| Index: site_scons/site_tools/environment_tools.py
|
| ===================================================================
|
| --- site_scons/site_tools/environment_tools.py (revision 0)
|
| +++ site_scons/site_tools/environment_tools.py (revision 0)
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| @@ -0,0 +1,210 @@
|
| +#!/usr/bin/python2.4
|
| +# Copyright 2008, Google Inc.
|
| +# All rights reserved.
|
| +#
|
| +# Redistribution and use in source and binary forms, with or without
|
| +# modification, are permitted provided that the following conditions are
|
| +# met:
|
| +#
|
| +# * Redistributions of source code must retain the above copyright
|
| +# notice, this list of conditions and the following disclaimer.
|
| +# * Redistributions in binary form must reproduce the above
|
| +# copyright notice, this list of conditions and the following disclaimer
|
| +# in the documentation and/or other materials provided with the
|
| +# distribution.
|
| +# * Neither the name of Google Inc. nor the names of its
|
| +# contributors may be used to endorse or promote products derived from
|
| +# this software without specific prior written permission.
|
| +#
|
| +# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
| +# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| +# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| +# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| +# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| +# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| +# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
| +# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| +# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| +# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| +# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| +
|
| +"""Set up tools for environments for for software construction toolkit.
|
| +
|
| +This module is a SCons tool which should be include in all environments. It
|
| +will automatically be included by the component_setup tool.
|
| +"""
|
| +
|
| +
|
| +import SCons
|
| +
|
| +
|
| +#------------------------------------------------------------------------------
|
| +
|
| +
|
| +def FilterOut(self, **kw):
|
| + """Removes values from existing construction variables in an Environment.
|
| +
|
| + The values to remove should be a list. For example:
|
| +
|
| + self.FilterOut(CPPDEFINES=['REMOVE_ME', 'ME_TOO'])
|
| +
|
| + Args:
|
| + self: Environment to alter.
|
| + kw: (Any other named arguments are values to remove).
|
| + """
|
| +
|
| + kw = SCons.Environment.copy_non_reserved_keywords(kw)
|
| + for key, val in kw.items():
|
| + envval = self.get(key, None)
|
| + if envval is None:
|
| + # No existing variable in the environment, so nothing to delete.
|
| + continue
|
| +
|
| + for vremove in val:
|
| + if vremove in envval:
|
| + envval.remove(vremove)
|
| +
|
| + self[key] = envval
|
| +
|
| + # TODO(sgk): SCons.Environment.Append() has much more logic to deal
|
| + # with various types of values. We should handle all those cases in here
|
| + # too.
|
| +
|
| +#------------------------------------------------------------------------------
|
| +
|
| +
|
| +def Overlap(self, values1, values2):
|
| + """Checks for overlap between the values.
|
| +
|
| + Args:
|
| + self: Environment to use for variable substitution.
|
| + values1: First value(s) to compare. May be a string or list of strings.
|
| + values2: Second value(s) to compare. May be a string or list of strings.
|
| +
|
| + Returns:
|
| + The list of values in common after substitution, or an empty list if
|
| + the values do no overlap.
|
| +
|
| + Converts the values to a set of plain strings via self.subst() before
|
| + comparison, so SCons $ variables are evaluated.
|
| + """
|
| +
|
| + set1 = set()
|
| + for v in self.Flatten(values1):
|
| + set1.add(self.subst(v))
|
| +
|
| + set2 = set()
|
| + for v in self.Flatten(values2):
|
| + set2.add(self.subst(v))
|
| +
|
| + return list(set1.intersection(set2))
|
| +
|
| +
|
| +#------------------------------------------------------------------------------
|
| +
|
| +
|
| +def ApplySConscript(self, sconscript_file):
|
| + """Applies a SConscript to the current environment.
|
| +
|
| + Args:
|
| + self: Environment to modify.
|
| + sconscript_file: Name of SConscript file to apply.
|
| +
|
| + Returns:
|
| + The return value from the call to SConscript().
|
| +
|
| + ApplySConscript() should be used when an existing SConscript which sets up an
|
| + environment gets too large, or when there is common setup between multiple
|
| + environments which can't be reduced into a parent environment which the
|
| + multiple child environments Clone() from. The latter case is necessary
|
| + because env.Clone() only enables single inheritance for environments.
