| Index: src/grisu3.cc
|
| ===================================================================
|
| --- src/grisu3.cc (revision 0)
|
| +++ src/grisu3.cc (revision 0)
|
| @@ -0,0 +1,477 @@
|
| +// Copyright 2010 the V8 project authors. All rights reserved.
|
| +// Redistribution and use in source and binary forms, with or without
|
| +// modification, are permitted provided that the following conditions are
|
| +// met:
|
| +//
|
| +// * Redistributions of source code must retain the above copyright
|
| +// notice, this list of conditions and the following disclaimer.
|
| +// * Redistributions in binary form must reproduce the above
|
| +// copyright notice, this list of conditions and the following
|
| +// disclaimer in the documentation and/or other materials provided
|
| +// with the distribution.
|
| +// * Neither the name of Google Inc. nor the names of its
|
| +// contributors may be used to endorse or promote products derived
|
| +// from this software without specific prior written permission.
|
| +//
|
| +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
| +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
| +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
| +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
| +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
| +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
| +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
| +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
| +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| +
|
| +#include "v8.h"
|
| +
|
| +#include "grisu3.h"
|
| +
|
| +#include "cached_powers.h"
|
| +#include "diy_fp.h"
|
| +#include "double.h"
|
| +
|
| +namespace v8 {
|
| +namespace internal {
|
| +
|
| +template <int alpha = -60, int gamma = -32>
|
| +class Grisu3 {
|
| + public:
|
| + // Provides a decimal representation of v.
|
| + // Returns true if it succeeds, otherwise the result can not be trusted.
|
| + // There will be *length digits inside the buffer (not null-terminated).
|
| + // If the function returns true then
|
| + // v == (double) (buffer * 10^decimal_exponent).
|
| + // The digits in the buffer are the shortest representation possible: no
|
| + // 0.099999999999 instead of 0.1.
|
| + // The last digit will be closest to the actual v. That is, even if several
|
| + // digits might correctly yield 'v' when read again, the closest will be
|
| + // computed.
|
| + static bool grisu3(double v,
|
| + char* buffer, int* length, int* decimal_exponent);
|
| +
|
| + private:
|
| + // Rounds the buffer according to the rest.
|
| + // If there is too much imprecision to round then false is returned.
|
| + // Similarily false is returned when the buffer is not within Delta.
|
| + static bool RoundWeed(char* buffer, int len, uint64_t wp_W, uint64_t Delta,
|
| + uint64_t rest, uint64_t ten_kappa, uint64_t ulp);
|
| + // Dispatches to the a specialized digit-generation routine. The chosen
|
| + // routine depends on w.e (which in turn depends on alpha and gamma).
|
| + // Currently there is only one digit-generation routine, but it would be easy
|
| + // to add others.
|
| + static bool DigitGen(DiyFp low, DiyFp w, DiyFp high,
|
| + char* buffer, int* len, int* kappa);
|
| + // Generates w's digits. The result is the shortest in the interval low-high.
|
| + // All DiyFp are assumed to be imprecise and this function takes this
|
| + // imprecision into account. If the function cannot compute the best
|
| + // representation (due to the imprecision) then false is returned.
|
| + static bool DigitGen_m60_m32(DiyFp low, DiyFp w, DiyFp high,
|
| + char* buffer, int* length, int* kappa);
|
| +};
|
| +
|
| +
|
| +template<int alpha, int gamma>
|
| +bool Grisu3<alpha, gamma>::grisu3(
|
| + double v, char* buffer, int* length, int* decimal_exponent) {
|
| + DiyFp w = Double(v).AsNormalizedDiyFp();
|
| + // boundary_minus and boundary_plus are the boundaries between v and its
|
| + // neighbors. Any number strictly between boundary_minus and boundary_plus
|
| + // will round to v when read as double.
|
| + // Grisu3 will never output representations that lie exactly on a boundary.
|
| + DiyFp boundary_minus, boundary_plus;
|
| + Double(v).NormalizedBoundaries(&boundary_minus, &boundary_plus);
|
| + ASSERT(boundary_plus.e() == w.e());
|
| + DiyFp ten_mk; // Cached power of ten: 10^-k
|
| + int mk; // -k
|
| + GetCachedPower(w.e() + DiyFp::kSignificandSize, alpha, gamma, &mk, &ten_mk);
|
| + ASSERT(alpha <= w.e() + ten_mk.e() + DiyFp::kSignificandSize &&
|
| + gamma >= w.e() + ten_mk.e() + DiyFp::kSignificandSize);
|
| + // Note that ten_mk is only an approximation of 10^-k. A DiyFp only contains a
|
| + // 64 bit significand and ten_mk is thus only precise up to 64 bits.
