Index: views/touchui/touch_factory.h |
=================================================================== |
--- views/touchui/touch_factory.h (revision 71884) |
+++ views/touchui/touch_factory.h (working copy) |
@@ -1,65 +0,0 @@ |
-// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef VIEWS_TOUCHUI_TOUCH_FACTORY_H_ |
-#define VIEWS_TOUCHUI_TOUCH_FACTORY_H_ |
-#pragma once |
- |
-#include <bitset> |
-#include <vector> |
- |
-#include "base/singleton.h" |
- |
-typedef unsigned long Window; |
-typedef struct _XDisplay Display; |
- |
-namespace views { |
- |
-// Functions related to determining touch devices. |
-class TouchFactory { |
- public: |
- // Returns the TouchFactory singleton. |
- static TouchFactory* GetInstance(); |
- |
- // Keep a list of touch devices so that it is possible to determine if a |
- // pointer event is a touch-event or a mouse-event. The list is reset each |
- // time this is called. |
- void SetTouchDeviceList(const std::vector<unsigned int>& devices); |
- |
- // Is the device a touch-device? |
- bool IsTouchDevice(unsigned int deviceid); |
- |
- // Grab the touch devices for the specified window on the specified display. |
- // Returns if grab was successful for all touch devices. |
- bool GrabTouchDevices(Display* display, ::Window window); |
- |
- // Ungrab the touch devices. Returns if ungrab was successful for all touch |
- // devices. |
- bool UngrabTouchDevices(Display* display); |
- |
- private: |
- TouchFactory(); |
- |
- // Requirement for Signleton |
- friend struct DefaultSingletonTraits<TouchFactory>; |
- |
- // NOTE: To keep track of touch devices, we currently maintain a lookup table |
- // to quickly decide if a device is a touch device or not. We also maintain a |
- // list of the touch devices. Ideally, there will be only one touch device, |
- // and instead of having the lookup table and the list, there will be a single |
- // identifier for the touch device. This can be completed after enough testing |
- // on real touch devices. |
- |
- // A quick lookup table for determining if a device is a touch device. |
- std::bitset<128> touch_device_lookup_; |
- |
- // The list of touch devices. |
- std::vector<int> touch_device_list_; |
- |
- DISALLOW_COPY_AND_ASSIGN(TouchFactory); |
-}; |
- |
-} // namespace views |
- |
-#endif // VIEWS_TOUCHUI_TOUCH_FACTORY_H_ |