| Index: app/linear_animation.h
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| diff --git a/app/linear_animation.h b/app/linear_animation.h
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| deleted file mode 100644
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| index 72040aea4bde44f17bee546e8b9353df3799a615..0000000000000000000000000000000000000000
|
| --- a/app/linear_animation.h
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| +++ /dev/null
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| @@ -1,71 +0,0 @@
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| -// Copyright (c) 2010 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -// Inspired by NSAnimation
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| -
|
| -#ifndef APP_LINEAR_ANIMATION_H_
|
| -#define APP_LINEAR_ANIMATION_H_
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| -#pragma once
|
| -
|
| -#include "app/animation.h"
|
| -#include "base/time.h"
|
| -
|
| -class AnimationDelegate;
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| -
|
| -// Linear time bounded animation. As the animation progresses AnimateToState is
|
| -// invoked.
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| -class LinearAnimation : public Animation {
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| - public:
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| - // Initializes everything except the duration.
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| - //
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| - // Caller must make sure to call SetDuration() if they use this
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| - // constructor; it is preferable to use the full one, but sometimes
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| - // duration can change between calls to Start() and we need to
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| - // expose this interface.
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| - LinearAnimation(int frame_rate, AnimationDelegate* delegate);
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| -
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| - // Initializes all fields.
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| - LinearAnimation(int duration, int frame_rate, AnimationDelegate* delegate);
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| -
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| - // Gets the value for the current state, according to the animation curve in
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| - // use. This class provides only for a linear relationship, however subclasses
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| - // can override this to provide others.
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| - virtual double GetCurrentValue() const;
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| -
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| - // Skip to the end of the current animation.
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| - void End();
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| -
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| - // Changes the length of the animation. This resets the current
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| - // state of the animation to the beginning.
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| - void SetDuration(int duration);
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| -
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| - protected:
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| - // Called when the animation progresses. Subclasses override this to
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| - // efficiently update their state.
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| - virtual void AnimateToState(double state) = 0;
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| -
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| - // Invoked by the AnimationContainer when the animation is running to advance
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| - // the animation. Use |time_now| rather than Time::Now to avoid multiple
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| - // animations running at the same time diverging.
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| - virtual void Step(base::TimeTicks time_now);
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| -
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| - // Overriden to advance to the end (if End was invoked).
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| - virtual void AnimationStopped();
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| -
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| - // Overriden to return true if state is not 1.
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| - virtual bool ShouldSendCanceledFromStop();
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| -
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| - private:
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| - base::TimeDelta duration_;
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| -
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| - // Current state, on a scale from 0.0 to 1.0.
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| - double state_;
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| -
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| - // If true, we're in end. This is used to determine if the animation should
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| - // be advanced to the end from AnimationStopped.
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| - bool in_end_;
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| -
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| - DISALLOW_COPY_AND_ASSIGN(LinearAnimation);
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| -};
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| -
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| -#endif // APP_LINEAR_ANIMATION_H_
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|
|