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Unified Diff: gfx/canvas_skia_win.cc

Issue 6246027: Move src/gfx/ to src/ui/gfx... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years, 11 months ago
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Index: gfx/canvas_skia_win.cc
===================================================================
--- gfx/canvas_skia_win.cc (revision 73487)
+++ gfx/canvas_skia_win.cc (working copy)
@@ -1,301 +0,0 @@
-// Copyright (c) 2010 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "gfx/canvas_skia.h"
-
-#include <limits>
-
-#include "base/i18n/rtl.h"
-#include "gfx/font.h"
-#include "gfx/rect.h"
-#include "third_party/skia/include/core/SkShader.h"
-
-namespace {
-
-// We make sure that LTR text we draw in an RTL context is modified
-// appropriately to make sure it maintains it LTR orientation.
-void DoDrawText(HDC hdc,
- const string16& text,
- RECT* text_bounds,
- int flags) {
- // Only adjust string directionality if both of the following are true:
- // 1. The current locale is RTL.
- // 2. The string itself has RTL directionality.
- const wchar_t* string_ptr = text.c_str();
- int string_size = static_cast<int>(text.length());
-
- string16 localized_text;
- if (flags & DT_RTLREADING) {
- localized_text = text;
- base::i18n::AdjustStringForLocaleDirection(&localized_text);
- string_ptr = localized_text.c_str();
- string_size = static_cast<int>(localized_text.length());
- }
-
- DrawText(hdc, string_ptr, string_size, text_bounds, flags);
-}
-
-// Compute the windows flags necessary to implement the provided text Canvas
-// flags.
-int ComputeFormatFlags(int flags, const string16& text) {
- // Setting the text alignment explicitly in case it hasn't already been set.
- // This will make sure that we don't align text to the left on RTL locales
- // just because no alignment flag was passed to DrawStringInt().
- if (!(flags & (gfx::Canvas::TEXT_ALIGN_CENTER |
- gfx::Canvas::TEXT_ALIGN_RIGHT |
- gfx::Canvas::TEXT_ALIGN_LEFT))) {
- flags |= gfx::CanvasSkia::DefaultCanvasTextAlignment();
- }
-
- // horizontal alignment
- int f = 0;
- if (flags & gfx::Canvas::TEXT_ALIGN_CENTER)
- f |= DT_CENTER;
- else if (flags & gfx::Canvas::TEXT_ALIGN_RIGHT)
- f |= DT_RIGHT;
- else
- f |= DT_LEFT;
-
- // vertical alignment
- if (flags & gfx::Canvas::TEXT_VALIGN_TOP)
- f |= DT_TOP;
- else if (flags & gfx::Canvas::TEXT_VALIGN_BOTTOM)
- f |= DT_BOTTOM;
- else
- f |= DT_VCENTER;
-
- if (flags & gfx::Canvas::MULTI_LINE) {
- f |= DT_WORDBREAK;
- if (flags & gfx::Canvas::CHARACTER_BREAK)
- f |= DT_EDITCONTROL; // Turns on character breaking (not documented)
- else if (!(flags & gfx::Canvas::NO_ELLIPSIS))
- f |= DT_WORD_ELLIPSIS;
- } else {
- f |= DT_SINGLELINE;
- }
-
- if (flags & gfx::Canvas::HIDE_PREFIX)
- f |= DT_HIDEPREFIX;
- else if ((flags & gfx::Canvas::SHOW_PREFIX) == 0)
- f |= DT_NOPREFIX;
-
- if (!(flags & gfx::Canvas::NO_ELLIPSIS))
- f |= DT_END_ELLIPSIS;
-
- // In order to make sure RTL/BiDi strings are rendered correctly, we must
- // pass the flag DT_RTLREADING to DrawText (when the locale's language is
- // a right-to-left language) so that Windows does the right thing.
- //
- // In addition to correctly displaying text containing both RTL and LTR
- // elements (for example, a string containing a telephone number within a
- // sentence in Hebrew, or a sentence in Hebrew that contains a word in
- // English) this flag also makes sure that if there is not enough space to
- // display the entire string, the ellipsis is displayed on the left hand side
- // of the truncated string and not on the right hand side.
- //
- // We make a distinction between Chrome UI strings and text coming from a web
- // page.
- //
- // For text coming from a web page we determine the alignment based on the
- // first character with strong directionality. If the directionality of the
- // first character with strong directionality in the text is LTR, the
- // alignment is set to DT_LEFT, and the directionality should not be set as
- // DT_RTLREADING.
