Index: webkit/gpu/webgraphicscontext3d_in_process_impl.h |
=================================================================== |
--- webkit/gpu/webgraphicscontext3d_in_process_impl.h (revision 72809) |
+++ webkit/gpu/webgraphicscontext3d_in_process_impl.h (working copy) |
@@ -21,6 +21,27 @@ |
class GLContext; |
} |
+#if defined(USE_WGC3D_TYPES) |
+using WebKit::WGC3Dchar; |
+using WebKit::WGC3Denum; |
+using WebKit::WGC3Dboolean; |
+using WebKit::WGC3Dbitfield; |
+using WebKit::WGC3Dint; |
+using WebKit::WGC3Dsizei; |
+using WebKit::WGC3Duint; |
+using WebKit::WGC3Dfloat; |
+using WebKit::WGC3Dclampf; |
+using WebKit::WGC3Dintptr; |
+using WebKit::WGC3Dsizeiptr; |
+#endif |
+ |
+using WebKit::WebGLId; |
+ |
+using WebKit::WebString; |
+using WebKit::WebView; |
+ |
+using WebKit::WebGraphicsContext3D; |
+ |
namespace webkit { |
namespace gpu { |
@@ -29,6 +50,438 @@ |
// It is provided for support of test_shell and any Chromium ports |
// where an in-renderer WebGL implementation would be helpful. |
+#if defined(USE_WGC3D_TYPES) |
+ |
+class WebGraphicsContext3DInProcessImpl : public WebGraphicsContext3D { |
+ public: |
+ WebGraphicsContext3DInProcessImpl(); |
+ virtual ~WebGraphicsContext3DInProcessImpl(); |
+ |
+ //---------------------------------------------------------------------- |
+ // WebGraphicsContext3D methods |
+ virtual bool initialize( |
+ WebGraphicsContext3D::Attributes attributes, WebView*, bool); |
+ virtual bool makeContextCurrent(); |
+ |
+ virtual int width(); |
+ virtual int height(); |
+ |
+ virtual bool isGLES2Compliant(); |
+ |
+ virtual void reshape(int width, int height); |
+ |
+ virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize); |
+ |
+ virtual WebGLId getPlatformTextureId(); |
+ virtual void prepareTexture(); |
+ |
+ virtual void synthesizeGLError(WGC3Denum error); |
+ virtual void* mapBufferSubDataCHROMIUM(WGC3Denum target, WGC3Dintptr offset, |
+ WGC3Dsizeiptr size, WGC3Denum access); |
+ virtual void unmapBufferSubDataCHROMIUM(const void*); |
+ virtual void* mapTexSubImage2DCHROMIUM( |
+ WGC3Denum target, |
+ WGC3Dint level, |
+ WGC3Dint xoffset, |
+ WGC3Dint yoffset, |
+ WGC3Dsizei width, |
+ WGC3Dsizei height, |
+ WGC3Denum format, |
+ WGC3Denum type, |
+ WGC3Denum access); |
+ virtual void unmapTexSubImage2DCHROMIUM(const void*); |
+ virtual void copyTextureToParentTextureCHROMIUM( |
+ WebGLId texture, WebGLId parentTexture); |
+ |
+ virtual WebString getRequestableExtensionsCHROMIUM(); |
+ virtual void requestExtensionCHROMIUM(const char*); |
+ |
+ virtual void blitFramebufferCHROMIUM( |
+ WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, |
+ WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, |
+ WGC3Dbitfield mask, WGC3Denum filter); |
+ virtual void renderbufferStorageMultisampleCHROMIUM( |
+ WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, |
+ WGC3Dsizei width, WGC3Dsizei height); |
+ |
+ virtual void activeTexture(WGC3Denum texture); |
+ virtual void attachShader(WebGLId program, WebGLId shader); |
+ virtual void bindAttribLocation( |
+ WebGLId program, WGC3Duint index, const WGC3Dchar* name); |
+ virtual void bindBuffer(WGC3Denum target, WebGLId buffer); |
+ virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer); |
+ virtual void bindRenderbuffer( |
+ WGC3Denum target, WebGLId renderbuffer); |
+ virtual void bindTexture(WGC3Denum target, WebGLId texture); |
+ virtual void blendColor( |
+ WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha); |
+ virtual void blendEquation(WGC3Denum mode); |
+ virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha); |
+ virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor); |
+ virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB, |
+ WGC3Denum srcAlpha, WGC3Denum dstAlpha); |
+ |
+ virtual void bufferData( |
+ WGC3Denum target, WGC3Dsizeiptr size, const void* data, WGC3Denum usage); |
+ virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, |
+ WGC3Dsizeiptr size, const void* data); |
+ |
+ virtual WGC3Denum checkFramebufferStatus(WGC3Denum target); |
+ virtual void clear(WGC3Dbitfield mask); |
+ virtual void clearColor( |
+ WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha); |
+ virtual void clearDepth(WGC3Dclampf depth); |
+ virtual void clearStencil(WGC3Dint s); |
+ virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, |
+ WGC3Dboolean blue, WGC3Dboolean alpha); |
+ virtual void compileShader(WebGLId shader); |
+ |
+ virtual void copyTexImage2D( |
+ WGC3Denum target, |
+ WGC3Dint level, |
+ WGC3Denum internalformat, |
+ WGC3Dint x, |
+ WGC3Dint y, |
+ WGC3Dsizei width, |
+ WGC3Dsizei height, |
+ WGC3Dint border); |
+ virtual void copyTexSubImage2D( |
+ WGC3Denum target, |
+ WGC3Dint level, |
+ WGC3Dint xoffset, |
+ WGC3Dint yoffset, |
+ WGC3Dint x, |
+ WGC3Dint y, |
+ WGC3Dsizei width, |
+ WGC3Dsizei height); |
+ virtual void cullFace(WGC3Denum mode); |
+ virtual void depthFunc(WGC3Denum func); |
+ virtual void depthMask(WGC3Dboolean flag); |
+ virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar); |
+ virtual void detachShader(WebGLId program, WebGLId shader); |
+ virtual void disable(WGC3Denum cap); |
+ virtual void disableVertexAttribArray(WGC3Duint index); |
+ virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count); |
+ virtual void drawElements( |
+ WGC3Denum mode, |
+ WGC3Dsizei count, |
+ WGC3Denum type, |
+ WGC3Dintptr offset); |
+ |
+ virtual void enable(WGC3Denum cap); |
+ virtual void enableVertexAttribArray(WGC3Duint index); |
+ virtual void finish(); |
+ virtual void flush(); |
+ virtual void framebufferRenderbuffer( |
+ WGC3Denum target, |
+ WGC3Denum attachment, |
+ WGC3Denum renderbuffertarget, |
+ WebGLId renderbuffer); |
+ virtual void framebufferTexture2D( |
+ WGC3Denum target, |
+ WGC3Denum attachment, |
+ WGC3Denum textarget, |
+ WebGLId texture, |
+ WGC3Dint level); |
+ virtual void frontFace(WGC3Denum mode); |
+ virtual void generateMipmap(WGC3Denum target); |
+ |
+ virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&); |
+ virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&); |
+ |
+ virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, |
+ WGC3Dsizei* count, WebGLId* shaders); |
+ |
+ virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name); |
+ |
+ virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value); |
+ |
+ virtual void getBufferParameteriv( |
+ WGC3Denum target, WGC3Denum pname, WGC3Dint* value); |
+ |
+ virtual Attributes getContextAttributes(); |
+ |
+ virtual WGC3Denum getError(); |
+ |
+ virtual bool isContextLost(); |
+ |
+ virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value); |
+ |
+ virtual void getFramebufferAttachmentParameteriv( |
+ WGC3Denum target, |
+ WGC3Denum attachment, |
+ WGC3Denum pname, |
+ WGC3Dint* value); |
+ |
+ virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value); |
+ |
+ virtual void getProgramiv( |
+ WebGLId program, WGC3Denum pname, WGC3Dint* value); |
+ |
+ virtual WebString getProgramInfoLog(WebGLId program); |
+ |
+ virtual void getRenderbufferParameteriv( |
+ WGC3Denum target, WGC3Denum pname, WGC3Dint* value); |
+ |
+ virtual void getShaderiv( |
+ WebGLId shader, WGC3Denum pname, WGC3Dint* value); |
+ |
+ virtual WebString getShaderInfoLog(WebGLId shader); |
+ |
+ // TBD |
+ // void glGetShaderPrecisionFormat( |
+ // GLenum shadertype, GLenum precisiontype, |
+ // GLint* range, GLint* precision); |
+ |
+ virtual WebString getShaderSource(WebGLId shader); |
+ virtual WebString getString(WGC3Denum name); |
+ |
+ virtual void getTexParameterfv( |
+ WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value); |
+ virtual void getTexParameteriv( |
+ WGC3Denum target, WGC3Denum pname, WGC3Dint* value); |
+ |
+ virtual void getUniformfv( |
+ WebGLId program, WGC3Dint location, WGC3Dfloat* value); |
+ virtual void getUniformiv( |
+ WebGLId program, WGC3Dint location, WGC3Dint* value); |
+ |
+ virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name); |
+ |
+ virtual void getVertexAttribfv( |
+ WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value); |
+ virtual void getVertexAttribiv( |
+ WGC3Duint index, WGC3Denum pname, WGC3Dint* value); |
+ |
+ virtual WGC3Dsizeiptr getVertexAttribOffset( |
+ WGC3Duint index, WGC3Denum pname); |
