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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |  | 
| 2 // Use of this source code is governed by a BSD-style license that can be |  | 
| 3 // found in the LICENSE file. |  | 
| 4 |  | 
| 5 #include "gfx/canvas_skia.h" |  | 
| 6 |  | 
| 7 #include <limits> |  | 
| 8 |  | 
| 9 #include "base/i18n/rtl.h" |  | 
| 10 #include "base/logging.h" |  | 
| 11 #include "gfx/brush.h" |  | 
| 12 #include "gfx/font.h" |  | 
| 13 #include "gfx/rect.h" |  | 
| 14 #include "third_party/skia/include/effects/SkGradientShader.h" |  | 
| 15 |  | 
| 16 #if defined(OS_WIN) |  | 
| 17 #include "gfx/canvas_skia_paint.h" |  | 
| 18 #endif |  | 
| 19 |  | 
| 20 namespace { |  | 
| 21 |  | 
| 22 // A platform wrapper for a Skia shader that makes sure the underlying |  | 
| 23 // SkShader object is unref'ed when this object is destroyed. |  | 
| 24 class SkiaShader : public gfx::Brush { |  | 
| 25  public: |  | 
| 26   explicit SkiaShader(SkShader* shader) : shader_(shader) { |  | 
| 27   } |  | 
| 28   virtual ~SkiaShader() { |  | 
| 29     shader_->unref(); |  | 
| 30   } |  | 
| 31 |  | 
| 32   // Accessor for shader, so it can be associated with a SkPaint. |  | 
| 33   SkShader* shader() const { return shader_; } |  | 
| 34 |  | 
| 35  private: |  | 
| 36   SkShader* shader_; |  | 
| 37 |  | 
| 38   DISALLOW_COPY_AND_ASSIGN(SkiaShader); |  | 
| 39 }; |  | 
| 40 |  | 
| 41 |  | 
| 42 }  // namespace |  | 
| 43 |  | 
| 44 namespace gfx { |  | 
| 45 |  | 
| 46 //////////////////////////////////////////////////////////////////////////////// |  | 
| 47 // CanvasSkia, public: |  | 
| 48 |  | 
| 49 // static |  | 
| 50 int CanvasSkia::DefaultCanvasTextAlignment() { |  | 
| 51   if (!base::i18n::IsRTL()) |  | 
| 52     return gfx::Canvas::TEXT_ALIGN_LEFT; |  | 
| 53   return gfx::Canvas::TEXT_ALIGN_RIGHT; |  | 
| 54 } |  | 
| 55 |  | 
| 56 SkBitmap CanvasSkia::ExtractBitmap() const { |  | 
| 57   const SkBitmap& device_bitmap = getDevice()->accessBitmap(false); |  | 
| 58 |  | 
| 59   // Make a bitmap to return, and a canvas to draw into it. We don't just want |  | 
| 60   // to call extractSubset or the copy constructor, since we want an actual copy |  | 
| 61   // of the bitmap. |  | 
| 62   SkBitmap result; |  | 
| 63   device_bitmap.copyTo(&result, SkBitmap::kARGB_8888_Config); |  | 
| 64   return result; |  | 
| 65 } |  | 
| 66 |  | 
| 67 //////////////////////////////////////////////////////////////////////////////// |  | 
| 68 // CanvasSkia, Canvas implementation: |  | 
| 69 |  | 
| 70 void CanvasSkia::Save() { |  | 
| 71   save(); |  | 
| 72 } |  | 
| 73 |  | 
| 74 void CanvasSkia::SaveLayerAlpha(uint8 alpha) { |  | 
| 75   saveLayerAlpha(NULL, alpha); |  | 
| 76 } |  | 
| 77 |  | 
| 78 |  | 
| 79 void CanvasSkia::SaveLayerAlpha(uint8 alpha, const gfx::Rect& layer_bounds) { |  | 
| 80   SkRect bounds; |  | 
| 81   bounds.set(SkIntToScalar(layer_bounds.x()), |  | 
| 82              SkIntToScalar(layer_bounds.y()), |  | 
| 83              SkIntToScalar(layer_bounds.right()), |  | 
| 84              SkIntToScalar(layer_bounds.bottom())); |  | 
| 85   saveLayerAlpha(&bounds, alpha); |  | 
| 86 } |  | 
| 87 |  | 
| 88 void CanvasSkia::Restore() { |  | 
| 89   restore(); |  | 
| 90 } |  | 
| 91 |  | 
| 92 bool CanvasSkia::ClipRectInt(int x, int y, int w, int h) { |  | 
| 93   SkRect new_clip; |  | 
| 94   new_clip.set(SkIntToScalar(x), SkIntToScalar(y), |  | 