- //
- // This heuristic doesn't work for Chrome UI strings since even in RTL
- // locales, some of those might start with English text but we know they're
- // localized so we always want them to be right aligned, and their
- // directionality should be set as DT_RTLREADING.
- //
- // Caveat: If the string is purely LTR, don't set DTL_RTLREADING since when
- // the flag is set, LRE-PDF don't have the desired effect of rendering
- // multiline English-only text as LTR.
- //
- // Note that if the caller is explicitly requesting displaying the text
- // using RTL directionality then we respect that and pass DT_RTLREADING to
- // ::DrawText even if the locale is LTR.
- if ((flags & gfx::Canvas::FORCE_RTL_DIRECTIONALITY) ||
- (base::i18n::IsRTL() &&
- (f & DT_RIGHT) && base::i18n::StringContainsStrongRTLChars(text))) {
- f |= DT_RTLREADING;
- }
-
- return f;
-}
-
-} // anonymous namespace
-
-namespace gfx {
-
-CanvasSkia::CanvasSkia(int width, int height, bool is_opaque)
- : skia::PlatformCanvas(width, height, is_opaque) {
-}
-
-CanvasSkia::CanvasSkia() : skia::PlatformCanvas() {
-}
-
-CanvasSkia::~CanvasSkia() {
-}
-
-// static
-void CanvasSkia::SizeStringInt(const string16& text,
- const gfx::Font& font,
- int* width, int* height,
- int flags) {
- // Clamp the max amount of text we'll measure to 2K. When the string is
- // actually drawn, it will be clipped to whatever size box is provided, and
- // the time to do that doesn't depend on the length being clipped off.
- const int kMaxStringLength = 2048 - 1; // So the trailing \0 fits in 2K.
- string16 clamped_string(text.substr(0, kMaxStringLength));
-
- if (*width == 0) {
- // If multi-line + character break are on, the computed width will be one
- // character wide (useless). Furthermore, if in this case the provided text
- // contains very long "words" (substrings without a word-breaking point),
- // DrawText() can run extremely slowly (e.g. several seconds). So in this
- // case, we turn character breaking off to get a more accurate "desired"
- // width and avoid the slowdown.
- if (flags & (gfx::Canvas::MULTI_LINE | gfx::Canvas::CHARACTER_BREAK))
- flags &= ~gfx::Canvas::CHARACTER_BREAK;
-
- // Weird undocumented behavior: if the width is 0, DoDrawText() won't
- // calculate a size at all. So set it to 1, which it will then change.
- if (!text.empty())
- *width = 1;
- }
- RECT r = { 0, 0, *width, *height };
-
- HDC dc = GetDC(NULL);
- HFONT old_font = static_cast<HFONT>(SelectObject(dc, font.GetNativeFont()));
- DoDrawText(dc, clamped_string, &r,
- ComputeFormatFlags(flags, clamped_string) | DT_CALCRECT);
- SelectObject(dc, old_font);
- ReleaseDC(NULL, dc);
-
- *width = r.right;
- *height = r.bottom;
-}
-
-void CanvasSkia::DrawStringInt(const string16& text,
- HFONT font,
- const SkColor& color,
- int x, int y, int w, int h,
- int flags) {
- if (!IntersectsClipRectInt(x, y, w, h))
- return;
-
- // Clamp the max amount of text we'll draw to 32K. There seem to be bugs in
- // DrawText() if you e.g. ask it to character-break a no-whitespace string of
- // length > 43680 (for which it draws nothing), and since we clamped to 2K in
- // SizeStringInt() we're unlikely to be able to display this much anyway.
- const int kMaxStringLength = 32768 - 1; // So the trailing \0 fits in 32K.
- string16 clamped_string(text.substr(0, kMaxStringLength));
-
- RECT text_bounds = { x, y, x + w, y + h };
- HDC dc = beginPlatformPaint();
- SetBkMode(dc, TRANSPARENT);
- HFONT old_font = (HFONT)SelectObject(dc, font);
- COLORREF brush_color = RGB(SkColorGetR(color), SkColorGetG(color),
- SkColorGetB(color));
- SetTextColor(dc, brush_color);
-
- int f = ComputeFormatFlags(flags, clamped_string);
- DoDrawText(dc, clamped_string, &text_bounds, f);
- endPlatformPaint();
-
- // Restore the old font. This way we don't have to worry if the caller
- // deletes the font and the DC lives longer.
