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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef PPAPI_PPB_CONTEXT_3D_PROXY_H_ | |
6 #define PPAPI_PPB_CONTEXT_3D_PROXY_H_ | |
7 | |
8 #include <vector> | |
9 | |
10 #include "base/shared_memory.h" | |
11 #include "gpu/command_buffer/common/command_buffer.h" | |
12 #include "ppapi/c/dev/pp_graphics_3d_dev.h" | |
13 #include "ppapi/c/pp_instance.h" | |
14 #include "ppapi/proxy/interface_proxy.h" | |
15 #include "ppapi/proxy/plugin_resource.h" | |
16 #include "ppapi/proxy/proxy_non_thread_safe_ref_count.h" | |
17 | |
18 struct PPB_Context3D_Dev; | |
19 struct PPB_Context3DTrusted_Dev; | |
20 namespace gpu { | |
brettw
2011/01/31 18:51:29
Can you put blank lines above and below the namesp
piman
2011/01/31 19:34:29
Done.
| |
21 class CommandBuffer; | |
22 namespace gles2 { | |
23 class GLES2CmdHelper; | |
24 class GLES2Implementation; | |
25 } // namespace gles2 | |
26 } // namespace gpu | |
27 | |
28 namespace pp { | |
29 namespace proxy { | |
30 | |
31 class Surface3D; | |
brettw
2011/01/31 18:51:29
Can you put a blank line between these?
piman
2011/01/31 19:34:29
Done.
| |
32 class Context3D : public PluginResource { | |
33 public: | |
34 explicit Context3D(const HostResource& resource); | |
35 virtual ~Context3D(); | |
36 | |
37 // Resource overrides. | |
38 virtual Context3D* AsContext3D() { return this; } | |
39 | |
40 bool CreateImplementation(); | |
41 | |
42 void get_surfaces(Surface3D** draw, Surface3D** read) const { | |
brettw
2011/01/31 18:51:29
This would be more "normal" to my eye if there wer
piman
2011/01/31 19:34:29
Done.
| |
43 *draw = draw_; | |
44 *read = read_; | |
45 } | |
46 | |
47 void BindSurfaces(Surface3D* draw, Surface3D* read); | |
48 | |
49 gpu::gles2::GLES2Implementation* gles2_impl() const { | |
50 return gles2_impl_.get(); | |
51 } | |
52 | |
53 private: | |
54 Surface3D* draw_; | |
55 Surface3D* read_; | |
56 | |
57 scoped_ptr<gpu::CommandBuffer> command_buffer_; | |
58 scoped_ptr<gpu::gles2::GLES2CmdHelper> helper_; | |
59 int32 transfer_buffer_id_; | |
60 scoped_ptr<gpu::gles2::GLES2Implementation> gles2_impl_; | |
61 | |
62 DISALLOW_COPY_AND_ASSIGN(Context3D); | |
63 }; | |
64 | |
65 class PPB_Context3D_Proxy : public InterfaceProxy { | |
66 public: | |
67 PPB_Context3D_Proxy(Dispatcher* dispatcher, const void* target_interface); | |
68 virtual ~PPB_Context3D_Proxy(); | |
69 | |
70 const PPB_Context3D_Dev* ppb_context_3d_target() const { | |
71 return reinterpret_cast<const PPB_Context3D_Dev*>(target_interface()); | |
72 } | |
73 const PPB_Context3DTrusted_Dev* ppb_context_3d_trusted() const; | |
74 | |
75 // InterfaceProxy implementation. | |
76 virtual const void* GetSourceInterface() const; | |
77 virtual InterfaceID GetInterfaceId() const; | |
78 virtual bool OnMessageReceived(const IPC::Message& msg); | |
79 | |
80 private: | |
81 void OnMsgCreate(PP_Instance instance, | |
82 PP_Config3D_Dev config, | |
83 std::vector<int32_t> attribs, | |
84 HostResource* result); | |
85 void OnMsgBindSurfaces(const HostResource& context, | |
86 const HostResource& draw, | |
87 const HostResource& read, | |
88 int32_t* result); | |
89 void OnMsgInitialize(const HostResource& context, | |
90 int32 size, | |
91 base::SharedMemoryHandle* ring_buffer); | |
92 void OnMsgGetState(const HostResource& context, | |
93 gpu::CommandBuffer::State* state); | |
94 void OnMsgFlush(const HostResource& context, | |
95 int32 put_offset, | |
96 gpu::CommandBuffer::State* state); | |
97 void OnMsgAsyncFlush(const HostResource& context, | |
98 int32 put_offset); | |
99 void OnMsgCreateTransferBuffer(const HostResource& context, | |
100 int32 size, | |
101 int32* id); | |
102 void OnMsgDestroyTransferBuffer(const HostResource& context, | |
103 int32 id); | |
104 void OnMsgGetTransferBuffer(const HostResource& context, | |
105 int32 id, | |
106 base::SharedMemoryHandle* transfer_buffer, | |
107 uint32* size); | |
108 }; | |
109 | |
110 } // namespace proxy | |
111 } // namespace pp | |
112 | |
113 #endif // PPAPI_PPB_CONTEXT_3D_PROXY_H_ | |
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