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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "gfx/canvas_skia.h" | |
6 | |
7 #include <limits> | |
8 | |
9 #include "base/i18n/rtl.h" | |
10 #include "base/logging.h" | |
11 #include "gfx/brush.h" | |
12 #include "gfx/font.h" | |
13 #include "gfx/rect.h" | |
14 #include "third_party/skia/include/effects/SkGradientShader.h" | |
15 | |
16 #if defined(OS_WIN) | |
17 #include "gfx/canvas_skia_paint.h" | |
18 #endif | |
19 | |
20 namespace { | |
21 | |
22 // A platform wrapper for a Skia shader that makes sure the underlying | |
23 // SkShader object is unref'ed when this object is destroyed. | |
24 class SkiaShader : public gfx::Brush { | |
25 public: | |
26 explicit SkiaShader(SkShader* shader) : shader_(shader) { | |
27 } | |
28 virtual ~SkiaShader() { | |
29 shader_->unref(); | |
30 } | |
31 | |
32 // Accessor for shader, so it can be associated with a SkPaint. | |
33 SkShader* shader() const { return shader_; } | |
34 | |
35 private: | |
36 SkShader* shader_; | |
37 | |
38 DISALLOW_COPY_AND_ASSIGN(SkiaShader); | |
39 }; | |
40 | |
41 | |
42 } // namespace | |
43 | |
44 namespace gfx { | |
45 | |
46 //////////////////////////////////////////////////////////////////////////////// | |
47 // CanvasSkia, public: | |
48 | |
49 // static | |
50 int CanvasSkia::DefaultCanvasTextAlignment() { | |
51 if (!base::i18n::IsRTL()) | |
52 return gfx::Canvas::TEXT_ALIGN_LEFT; | |
53 return gfx::Canvas::TEXT_ALIGN_RIGHT; | |
54 } | |
55 | |
56 SkBitmap CanvasSkia::ExtractBitmap() const { | |
57 const SkBitmap& device_bitmap = getDevice()->accessBitmap(false); | |
58 | |
59 // Make a bitmap to return, and a canvas to draw into it. We don't just want | |
60 // to call extractSubset or the copy constructor, since we want an actual copy | |
61 // of the bitmap. | |
62 SkBitmap result; | |
63 device_bitmap.copyTo(&result, SkBitmap::kARGB_8888_Config); | |
64 return result; | |
65 } | |
66 | |
67 //////////////////////////////////////////////////////////////////////////////// | |
68 // CanvasSkia, Canvas implementation: | |
69 | |
70 void CanvasSkia::Save() { | |
71 save(); | |
72 } | |
73 | |
74 void CanvasSkia::SaveLayerAlpha(uint8 alpha) { | |
75 saveLayerAlpha(NULL, alpha); | |
76 } | |
77 | |
78 | |
79 void CanvasSkia::SaveLayerAlpha(uint8 alpha, const gfx::Rect& layer_bounds) { | |
80 SkRect bounds; | |
81 bounds.set(SkIntToScalar(layer_bounds.x()), | |
82 SkIntToScalar(layer_bounds.y()), | |
83 SkIntToScalar(layer_bounds.right()), | |
84 SkIntToScalar(layer_bounds.bottom())); | |
85 saveLayerAlpha(&bounds, alpha); | |
86 } | |
87 | |
88 void CanvasSkia::Restore() { | |
89 restore(); | |
90 } | |
91 | |
92 bool CanvasSkia::ClipRectInt(int x, int y, int w, int h) { | |
93 SkRect new_clip; | |
94 new_clip.set(SkIntToScalar(x), SkIntToScalar(y), | |
95 SkIntToScalar(x + w), SkIntToScalar(y + h)); | |
96 return clipRect(new_clip); | |
97 } | |
98 | |
99 void CanvasSkia::TranslateInt(int x, int y) { | |
100 translate(SkIntToScalar(x), SkIntToScalar(y)); | |
101 } | |
102 | |
103 void CanvasSkia::ScaleInt(int x, int y) { | |
104 scale(SkIntToScalar(x), SkIntToScalar(y)); | |
105 } | |
106 | |
107 void CanvasSkia::FillRectInt(const SkColor& color, int x, int y, int w, int h) { | |
108 FillRectInt(color, x, y, w, h, SkXfermode::kSrcOver_Mode); | |
109 } | |
110 | |
111 void CanvasSkia::FillRectInt(const SkColor& color, | |
112 int x, int y, int w, int h, | |