+ |
+ virtual void hint(WGC3Denum target, WGC3Denum mode); |
+ virtual WGC3Dboolean isBuffer(WebGLId buffer); |
+ virtual WGC3Dboolean isEnabled(WGC3Denum cap); |
+ virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer); |
+ virtual WGC3Dboolean isProgram(WebGLId program); |
+ virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer); |
+ virtual WGC3Dboolean isShader(WebGLId shader); |
+ virtual WGC3Dboolean isTexture(WebGLId texture); |
+ virtual void lineWidth(WGC3Dfloat width); |
+ virtual void linkProgram(WebGLId program); |
+ virtual void pixelStorei(WGC3Denum pname, WGC3Dint param); |
+ virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units); |
+ |
+ virtual void readPixels( |
+ WGC3Dint x, WGC3Dint y, |
+ WGC3Dsizei width, WGC3Dsizei height, |
+ WGC3Denum format, |
+ WGC3Denum type, |
+ void* pixels); |
+ |
+ virtual void releaseShaderCompiler(); |
+ virtual void renderbufferStorage( |
+ WGC3Denum target, |
+ WGC3Denum internalformat, |
+ WGC3Dsizei width, |
+ WGC3Dsizei height); |
+ virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert); |
+ virtual void scissor( |
+ WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height); |
+ virtual void shaderSource(WebGLId shader, const WGC3Dchar* source); |
+ virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask); |
+ virtual void stencilFuncSeparate( |
+ WGC3Denum face, WGC3Denum func, WGC3Dint ref, WGC3Duint mask); |
+ virtual void stencilMask(WGC3Duint mask); |
+ virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask); |
+ virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass); |
+ virtual void stencilOpSeparate( |
+ WGC3Denum face, |
+ WGC3Denum fail, |
+ WGC3Denum zfail, |
+ WGC3Denum zpass); |
+ |
+ virtual void texImage2D( |
+ WGC3Denum target, |
+ WGC3Dint level, |
+ WGC3Denum internalformat, |
+ WGC3Dsizei width, |
+ WGC3Dsizei height, |
+ WGC3Dint border, |
+ WGC3Denum format, |
+ WGC3Denum type, |
+ const void* pixels); |
+ |
+ virtual void texParameterf( |
+ WGC3Denum target, WGC3Denum pname, WGC3Dfloat param); |
+ virtual void texParameteri( |
+ WGC3Denum target, WGC3Denum pname, WGC3Dint param); |
+ |
+ virtual void texSubImage2D( |
+ WGC3Denum target, |
+ WGC3Dint level, |
+ WGC3Dint xoffset, |
+ WGC3Dint yoffset, |
+ WGC3Dsizei width, |
+ WGC3Dsizei height, |
+ WGC3Denum format, |
+ WGC3Denum type, |
+ const void* pixels); |
+ |
+ virtual void uniform1f(WGC3Dint location, WGC3Dfloat x); |
+ virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count, |
+ const WGC3Dfloat* v); |
+ virtual void uniform1i(WGC3Dint location, WGC3Dint x); |
+ virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count, |
+ const WGC3Dint* v); |
+ virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y); |
+ virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count, |
+ const WGC3Dfloat* v); |
+ virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y); |
+ virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count, |
+ const WGC3Dint* v); |
+ virtual void uniform3f(WGC3Dint location, |
+ WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); |
+ virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count, |
+ const WGC3Dfloat* v); |
+ virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z); |
+ virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count, |
+ const WGC3Dint* v); |
+ virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, |
+ WGC3Dfloat z, WGC3Dfloat w); |
+ virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count, |
+ const WGC3Dfloat* v); |
+ virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y, |
+ WGC3Dint z, WGC3Dint w); |
+ virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count, |
+ const WGC3Dint* v); |
+ virtual void uniformMatrix2fv( |
+ WGC3Dint location, WGC3Dsizei count, |
+ WGC3Dboolean transpose, const WGC3Dfloat* value); |
+ virtual void uniformMatrix3fv( |
+ WGC3Dint location, WGC3Dsizei count, |
+ WGC3Dboolean transpose, const WGC3Dfloat* value); |
+ virtual void uniformMatrix4fv( |
+ WGC3Dint location, WGC3Dsizei count, |
+ WGC3Dboolean transpose, const WGC3Dfloat* value); |
+ |
