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Unified Diff: gfx/canvas_skia.cc

Issue 6246027: Move src/gfx/ to src/ui/gfx... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years, 11 months ago
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Index: gfx/canvas_skia.cc
===================================================================
--- gfx/canvas_skia.cc (revision 73487)
+++ gfx/canvas_skia.cc (working copy)
@@ -1,391 +0,0 @@
-// Copyright (c) 2010 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "gfx/canvas_skia.h"
-
-#include <limits>
-
-#include "base/i18n/rtl.h"
-#include "base/logging.h"
-#include "gfx/brush.h"
-#include "gfx/font.h"
-#include "gfx/rect.h"
-#include "third_party/skia/include/effects/SkGradientShader.h"
-
-#if defined(OS_WIN)
-#include "gfx/canvas_skia_paint.h"
-#endif
-
-namespace {
-
-// A platform wrapper for a Skia shader that makes sure the underlying
-// SkShader object is unref'ed when this object is destroyed.
-class SkiaShader : public gfx::Brush {
- public:
- explicit SkiaShader(SkShader* shader) : shader_(shader) {
- }
- virtual ~SkiaShader() {
- shader_->unref();
- }
-
- // Accessor for shader, so it can be associated with a SkPaint.
- SkShader* shader() const { return shader_; }
-
- private:
- SkShader* shader_;
-
- DISALLOW_COPY_AND_ASSIGN(SkiaShader);
-};
-
-
-} // namespace
-
-namespace gfx {
-
-////////////////////////////////////////////////////////////////////////////////
-// CanvasSkia, public:
-
-// static
-int CanvasSkia::DefaultCanvasTextAlignment() {
- if (!base::i18n::IsRTL())
- return gfx::Canvas::TEXT_ALIGN_LEFT;
- return gfx::Canvas::TEXT_ALIGN_RIGHT;
-}
-
-SkBitmap CanvasSkia::ExtractBitmap() const {
- const SkBitmap& device_bitmap = getDevice()->accessBitmap(false);
-
- // Make a bitmap to return, and a canvas to draw into it. We don't just want
- // to call extractSubset or the copy constructor, since we want an actual copy
- // of the bitmap.
- SkBitmap result;
- device_bitmap.copyTo(&result, SkBitmap::kARGB_8888_Config);
- return result;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// CanvasSkia, Canvas implementation:
-
-void CanvasSkia::Save() {
- save();
-}
-
-void CanvasSkia::SaveLayerAlpha(uint8 alpha) {
- saveLayerAlpha(NULL, alpha);
-}
-
-
-void CanvasSkia::SaveLayerAlpha(uint8 alpha, const gfx::Rect& layer_bounds) {
- SkRect bounds;
- bounds.set(SkIntToScalar(layer_bounds.x()),
- SkIntToScalar(layer_bounds.y()),
- SkIntToScalar(layer_bounds.right()),
- SkIntToScalar(layer_bounds.bottom()));
- saveLayerAlpha(&bounds, alpha);
-}
-
-void CanvasSkia::Restore() {
- restore();
-}
-
-bool CanvasSkia::ClipRectInt(int x, int y, int w, int h) {
- SkRect new_clip;
- new_clip.set(SkIntToScalar(x), SkIntToScalar(y),
- SkIntToScalar(x + w), SkIntToScalar(y + h));
- return clipRect(new_clip);
-}
-
-void CanvasSkia::TranslateInt(int x, int y) {
- translate(SkIntToScalar(x), SkIntToScalar(y));
-}
-
-void CanvasSkia::ScaleInt(int x, int y) {
- scale(SkIntToScalar(x), SkIntToScalar(y));
-}
-
-void CanvasSkia::FillRectInt(const SkColor& color, int x, int y, int w, int h) {
- FillRectInt(color, x, y, w, h, SkXfermode::kSrcOver_Mode);
-}
-
-void CanvasSkia::FillRectInt(const SkColor& color,
- int x, int y, int w, int h,
- SkXfermode::Mode mode) {
- SkPaint paint;
- paint.setColor(color);
- paint.setStyle(SkPaint::kFill_Style);
- paint.setXfermodeMode(mode);
- DrawRectInt(x, y, w, h, paint);
-}
-
-void CanvasSkia::FillRectInt(const gfx::Brush* brush,
- int x, int y, int w, int h) {
- const SkiaShader* shader = static_cast<const SkiaShader*>(brush);
- SkPaint paint;
- paint.setShader(shader->shader());
- // TODO(beng): set shader transform to match canvas transform.
- DrawRectInt(x, y, w, h, paint);
-}
-
-void CanvasSkia::DrawRectInt(const SkColor& color, int x, int y, int w, int h) {
- DrawRectInt(color, x, y, w, h, SkXfermode::kSrcOver_Mode);
-}
-
-void CanvasSkia::DrawRectInt(const SkColor& color,
- int x, int y, int w, int h,
- SkXfermode::Mode mode) {
- SkPaint paint;
- paint.setColor(color);
- paint.setStyle(SkPaint::kStroke_Style);
- // Set a stroke width of 0, which will put us down the stroke rect path. If
- // we set a stroke width of 1, for example, this will internally create a
- // path and fill it, which causes problems near the edge of the canvas.