| 95                SkIntToScalar(x + w), SkIntToScalar(y + h)); |  | 
| 96   return clipRect(new_clip); |  | 
| 97 } |  | 
| 98 |  | 
| 99 void CanvasSkia::TranslateInt(int x, int y) { |  | 
| 100   translate(SkIntToScalar(x), SkIntToScalar(y)); |  | 
| 101 } |  | 
| 102 |  | 
| 103 void CanvasSkia::ScaleInt(int x, int y) { |  | 
| 104   scale(SkIntToScalar(x), SkIntToScalar(y)); |  | 
| 105 } |  | 
| 106 |  | 
| 107 void CanvasSkia::FillRectInt(const SkColor& color, int x, int y, int w, int h) { |  | 
| 108   FillRectInt(color, x, y, w, h, SkXfermode::kSrcOver_Mode); |  | 
| 109 } |  | 
| 110 |  | 
| 111 void CanvasSkia::FillRectInt(const SkColor& color, |  | 
| 112                              int x, int y, int w, int h, |  | 
| 113                              SkXfermode::Mode mode) { |  | 
| 114   SkPaint paint; |  | 
| 115   paint.setColor(color); |  | 
| 116   paint.setStyle(SkPaint::kFill_Style); |  | 
| 117   paint.setXfermodeMode(mode); |  | 
| 118   DrawRectInt(x, y, w, h, paint); |  | 
| 119 } |  | 
| 120 |  | 
| 121 void CanvasSkia::FillRectInt(const gfx::Brush* brush, |  | 
| 122                              int x, int y, int w, int h) { |  | 
| 123   const SkiaShader* shader = static_cast<const SkiaShader*>(brush); |  | 
| 124   SkPaint paint; |  | 
| 125   paint.setShader(shader->shader()); |  | 
| 126   // TODO(beng): set shader transform to match canvas transform. |  | 
| 127   DrawRectInt(x, y, w, h, paint); |  | 
| 128 } |  | 
| 129 |  | 
| 130 void CanvasSkia::DrawRectInt(const SkColor& color, int x, int y, int w, int h) { |  | 
| 131   DrawRectInt(color, x, y, w, h, SkXfermode::kSrcOver_Mode); |  | 
| 132 } |  | 
| 133 |  | 
| 134 void CanvasSkia::DrawRectInt(const SkColor& color, |  | 
| 135                              int x, int y, int w, int h, |  | 
| 136                              SkXfermode::Mode mode) { |  | 
| 137   SkPaint paint; |  | 
| 138   paint.setColor(color); |  | 
| 139   paint.setStyle(SkPaint::kStroke_Style); |  | 
| 140   // Set a stroke width of 0, which will put us down the stroke rect path.  If |  | 
| 141   // we set a stroke width of 1, for example, this will internally create a |  | 
| 142   // path and fill it, which causes problems near the edge of the canvas. |  | 
| 143   paint.setStrokeWidth(SkIntToScalar(0)); |  | 
| 144   paint.setXfermodeMode(mode); |  | 
| 145 |  | 
| 146   DrawRectInt(x, y, w, h, paint); |  | 
| 147 } |  | 
| 148 |  | 
| 149 void CanvasSkia::DrawRectInt(int x, int y, int w, int h, const SkPaint& paint) { |  | 
| 150   SkIRect rc = { x, y, x + w, y + h }; |  | 
| 151   drawIRect(rc, paint); |  | 
| 152 } |  | 
| 153 |  | 
| 154 void CanvasSkia::DrawLineInt(const SkColor& color, |  | 
| 155                              int x1, int y1, |  | 
| 156                              int x2, int y2) { |  | 
| 157   SkPaint paint; |  | 
| 158   paint.setColor(color); |  | 
| 159   paint.setStrokeWidth(SkIntToScalar(1)); |  | 
| 160   drawLine(SkIntToScalar(x1), SkIntToScalar(y1), SkIntToScalar(x2), |  | 
| 161            SkIntToScalar(y2), paint); |  | 
| 162 } |  | 
| 163 |  | 
| 164 void CanvasSkia::DrawFocusRect(int x, int y, int width, int height) { |  | 
| 165   // Create a 2D bitmap containing alternating on/off pixels - we do this |  | 
| 166   // so that you never get two pixels of the same color around the edges |  | 
| 167   // of the focus rect (this may mean that opposing edges of the rect may |  | 