+ virtual void useProgram(WebGLId program); |
+ virtual void validateProgram(WebGLId program); |
+ |
+ virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x); |
+ virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values); |
+ virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y); |
+ virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values); |
+ virtual void vertexAttrib3f( |
+ WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z); |
+ virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values); |
+ virtual void vertexAttrib4f( |
+ WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w); |
+ virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values); |
+ virtual void vertexAttribPointer( |
+ WGC3Duint index, |
+ WGC3Dint size, |
+ WGC3Denum type, |
+ WGC3Dboolean normalized, |
+ WGC3Dsizei stride, |
+ WGC3Dintptr offset); |
+ |
+ virtual void viewport( |
+ WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height); |
+ |
+ // Support for buffer creation and deletion |
+ virtual WebGLId createBuffer(); |
+ virtual WebGLId createFramebuffer(); |
+ virtual WebGLId createProgram(); |
+ virtual WebGLId createRenderbuffer(); |
+ virtual WebGLId createShader(WGC3Denum); |
+ virtual WebGLId createTexture(); |
+ |
+ virtual void deleteBuffer(WebGLId); |
+ virtual void deleteFramebuffer(WebGLId); |
+ virtual void deleteProgram(WebGLId); |
+ virtual void deleteRenderbuffer(WebGLId); |
+ virtual void deleteShader(WebGLId); |
+ virtual void deleteTexture(WebGLId); |
+ |
+ private: |
+ // ANGLE related. |
+ struct ShaderSourceEntry { |
+ explicit ShaderSourceEntry(WGC3Denum shader_type) |
+ : type(shader_type), |
+ is_valid(false) { |
+ } |
+ |
+ WGC3Denum type; |
+ scoped_array<char> source; |
+ scoped_array<char> log; |
+ scoped_array<char> translated_source; |
+ bool is_valid; |
+ }; |
+ |
+ typedef base::hash_map<WebGLId, ShaderSourceEntry*> ShaderSourceMap; |
+ |
+#ifdef FLIP_FRAMEBUFFER_VERTICALLY |
+ void FlipVertically(unsigned char* framebuffer, |
+ unsigned int width, |
+ unsigned int height); |
+#endif |
+ |
+ // Take into account the user's requested context creation attributes, in |
+ // particular stencil and antialias, and determine which could or could |
+ // not be honored based on the capabilities of the OpenGL implementation. |
+ void ValidateAttributes(); |
+ |
+ // Resolve the given rectangle of the multisampled framebuffer if necessary. |
+ void ResolveMultisampledFramebuffer( |
+ WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height); |
+ |
+ bool AngleCreateCompilers(); |
+ void AngleDestroyCompilers(); |
+ bool AngleValidateShaderSource(ShaderSourceEntry* entry); |
+ |
+ WebGraphicsContext3D::Attributes attributes_; |
+ bool initialized_; |
+ bool render_directly_to_web_view_; |
+ bool is_gles2_; |
+ bool have_ext_framebuffer_object_; |
+ bool have_ext_framebuffer_multisample_; |
+ bool have_angle_framebuffer_multisample_; |
+ |
+ WebGLId texture_; |
+ WebGLId fbo_; |
+ WebGLId depth_stencil_buffer_; |
+ int cached_width_, cached_height_; |
+ |
+ // For multisampling |
+ WebGLId multisample_fbo_; |
+ WebGLId multisample_depth_stencil_buffer_; |
+ WebGLId multisample_color_buffer_; |
+ |
+ // For tracking which FBO is bound |
+ WebGLId bound_fbo_; |
+ |
+ // For tracking which texture is bound |
+ WebGLId bound_texture_; |
+ |
+ // FBO used for copying child texture to parent texture. |
+ WebGLId copy_texture_to_parent_texture_fbo_; |
+ |
+#ifdef FLIP_FRAMEBUFFER_VERTICALLY |
+ unsigned char* scanline_; |
+#endif |
+ |
+ // Errors raised by synthesizeGLError(). |
+ std::list<WGC3Denum> synthetic_errors_list_; |
+ std::set<WGC3Denum> synthetic_errors_set_; |
+ |
+ scoped_ptr<gfx::GLContext> gl_context_; |
+ |
+ ShaderSourceMap shader_source_map_; |
+ |
+ ShHandle fragment_compiler_; |
+ ShHandle vertex_compiler_; |
+}; |
+ |
+#else // USE_WGC3D_TYPES |
+ |
class WebGraphicsContext3DInProcessImpl : public WebKit::WebGraphicsContext3D { |
public: |
WebGraphicsContext3DInProcessImpl(); |
@@ -474,6 +927,8 @@ |
ShHandle vertex_compiler_; |
}; |
+#endif // USE_WGC3D_TYPES |
+ |
} // namespace gpu |
} // namespace webkit |