- paint.setStrokeWidth(SkIntToScalar(0));
- paint.setXfermodeMode(mode);
-
- DrawRectInt(x, y, w, h, paint);
-}
-
-void CanvasSkia::DrawRectInt(int x, int y, int w, int h, const SkPaint& paint) {
- SkIRect rc = { x, y, x + w, y + h };
- drawIRect(rc, paint);
-}
-
-void CanvasSkia::DrawLineInt(const SkColor& color,
- int x1, int y1,
- int x2, int y2) {
- SkPaint paint;
- paint.setColor(color);
- paint.setStrokeWidth(SkIntToScalar(1));
- drawLine(SkIntToScalar(x1), SkIntToScalar(y1), SkIntToScalar(x2),
- SkIntToScalar(y2), paint);
-}
-
-void CanvasSkia::DrawFocusRect(int x, int y, int width, int height) {
- // Create a 2D bitmap containing alternating on/off pixels - we do this
- // so that you never get two pixels of the same color around the edges
- // of the focus rect (this may mean that opposing edges of the rect may
- // have a dot pattern out of phase to each other).
- static SkBitmap* dots = NULL;
- if (!dots) {
- int col_pixels = 32;
- int row_pixels = 32;
-
- dots = new SkBitmap;
- dots->setConfig(SkBitmap::kARGB_8888_Config, col_pixels, row_pixels);
- dots->allocPixels();
- dots->eraseARGB(0, 0, 0, 0);
-
- uint32_t* dot = dots->getAddr32(0, 0);
- for (int i = 0; i < row_pixels; i++) {
- for (int u = 0; u < col_pixels; u++) {
- if ((u % 2 + i % 2) % 2 != 0) {
- dot[i * row_pixels + u] = SK_ColorGRAY;
- }
- }
- }
- }
-
- // First the horizontal lines.
-
- // Make a shader for the bitmap with an origin of the box we'll draw. This
- // shader is refcounted and will have an initial refcount of 1.
- SkShader* shader = SkShader::CreateBitmapShader(
- *dots, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);
- // Assign the shader to the paint & release our reference. The paint will
- // now own the shader and the shader will be destroyed when the paint goes
- // out of scope.
- SkPaint paint;
- paint.setShader(shader);
- shader->unref();
-
- DrawRectInt(x, y, width, 1, paint);
- DrawRectInt(x, y + height - 1, width, 1, paint);
- DrawRectInt(x, y, 1, height, paint);
- DrawRectInt(x + width - 1, y, 1, height, paint);
-}
-
-void CanvasSkia::DrawBitmapInt(const SkBitmap& bitmap, int x, int y) {
- drawBitmap(bitmap, SkIntToScalar(x), SkIntToScalar(y));
-}
-
-void CanvasSkia::DrawBitmapInt(const SkBitmap& bitmap,
- int x, int y,
- const SkPaint& paint) {
- drawBitmap(bitmap, SkIntToScalar(x), SkIntToScalar(y), &paint);
-}
-
-void CanvasSkia::DrawBitmapInt(const SkBitmap& bitmap,
- int src_x, int src_y, int src_w, int src_h,
- int dest_x, int dest_y, int dest_w, int dest_h,
- bool filter) {
- SkPaint p;
- DrawBitmapInt(bitmap, src_x, src_y, src_w, src_h, dest_x, dest_y,
- dest_w, dest_h, filter, p);
-}
-
-void CanvasSkia::DrawBitmapInt(const SkBitmap& bitmap,
- int src_x, int src_y, int src_w, int src_h,
- int dest_x, int dest_y, int dest_w, int dest_h,
- bool filter,
- const SkPaint& paint) {
- DLOG_ASSERT(src_x + src_w < std::numeric_limits<int16_t>::max() &&
- src_y + src_h < std::numeric_limits<int16_t>::max());
- if (src_w <= 0 || src_h <= 0 || dest_w <= 0 || dest_h <= 0) {
- NOTREACHED() << "Attempting to draw bitmap to/from an empty rect!";
- return;
- }
-
- if (!IntersectsClipRectInt(dest_x, dest_y, dest_w, dest_h))
- return;
-
- SkRect dest_rect = { SkIntToScalar(dest_x),
- SkIntToScalar(dest_y),
- SkIntToScalar(dest_x + dest_w),
- SkIntToScalar(dest_y + dest_h) };
-
- if (src_w == dest_w && src_h == dest_h) {
- // Workaround for apparent bug in Skia that causes image to occasionally
- // shift.