- SelectObject(dc, old_font);
-
- // Windows will have cleared the alpha channel of the text we drew. Assume
- // we're drawing to an opaque surface, or at least the text rect area is
- // opaque.
- getTopPlatformDevice().makeOpaque(x, y, w, h);
-}
-
-void CanvasSkia::DrawStringInt(const string16& text,
- const gfx::Font& font,
- const SkColor& color,
- int x, int y, int w, int h,
- int flags) {
- DrawStringInt(text, font.GetNativeFont(), color, x, y, w, h, flags);
-}
-
-// Checks each pixel immediately adjacent to the given pixel in the bitmap. If
-// any of them are not the halo color, returns true. This defines the halo of
-// pixels that will appear around the text. Note that we have to check each
-// pixel against both the halo color and transparent since DrawStringWithHalo
-// will modify the bitmap as it goes, and clears pixels shouldn't count as
-// changed.
-static bool pixelShouldGetHalo(const SkBitmap& bitmap,
- int x, int y,
- SkColor halo_color) {
- if (x > 0 &&
- *bitmap.getAddr32(x - 1, y) != halo_color &&
- *bitmap.getAddr32(x - 1, y) != 0)
- return true; // Touched pixel to the left.
- if (x < bitmap.width() - 1 &&
- *bitmap.getAddr32(x + 1, y) != halo_color &&
- *bitmap.getAddr32(x + 1, y) != 0)
- return true; // Touched pixel to the right.
- if (y > 0 &&
- *bitmap.getAddr32(x, y - 1) != halo_color &&
- *bitmap.getAddr32(x, y - 1) != 0)
- return true; // Touched pixel above.
- if (y < bitmap.height() - 1 &&
- *bitmap.getAddr32(x, y + 1) != halo_color &&
- *bitmap.getAddr32(x, y + 1) != 0)
- return true; // Touched pixel below.
- return false;
-}
-
-void CanvasSkia::DrawStringWithHalo(const string16& text,
- const gfx::Font& font,
- const SkColor& text_color,
- const SkColor& halo_color_in,
- int x, int y, int w, int h,
- int flags) {
- // Some callers will have semitransparent halo colors, which we don't handle
- // (since the resulting image can have 1-bit transparency only).
- SkColor halo_color = halo_color_in | 0xFF000000;
-
- // Create a temporary buffer filled with the halo color. It must leave room
- // for the 1-pixel border around the text.
- CanvasSkia text_canvas(w + 2, h + 2, true);
- SkPaint bkgnd_paint;
- bkgnd_paint.setColor(halo_color);
- text_canvas.DrawRectInt(0, 0, w + 2, h + 2, bkgnd_paint);
-
- // Draw the text into the temporary buffer. This will have correct
- // ClearType since the background color is the same as the halo color.
- text_canvas.DrawStringInt(text, font, text_color, 1, 1, w, h, flags);
-
- // Windows will have cleared the alpha channel for the pixels it drew. Make it
- // opaque. We have to do this first since pixelShouldGetHalo will check for
- // 0 to see if a pixel has been modified to transparent, and black text that
- // Windows draw will look transparent to it!
- text_canvas.getTopPlatformDevice().makeOpaque(0, 0, w + 2, h + 2);
-
- uint32_t halo_premul = SkPreMultiplyColor(halo_color);
- SkBitmap& text_bitmap = const_cast<SkBitmap&>(
- text_canvas.getTopPlatformDevice().accessBitmap(true));
- for (int cur_y = 0; cur_y < h + 2; cur_y++) {
- uint32_t* text_row = text_bitmap.getAddr32(0, cur_y);
- for (int cur_x = 0; cur_x < w + 2; cur_x++) {
- if (text_row[cur_x] == halo_premul) {
- // This pixel was not touched by the text routines. See if it borders
- // a touched pixel in any of the 4 directions (not diagonally).
- if (!pixelShouldGetHalo(text_bitmap, cur_x, cur_y, halo_premul))
- text_row[cur_x] = 0; // Make transparent.
- } else {
- text_row[cur_x] |= 0xff << SK_A32_SHIFT; // Make opaque.
- }
- }
- }
-
- // Draw the halo bitmap with blur.
- DrawBitmapInt(text_bitmap, x - 1, y - 1);
-}
-
-} // namespace gfx
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