Index: src/grisu3.cc |
=================================================================== |
--- src/grisu3.cc (revision 0) |
+++ src/grisu3.cc (revision 0) |
@@ -0,0 +1,477 @@ |
+// Copyright 2010 the V8 project authors. All rights reserved. |
+// Redistribution and use in source and binary forms, with or without |
+// modification, are permitted provided that the following conditions are |
+// met: |
+// |
+// * Redistributions of source code must retain the above copyright |
+// notice, this list of conditions and the following disclaimer. |
+// * Redistributions in binary form must reproduce the above |
+// copyright notice, this list of conditions and the following |
+// disclaimer in the documentation and/or other materials provided |
+// with the distribution. |
+// * Neither the name of Google Inc. nor the names of its |
+// contributors may be used to endorse or promote products derived |
+// from this software without specific prior written permission. |
+// |
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+ |
+#include "v8.h" |
+ |
+#include "grisu3.h" |
+ |
+#include "cached_powers.h" |
+#include "diy_fp.h" |
+#include "double.h" |
+ |
+namespace v8 { |
+namespace internal { |
+ |
+template <int alpha = -60, int gamma = -32> |
+class Grisu3 { |
+ public: |
+ // Provides a decimal representation of v. |
+ // Returns true if it succeeds, otherwise the result can not be trusted. |
+ // There will be *length digits inside the buffer (not null-terminated). |
+ // If the function returns true then |
+ // v == (double) (buffer * 10^decimal_exponent). |
+ // The digits in the buffer are the shortest representation possible: no |
+ // 0.099999999999 instead of 0.1. |
+ // The last digit will be closest to the actual v. That is, even if several |
+ // digits might correctly yield 'v' when read again, the closest will be |
+ // computed. |
+ static bool grisu3(double v, |
+ char* buffer, int* length, int* decimal_exponent); |
+ |
+ private: |
+ // Rounds the buffer according to the rest. |
+ // If there is too much imprecision to round then false is returned. |
+ // Similarily false is returned when the buffer is not within Delta. |
+ static bool RoundWeed(char* buffer, int len, uint64_t wp_W, uint64_t Delta, |
+ uint64_t rest, uint64_t ten_kappa, uint64_t ulp); |
+ // Dispatches to the a specialized digit-generation routine. The chosen |
+ // routine depends on w.e (which in turn depends on alpha and gamma). |
+ // Currently there is only one digit-generation routine, but it would be easy |
+ // to add others. |
+ static bool DigitGen(DiyFp low, DiyFp w, DiyFp high, |
+ char* buffer, int* len, int* kappa); |
+ // Generates w's digits. The result is the shortest in the interval low-high. |
+ // All DiyFp are assumed to be imprecise and this function takes this |
+ // imprecision into account. If the function cannot compute the best |
+ // representation (due to the imprecision) then false is returned. |
+ static bool DigitGen_m60_m32(DiyFp low, DiyFp w, DiyFp high, |
+ char* buffer, int* length, int* kappa); |
+}; |
+ |
+ |
+template<int alpha, int gamma> |
+bool Grisu3<alpha, gamma>::grisu3( |
+ double v, char* buffer, int* length, int* decimal_exponent) { |
+ DiyFp w = Double(v).AsNormalizedDiyFp(); |
+ // boundary_minus and boundary_plus are the boundaries between v and its |
+ // neighbors. Any number strictly between boundary_minus and boundary_plus |
+ // will round to v when read as double. |
+ // Grisu3 will never output representations that lie exactly on a boundary. |
+ DiyFp boundary_minus, boundary_plus; |
+ Double(v).NormalizedBoundaries(&boundary_minus, &boundary_plus); |
+ ASSERT(boundary_plus.e() == w.e()); |
+ DiyFp ten_mk; // Cached power of ten: 10^-k |
+ int mk; // -k |
+ GetCachedPower(w.e() + DiyFp::kSignificandSize, alpha, gamma, &mk, &ten_mk); |
+ ASSERT(alpha <= w.e() + ten_mk.e() + DiyFp::kSignificandSize && |
