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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef VIEWS_TOUCHUI_TOUCH_FACTORY_H_ | |
| 6 #define VIEWS_TOUCHUI_TOUCH_FACTORY_H_ | |
| 7 #pragma once | |
| 8 | |
| 9 #include <bitset> | |
| 10 #include <vector> | |
| 11 | |
| 12 #include "base/singleton.h" | |
| 13 | |
| 14 typedef unsigned long Window; | |
| 15 typedef struct _XDisplay Display; | |
| 16 | |
| 17 namespace views { | |
| 18 | |
| 19 // Functions related to determining touch devices. | |
| 20 class TouchFactory { | |
| 21 public: | |
| 22 // Returns the TouchFactory singleton. | |
| 23 static TouchFactory* GetInstance(); | |
| 24 | |
| 25 // Keep a list of touch devices so that it is possible to determine if a | |
| 26 // pointer event is a touch-event or a mouse-event. The list is reset each | |
| 27 // time this is called. | |
| 28 void SetTouchDeviceList(const std::vector<unsigned int>& devices); | |
| 29 | |
| 30 // Is the device a touch-device? | |
| 31 bool IsTouchDevice(unsigned int deviceid); | |
| 32 | |
| 33 // Grab the touch devices for the specified window on the specified display. | |
| 34 // Returns if grab was successful for all touch devices. | |
| 35 bool GrabTouchDevices(Display* display, ::Window window); | |
| 36 | |
| 37 // Ungrab the touch devices. Returns if ungrab was successful for all touch | |
| 38 // devices. | |
| 39 bool UngrabTouchDevices(Display* display); | |
| 40 | |
| 41 private: | |
| 42 TouchFactory(); | |
| 43 | |
| 44 // Requirement for Signleton | |
| 45 friend struct DefaultSingletonTraits<TouchFactory>; | |
| 46 | |
| 47 // NOTE: To keep track of touch devices, we currently maintain a lookup table | |
| 48 // to quickly decide if a device is a touch device or not. We also maintain a | |
| 49 // list of the touch devices. Ideally, there will be only one touch device, | |
| 50 // and instead of having the lookup table and the list, there will be a single | |
| 51 // identifier for the touch device. This can be completed after enough testing | |
| 52 // on real touch devices. | |
| 53 | |
| 54 // A quick lookup table for determining if a device is a touch device. | |
| 55 std::bitset<128> touch_device_lookup_; | |
| 56 | |
| 57 // The list of touch devices. | |
| 58 std::vector<int> touch_device_list_; | |
| 59 | |
| 60 DISALLOW_COPY_AND_ASSIGN(TouchFactory); | |
| 61 }; | |
| 62 | |
| 63 } // namespace views | |
| 64 | |
| 65 #endif // VIEWS_TOUCHUI_TOUCH_FACTORY_H_ | |
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