|
| +
|
| + // The DiyFp::Times procedure rounds its result, and ten_mk is approximated
|
| + // too. The variable scaled_w (as well as scaled_boundary_minus/plus) are now
|
| + // off by a small amount.
|
| + // In fact: scaled_w - w*10^k < 1ulp (unit in the last place) of scaled_w.
|
| + // In other words: let f = scaled_w.f() and e = scaled_w.e(), then
|
| + // (f-1) * 2^e < w*10^k < (f+1) * 2^e
|
| + DiyFp scaled_w = DiyFp::Times(w, ten_mk);
|
| + ASSERT(scaled_w.e() ==
|
| + boundary_plus.e() + ten_mk.e() + DiyFp::kSignificandSize);
|
| + // In theory it would be possible to avoid some recomputations by computing
|
| + // the difference between w and boundary_minus/plus (a power of 2) and to
|
| + // compute scaled_boundary_minus/plus by subtracting/adding from
|
| + // scaled_w. However the code becomes much less readable and the speed
|
| + // enhancements are not terriffic.
|
| + DiyFp scaled_boundary_minus = DiyFp::Times(boundary_minus, ten_mk);
|
| + DiyFp scaled_boundary_plus = DiyFp::Times(boundary_plus, ten_mk);
|
| +
|
| + // DigitGen will generate the digits of scaled_w. Therefore we have
|
| + // v == (double) (scaled_w * 10^-mk).
|
| + // Set decimal_exponent == -mk and pass it to DigitGen. If scaled_w is not an
|
| + // integer than it will be updated. For instance if scaled_w == 1.23 then
|
| + // the buffer will be filled with "123" und the decimal_exponent will be
|
| + // decreased by 2.
|
| + int kappa;
|
| + bool result = DigitGen(scaled_boundary_minus, scaled_w, scaled_boundary_plus,
|
| + buffer, length, &kappa);
|
| + *decimal_exponent = -mk + kappa;
|
| + return result;
|
| +}
|
| +
|
| +// Generates the digits of input number w.
|
| +// w is a floating-point number (DiyFp), consisting of a significand and an
|
| +// exponent. Its exponent is bounded by alpha and gamma. Typically alpha >= -63
|
| +// and gamma <= 3.
|
| +// Returns false if it fails, in which case the generated digits in the buffer
|
| +// should not be used.
|
| +// Preconditions:
|
| +// * low, w and high are correct up to 1 ulp (unit in the last place). That
|
| +// is, their error must be less that a unit of their last digits.
|
| +// * low.e() == w.e() == high.e()
|
| +// * low < w < high, and taking into account their error: low~ <= high~
|
| +// * alpha <= w.e() <= gamma
|
| +// Postconditions: returns false if procedure fails.
|
| +// otherwise:
|
| +// * buffer is not null-terminated, but len contains the number of digits.
|
| +// * buffer contains the shortest possible decimal digit-sequence
|
| +// such that LOW < buffer * 10^kappa < HIGH, where LOW and HIGH are the
|
| +// correct values of low and high (without their error).
|
| +// * if more than one decimal representation gives the minimal number of
|
| +// decimal digits then the one closest to W (where W is the correct value
|
| +// of w) is chosen.
|
| +// Remark: this procedure takes into account the imprecision of its input
|
| +// numbers. If the precision is not enough to guarantee all the postconditions
|
| +// then false is returned. This usually happens rarely (~0.5%).
|
| +template<int alpha, int gamma>
|
| +bool Grisu3<alpha, gamma>::DigitGen(
|
| + DiyFp low, DiyFp w, DiyFp high, char* buffer, int* len, int* kappa) {
|
| + ASSERT(low.e() == w.e() && w.e() == high.e());
|
| + ASSERT(low.f() + 1 <= high.f() - 1);
|
| + ASSERT(alpha <= w.e() && w.e() <= gamma);
|
| + // The following tests use alpha and gamma to avoid unnecessary dynamic tests.
