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Side by Side Diff: views/touchui/touch_factory.h

Issue 6349008: Revert 71879 due to compile failure - touch: Allow grabbing/ungrabbing touch ... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 9 years, 11 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef VIEWS_TOUCHUI_TOUCH_FACTORY_H_
6 #define VIEWS_TOUCHUI_TOUCH_FACTORY_H_
7 #pragma once
8
9 #include <bitset>
10 #include <vector>
11
12 #include "base/singleton.h"
13
14 typedef unsigned long Window;
15 typedef struct _XDisplay Display;
16
17 namespace views {
18
19 // Functions related to determining touch devices.
20 class TouchFactory {
21 public:
22 // Returns the TouchFactory singleton.
23 static TouchFactory* GetInstance();
24
25 // Keep a list of touch devices so that it is possible to determine if a
26 // pointer event is a touch-event or a mouse-event. The list is reset each
27 // time this is called.
28 void SetTouchDeviceList(const std::vector<unsigned int>& devices);
29
30 // Is the device a touch-device?
31 bool IsTouchDevice(unsigned int deviceid);
32
33 // Grab the touch devices for the specified window on the specified display.
34 // Returns if grab was successful for all touch devices.
35 bool GrabTouchDevices(Display* display, ::Window window);
36
37 // Ungrab the touch devices. Returns if ungrab was successful for all touch
38 // devices.
39 bool UngrabTouchDevices(Display* display);
40
41 private:
42 TouchFactory();
43
44 // Requirement for Signleton
45 friend struct DefaultSingletonTraits<TouchFactory>;
46
47 // NOTE: To keep track of touch devices, we currently maintain a lookup table
48 // to quickly decide if a device is a touch device or not. We also maintain a
49 // list of the touch devices. Ideally, there will be only one touch device,
50 // and instead of having the lookup table and the list, there will be a single
51 // identifier for the touch device. This can be completed after enough testing
52 // on real touch devices.
53
54 // A quick lookup table for determining if a device is a touch device.
55 std::bitset<128> touch_device_lookup_;
56
57 // The list of touch devices.
58 std::vector<int> touch_device_list_;
59
60 DISALLOW_COPY_AND_ASSIGN(TouchFactory);
61 };
62
63 } // namespace views
64
65 #endif // VIEWS_TOUCHUI_TOUCH_FACTORY_H_
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