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Issue 6246027: Move src/gfx/ to src/ui/gfx... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years, 10 months ago
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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "gfx/canvas_skia.h"
6
7 #include <limits>
8
9 #include "base/i18n/rtl.h"
10 #include "gfx/font.h"
11 #include "gfx/rect.h"
12 #include "third_party/skia/include/core/SkShader.h"
13
14 namespace {
15
16 // We make sure that LTR text we draw in an RTL context is modified
17 // appropriately to make sure it maintains it LTR orientation.
18 void DoDrawText(HDC hdc,
19 const string16& text,
20 RECT* text_bounds,
21 int flags) {
22 // Only adjust string directionality if both of the following are true:
23 // 1. The current locale is RTL.
24 // 2. The string itself has RTL directionality.
25 const wchar_t* string_ptr = text.c_str();
26 int string_size = static_cast<int>(text.length());
27
28 string16 localized_text;
29 if (flags & DT_RTLREADING) {
30 localized_text = text;
31 base::i18n::AdjustStringForLocaleDirection(&localized_text);
32 string_ptr = localized_text.c_str();
33 string_size = static_cast<int>(localized_text.length());
34 }
35
36 DrawText(hdc, string_ptr, string_size, text_bounds, flags);
37 }
38
39 // Compute the windows flags necessary to implement the provided text Canvas
40 // flags.
41 int ComputeFormatFlags(int flags, const string16& text) {
42 // Setting the text alignment explicitly in case it hasn't already been set.
43 // This will make sure that we don't align text to the left on RTL locales
44 // just because no alignment flag was passed to DrawStringInt().
45 if (!(flags & (gfx::Canvas::TEXT_ALIGN_CENTER |
46 gfx::Canvas::TEXT_ALIGN_RIGHT |
47 gfx::Canvas::TEXT_ALIGN_LEFT))) {
48 flags |= gfx::CanvasSkia::DefaultCanvasTextAlignment();
49 }
50
51 // horizontal alignment
52 int f = 0;
53 if (flags & gfx::Canvas::TEXT_ALIGN_CENTER)
54 f |= DT_CENTER;
55 else if (flags & gfx::Canvas::TEXT_ALIGN_RIGHT)
56 f |= DT_RIGHT;
57 else
58 f |= DT_LEFT;
59
60 // vertical alignment
61 if (flags & gfx::Canvas::TEXT_VALIGN_TOP)
62 f |= DT_TOP;
63 else if (flags & gfx::Canvas::TEXT_VALIGN_BOTTOM)
64 f |= DT_BOTTOM;
65 else
66 f |= DT_VCENTER;
67
68 if (flags & gfx::Canvas::MULTI_LINE) {
69 f |= DT_WORDBREAK;
70 if (flags & gfx::Canvas::CHARACTER_BREAK)
71 f |= DT_EDITCONTROL; // Turns on character breaking (not documented)
72 else if (!(flags & gfx::Canvas::NO_ELLIPSIS))
73 f |= DT_WORD_ELLIPSIS;
74 } else {
75 f |= DT_SINGLELINE;
76 }
77
78 if (flags & gfx::Canvas::HIDE_PREFIX)
79 f |= DT_HIDEPREFIX;
80 else if ((flags & gfx::Canvas::SHOW_PREFIX) == 0)
81 f |= DT_NOPREFIX;
82
83 if (!(flags & gfx::Canvas::NO_ELLIPSIS))
84 f |= DT_END_ELLIPSIS;
85
86 // In order to make sure RTL/BiDi strings are rendered correctly, we must
87 // pass the flag DT_RTLREADING to DrawText (when the locale's language is
88 // a right-to-left language) so that Windows does the right thing.
89 //
90 // In addition to correctly displaying text containing both RTL and LTR
91 // elements (for example, a string containing a telephone number within a
92 // sentence in Hebrew, or a sentence in Hebrew that contains a word in
93 // English) this flag also makes sure that if there is not enough space to
94 // display the entire string, the ellipsis is displayed on the left hand side
95 // of the truncated string and not on the right hand side.
96 //
97 // We make a distinction between Chrome UI strings and text coming from a web
98 // page.
99 //
100 // For text coming from a web page we determine the alignment based on the
101 // first character with strong directionality. If the directionality of the
102 // first character with strong directionality in the text is LTR, the
103 // alignment is set to DT_LEFT, and the directionality should not be set as
104 // DT_RTLREADING.