113 SkXfermode::Mode mode) { | |
114 SkPaint paint; | |
115 paint.setColor(color); | |
116 paint.setStyle(SkPaint::kFill_Style); | |
117 paint.setXfermodeMode(mode); | |
118 DrawRectInt(x, y, w, h, paint); | |
119 } | |
120 | |
121 void CanvasSkia::FillRectInt(const gfx::Brush* brush, | |
122 int x, int y, int w, int h) { | |
123 const SkiaShader* shader = static_cast<const SkiaShader*>(brush); | |
124 SkPaint paint; | |
125 paint.setShader(shader->shader()); | |
126 // TODO(beng): set shader transform to match canvas transform. | |
127 DrawRectInt(x, y, w, h, paint); | |
128 } | |
129 | |
130 void CanvasSkia::DrawRectInt(const SkColor& color, int x, int y, int w, int h) { | |
131 DrawRectInt(color, x, y, w, h, SkXfermode::kSrcOver_Mode); | |
132 } | |
133 | |
134 void CanvasSkia::DrawRectInt(const SkColor& color, | |
135 int x, int y, int w, int h, | |
136 SkXfermode::Mode mode) { | |
137 SkPaint paint; | |
138 paint.setColor(color); | |
139 paint.setStyle(SkPaint::kStroke_Style); | |
140 // Set a stroke width of 0, which will put us down the stroke rect path. If | |
141 // we set a stroke width of 1, for example, this will internally create a | |
142 // path and fill it, which causes problems near the edge of the canvas. | |
143 paint.setStrokeWidth(SkIntToScalar(0)); | |
144 paint.setXfermodeMode(mode); | |
145 | |
146 DrawRectInt(x, y, w, h, paint); | |
147 } | |
148 | |
149 void CanvasSkia::DrawRectInt(int x, int y, int w, int h, const SkPaint& paint) { | |
150 SkIRect rc = { x, y, x + w, y + h }; | |
151 drawIRect(rc, paint); | |
152 } | |
153 | |
154 void CanvasSkia::DrawLineInt(const SkColor& color, | |
155 int x1, int y1, | |
156 int x2, int y2) { | |
157 SkPaint paint; | |
158 paint.setColor(color); | |
159 paint.setStrokeWidth(SkIntToScalar(1)); | |
160 drawLine(SkIntToScalar(x1), SkIntToScalar(y1), SkIntToScalar(x2), | |
161 SkIntToScalar(y2), paint); | |
162 } | |
163 | |
164 void CanvasSkia::DrawFocusRect(int x, int y, int width, int height) { | |
165 // Create a 2D bitmap containing alternating on/off pixels - we do this | |
166 // so that you never get two pixels of the same color around the edges | |
167 // of the focus rect (this may mean that opposing edges of the rect may | |
168 // have a dot pattern out of phase to each other). | |
169 static SkBitmap* dots = NULL; | |
170 if (!dots) { | |
171 int col_pixels = 32; | |
172 int row_pixels = 32; | |
173 | |
174 dots = new SkBitmap; | |
175 dots->setConfig(SkBitmap::kARGB_8888_Config, col_pixels, row_pixels); | |
176 dots->allocPixels(); | |
177 dots->eraseARGB(0, 0, 0, 0); | |
178 | |
179 uint32_t* dot = dots->getAddr32(0, 0); | |
180 for (int i = 0; i < row_pixels; i++) { | |
181 for (int u = 0; u < col_pixels; u++) { | |
182 if ((u % 2 + i % 2) % 2 != 0) { | |
183 dot[i * row_pixels + u] = SK_ColorGRAY; | |
184 } | |
185 } | |
186 } | |
187 } | |
188 | |
189 // First the horizontal lines. | |
190 | |
191 // Make a shader for the bitmap with an origin of the box we'll draw. This | |
192 // shader is refcounted and will have an initial refcount of 1. | |
193 SkShader* shader = SkShader::CreateBitmapShader( | |
194 *dots, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode); | |
195 // Assign the shader to the paint & release our reference. The paint will | |
196 // now own the shader and the shader will be destroyed when the paint goes | |
197 // out of scope. | |
198 SkPaint paint; | |
199 paint.setShader(shader); | |