| 168   // have a dot pattern out of phase to each other). |  | 
| 169   static SkBitmap* dots = NULL; |  | 
| 170   if (!dots) { |  | 
| 171     int col_pixels = 32; |  | 
| 172     int row_pixels = 32; |  | 
| 173 |  | 
| 174     dots = new SkBitmap; |  | 
| 175     dots->setConfig(SkBitmap::kARGB_8888_Config, col_pixels, row_pixels); |  | 
| 176     dots->allocPixels(); |  | 
| 177     dots->eraseARGB(0, 0, 0, 0); |  | 
| 178 |  | 
| 179     uint32_t* dot = dots->getAddr32(0, 0); |  | 
| 180     for (int i = 0; i < row_pixels; i++) { |  | 
| 181       for (int u = 0; u < col_pixels; u++) { |  | 
| 182         if ((u % 2 + i % 2) % 2 != 0) { |  | 
| 183           dot[i * row_pixels + u] = SK_ColorGRAY; |  | 
| 184         } |  | 
| 185       } |  | 
| 186     } |  | 
| 187   } |  | 
| 188 |  | 
| 189   // First the horizontal lines. |  | 
| 190 |  | 
| 191   // Make a shader for the bitmap with an origin of the box we'll draw. This |  | 
| 192   // shader is refcounted and will have an initial refcount of 1. |  | 
| 193   SkShader* shader = SkShader::CreateBitmapShader( |  | 
| 194       *dots, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode); |  | 
| 195   // Assign the shader to the paint & release our reference. The paint will |  | 
| 196   // now own the shader and the shader will be destroyed when the paint goes |  | 
| 197   // out of scope. |  | 
| 198   SkPaint paint; |  | 
| 199   paint.setShader(shader); |  | 
| 200   shader->unref(); |  | 
| 201 |  | 
| 202   DrawRectInt(x, y, width, 1, paint); |  | 
| 203   DrawRectInt(x, y + height - 1, width, 1, paint); |  | 
| 204   DrawRectInt(x, y, 1, height, paint); |  | 
| 205   DrawRectInt(x + width - 1, y, 1, height, paint); |  | 
| 206 } |  | 
| 207 |  | 
| 208 void CanvasSkia::DrawBitmapInt(const SkBitmap& bitmap, int x, int y) { |  | 
| 209   drawBitmap(bitmap, SkIntToScalar(x), SkIntToScalar(y)); |  | 
| 210 } |  | 
| 211 |  | 
| 212 void CanvasSkia::DrawBitmapInt(const SkBitmap& bitmap, |  | 
| 213                                int x, int y, |  | 
| 214                                const SkPaint& paint) { |  | 
| 215   drawBitmap(bitmap, SkIntToScalar(x), SkIntToScalar(y), &paint); |  | 
| 216 } |  | 
| 217 |  | 
| 218 void CanvasSkia::DrawBitmapInt(const SkBitmap& bitmap, |  | 
| 219                                int src_x, int src_y, int src_w, int src_h, |  | 
| 220                                int dest_x, int dest_y, int dest_w, int dest_h, |  | 
| 221                                bool filter) { |  | 
| 222   SkPaint p; |  | 
| 223   DrawBitmapInt(bitmap, src_x, src_y, src_w, src_h, dest_x, dest_y, |  | 
| 224                 dest_w, dest_h, filter, p); |  | 
| 225 } |  | 
| 226 |  | 
| 227 void CanvasSkia::DrawBitmapInt(const SkBitmap& bitmap, |  | 
| 228                                int src_x, int src_y, int src_w, int src_h, |  | 
| 229                                int dest_x, int dest_y, int dest_w, int dest_h, |  | 
| 230                                bool filter, |  | 
| 231                                const SkPaint& paint) { |  | 
| 232   DLOG_ASSERT(src_x + src_w < std::numeric_limits<int16_t>::max() && |  | 
| 233               src_y + src_h < std::numeric_limits<int16_t>::max()); |  | 
| 234   if (src_w <= 0 || src_h <= 0 || dest_w <= 0 || dest_h <= 0) { |  | 
| 235     NOTREACHED() << "Attempting to draw bitmap to/from an empty rect!"; |  | 
