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Unified Diff: src/virtual-frame-heavy-inl.h

Issue 6588116: Generalize fix for overflowing of the frame-element constant pool. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 9 years, 10 months ago
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Index: src/virtual-frame-heavy-inl.h
diff --git a/src/virtual-frame-heavy-inl.h b/src/virtual-frame-heavy-inl.h
index ac844b44c7aa2e681059c6ec0a421a2b169962cb..cf12eca62320d2711f051d88a14a7dc95141922f 100644
--- a/src/virtual-frame-heavy-inl.h
+++ b/src/virtual-frame-heavy-inl.h
@@ -87,14 +87,6 @@ bool VirtualFrame::ConstantPoolOverflowed() {
}
-void VirtualFrame::Push(Handle<Object> value) {
- ASSERT(!ConstantPoolOverflowed());
- FrameElement element =
- FrameElement::ConstantElement(value, FrameElement::NOT_SYNCED);
- elements_.Add(element);
-}
-
-
bool VirtualFrame::Equals(VirtualFrame* other) {
#ifdef DEBUG
for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) {
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