+ gamma >= w.e() + ten_mk.e() + DiyFp::kSignificandSize); |
+ // Note that ten_mk is only an approximation of 10^-k. A DiyFp only contains a |
+ // 64 bit significand and ten_mk is thus only precise up to 64 bits. |
+ |
+ // The DiyFp::Times procedure rounds its result, and ten_mk is approximated |
+ // too. The variable scaled_w (as well as scaled_boundary_minus/plus) are now |
+ // off by a small amount. |
+ // In fact: scaled_w - w*10^k < 1ulp (unit in the last place) of scaled_w. |
+ // In other words: let f = scaled_w.f() and e = scaled_w.e(), then |
+ // (f-1) * 2^e < w*10^k < (f+1) * 2^e |
+ DiyFp scaled_w = DiyFp::Times(w, ten_mk); |
+ ASSERT(scaled_w.e() == |
+ boundary_plus.e() + ten_mk.e() + DiyFp::kSignificandSize); |
+ // In theory it would be possible to avoid some recomputations by computing |
+ // the difference between w and boundary_minus/plus (a power of 2) and to |
+ // compute scaled_boundary_minus/plus by subtracting/adding from |
+ // scaled_w. However the code becomes much less readable and the speed |
+ // enhancements are not terriffic. |
+ DiyFp scaled_boundary_minus = DiyFp::Times(boundary_minus, ten_mk); |
+ DiyFp scaled_boundary_plus = DiyFp::Times(boundary_plus, ten_mk); |
+ |
+ // DigitGen will generate the digits of scaled_w. Therefore we have |
+ // v == (double) (scaled_w * 10^-mk). |
+ // Set decimal_exponent == -mk and pass it to DigitGen. If scaled_w is not an |
+ // integer than it will be updated. For instance if scaled_w == 1.23 then |
+ // the buffer will be filled with "123" und the decimal_exponent will be |
+ // decreased by 2. |
+ int kappa; |
+ bool result = DigitGen(scaled_boundary_minus, scaled_w, scaled_boundary_plus, |
+ buffer, length, &kappa); |
+ *decimal_exponent = -mk + kappa; |
+ return result; |
+} |
+ |
+// Generates the digits of input number w. |
+// w is a floating-point number (DiyFp), consisting of a significand and an |
+// exponent. Its exponent is bounded by alpha and gamma. Typically alpha >= -63 |
+// and gamma <= 3. |
+// Returns false if it fails, in which case the generated digits in the buffer |
+// should not be used. |
+// Preconditions: |
+// * low, w and high are correct up to 1 ulp (unit in the last place). That |
+// is, their error must be less that a unit of their last digits. |
+// * low.e() == w.e() == high.e() |
+// * low < w < high, and taking into account their error: low~ <= high~ |
+// * alpha <= w.e() <= gamma |
+// Postconditions: returns false if procedure fails. |
+// otherwise: |
+// * buffer is not null-terminated, but len contains the number of digits. |
+// * buffer contains the shortest possible decimal digit-sequence |
+// such that LOW < buffer * 10^kappa < HIGH, where LOW and HIGH are the |
+// correct values of low and high (without their error). |
+// * if more than one decimal representation gives the minimal number of |
+// decimal digits then the one closest to W (where W is the correct value |
+// of w) is chosen. |
+// Remark: this procedure takes into account the imprecision of its input |
+// numbers. If the precision is not enough to guarantee all the postconditions |
+// then false is returned. This usually happens rarely (~0.5%). |
+template<int alpha, int gamma> |
+bool Grisu3<alpha, gamma>::DigitGen( |
+ DiyFp low, DiyFp w, DiyFp high, char* buffer, int* len, int* kappa) { |
+ ASSERT(low.e() == w.e() && w.e() == high.e()); |
+ ASSERT(low.f() + 1 <= high.f() - 1); |
+ ASSERT(alpha <= w.e() && w.e() <= gamma); |
+ // The following tests use alpha and gamma to avoid unnecessary dynamic tests. |
+ if ((alpha >= -60 && gamma <= -32) || // -60 <= w.e() <= -32 |
+ (alpha <= -32 && gamma >= -60 && // Alpha/gamma overlaps -60/-32 region. |
+ -60 <= w.e() && w.e() <= -32)) { |
+ return DigitGen_m60_m32(low, w, high, buffer, len, kappa); |
+ } else { |
+ // A simple adaption of the special case -60/-32 would allow greater ranges |
