OLD | NEW |
1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef APP_GFX_GDI_UTIL_H_ | 5 #ifndef APP_GFX_GDI_UTIL_H_ |
6 #define APP_GFX_GDI_UTIL_H_ | 6 #define APP_GFX_GDI_UTIL_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include <vector> | 9 #include "ui/gfx/gdi_util.h" |
10 #include <windows.h> | 10 // TODO(sail): remove this file once all includes have been updated. |
11 | |
12 #include "gfx/rect.h" | |
13 | |
14 namespace gfx { | |
15 | |
16 // Creates a BITMAPINFOHEADER structure given the bitmap's size. | |
17 void CreateBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr); | |
18 | |
19 // Creates a BITMAPINFOHEADER structure given the bitmap's size and | |
20 // color depth in bits per pixel. | |
21 void CreateBitmapHeaderWithColorDepth(int width, int height, int color_depth, | |
22 BITMAPINFOHEADER* hdr); | |
23 | |
24 // Creates a BITMAPV4HEADER structure given the bitmap's size. You probably | |
25 // only need to use BMP V4 if you need transparency (alpha channel). This | |
26 // function sets the AlphaMask to 0xff000000. | |
27 void CreateBitmapV4Header(int width, int height, BITMAPV4HEADER* hdr); | |
28 | |
29 // Creates a monochrome bitmap header. | |
30 void CreateMonochromeBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr); | |
31 | |
32 // Modify the given hrgn by subtracting the given rectangles. | |
33 void SubtractRectanglesFromRegion(HRGN hrgn, | |
34 const std::vector<gfx::Rect>& cutouts); | |
35 | |
36 } // namespace gfx | |
37 | 11 |
38 #endif // APP_GFX_GDI_UTIL_H_ | 12 #endif // APP_GFX_GDI_UTIL_H_ |
OLD | NEW |