| Index: media/tools/mfdecoder/README.chromium
|
| ===================================================================
|
| --- media/tools/mfdecoder/README.chromium (revision 73487)
|
| +++ media/tools/mfdecoder/README.chromium (working copy)
|
| @@ -9,7 +9,7 @@
|
| If decoding is done without hardware acceleration, then the YV12 frames are
|
| converted into RGB using ConvertYUVToRGB32() provided in
|
| media/base/yuv_convert.h. They are then drawn to a window using StretchDIBits()
|
| -provided in gfx/gdi_util.h.
|
| +provided in ui/gfx/gdi_util.h.
|
|
|
| If decoding is done with hardware acceleration, then the frames are obtained
|
| from a D3D surface (IDirect3DSurface9). It is then drawn through calling
|
| @@ -43,4 +43,4 @@
|
|
|
| WARNING: Using both -h and -f, or opening too many windows with -h may lead to
|
| driver crash / system instability. Realistically, you will never want to
|
| -do this unless you want to push the limits of the GPU ...
|
| +do this unless you want to push the limits of the GPU ...
|
|
|