|
| + if ((alpha >= -60 && gamma <= -32) || // -60 <= w.e() <= -32
|
| + (alpha <= -32 && gamma >= -60 && // Alpha/gamma overlaps -60/-32 region.
|
| + -60 <= w.e() && w.e() <= -32)) {
|
| + return DigitGen_m60_m32(low, w, high, buffer, len, kappa);
|
| + } else {
|
| + // A simple adaption of the special case -60/-32 would allow greater ranges
|
| + // of alpha/gamma and thus reduce the number of precomputed cached powers of
|
| + // ten.
|
| + UNIMPLEMENTED();
|
| + return false;
|
| + }
|
| +}
|
| +
|
| +static const uint32_t kTen4 = 10000;
|
| +static const uint32_t kTen5 = 100000;
|
| +static const uint32_t kTen6 = 1000000;
|
| +static const uint32_t kTen7 = 10000000;
|
| +static const uint32_t kTen8 = 100000000;
|
| +static const uint32_t kTen9 = 1000000000;
|
| +
|
| +// Returns the biggest power of ten that is <= than the given number. We
|
| +// furthermore receive the maximum number of bits 'number' has.
|
| +// If number_bits == 0 then 0^-1 is returned
|
| +// The number of bits must be <= 32.
|
| +static void BiggestPowerTen(uint32_t number, int number_bits,
|
| + uint32_t* power, int* exponent) {
|
| + switch (number_bits) {
|
| + case 32:
|
| + case 31:
|
| + case 30:
|
| + if (kTen9 <= number) {
|
| + *power = kTen9;
|
| + *exponent = 9;
|
| + break;
|
| + } // else fallthrough
|
| + case 29:
|
| + case 28:
|
| + case 27:
|
| + if (kTen8 <= number) {
|
| + *power = kTen8;
|
| + *exponent = 8;
|
| + break;
|
| + } // else fallthrough
|
| + case 26:
|
| + case 25:
|
| + case 24:
|
| + if (kTen7 <= number) {
|
| + *power = kTen7;
|
| + *exponent = 7;
|
| + break;
|
| + } // else fallthrough
|
| + case 23:
|
| + case 22:
|
| + case 21:
|
| + case 20:
|
| + if (kTen6 <= number) {
|
| + *power = kTen6;
|
| + *exponent = 6;
|
| + break;
|
| + } // else fallthrough
|
| + case 19:
|
| + case 18:
|
| + case 17:
|
| + if (kTen5 <= number) {
|
| + *power = kTen5;
|
| + *exponent = 5;
|
| + break;
|
| + } // else fallthrough
|
| + case 16:
|
| + case 15:
|
| + case 14:
|
| + if (kTen4 <= number) {
|
| + *power = kTen4;
|
| + *exponent = 4;
|
| + break;
|
| + } // else fallthrough
|
| + case 13:
|
| + case 12:
|
| + case 11:
|
| + case 10:
|
| + if (1000 <= number) {
|
| + *power = 1000;
|
| + *exponent = 3;
|
| + break;
|
| + } // else fallthrough
|
| + case 9:
|
| + case 8:
|
| + case 7:
|
| + if (100 <= number) {
|
| + *power = 100;
|
| + *exponent = 2;
|
| + break;
|
| + } // else fallthrough
|
| + case 6:
|
| + case 5:
|
| + case 4:
|
| + if (10 <= number) {
|
| + *power = 10;
|
| + *exponent = 1;
|
| + break;
|
| + } // else fallthrough
|
| + case 3:
|
| + case 2:
|
| + case 1:
|
| + if (1 <= number) {
|
| + *power = 1;
|
| + *exponent = 0;
|
| + break;
|
| + } // else fallthrough
|
| + case 0:
|
| + *power = 0;
|
| + *exponent = -1;
|
| + break;
|
| + default:
|
| + // Following assignments are here to silence compiler warnings.
|
| + *power = 0;
|
| + *exponent = 0;
|
| + UNREACHABLE();
|
| + }
|
| +}
|
| +
|
| +
|
| +// Same comments as for DigitGen but with additional precondition:
|
| +// -60 <= w.e() <= -32
|
| +//
|
| +// Say, for the sake of example, that
|
| +// w.e() == -48, and w.f() == 0x1234567890abcdef
|
| +// w's value can be computed by w.f() * 2^w.e()
|
| +// We can obtain w's integral digits by simply shifting w.f() by -w.e().
