| Index: src/virtual-frame-heavy-inl.h
|
| diff --git a/src/virtual-frame-heavy-inl.h b/src/virtual-frame-heavy-inl.h
|
| index ac844b44c7aa2e681059c6ec0a421a2b169962cb..cf12eca62320d2711f051d88a14a7dc95141922f 100644
|
| --- a/src/virtual-frame-heavy-inl.h
|
| +++ b/src/virtual-frame-heavy-inl.h
|
| @@ -87,14 +87,6 @@ bool VirtualFrame::ConstantPoolOverflowed() {
|
| }
|
|
|
|
|
| -void VirtualFrame::Push(Handle<Object> value) {
|
| - ASSERT(!ConstantPoolOverflowed());
|
| - FrameElement element =
|
| - FrameElement::ConstantElement(value, FrameElement::NOT_SYNCED);
|
| - elements_.Add(element);
|
| -}
|
| -
|
| -
|
| bool VirtualFrame::Equals(VirtualFrame* other) {
|
| #ifdef DEBUG
|
| for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) {
|
|
|