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Issue 6246027: Move src/gfx/ to src/ui/gfx... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years, 10 months ago
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1 This tool decodes a H.264 format video into YV12 frames and draws them onto 1 This tool decodes a H.264 format video into YV12 frames and draws them onto
2 a window. 2 a window.
3 3
4 The program uses Media Foundation to do much of the work. Specifically, it 4 The program uses Media Foundation to do much of the work. Specifically, it
5 uses the Source Reader (IMFSourceReader) to read from a file and the built-in 5 uses the Source Reader (IMFSourceReader) to read from a file and the built-in
6 H.264 decoder (as an IMFTransform) to decode the video file into YV12 frames. 6 H.264 decoder (as an IMFTransform) to decode the video file into YV12 frames.
7 The decoding can be done with or without hardware acceleration. 7 The decoding can be done with or without hardware acceleration.
8 8
9 If decoding is done without hardware acceleration, then the YV12 frames are 9 If decoding is done without hardware acceleration, then the YV12 frames are
10 converted into RGB using ConvertYUVToRGB32() provided in 10 converted into RGB using ConvertYUVToRGB32() provided in
11 media/base/yuv_convert.h. They are then drawn to a window using StretchDIBits() 11 media/base/yuv_convert.h. They are then drawn to a window using StretchDIBits()
12 provided in gfx/gdi_util.h. 12 provided in ui/gfx/gdi_util.h.
13 13
14 If decoding is done with hardware acceleration, then the frames are obtained 14 If decoding is done with hardware acceleration, then the frames are obtained
15 from a D3D surface (IDirect3DSurface9). It is then drawn through calling 15 from a D3D surface (IDirect3DSurface9). It is then drawn through calling
16 methods of a D3D device (IDirect3DDevice9) that is associated with the 16 methods of a D3D device (IDirect3DDevice9) that is associated with the
17 video window that we created during initialization. 17 video window that we created during initialization.
18 18
19 The painting is done using a MessageLoop that posts paint tasks every 30ms 19 The painting is done using a MessageLoop that posts paint tasks every 30ms
20 until the end of stream is reached. Thus the painting part acts like a 20 until the end of stream is reached. Thus the painting part acts like a
21 playback. 21 playback.
22 22
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36 flags: 36 flags:
37 -s: Use software decoding 37 -s: Use software decoding
38 -h: Uses hardware decoding 38 -h: Uses hardware decoding
39 39
40 -d: Decode to YV12 as fast as possible, no rendering or color-space conversion 40 -d: Decode to YV12 as fast as possible, no rendering or color-space conversion
41 -r: Render to window 41 -r: Render to window
42 -f: Decode+render as fast as possible 42 -f: Decode+render as fast as possible
43 43
44 WARNING: Using both -h and -f, or opening too many windows with -h may lead to 44 WARNING: Using both -h and -f, or opening too many windows with -h may lead to
45 driver crash / system instability. Realistically, you will never want to 45 driver crash / system instability. Realistically, you will never want to
46 do this unless you want to push the limits of the GPU ... 46 do this unless you want to push the limits of the GPU ...
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