|
| +// -> w's integral part is 0x1234
|
| +// w's fractional part is therefore 0x567890abcdef.
|
| +// Printing w's integral part is easy (simply print 0x1234 in decimal).
|
| +// In order to print its fraction we repeatedly multiply the fraction by 10 and
|
| +// get each digit. Example the first digit after the comma would be computed by
|
| +// (0x567890abcdef * 10) >> 48. -> 3
|
| +// The whole thing becomes slightly more complicated because we want to stop
|
| +// once we have enough digits. That is, once the digits inside the buffer
|
| +// represent 'w' we can stop. Everything inside the interval low - high
|
| +// represents w. However we have to pay attention to low, high and w's
|
| +// imprecision.
|
| +template<int alpha, int gamma>
|
| +bool Grisu3<alpha, gamma>::DigitGen_m60_m32(
|
| + DiyFp low, DiyFp w, DiyFp high, char* buffer, int* length, int* kappa) {
|
| + // low, w and high are imprecise, but by less than one ulp (unit in the last
|
| + // place).
|
| + // If we remove (resp. add) 1 ulp from low (resp. high) we are certain that
|
| + // the new numbers are outside of the interval we want the final
|
| + // representation to lie in.
|
| + // Inversely adding (resp. removing) 1 ulp from low (resp. high) would yield
|
| + // numbers that are certain to lie in the interval. We will use this fact
|
| + // later on.
|
| + // We will now start by generating the digits within the uncertain
|
| + // interval. Later we will weed out representations that lie outside the safe
|
| + // interval and thus _might_ lie outside the correct interval.
|
| + uint64_t unit = 1;
|
| + DiyFp too_low = DiyFp(low.f() - unit, low.e());
|
| + DiyFp too_high = DiyFp(high.f() + unit, high.e());
|
| + // too_low and too_high are guaranteed to lie outside the interval we want the
|
| + // generated number in.
|
| + DiyFp unsafe_interval = DiyFp::Minus(too_high, too_low);
|
| + // We now cut the input number into two parts: the integral digits and the
|
| + // fractionals. We will not write any decimal separator though, but adapt
|
| + // kappa instead.
|
| + // Reminder: we are currently computing the digits (stored inside the buffer)
|
| + // such that: too_low < buffer * 10^kappa < too_high
|
| + // We use too_high for the digit_generation and stop as soon as possible.
|
| + // If we stop early we effectively round down.
|
| + DiyFp one = DiyFp(static_cast<uint64_t>(1) << -w.e(), w.e());
|
| + uint32_t integrals = too_high.f() >> -one.e(); // Division by one.
|
| + uint64_t fractionals = too_high.f() & (one.f() - 1); // Modulo by one.
|
| + uint32_t divider;
|
| + int divider_exponent;
|
| + BiggestPowerTen(integrals, DiyFp::kSignificandSize - (-one.e()),
|
| + ÷r, ÷r_exponent);
|
| + *kappa = divider_exponent + 1;
|
| + *length = 0;
|
| + // Loop invariant: buffer = too_high / 10^kappa (integer division)
|
| + // The invariant holds for the first iteration: kappa has been initialized
|
| + // with the divider exponent + 1. And the divider is the biggest power of ten
|
| + // that fits into the bits that had been reserved for the integrals.
|
| + while (*kappa > 0) {
|
| + int digit = integrals / divider;
|
| + buffer[*length] = '0' + digit;
|
| + (*length)++;
|
| + integrals %= divider;
|
| + (*kappa)--;
|
| + // Note that kappa now equals the exponent of the divider and that the
|
| + // invariant thus holds again.
|
| + uint64_t rest =
|
| + (static_cast<uint64_t>(integrals) << -one.e()) + fractionals;
|
| + // Invariant: too_high = buffer * 10^kappa + DiyFp(rest, one.e())
|
| + // Reminder: unsafe_interval.e() == one.e()
|
| + if (rest < unsafe_interval.f()) {
|
| + // Rounding down (by not emitting the remaining digits) yields a number
|
| + // that lies within the unsafe interval.
