoint> address(new IPEndPoint());
+ if (!address->FromSockAddr(addr, addr_len))
+ return ERR_FAILED;
+ remote_address_.reset(address.release());
+ }
+
+ *address = *remote_address_;
+ return OK;
+}
+
+int UDPSocketWin::GetLocalAddress(IPEndPoint* address) const {
+ DCHECK(CalledOnValidThread());
+ DCHECK(address);
+ if (!is_connected())
+ return ERR_SOCKET_NOT_CONNECTED;
+
+ if (!local_address_.get()) {
+ struct sockaddr_storage addr_storage;
+ socklen_t addr_len = sizeof(addr_storage);
+ struct sockaddr* addr = reinterpret_cast<struct sockaddr*>(&addr_storage);
+ if (getsockname(socket_, addr, &addr_len))
+ return MapWinsockError(WSAGetLastError());
+ scoped_ptr<IPEndPoint> address(new IPEndPoint());
+ if (!address->FromSockAddr(addr, addr_len))
+ return ERR_FAILED;
+ local_address_.reset(address.release());
+ }
+
+ *address = *local_address_;
+ return OK;
+}
+
+int UDPSocketWin::RecvFrom(IOBuffer* buf,
+ int buf_len,
+ IPEndPoint* address,
+ CompletionCallback* callback) {
+ DCHECK(!recv_from_address_);
+ recv_from_address_ = address;
+ return Read(buf, buf_len, callback);
+}
+
+int UDPSocketWin::Read(IOBuffer* buf,
+ int buf_len,
+ CompletionCallback* callback) {
+ DCHECK(CalledOnValidThread());
+ DCHECK_NE(INVALID_SOCKET, socket_);
+ DCHECK(!read_callback_);
+ DCHECK(callback); // Synchronous operation not supported.
+ DCHECK_GT(buf_len, 0);
+
+ read_buffer_.buf = buf->data();
+ read_buffer_.len = buf_len;
Mike Belshe 2011/03/10 06:53:38 Note: I liked what you did in the libevent.cc cha
Sergey Ulanov 2011/03/11 00:54:37 Added the same arguments in InternalRead() here
+
+ int nread = InternalRead();
+ if (nread != ERR_IO_PENDING)
+ return nread;
+
+ read_iobuffer_ = buf;
+ read_callback_ = callback;
+ return ERR_IO_PENDING;
+}
+
+int UDPSocketWin::SendTo(IOBuffer* buf,
+ int buf_len,
Mike Belshe 2011/03/10 06:53:38 nit spacing
Sergey Ulanov 2011/03/11 00:54:37 Done.
+ const IPEndPoint& address,
+ CompletionCallback* callback) {
+ send_to_address_.reset(new IPEndPoint(address));
+ return Write(buf, buf_len, callback);
+}
+
+int UDPSocketWin::Write(IOBuffer* buf,
+ int buf_len,
+ CompletionCallback* callback) {
+ DCHECK(CalledOnValidThread());
+ DCHECK_NE(INVALID_SOCKET, socket_);
+ DCHECK(!write_callback_);
+ DCHECK(callback); // Synchronous operation not supported.
