Index: ppapi/proxy/ppb_context_3d_proxy.h |
diff --git a/ppapi/proxy/ppb_context_3d_proxy.h b/ppapi/proxy/ppb_context_3d_proxy.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..f711161694563345beeb71fcf7516cd5748c36be |
--- /dev/null |
+++ b/ppapi/proxy/ppb_context_3d_proxy.h |
@@ -0,0 +1,113 @@ |
+// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef PPAPI_PPB_CONTEXT_3D_PROXY_H_ |
+#define PPAPI_PPB_CONTEXT_3D_PROXY_H_ |
+ |
+#include <vector> |
+ |
+#include "base/shared_memory.h" |
+#include "gpu/command_buffer/common/command_buffer.h" |
+#include "ppapi/c/dev/pp_graphics_3d_dev.h" |
+#include "ppapi/c/pp_instance.h" |
+#include "ppapi/proxy/interface_proxy.h" |
+#include "ppapi/proxy/plugin_resource.h" |
+#include "ppapi/proxy/proxy_non_thread_safe_ref_count.h" |
+ |
+struct PPB_Context3D_Dev; |
+struct PPB_Context3DTrusted_Dev; |
+namespace gpu { |
brettw
2011/01/31 18:51:29
Can you put blank lines above and below the namesp
piman
2011/01/31 19:34:29
Done.
|
+class CommandBuffer; |
+namespace gles2 { |
+class GLES2CmdHelper; |
+class GLES2Implementation; |
+} // namespace gles2 |
+} // namespace gpu |
+ |
+namespace pp { |
+namespace proxy { |
+ |
+class Surface3D; |
brettw
2011/01/31 18:51:29
Can you put a blank line between these?
piman
2011/01/31 19:34:29
Done.
|
+class Context3D : public PluginResource { |
+ public: |
+ explicit Context3D(const HostResource& resource); |
+ virtual ~Context3D(); |
+ |
+ // Resource overrides. |
+ virtual Context3D* AsContext3D() { return this; } |
+ |
+ bool CreateImplementation(); |
+ |
+ void get_surfaces(Surface3D** draw, Surface3D** read) const { |
brettw
2011/01/31 18:51:29
This would be more "normal" to my eye if there wer
piman
2011/01/31 19:34:29
Done.
|
+ *draw = draw_; |
+ *read = read_; |
+ } |
+ |
+ void BindSurfaces(Surface3D* draw, Surface3D* read); |
+ |
+ gpu::gles2::GLES2Implementation* gles2_impl() const { |
+ return gles2_impl_.get(); |
+ } |
+ |
+ private: |
+ Surface3D* draw_; |
+ Surface3D* read_; |
+ |
+ scoped_ptr<gpu::CommandBuffer> command_buffer_; |
+ scoped_ptr<gpu::gles2::GLES2CmdHelper> helper_; |
+ int32 transfer_buffer_id_; |
+ scoped_ptr<gpu::gles2::GLES2Implementation> gles2_impl_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(Context3D); |
+}; |
+ |
+class PPB_Context3D_Proxy : public InterfaceProxy { |
+ public: |
+ PPB_Context3D_Proxy(Dispatcher* dispatcher, const void* target_interface); |
+ virtual ~PPB_Context3D_Proxy(); |
+ |
+ const PPB_Context3D_Dev* ppb_context_3d_target() const { |
+ return reinterpret_cast<const PPB_Context3D_Dev*>(target_interface()); |
+ } |
+ const PPB_Context3DTrusted_Dev* ppb_context_3d_trusted() const; |
+ |
+ // InterfaceProxy implementation. |
+ virtual const void* GetSourceInterface() const; |
+ virtual InterfaceID GetInterfaceId() const; |
+ virtual bool OnMessageReceived(const IPC::Message& msg); |
+ |
+ private: |
+ void OnMsgCreate(PP_Instance instance, |
+ PP_Config3D_Dev config, |
+ std::vector<int32_t> attribs, |
+ HostResource* result); |
+ void OnMsgBindSurfaces(const HostResource& context, |
+ const HostResource& draw, |
+ const HostResource& read, |
+ int32_t* result); |
+ void OnMsgInitialize(const HostResource& context, |
+ int32 size, |
+ base::SharedMemoryHandle* ring_buffer); |
+ void OnMsgGetState(const HostResource& context, |
+ gpu::CommandBuffer::State* state); |
+ void OnMsgFlush(const HostResource& context, |
+ int32 put_offset, |
+ gpu::CommandBuffer::State* state); |
+ void OnMsgAsyncFlush(const HostResource& context, |
+ int32 put_offset); |
+ void OnMsgCreateTransferBuffer(const HostResource& context, |
+ int32 size, |
+ int32* id); |
+ void OnMsgDestroyTransferBuffer(const HostResource& context, |
+ int32 id); |
+ void OnMsgGetTransferBuffer(const HostResource& context, |
+ int32 id, |
+ base::SharedMemoryHandle* transfer_buffer, |
+ uint32* size); |
+}; |
+ |
+} // namespace proxy |
+} // namespace pp |
+ |
+#endif // PPAPI_PPB_CONTEXT_3D_PROXY_H_ |