105 //
106 // This heuristic doesn't work for Chrome UI strings since even in RTL
107 // locales, some of those might start with English text but we know they're
108 // localized so we always want them to be right aligned, and their
109 // directionality should be set as DT_RTLREADING.
110 //
111 // Caveat: If the string is purely LTR, don't set DTL_RTLREADING since when
112 // the flag is set, LRE-PDF don't have the desired effect of rendering
113 // multiline English-only text as LTR.
114 //
115 // Note that if the caller is explicitly requesting displaying the text
116 // using RTL directionality then we respect that and pass DT_RTLREADING to
117 // ::DrawText even if the locale is LTR.
118 if ((flags & gfx::Canvas::FORCE_RTL_DIRECTIONALITY) ||
119 (base::i18n::IsRTL() &&
120 (f & DT_RIGHT) && base::i18n::StringContainsStrongRTLChars(text))) {
121 f |= DT_RTLREADING;
122 }
123
124 return f;
125 }
126
127 } // anonymous namespace
128
129 namespace gfx {
130
131 CanvasSkia::CanvasSkia(int width, int height, bool is_opaque)
132 : skia::PlatformCanvas(width, height, is_opaque) {
133 }
134
135 CanvasSkia::CanvasSkia() : skia::PlatformCanvas() {
136 }
137
138 CanvasSkia::~CanvasSkia() {
139 }
140
141 // static
142 void CanvasSkia::SizeStringInt(const string16& text,
143 const gfx::Font& font,
144 int* width, int* height,
145 int flags) {
146 // Clamp the max amount of text we'll measure to 2K. When the string is
147 // actually drawn, it will be clipped to whatever size box is provided, and
148 // the time to do that doesn't depend on the length being clipped off.
149 const int kMaxStringLength = 2048 - 1; // So the trailing \0 fits in 2K.
150 string16 clamped_string(text.substr(0, kMaxStringLength));
151
152 if (*width == 0) {
153 // If multi-line + character break are on, the computed width will be one
154 // character wide (useless). Furthermore, if in this case the provided text
155 // contains very long "words" (substrings without a word-breaking point),
156 // DrawText() can run extremely slowly (e.g. several seconds). So in this
157 // case, we turn character breaking off to get a more accurate "desired"
158 // width and avoid the slowdown.
159 if (flags & (gfx::Canvas::MULTI_LINE | gfx::Canvas::CHARACTER_BREAK))
160 flags &= ~gfx::Canvas::CHARACTER_BREAK;
161
162 // Weird undocumented behavior: if the width is 0, DoDrawText() won't
163 // calculate a size at all. So set it to 1, which it will then change.
164 if (!text.empty())
165 *width = 1;
166 }
167 RECT r = { 0, 0, *width, *height };
168
169 HDC dc = GetDC(NULL);
170 HFONT old_font = static_cast<HFONT>(SelectObject(dc, font.GetNativeFont()));
171 DoDrawText(dc, clamped_string, &r,
172 ComputeFormatFlags(flags, clamped_string) | DT_CALCRECT);
173 SelectObject(dc, old_font);
174 ReleaseDC(NULL, dc);
175
176 *width = r.right;
177 *height = r.bottom;
178 }
179
180 void CanvasSkia::DrawStringInt(const string16& text,
181 HFONT font,
182 const SkColor& color,
183 int x, int y, int w, int h,
184 int flags) {
185 if (!IntersectsClipRectInt(x, y, w, h))
186 return;
187
188 // Clamp the max amount of text we'll draw to 32K. There seem to be bugs in
189 // DrawText() if you e.g. ask it to character-break a no-whitespace string of
190 // length > 43680 (for which it draws nothing), and since we clamped to 2K in
191 // SizeStringInt() we're unlikely to be able to display this much anyway.
192 const int kMaxStringLength = 32768 - 1; // So the trailing \0 fits in 32K.
193 string16 clamped_string(text.substr(0, kMaxStringLength));
194
195 RECT text_bounds = { x, y, x + w, y + h };
196 HDC dc = beginPlatformPaint();
197 SetBkMode(dc, TRANSPARENT);
198 HFONT old_font = (HFONT)SelectObject(dc, font);
199 COLORREF brush_color = RGB(SkColorGetR(color), SkColorGetG(color),
200 SkColorGetB(color));
201 SetTextColor(dc, brush_color);
202
203 int f = ComputeFormatFlags(flags, clamped_string);
204 DoDrawText(dc, clamped_string, &text_bounds, f);
205 endPlatformPaint();
206
207 // Restore the old font. This way we don't have to worry if the caller
208 // deletes the font and the DC lives longer.