| 236     return; |  | 
| 237   } |  | 
| 238 |  | 
| 239   if (!IntersectsClipRectInt(dest_x, dest_y, dest_w, dest_h)) |  | 
| 240     return; |  | 
| 241 |  | 
| 242   SkRect dest_rect = { SkIntToScalar(dest_x), |  | 
| 243                        SkIntToScalar(dest_y), |  | 
| 244                        SkIntToScalar(dest_x + dest_w), |  | 
| 245                        SkIntToScalar(dest_y + dest_h) }; |  | 
| 246 |  | 
| 247   if (src_w == dest_w && src_h == dest_h) { |  | 
| 248     // Workaround for apparent bug in Skia that causes image to occasionally |  | 
| 249     // shift. |  | 
| 250     SkIRect src_rect = { src_x, src_y, src_x + src_w, src_y + src_h }; |  | 
| 251     drawBitmapRect(bitmap, &src_rect, dest_rect, &paint); |  | 
| 252     return; |  | 
| 253   } |  | 
| 254 |  | 
| 255   // Make a bitmap shader that contains the bitmap we want to draw. This is |  | 
| 256   // basically what SkCanvas.drawBitmap does internally, but it gives us |  | 
| 257   // more control over quality and will use the mipmap in the source image if |  | 
| 258   // it has one, whereas drawBitmap won't. |  | 
| 259   SkShader* shader = SkShader::CreateBitmapShader(bitmap, |  | 
| 260                                                   SkShader::kRepeat_TileMode, |  | 
| 261                                                   SkShader::kRepeat_TileMode); |  | 
| 262   SkMatrix shader_scale; |  | 
| 263   shader_scale.setScale(SkFloatToScalar(static_cast<float>(dest_w) / src_w), |  | 
| 264                         SkFloatToScalar(static_cast<float>(dest_h) / src_h)); |  | 
| 265   shader_scale.preTranslate(SkIntToScalar(-src_x), SkIntToScalar(-src_y)); |  | 
| 266   shader_scale.postTranslate(SkIntToScalar(dest_x), SkIntToScalar(dest_y)); |  | 
| 267   shader->setLocalMatrix(shader_scale); |  | 
| 268 |  | 
| 269   // Set up our paint to use the shader & release our reference (now just owned |  | 
| 270   // by the paint). |  | 
| 271   SkPaint p(paint); |  | 
| 272   p.setFilterBitmap(filter); |  | 
| 273   p.setShader(shader); |  | 
| 274   shader->unref(); |  | 
| 275 |  | 
| 276   // The rect will be filled by the bitmap. |  | 
| 277   drawRect(dest_rect, p); |  | 
| 278 } |  | 
| 279 |  | 
| 280 void CanvasSkia::DrawStringInt(const string16& text, |  | 
| 281                                const gfx::Font& font, |  | 
| 282                                const SkColor& color, |  | 
| 283                                int x, int y, int w, int h) { |  | 
| 284   DrawStringInt(text, font, color, x, y, w, h, |  | 
| 285                 gfx::CanvasSkia::DefaultCanvasTextAlignment()); |  | 
| 286 } |  | 
| 287 |  | 
| 288 void CanvasSkia::DrawStringInt(const string16& text, |  | 
| 289                                const gfx::Font& font, |  | 
| 290                                const SkColor& color, |  | 
| 291                                const gfx::Rect& display_rect) { |  | 
| 292   DrawStringInt(text, font, color, display_rect.x(), display_rect.y(), |  | 
| 293                 display_rect.width(), display_rect.height()); |  | 
| 294 } |  | 
| 295 |  | 
| 296 void CanvasSkia::TileImageInt(const SkBitmap& bitmap, |  | 
| 297                               int x, int y, int w, int h) { |  | 
| 298   TileImageInt(bitmap, 0, 0, x, y, w, h); |  | 
| 299 } |  | 
| 300 |  | 
| 301 void CanvasSkia::TileImageInt(const SkBitmap& bitmap, |  | 
| 302                               int src_x, int src_y, |  | 
