Index: media/tools/mfdecoder/README.chromium |
=================================================================== |
--- media/tools/mfdecoder/README.chromium (revision 73487) |
+++ media/tools/mfdecoder/README.chromium (working copy) |
@@ -9,7 +9,7 @@ |
If decoding is done without hardware acceleration, then the YV12 frames are |
converted into RGB using ConvertYUVToRGB32() provided in |
media/base/yuv_convert.h. They are then drawn to a window using StretchDIBits() |
-provided in gfx/gdi_util.h. |
+provided in ui/gfx/gdi_util.h. |
If decoding is done with hardware acceleration, then the frames are obtained |
from a D3D surface (IDirect3DSurface9). It is then drawn through calling |
@@ -43,4 +43,4 @@ |
WARNING: Using both -h and -f, or opening too many windows with -h may lead to |
driver crash / system instability. Realistically, you will never want to |
-do this unless you want to push the limits of the GPU ... |
+do this unless you want to push the limits of the GPU ... |