+ // of alpha/gamma and thus reduce the number of precomputed cached powers of |
+ // ten. |
+ UNIMPLEMENTED(); |
+ return false; |
+ } |
+} |
+ |
+static const uint32_t kTen4 = 10000; |
+static const uint32_t kTen5 = 100000; |
+static const uint32_t kTen6 = 1000000; |
+static const uint32_t kTen7 = 10000000; |
+static const uint32_t kTen8 = 100000000; |
+static const uint32_t kTen9 = 1000000000; |
+ |
+// Returns the biggest power of ten that is <= than the given number. We |
+// furthermore receive the maximum number of bits 'number' has. |
+// If number_bits == 0 then 0^-1 is returned |
+// The number of bits must be <= 32. |
+static void BiggestPowerTen(uint32_t number, int number_bits, |
+ uint32_t* power, int* exponent) { |
+ switch (number_bits) { |
+ case 32: |
+ case 31: |
+ case 30: |
+ if (kTen9 <= number) { |
+ *power = kTen9; |
+ *exponent = 9; |
+ break; |
+ } // else fallthrough |
+ case 29: |
+ case 28: |
+ case 27: |
+ if (kTen8 <= number) { |
+ *power = kTen8; |
+ *exponent = 8; |
+ break; |
+ } // else fallthrough |
+ case 26: |
+ case 25: |
+ case 24: |
+ if (kTen7 <= number) { |
+ *power = kTen7; |
+ *exponent = 7; |
+ break; |
+ } // else fallthrough |
+ case 23: |
+ case 22: |
+ case 21: |
+ case 20: |
+ if (kTen6 <= number) { |
+ *power = kTen6; |
+ *exponent = 6; |
+ break; |
+ } // else fallthrough |
+ case 19: |
+ case 18: |
+ case 17: |
+ if (kTen5 <= number) { |
+ *power = kTen5; |
+ *exponent = 5; |
+ break; |
+ } // else fallthrough |
+ case 16: |
+ case 15: |
+ case 14: |
+ if (kTen4 <= number) { |
+ *power = kTen4; |
+ *exponent = 4; |
+ break; |
+ } // else fallthrough |
+ case 13: |
+ case 12: |
+ case 11: |
+ case 10: |
+ if (1000 <= number) { |
+ *power = 1000; |
+ *exponent = 3; |
+ break; |
+ } // else fallthrough |
+ case 9: |
+ case 8: |
+ case 7: |
+ if (100 <= number) { |
+ *power = 100; |
+ *exponent = 2; |
+ break; |
+ } // else fallthrough |
+ case 6: |
+ case 5: |
+ case 4: |
+ if (10 <= number) { |
+ *power = 10; |
+ *exponent = 1; |
+ break; |
+ } // else fallthrough |
+ case 3: |
+ case 2: |
+ case 1: |
+ if (1 <= number) { |
+ *power = 1; |
+ *exponent = 0; |
+ break; |
+ } // else fallthrough |
+ case 0: |
+ *power = 0; |
+ *exponent = -1; |
+ break; |
+ default: |
+ // Following assignments are here to silence compiler warnings. |
+ *power = 0; |
+ *exponent = 0; |
+ UNREACHABLE(); |
+ } |
+} |
+ |
+ |
+// Same comments as for DigitGen but with additional precondition: |
+// -60 <= w.e() <= -32 |
+// |
+// Say, for the sake of example, that |
+// w.e() == -48, and w.f() == 0x1234567890abcdef |
+// w's value can be computed by w.f() * 2^w.e() |
+// We can obtain w's integral digits by simply shifting w.f() by -w.e(). |
+// -> w's integral part is 0x1234 |
+// w's fractional part is therefore 0x567890abcdef. |
+// Printing w's integral part is easy (simply print 0x1234 in decimal). |
+// In order to print its fraction we repeatedly multiply the fraction by 10 and |
+// get each digit. Example the first digit after the comma would be computed by |
+// (0x567890abcdef * 10) >> 48. -> 3 |
+// The whole thing becomes slightly more complicated because we want to stop |
+// once we have enough digits. That is, once the digits inside the buffer |
+// represent 'w' we can stop. Everything inside the interval low - high |
+// represents w. However we have to pay attention to low, high and w's |
+// imprecision. |
+template<int alpha, int gamma> |
+bool Grisu3<alpha, gamma>::DigitGen_m60_m32( |
+ DiyFp low, DiyFp w, DiyFp high, char* buffer, int* length, int* kappa) { |
+ // low, w and high are imprecise, but by less than one ulp (unit in the last |
+ // place). |
+ // If we remove (resp. add) 1 ulp from low (resp. high) we are certain that |
+ // the new numbers are outside of the interval we want the final |
+ // representation to lie in. |