- SkIRect src_rect = { src_x, src_y, src_x + src_w, src_y + src_h };
- drawBitmapRect(bitmap, &src_rect, dest_rect, &paint);
- return;
- }
-
- // Make a bitmap shader that contains the bitmap we want to draw. This is
- // basically what SkCanvas.drawBitmap does internally, but it gives us
- // more control over quality and will use the mipmap in the source image if
- // it has one, whereas drawBitmap won't.
- SkShader* shader = SkShader::CreateBitmapShader(bitmap,
- SkShader::kRepeat_TileMode,
- SkShader::kRepeat_TileMode);
- SkMatrix shader_scale;
- shader_scale.setScale(SkFloatToScalar(static_cast<float>(dest_w) / src_w),
- SkFloatToScalar(static_cast<float>(dest_h) / src_h));
- shader_scale.preTranslate(SkIntToScalar(-src_x), SkIntToScalar(-src_y));
- shader_scale.postTranslate(SkIntToScalar(dest_x), SkIntToScalar(dest_y));
- shader->setLocalMatrix(shader_scale);
-
- // Set up our paint to use the shader & release our reference (now just owned
- // by the paint).
- SkPaint p(paint);
- p.setFilterBitmap(filter);
- p.setShader(shader);
- shader->unref();
-
- // The rect will be filled by the bitmap.
- drawRect(dest_rect, p);
-}
-
-void CanvasSkia::DrawStringInt(const string16& text,
- const gfx::Font& font,
- const SkColor& color,
- int x, int y, int w, int h) {
- DrawStringInt(text, font, color, x, y, w, h,
- gfx::CanvasSkia::DefaultCanvasTextAlignment());
-}
-
-void CanvasSkia::DrawStringInt(const string16& text,
- const gfx::Font& font,
- const SkColor& color,
- const gfx::Rect& display_rect) {
- DrawStringInt(text, font, color, display_rect.x(), display_rect.y(),
- display_rect.width(), display_rect.height());
-}
-
-void CanvasSkia::TileImageInt(const SkBitmap& bitmap,
- int x, int y, int w, int h) {
- TileImageInt(bitmap, 0, 0, x, y, w, h);
-}
-
-void CanvasSkia::TileImageInt(const SkBitmap& bitmap,
- int src_x, int src_y,
- int dest_x, int dest_y, int w, int h) {
- if (!IntersectsClipRectInt(dest_x, dest_y, w, h))
- return;
-
- SkPaint paint;
-
- SkShader* shader = SkShader::CreateBitmapShader(bitmap,
- SkShader::kRepeat_TileMode,
- SkShader::kRepeat_TileMode);
- paint.setShader(shader);
- paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
-
- // CreateBitmapShader returns a Shader with a reference count of one, we
- // need to unref after paint takes ownership of the shader.
- shader->unref();
- save();
- translate(SkIntToScalar(dest_x - src_x), SkIntToScalar(dest_y - src_y));
- ClipRectInt(src_x, src_y, w, h);
- drawPaint(paint);
- restore();
-}
-
-gfx::NativeDrawingContext CanvasSkia::BeginPlatformPaint() {
- return beginPlatformPaint();
-}
-
-void CanvasSkia::EndPlatformPaint() {
- endPlatformPaint();
-}
-
-CanvasSkia* CanvasSkia::AsCanvasSkia() {
- return this;
-}
-
-const CanvasSkia* CanvasSkia::AsCanvasSkia() const {
- return this;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// CanvasSkia, private:
-
-bool CanvasSkia::IntersectsClipRectInt(int x, int y, int w, int h) {
- SkRect clip;
- return getClipBounds(&clip) &&
- clip.intersect(SkIntToScalar(x), SkIntToScalar(y), SkIntToScalar(x + w),
- SkIntToScalar(y + h));
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// Canvas, public:
-
-Canvas* Canvas::CreateCanvas() {
- return new CanvasSkia;
-}
-
-Canvas* Canvas::CreateCanvas(int width, int height, bool is_opaque) {
- return new CanvasSkia(width, height, is_opaque);
-}
-
-#if defined(OS_WIN)
-// TODO(beng): move to canvas_win.cc, etc.
-class CanvasPaintWin : public CanvasSkiaPaint, public CanvasPaint {
- public:
- CanvasPaintWin(gfx::NativeView view) : CanvasSkiaPaint(view) {}
-
- // Overridden from CanvasPaint2:
- virtual bool IsValid() const {
- return isEmpty();
- }
-
- virtual gfx::Rect GetInvalidRect() const {
- return gfx::Rect(paintStruct().rcPaint);
- }
-
- virtual Canvas* AsCanvas() {
- return this;
- }
-};
-#endif
-
-CanvasPaint* CanvasPaint::CreateCanvasPaint(gfx::NativeView view) {
-#if defined(OS_WIN)
- return new CanvasPaintWin(view);
-#else
- return NULL;
-#endif
-}
-
-} // namespace gfx
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