+ DCHECK_GT(buf_len, 0);
+
+ write_buffer_.buf = buf->data();
+ write_buffer_.len = buf_len;
+
+ int nwrite = InternalWrite();
+ if (nwrite != ERR_IO_PENDING)
+ return nwrite;
+
+ write_iobuffer_ = buf;
+ write_callback_ = callback;
+ return ERR_IO_PENDING;
+}
+
+int UDPSocketWin::Connect(const IPEndPoint& address) {
+ DCHECK(!is_connected());
+ DCHECK(!remote_address_.get());
+ int rv = CreateSocket(address);
+ if (rv < 0)
+ return rv;
+
+ struct sockaddr_storage addr_storage;
+ size_t addr_len = sizeof(addr_storage);
+ struct sockaddr* addr = reinterpret_cast<struct sockaddr*>(&addr_storage);
+ if (!address.ToSockAddr(addr, &addr_len))
+ return ERR_FAILED;
+
+ rv = connect(socket_, addr, addr_len);
+ if (rv < 0)
+ return MapWinsockError(WSAGetLastError());
+
+ remote_address_.reset(new IPEndPoint(address));
+ return rv;
+}
+
+int UDPSocketWin::Bind(const IPEndPoint& address) {
+ DCHECK(!is_connected());
+ DCHECK(!local_address_.get());
+ int rv = CreateSocket(address);
+ if (rv < 0)
+ return rv;
+
+ struct sockaddr_storage addr_storage;
+ size_t addr_len = sizeof(addr_storage);
+ struct sockaddr* addr = reinterpret_cast<struct sockaddr*>(&addr_storage);
+ if (!address.ToSockAddr(addr, &addr_len))
+ return ERR_FAILED;
+
+ rv = bind(socket_, addr, addr_len);
+ if (rv < 0)
+ return MapWinsockError(WSAGetLastError());
+
+ local_address_.reset(new IPEndPoint(address));
+ return rv;
+}
+
+int UDPSocketWin::CreateSocket(const IPEndPoint& address) {
+ socket_ = socket(address.GetFamily(), SOCK_DGRAM, 0);
+ if (socket_ == INVALID_SOCKET)
+ return MapWinsockError(WSAGetLastError());
+ if (SetNonBlocking(socket_)) {
Mike Belshe 2011/03/10 06:53:38 I don't think we want this SetNonBlocking call - i
Sergey Ulanov 2011/03/11 00:54:37 Done.
+ const int err = MapWinsockError(WSAGetLastError());
+ Close();
+ return err;
+ }
+ return OK;
+}
+
+void UDPSocketWin::DoReadCallback(int rv) {
+ DCHECK_NE(rv, ERR_IO_PENDING);
+ DCHECK(read_callback_);
+
+ // since Run may result in Read being called, clear read_callback_ up front.
+ CompletionCallback* c = read_callback_;
+ read_callback_ = NULL;
+ recv_from_address_ = NULL;
+ c->Run(rv);
+}
+
+void UDPSocketWin::DoWriteCallback(int rv) {
+ DCHECK_NE(rv, ERR_IO_PENDING);
+ DCHECK(write_callback_);
+
+ // since Run may result in Write being called, clear write_callback_ up front.
+ CompletionCallback* c = write_callback_;
+ write_callback_ = NULL;
+ send_to_address_.reset();
+ c->Run(rv);
+}
+
+void UDPSocketWin::DidCompleteRead() {
+ DWORD num_bytes, flags;
+ BOOL ok = WSAGetOverlappedResult(socket_, &read_overlapped_,
+ &num_bytes, FALSE, &flags);
+ WSAResetEvent(read_overlapped_.hEvent);
+ int result = ok ? num_bytes : MapWinsockError(WSAGetLastError());
+ if (ok) {
+ if (!ProcessSuccessfulRead(num_bytes))
+ result = ERR_FAILED;
+ }
+ read_iobuffer_ = NULL;
Mike Belshe 2011/03/10 06:53:38 I think you should zero out the read_buffer_ in he
Sergey Ulanov 2011/03/11 00:54:37 Oh, I've found this in MSDN: If this function is
+ DoReadCallback(result);
+}
+
+bool UDPSocketWin::ProcessSuccessfulRead(int num_bytes) {
+ static base::StatsCounter read_bytes("udp.read_bytes");
+ read_bytes.Add(num_bytes);
+
+ // Convert address.