+ // Inversely adding (resp. removing) 1 ulp from low (resp. high) would yield |
+ // numbers that are certain to lie in the interval. We will use this fact |
+ // later on. |
+ // We will now start by generating the digits within the uncertain |
+ // interval. Later we will weed out representations that lie outside the safe |
+ // interval and thus _might_ lie outside the correct interval. |
+ uint64_t unit = 1; |
+ DiyFp too_low = DiyFp(low.f() - unit, low.e()); |
+ DiyFp too_high = DiyFp(high.f() + unit, high.e()); |
+ // too_low and too_high are guaranteed to lie outside the interval we want the |
+ // generated number in. |
+ DiyFp unsafe_interval = DiyFp::Minus(too_high, too_low); |
+ // We now cut the input number into two parts: the integral digits and the |
+ // fractionals. We will not write any decimal separator though, but adapt |
+ // kappa instead. |
+ // Reminder: we are currently computing the digits (stored inside the buffer) |
+ // such that: too_low < buffer * 10^kappa < too_high |
+ // We use too_high for the digit_generation and stop as soon as possible. |
+ // If we stop early we effectively round down. |
+ DiyFp one = DiyFp(static_cast<uint64_t>(1) << -w.e(), w.e()); |
+ uint32_t integrals = too_high.f() >> -one.e(); // Division by one. |
+ uint64_t fractionals = too_high.f() & (one.f() - 1); // Modulo by one. |
+ uint32_t divider; |
+ int divider_exponent; |
+ BiggestPowerTen(integrals, DiyFp::kSignificandSize - (-one.e()), |
+ ÷r, ÷r_exponent); |
+ *kappa = divider_exponent + 1; |
+ *length = 0; |
+ // Loop invariant: buffer = too_high / 10^kappa (integer division) |
+ // The invariant holds for the first iteration: kappa has been initialized |
+ // with the divider exponent + 1. And the divider is the biggest power of ten |
+ // that fits into the bits that had been reserved for the integrals. |
+ while (*kappa > 0) { |
+ int digit = integrals / divider; |
+ buffer[*length] = '0' + digit; |
+ (*length)++; |
+ integrals %= divider; |
+ (*kappa)--; |
+ // Note that kappa now equals the exponent of the divider and that the |
+ // invariant thus holds again. |
+ uint64_t rest = |
+ (static_cast<uint64_t>(integrals) << -one.e()) + fractionals; |
+ // Invariant: too_high = buffer * 10^kappa + DiyFp(rest, one.e()) |
+ // Reminder: unsafe_interval.e() == one.e() |
+ if (rest < unsafe_interval.f()) { |
+ // Rounding down (by not emitting the remaining digits) yields a number |
+ // that lies within the unsafe interval. |
+ return RoundWeed(buffer, *length, DiyFp::Minus(too_high, w).f(), |
+ unsafe_interval.f(), rest, |
+ static_cast<uint64_t>(divider) << -one.e(), unit); |
+ } |
+ divider /= 10; |
+ } |
+ |
+ // The integrals have been generated. We are at the point of the decimal |
+ // separator. In the following loop we simply multiply the remaining digits by |
+ // 10 and divide by one. We just need to pay attention to multiply associated |
+ // data (like the interval or 'unit'), too. |
+ // Instead of multiplying by 10 we multiply by 5 (cheaper operation) and |
+ // increase its (imaginary) exponent. At the same time we decrease the |
+ // divider's (one's) exponent and shift its significand. |
+ // Basically, if fractionals was a DiyFp (with fractionals.e == one.e): |
+ // fractionals.f *= 10; |
+ // fractionals.f >>= 1; fractionals.e++; // value remains unchanged. |
+ // one.f >>= 1; one.e++; // value remains unchanged. |
+ // and we have again fractionals.e == one.e which allows us to divide |
+ // fractionals.f() by one.f() |
+ // We simply combine the *= 10 and the >>= 1. |
+ while (true) { |
+ fractionals *= 5; |
+ unit *= 5; |
+ unsafe_interval.set_f(unsafe_interval.f() * 5); |
+ unsafe_interval.set_e(unsafe_interval.e() + 1); // Will be optimized out. |
+ one.set_f(one.f() >> 1); |
+ one.set_e(one.e() + 1); |
+ int digit = fractionals >> -one.e(); // Integer division by one. |
+ buffer[*length] = '0' + digit; |
+ (*length)++; |