200 shader->unref(); | |
201 | |
202 DrawRectInt(x, y, width, 1, paint); | |
203 DrawRectInt(x, y + height - 1, width, 1, paint); | |
204 DrawRectInt(x, y, 1, height, paint); | |
205 DrawRectInt(x + width - 1, y, 1, height, paint); | |
206 } | |
207 | |
208 void CanvasSkia::DrawBitmapInt(const SkBitmap& bitmap, int x, int y) { | |
209 drawBitmap(bitmap, SkIntToScalar(x), SkIntToScalar(y)); | |
210 } | |
211 | |
212 void CanvasSkia::DrawBitmapInt(const SkBitmap& bitmap, | |
213 int x, int y, | |
214 const SkPaint& paint) { | |
215 drawBitmap(bitmap, SkIntToScalar(x), SkIntToScalar(y), &paint); | |
216 } | |
217 | |
218 void CanvasSkia::DrawBitmapInt(const SkBitmap& bitmap, | |
219 int src_x, int src_y, int src_w, int src_h, | |
220 int dest_x, int dest_y, int dest_w, int dest_h, | |
221 bool filter) { | |
222 SkPaint p; | |
223 DrawBitmapInt(bitmap, src_x, src_y, src_w, src_h, dest_x, dest_y, | |
224 dest_w, dest_h, filter, p); | |
225 } | |
226 | |
227 void CanvasSkia::DrawBitmapInt(const SkBitmap& bitmap, | |
228 int src_x, int src_y, int src_w, int src_h, | |
229 int dest_x, int dest_y, int dest_w, int dest_h, | |
230 bool filter, | |
231 const SkPaint& paint) { | |
232 DLOG_ASSERT(src_x + src_w < std::numeric_limits<int16_t>::max() && | |
233 src_y + src_h < std::numeric_limits<int16_t>::max()); | |
234 if (src_w <= 0 || src_h <= 0 || dest_w <= 0 || dest_h <= 0) { | |
235 NOTREACHED() << "Attempting to draw bitmap to/from an empty rect!"; | |
236 return; | |
237 } | |
238 | |
239 if (!IntersectsClipRectInt(dest_x, dest_y, dest_w, dest_h)) | |
240 return; | |
241 | |
242 SkRect dest_rect = { SkIntToScalar(dest_x), | |
243 SkIntToScalar(dest_y), | |
244 SkIntToScalar(dest_x + dest_w), | |
245 SkIntToScalar(dest_y + dest_h) }; | |
246 | |
247 if (src_w == dest_w && src_h == dest_h) { | |
248 // Workaround for apparent bug in Skia that causes image to occasionally | |
249 // shift. | |
250 SkIRect src_rect = { src_x, src_y, src_x + src_w, src_y + src_h }; | |
251 drawBitmapRect(bitmap, &src_rect, dest_rect, &paint); | |
252 return; | |
253 } | |
254 | |
255 // Make a bitmap shader that contains the bitmap we want to draw. This is | |
256 // basically what SkCanvas.drawBitmap does internally, but it gives us | |
257 // more control over quality and will use the mipmap in the source image if | |
258 // it has one, whereas drawBitmap won't. | |
259 SkShader* shader = SkShader::CreateBitmapShader(bitmap, | |
260 SkShader::kRepeat_TileMode, | |
261 SkShader::kRepeat_TileMode); | |
262 SkMatrix shader_scale; | |
263 shader_scale.setScale(SkFloatToScalar(static_cast<float>(dest_w) / src_w), | |
264 SkFloatToScalar(static_cast<float>(dest_h) / src_h)); | |
265 shader_scale.preTranslate(SkIntToScalar(-src_x), SkIntToScalar(-src_y)); | |
266 shader_scale.postTranslate(SkIntToScalar(dest_x), SkIntToScalar(dest_y)); | |
267 shader->setLocalMatrix(shader_scale); | |
268 | |
269 // Set up our paint to use the shader & release our reference (now just owned | |
270 // by the paint). | |
271 SkPaint p(paint); | |
272 p.setFilterBitmap(filter); | |
273 p.setShader(shader); | |
274 shader->unref(); | |
275 | |
276 // The rect will be filled by the bitmap. | |
277 drawRect(dest_rect, p); | |
278 } | |
279 | |
280 void CanvasSkia::DrawStringInt(const string16& text, | |
281 const gfx::Font& font, | |
282 const SkColor& color, | |
283 int x, int y, int w, int h) { | |
284 DrawStringInt(text, font, color, x, y, w, h, | |