+ if (recv_from_address_) {
+ struct sockaddr* addr =
+ reinterpret_cast<struct sockaddr*>(&recv_addr_storage_);
+ if (!recv_from_address_->FromSockAddr(addr, recv_addr_len_))
+ return false;
+ }
+
+ return true;
+}
+
+void UDPSocketWin::DidCompleteWrite() {
+ DWORD num_bytes, flags;
+ BOOL ok = WSAGetOverlappedResult(socket_, &write_overlapped_,
+ &num_bytes, FALSE, &flags);
+ WSAResetEvent(write_overlapped_.hEvent);
+ int result = ok ? num_bytes : MapWinsockError(WSAGetLastError());
+ if (ok)
+ ProcessSuccessfulWrite(num_bytes);
+ write_iobuffer_ = NULL;
+ DoWriteCallback(result);
+}
+
+void UDPSocketWin::ProcessSuccessfulWrite(int num_bytes) {
+ static base::StatsCounter write_bytes("udp.write_bytes");
+ write_bytes.Add(num_bytes);
+}
+
+int UDPSocketWin::InternalRead() {
Mike Belshe 2011/03/10 06:53:38 DCHECK(read_buffer_.buf)
Sergey Ulanov 2011/03/11 00:54:37 Not needed anymore, as I removed read_buffer_
+ recv_addr_len_ = sizeof(recv_addr_storage_);
+ struct sockaddr* addr =
+ reinterpret_cast<struct sockaddr*>(&recv_addr_storage_);
+ DWORD flags = 0;
+ DWORD num;
+ AssertEventNotSignaled(read_overlapped_.hEvent);
+ int rv = WSARecvFrom(socket_, &read_buffer_, 1, &num, &flags,
+ addr, &recv_addr_len_, &read_overlapped_, NULL);
+ if (rv == 0) {
+ if (ResetEventIfSignaled(read_overlapped_.hEvent)) {
+ // Because of how WSARecv fills memory when used asynchronously, Purify
+ // isn't able to detect that it's been initialized, so it scans for 0xcd
+ // in the buffer and reports UMRs (uninitialized memory reads) for those
+ // individual bytes. We override that in PURIFY builds to avoid the
+ // false error reports.
+ // See bug 5297.
+ base::MemoryDebug::MarkAsInitialized(read_buffer_.buf, num);
+ if (!ProcessSuccessfulRead(num))
+ return ERR_FAILED;
+ return static_cast<int>(num);
+ }
+ } else {
+ int os_error = WSAGetLastError();
+ if (os_error != WSA_IO_PENDING)
+ return MapWinsockError(os_error);
+ }
+ read_watcher_.StartWatching(read_overlapped_.hEvent, &read_delegate_);
+ return ERR_IO_PENDING;
+}
+
+int UDPSocketWin::InternalWrite() {
Mike Belshe 2011/03/10 06:53:38 DCHECK(write_buffer_.buf);
Sergey Ulanov 2011/03/11 00:54:37 same here.
+ struct sockaddr_storage addr_storage;
+ size_t addr_len = sizeof(addr_storage);
+ struct sockaddr* addr = reinterpret_cast<struct sockaddr*>(&addr_storage);
+
+ // Convert address.
+ if (!send_to_address_.get()) {
+ addr = NULL;
+ addr_len = 0;
+ } else {
+ if (!send_to_address_->ToSockAddr(addr, &addr_len))
+ return ERR_FAILED;
+ }
+
+ DWORD flags = 0;
+ DWORD num;
+ AssertEventNotSignaled(write_overlapped_.hEvent);
+ int rv = WSASendTo(socket_, &write_buffer_, 1, &num, flags,
+ addr, addr_len, &write_overlapped_, NULL);
+ if (rv == 0) {
+ if (ResetEventIfSignaled(write_overlapped_.hEvent)) {
+ ProcessSuccessfulWrite(num);
+ return static_cast<int>(num);
+ }
+ } else {
+ int os_error = WSAGetLastError();
+ if (os_error != WSA_IO_PENDING)
+ return MapWinsockError(os_error);
+ }
+
+ write_watcher_.StartWatching(write_overlapped_.hEvent, &write_delegate_);
+ return ERR_IO_PENDING;
+}
+
+} // namespace net
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