| 303                               int dest_x, int dest_y, int w, int h) { |  | 
| 304   if (!IntersectsClipRectInt(dest_x, dest_y, w, h)) |  | 
| 305     return; |  | 
| 306 |  | 
| 307   SkPaint paint; |  | 
| 308 |  | 
| 309   SkShader* shader = SkShader::CreateBitmapShader(bitmap, |  | 
| 310                                                   SkShader::kRepeat_TileMode, |  | 
| 311                                                   SkShader::kRepeat_TileMode); |  | 
| 312   paint.setShader(shader); |  | 
| 313   paint.setXfermodeMode(SkXfermode::kSrcOver_Mode); |  | 
| 314 |  | 
| 315   // CreateBitmapShader returns a Shader with a reference count of one, we |  | 
| 316   // need to unref after paint takes ownership of the shader. |  | 
| 317   shader->unref(); |  | 
| 318   save(); |  | 
| 319   translate(SkIntToScalar(dest_x - src_x), SkIntToScalar(dest_y - src_y)); |  | 
| 320   ClipRectInt(src_x, src_y, w, h); |  | 
| 321   drawPaint(paint); |  | 
| 322   restore(); |  | 
| 323 } |  | 
| 324 |  | 
| 325 gfx::NativeDrawingContext CanvasSkia::BeginPlatformPaint() { |  | 
| 326   return beginPlatformPaint(); |  | 
| 327 } |  | 
| 328 |  | 
| 329 void CanvasSkia::EndPlatformPaint() { |  | 
| 330   endPlatformPaint(); |  | 
| 331 } |  | 
| 332 |  | 
| 333 CanvasSkia* CanvasSkia::AsCanvasSkia() { |  | 
| 334   return this; |  | 
| 335 } |  | 
| 336 |  | 
| 337 const CanvasSkia* CanvasSkia::AsCanvasSkia() const { |  | 
| 338   return this; |  | 
| 339 } |  | 
| 340 |  | 
| 341 //////////////////////////////////////////////////////////////////////////////// |  | 
| 342 // CanvasSkia, private: |  | 
| 343 |  | 
| 344 bool CanvasSkia::IntersectsClipRectInt(int x, int y, int w, int h) { |  | 
| 345   SkRect clip; |  | 
| 346   return getClipBounds(&clip) && |  | 
| 347       clip.intersect(SkIntToScalar(x), SkIntToScalar(y), SkIntToScalar(x + w), |  | 
| 348                      SkIntToScalar(y + h)); |  | 
| 349 } |  | 
| 350 |  | 
| 351 //////////////////////////////////////////////////////////////////////////////// |  | 
| 352 // Canvas, public: |  | 
| 353 |  | 
| 354 Canvas* Canvas::CreateCanvas() { |  | 
| 355   return new CanvasSkia; |  | 
| 356 } |  | 
| 357 |  | 
| 358 Canvas* Canvas::CreateCanvas(int width, int height, bool is_opaque) { |  | 
| 359   return new CanvasSkia(width, height, is_opaque); |  | 
| 360 } |  | 
| 361 |  | 
| 362 #if defined(OS_WIN) |  | 
| 363 // TODO(beng): move to canvas_win.cc, etc. |  | 
| 364 class CanvasPaintWin : public CanvasSkiaPaint, public CanvasPaint { |  | 
| 365  public: |  | 
| 366   CanvasPaintWin(gfx::NativeView view) : CanvasSkiaPaint(view) {} |  | 
| 367 |  | 
| 368   // Overridden from CanvasPaint2: |  | 
| 369   virtual bool IsValid() const { |  | 
| 370     return isEmpty(); |  | 
| 371   } |  | 
| 372 |  | 
| 373   virtual gfx::Rect GetInvalidRect() const { |  | 
| 374     return gfx::Rect(paintStruct().rcPaint); |  | 
| 375   } |  | 
| 376 |  | 
| 377   virtual Canvas* AsCanvas() { |  | 
| 378     return this; |  | 
| 379   } |  | 
| 380 }; |  | 
| 381 #endif |  | 
| 382 |  | 
| 383 CanvasPaint* CanvasPaint::CreateCanvasPaint(gfx::NativeView view) { |  | 
| 384 #if defined(OS_WIN) |  | 
| 385   return new CanvasPaintWin(view); |  | 
| 386 #else |  | 
| 387   return NULL; |  | 
| 388 #endif |  | 
| 389 } |  | 
| 390 |  | 
| 391 }  // namespace gfx |  | 
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