+ fractionals &= one.f() - 1; // Modulo by one. |
+ (*kappa)--; |
+ if (fractionals < unsafe_interval.f()) { |
+ return RoundWeed(buffer, *length, DiyFp::Minus(too_high, w).f() * unit, |
+ unsafe_interval.f(), fractionals, one.f(), unit); |
+ } |
+ } |
+} |
+ |
+ |
+// Rounds the given generated digits in the buffer and weeds out generated |
+// digits that are not in the safe interval, or where we cannot find a rounded |
+// representation. |
+// Input: * buffer containing the digits of too_high / 10^kappa |
+// * the buffer's length |
+// * distance_too_high_w == (too_high - w).f() * unit |
+// * unsafe_interval == (too_high - too_low).f() * unit |
+// * rest = (too_high - buffer * 10^kappa).f() * unit |
+// * ten_kappa = 10^kappa * unit |
+// * unit = the common multiplier |
+// Output: returns true on success. |
+// Modifies the generated digits in the buffer to approach (round towards) w. |
+template<int alpha, int gamma> |
+bool Grisu3<alpha, gamma>::RoundWeed( |
+ char* buffer, int length, uint64_t distance_too_high_w, |
+ uint64_t unsafe_interval, uint64_t rest, uint64_t ten_kappa, |
+ uint64_t unit) { |
+ uint64_t small_distance = distance_too_high_w - unit; |
+ uint64_t big_distance = distance_too_high_w + unit; |
+ // Let w- = too_high - big_distance, and |
+ // w+ = too_high - small_distance. |
+ // Note: w- < w < w+ |
+ // |
+ // The real w (* unit) must lie somewhere inside the interval |
+ // ]w-; w+[ (often written as "(w-; w+)") |
+ |
+ // Basically the buffer currently contains a number in the unsafe interval |
+ // ]too_low; too_high[ with too_low < w < too_high |
+ // |
+ // By generating the digits of too_high we got the biggest last digit. |
+ // In the case that w+ < buffer < too_high we try to decrement the buffer. |
+ // This way the buffer approaches (rounds towards) w. |
+ // There are 3 conditions that stop the decrementation process: |
+ // 1) the buffer is already below w+ |
+ // 2) decrementing the buffer would make it leave the unsafe interval |
+ // 3) decrementing the buffer would yield a number below w+ and farther away |
+ // than the current number. In other words: |
+ // (buffer{-1} < w+) && w+ - buffer{-1} > buffer - w+ |
+ // Instead of using the buffer directly we use its distance to too_high. |
+ // Conceptually rest ~= too_high - buffer |
+ while (rest < small_distance && // Negated condition 1 |
+ unsafe_interval - rest >= ten_kappa && // Negated condition 2 |
+ (rest + ten_kappa < small_distance || // buffer{-1} > w+ |
+ small_distance - rest >= rest + ten_kappa - small_distance)) { |
+ buffer[length - 1]--; |
+ rest += ten_kappa; |
+ } |
+ |
+ // We have approached w+ as much as possible. We now test if approaching w- |
+ // would require changing the buffer. If yes, then we have two possible |
+ // representations close to w, but we cannot decide which one is closer. |
+ if (rest < big_distance && |
+ unsafe_interval - rest >= ten_kappa && |
+ (rest + ten_kappa < big_distance || |
+ big_distance - rest > rest + ten_kappa - big_distance)) { |
+ return false; |
+ } |
+ |
+ // Weeding test. |
+ // The safe interval is [too_low + 2 ulp; too_high - 2 ulp] |
+ // Since too_low = too_high - unsafe_interval this is equivalent too |
+ // [too_high - unsafe_interval + 4 ulp; too_high - 2 ulp] |
+ // Conceptually we have: rest ~= too_high - buffer |
+ return (2 * unit <= rest) && (rest <= unsafe_interval - 4 * unit); |
+} |
+ |
+ |
+bool grisu3(double v, |
+ char* buffer, int* sign, int* length, int* decimal_point) { |
+ ASSERT(v != 0); |
+ ASSERT(!Double(v).IsSpecial()); |
+ |
+ if (v < 0) { |
+ v = -v; |
+ *sign = 1; |
+ } else { |
+ *sign = 0; |
+ } |
+ int decimal_exponent; |
+ bool result = Grisu3<-60, -32>::grisu3(v, buffer, length, &decimal_exponent); |
+ *decimal_point = *length + decimal_exponent; |
+ buffer[*length] = '\0'; |
+ return result; |
+} |
+ |
+} } // namespace v8::internal |