285 gfx::CanvasSkia::DefaultCanvasTextAlignment()); | |
286 } | |
287 | |
288 void CanvasSkia::DrawStringInt(const string16& text, | |
289 const gfx::Font& font, | |
290 const SkColor& color, | |
291 const gfx::Rect& display_rect) { | |
292 DrawStringInt(text, font, color, display_rect.x(), display_rect.y(), | |
293 display_rect.width(), display_rect.height()); | |
294 } | |
295 | |
296 void CanvasSkia::TileImageInt(const SkBitmap& bitmap, | |
297 int x, int y, int w, int h) { | |
298 TileImageInt(bitmap, 0, 0, x, y, w, h); | |
299 } | |
300 | |
301 void CanvasSkia::TileImageInt(const SkBitmap& bitmap, | |
302 int src_x, int src_y, | |
303 int dest_x, int dest_y, int w, int h) { | |
304 if (!IntersectsClipRectInt(dest_x, dest_y, w, h)) | |
305 return; | |
306 | |
307 SkPaint paint; | |
308 | |
309 SkShader* shader = SkShader::CreateBitmapShader(bitmap, | |
310 SkShader::kRepeat_TileMode, | |
311 SkShader::kRepeat_TileMode); | |
312 paint.setShader(shader); | |
313 paint.setXfermodeMode(SkXfermode::kSrcOver_Mode); | |
314 | |
315 // CreateBitmapShader returns a Shader with a reference count of one, we | |
316 // need to unref after paint takes ownership of the shader. | |
317 shader->unref(); | |
318 save(); | |
319 translate(SkIntToScalar(dest_x - src_x), SkIntToScalar(dest_y - src_y)); | |
320 ClipRectInt(src_x, src_y, w, h); | |
321 drawPaint(paint); | |
322 restore(); | |
323 } | |
324 | |
325 gfx::NativeDrawingContext CanvasSkia::BeginPlatformPaint() { | |
326 return beginPlatformPaint(); | |
327 } | |
328 | |
329 void CanvasSkia::EndPlatformPaint() { | |
330 endPlatformPaint(); | |
331 } | |
332 | |
333 CanvasSkia* CanvasSkia::AsCanvasSkia() { | |
334 return this; | |
335 } | |
336 | |
337 const CanvasSkia* CanvasSkia::AsCanvasSkia() const { | |
338 return this; | |
339 } | |
340 | |
341 //////////////////////////////////////////////////////////////////////////////// | |
342 // CanvasSkia, private: | |
343 | |
344 bool CanvasSkia::IntersectsClipRectInt(int x, int y, int w, int h) { | |
345 SkRect clip; | |
346 return getClipBounds(&clip) && | |
347 clip.intersect(SkIntToScalar(x), SkIntToScalar(y), SkIntToScalar(x + w), | |
348 SkIntToScalar(y + h)); | |
349 } | |
350 | |
351 //////////////////////////////////////////////////////////////////////////////// | |
352 // Canvas, public: | |
353 | |
354 Canvas* Canvas::CreateCanvas() { | |
355 return new CanvasSkia; | |
356 } | |
357 | |
358 Canvas* Canvas::CreateCanvas(int width, int height, bool is_opaque) { | |
359 return new CanvasSkia(width, height, is_opaque); | |
360 } | |
361 | |
362 #if defined(OS_WIN) | |
363 // TODO(beng): move to canvas_win.cc, etc. | |
364 class CanvasPaintWin : public CanvasSkiaPaint, public CanvasPaint { | |
365 public: | |
366 CanvasPaintWin(gfx::NativeView view) : CanvasSkiaPaint(view) {} | |
367 | |
368 // Overridden from CanvasPaint2: | |
369 virtual bool IsValid() const { | |
370 return isEmpty(); | |
371 } | |
372 | |
373 virtual gfx::Rect GetInvalidRect() const { | |
374 return gfx::Rect(paintStruct().rcPaint); | |
375 } | |
376 | |
377 virtual Canvas* AsCanvas() { | |
378 return this; | |
379 } | |
380 }; | |
381 #endif | |
382 | |
383 CanvasPaint* CanvasPaint::CreateCanvasPaint(gfx::NativeView view) { | |
384 #if defined(OS_WIN) | |
385 return new CanvasPaintWin(view); | |
386 #else | |
387 return NULL; | |
388 #endif | |
389 } | |
390 | |
391 } // namespace gfx | |
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