209 SelectObject(dc, old_font);
210
211 // Windows will have cleared the alpha channel of the text we drew. Assume
212 // we're drawing to an opaque surface, or at least the text rect area is
213 // opaque.
214 getTopPlatformDevice().makeOpaque(x, y, w, h);
215 }
216
217 void CanvasSkia::DrawStringInt(const string16& text,
218 const gfx::Font& font,
219 const SkColor& color,
220 int x, int y, int w, int h,
221 int flags) {
222 DrawStringInt(text, font.GetNativeFont(), color, x, y, w, h, flags);
223 }
224
225 // Checks each pixel immediately adjacent to the given pixel in the bitmap. If
226 // any of them are not the halo color, returns true. This defines the halo of
227 // pixels that will appear around the text. Note that we have to check each
228 // pixel against both the halo color and transparent since DrawStringWithHalo
229 // will modify the bitmap as it goes, and clears pixels shouldn't count as
230 // changed.
231 static bool pixelShouldGetHalo(const SkBitmap& bitmap,
232 int x, int y,
233 SkColor halo_color) {
234 if (x > 0 &&
235 *bitmap.getAddr32(x - 1, y) != halo_color &&
236 *bitmap.getAddr32(x - 1, y) != 0)
237 return true; // Touched pixel to the left.
238 if (x < bitmap.width() - 1 &&
239 *bitmap.getAddr32(x + 1, y) != halo_color &&
240 *bitmap.getAddr32(x + 1, y) != 0)
241 return true; // Touched pixel to the right.
242 if (y > 0 &&
243 *bitmap.getAddr32(x, y - 1) != halo_color &&
244 *bitmap.getAddr32(x, y - 1) != 0)
245 return true; // Touched pixel above.
246 if (y < bitmap.height() - 1 &&
247 *bitmap.getAddr32(x, y + 1) != halo_color &&
248 *bitmap.getAddr32(x, y + 1) != 0)
249 return true; // Touched pixel below.
250 return false;
251 }
252
253 void CanvasSkia::DrawStringWithHalo(const string16& text,
254 const gfx::Font& font,
255 const SkColor& text_color,
256 const SkColor& halo_color_in,
257 int x, int y, int w, int h,
258 int flags) {
259 // Some callers will have semitransparent halo colors, which we don't handle
260 // (since the resulting image can have 1-bit transparency only).
261 SkColor halo_color = halo_color_in | 0xFF000000;
262
263 // Create a temporary buffer filled with the halo color. It must leave room
264 // for the 1-pixel border around the text.
265 CanvasSkia text_canvas(w + 2, h + 2, true);
266 SkPaint bkgnd_paint;
267 bkgnd_paint.setColor(halo_color);
268 text_canvas.DrawRectInt(0, 0, w + 2, h + 2, bkgnd_paint);
269
270 // Draw the text into the temporary buffer. This will have correct
271 // ClearType since the background color is the same as the halo color.
272 text_canvas.DrawStringInt(text, font, text_color, 1, 1, w, h, flags);
273
274 // Windows will have cleared the alpha channel for the pixels it drew. Make it
275 // opaque. We have to do this first since pixelShouldGetHalo will check for
276 // 0 to see if a pixel has been modified to transparent, and black text that
277 // Windows draw will look transparent to it!
278 text_canvas.getTopPlatformDevice().makeOpaque(0, 0, w + 2, h + 2);
279
280 uint32_t halo_premul = SkPreMultiplyColor(halo_color);
281 SkBitmap& text_bitmap = const_cast<SkBitmap&>(
282 text_canvas.getTopPlatformDevice().accessBitmap(true));
283 for (int cur_y = 0; cur_y < h + 2; cur_y++) {
284 uint32_t* text_row = text_bitmap.getAddr32(0, cur_y);
285 for (int cur_x = 0; cur_x < w + 2; cur_x++) {
286 if (text_row[cur_x] == halo_premul) {
287 // This pixel was not touched by the text routines. See if it borders
288 // a touched pixel in any of the 4 directions (not diagonally).
289 if (!pixelShouldGetHalo(text_bitmap, cur_x, cur_y, halo_premul))
290 text_row[cur_x] = 0; // Make transparent.
291 } else {
292 text_row[cur_x] |= 0xff << SK_A32_SHIFT; // Make opaque.
293 }
294 }
295 }
296
297 // Draw the halo bitmap with blur.
298 DrawBitmapInt(text_bitmap, x - 1, y - 1);
299 }
300
301 } // namespace gfx
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