|
| +
|
| + ApplySConscript() is NOT intended to replace the Tool() method. If you need
|
| + to add methods or builders to one or more environments, do that as a tool
|
| + (and write unit tests for them).
|
| +
|
| + ApplySConscript() is equivalent to the following SCons call:
|
| + SConscript(sconscript_file, exports={'env':self})
|
| +
|
| + The called SConscript should import the 'env' variable to get access to the
|
| + calling environment:
|
| + Import('env')
|
| +
|
| + Changes made to env in the called SConscript will be applied to the
|
| + environment calling ApplySConscript() - that is, env in the called SConscript
|
| + is a reference to the calling environment.
|
| +
|
| + If you need to export multiple variables to the called SConscript, or return
|
| + variables from it, use the existing SConscript() function.
|
| + """
|
| + return SCons.Script.SConscript(sconscript_file, exports={'env':self})
|
| +
|
| +#------------------------------------------------------------------------------
|
| +
|
| +
|
| +def BuildSConscript(self, sconscript_file):
|
| + """Builds a SConscript based on the current environment.
|
| +
|
| + Args:
|
| + self: Environment to clone and pass to the called SConscript.
|
| + sconscript_file: Name of SConscript file to build. If this is a directory,
|
| + this method will look for sconscript_file+'/build.scons', and if that
|
| + is not found, sconscript_file+'/SConscript'.
|
| +
|
| + Returns:
|
| + The return value from the call to SConscript().
|
| +
|
| + BuildSConscript() should be used when an existing SConscript which builds a
|
| + project gets too large, or when a group of SConscripts are logically related
|
| + but should not directly affect each others' environments (for example, a
|
| + library might want to build a number of unit tests which exist in
|
| + subdirectories, but not allow those tests' SConscripts to affect/pollute the
|
| + library's environment.
|
| +
|
| + BuildSConscript() is NOT intended to replace the Tool() method. If you need
|
| + to add methods or builders to one or more environments, do that as a tool
|
| + (and write unit tests for them).
|
| +
|
| + BuildSConscript() is equivalent to the following SCons call:
|
| + SConscript(sconscript_file, exports={'env':self.Clone()})
|
| + or if sconscript_file is a directory:
|
| + SConscript(sconscript_file+'/build.scons', exports={'env':self.Clone()})
|
| +
|
| + The called SConscript should import the 'env' variable to get access to the
|
| + calling environment:
|
| + Import('env')
|
| +
|
| + Changes made to env in the called SConscript will NOT be applied to the
|
| + environment calling BuildSConscript() - that is, env in the called SConscript
|
| + is a clone/copy of the calling environment, not a reference to that
|
| + environment.
|
| +
|
| + If you need to export multiple variables to the called SConscript, or return
|
| + variables from it, use the existing SConscript() function.
|
| + """
|
| + # Need to look for the source node, since by default SCons will look for the
|
| + # entry in the variant_dir, which won't exist (and thus won't be a directory
|
| + # or a file). This isn't a problem in BuildComponents(), since the variant
|
| + # dir is only set inside its call to SConscript().
|
| + if self.Entry(sconscript_file).srcnode().isdir():
|
| + # Building a subdirectory, so look for build.scons or SConscript
|
| + script_file = sconscript_file + '/build.scons'
|
| + if not self.File(script_file).srcnode().exists():
|
| + script_file = sconscript_file + '/SConscript'
|
| + else:
|
| + script_file = sconscript_file
|
| +
|
| + self.SConscript(script_file, exports={'env':self.Clone()})
|
| +
|
| +#------------------------------------------------------------------------------
|
| +
|
| +
|
| +def generate(env):
|
| + # NOTE: SCons requires the use of this name, which fails gpylint.
|
| + """SCons entry point for this tool."""
|
| +
|
| + # Add methods to environment
|
| + env.AddMethod(ApplySConscript)
|
| + env.AddMethod(BuildSConscript)
|
| + env.AddMethod(FilterOut)
|
| + env.AddMethod(Overlap)
|
|
|