Index: gfx/gdi_util.h |
=================================================================== |
--- gfx/gdi_util.h (revision 73487) |
+++ gfx/gdi_util.h (working copy) |
@@ -6,33 +6,7 @@ |
#define APP_GFX_GDI_UTIL_H_ |
#pragma once |
-#include <vector> |
-#include <windows.h> |
+#include "ui/gfx/gdi_util.h" |
+// TODO(sail): remove this file once all includes have been updated. |
-#include "gfx/rect.h" |
- |
-namespace gfx { |
- |
-// Creates a BITMAPINFOHEADER structure given the bitmap's size. |
-void CreateBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr); |
- |
-// Creates a BITMAPINFOHEADER structure given the bitmap's size and |
-// color depth in bits per pixel. |
-void CreateBitmapHeaderWithColorDepth(int width, int height, int color_depth, |
- BITMAPINFOHEADER* hdr); |
- |
-// Creates a BITMAPV4HEADER structure given the bitmap's size. You probably |
-// only need to use BMP V4 if you need transparency (alpha channel). This |
-// function sets the AlphaMask to 0xff000000. |
-void CreateBitmapV4Header(int width, int height, BITMAPV4HEADER* hdr); |
- |
-// Creates a monochrome bitmap header. |
-void CreateMonochromeBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr); |
- |
-// Modify the given hrgn by subtracting the given rectangles. |
-void SubtractRectanglesFromRegion(HRGN hrgn, |
- const std::vector<gfx::Rect>& cutouts); |
- |
-} // namespace gfx |
- |
#endif // APP_GFX_GDI_UTIL_H_ |