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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 // Inspired by NSAnimation | |
| 5 | |
| 6 #ifndef APP_LINEAR_ANIMATION_H_ | |
| 7 #define APP_LINEAR_ANIMATION_H_ | |
| 8 #pragma once | |
| 9 | |
| 10 #include "app/animation.h" | |
| 11 #include "base/time.h" | |
| 12 | |
| 13 class AnimationDelegate; | |
| 14 | |
| 15 // Linear time bounded animation. As the animation progresses AnimateToState is | |
| 16 // invoked. | |
| 17 class LinearAnimation : public Animation { | |
| 18 public: | |
| 19 // Initializes everything except the duration. | |
| 20 // | |
| 21 // Caller must make sure to call SetDuration() if they use this | |
| 22 // constructor; it is preferable to use the full one, but sometimes | |
| 23 // duration can change between calls to Start() and we need to | |
| 24 // expose this interface. | |
| 25 LinearAnimation(int frame_rate, AnimationDelegate* delegate); | |
| 26 | |
| 27 // Initializes all fields. | |
| 28 LinearAnimation(int duration, int frame_rate, AnimationDelegate* delegate); | |
| 29 | |
| 30 // Gets the value for the current state, according to the animation curve in | |
| 31 // use. This class provides only for a linear relationship, however subclasses | |
| 32 // can override this to provide others. | |
| 33 virtual double GetCurrentValue() const; | |
| 34 | |
| 35 // Skip to the end of the current animation. | |
| 36 void End(); | |
| 37 | |
| 38 // Changes the length of the animation. This resets the current | |
| 39 // state of the animation to the beginning. | |
| 40 void SetDuration(int duration); | |
| 41 | |
| 42 protected: | |
| 43 // Called when the animation progresses. Subclasses override this to | |
| 44 // efficiently update their state. | |
| 45 virtual void AnimateToState(double state) = 0; | |
| 46 | |
| 47 // Invoked by the AnimationContainer when the animation is running to advance | |
| 48 // the animation. Use |time_now| rather than Time::Now to avoid multiple | |
| 49 // animations running at the same time diverging. | |
| 50 virtual void Step(base::TimeTicks time_now); | |
| 51 | |
| 52 // Overriden to advance to the end (if End was invoked). | |
| 53 virtual void AnimationStopped(); | |
| 54 | |
| 55 // Overriden to return true if state is not 1. | |
| 56 virtual bool ShouldSendCanceledFromStop(); | |
| 57 | |
| 58 private: | |
| 59 base::TimeDelta duration_; | |
| 60 | |
| 61 // Current state, on a scale from 0.0 to 1.0. | |
| 62 double state_; | |
| 63 | |
| 64 // If true, we're in end. This is used to determine if the animation should | |
| 65 // be advanced to the end from AnimationStopped. | |
| 66 bool in_end_; | |
| 67 | |
| 68 DISALLOW_COPY_AND_ASSIGN(LinearAnimation); | |
| 69 }; | |
| 70 | |
| 71 #endif // APP_LINEAR_ANIMATION_H_ | |
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