|
| + return RoundWeed(buffer, *length, DiyFp::Minus(too_high, w).f(),
|
| + unsafe_interval.f(), rest,
|
| + static_cast<uint64_t>(divider) << -one.e(), unit);
|
| + }
|
| + divider /= 10;
|
| + }
|
| +
|
| + // The integrals have been generated. We are at the point of the decimal
|
| + // separator. In the following loop we simply multiply the remaining digits by
|
| + // 10 and divide by one. We just need to pay attention to multiply associated
|
| + // data (like the interval or 'unit'), too.
|
| + // Instead of multiplying by 10 we multiply by 5 (cheaper operation) and
|
| + // increase its (imaginary) exponent. At the same time we decrease the
|
| + // divider's (one's) exponent and shift its significand.
|
| + // Basically, if fractionals was a DiyFp (with fractionals.e == one.e):
|
| + // fractionals.f *= 10;
|
| + // fractionals.f >>= 1; fractionals.e++; // value remains unchanged.
|
| + // one.f >>= 1; one.e++; // value remains unchanged.
|
| + // and we have again fractionals.e == one.e which allows us to divide
|
| + // fractionals.f() by one.f()
|
| + // We simply combine the *= 10 and the >>= 1.
|
| + while (true) {
|
| + fractionals *= 5;
|
| + unit *= 5;
|
| + unsafe_interval.set_f(unsafe_interval.f() * 5);
|
| + unsafe_interval.set_e(unsafe_interval.e() + 1); // Will be optimized out.
|
| + one.set_f(one.f() >> 1);
|
| + one.set_e(one.e() + 1);
|
| + int digit = fractionals >> -one.e(); // Integer division by one.
|
| + buffer[*length] = '0' + digit;
|
| + (*length)++;
|
| + fractionals &= one.f() - 1; // Modulo by one.
|
| + (*kappa)--;
|
| + if (fractionals < unsafe_interval.f()) {
|
| + return RoundWeed(buffer, *length, DiyFp::Minus(too_high, w).f() * unit,
|
| + unsafe_interval.f(), fractionals, one.f(), unit);
|
| + }
|
| + }
|
| +}
|
| +
|
| +
|
| +// Rounds the given generated digits in the buffer and weeds out generated
|
| +// digits that are not in the safe interval, or where we cannot find a rounded
|
| +// representation.
|
| +// Input: * buffer containing the digits of too_high / 10^kappa
|
| +// * the buffer's length
|
| +// * distance_too_high_w == (too_high - w).f() * unit
|
| +// * unsafe_interval == (too_high - too_low).f() * unit
|
| +// * rest = (too_high - buffer * 10^kappa).f() * unit
|
| +// * ten_kappa = 10^kappa * unit
|
| +// * unit = the common multiplier
|
| +// Output: returns true on success.
|
| +// Modifies the generated digits in the buffer to approach (round towards) w.
|
| +template<int alpha, int gamma>
|
| +bool Grisu3<alpha, gamma>::RoundWeed(
|
| + char* buffer, int length, uint64_t distance_too_high_w,
|
| + uint64_t unsafe_interval, uint64_t rest, uint64_t ten_kappa,
|
| + uint64_t unit) {
|
| + uint64_t small_distance = distance_too_high_w - unit;
|
| + uint64_t big_distance = distance_too_high_w + unit;
|
| + // Let w- = too_high - big_distance, and
|
| + // w+ = too_high - small_distance.
|
| + // Note: w- < w < w+
|
| + //
|
| + // The real w (* unit) must lie somewhere inside the interval
|
| + // ]w-; w+[ (often written as "(w-; w+)")
|
| +
|
| + // Basically the buffer currently contains a number in the unsafe interval
|
| + // ]too_low; too_high[ with too_low < w < too_high
|
| + //
|
| + // By generating the digits of too_high we got the biggest last digit.
|
| + // In the case that w+ < buffer < too_high we try to decrement the buffer.
|
| + // This way the buffer approaches (rounds towards) w.
|
| + // There are 3 conditions that stop the decrementation process:
|
| + // 1) the buffer is already below w+
|
| + // 2) decrementing the buffer would make it leave the unsafe interval
|
| + // 3) decrementing the buffer would yield a number below w+ and farther away
|
| + // than the current number. In other words:
|
| + // (buffer{-1} < w+) && w+ - buffer{-1} > buffer - w+
|
| + // Instead of using the buffer directly we use its distance to too_high.
|
| + // Conceptually rest ~= too_high - buffer
|
| + while (rest < small_distance && // Negated condition 1
|
| + unsafe_interval - rest >= ten_kappa && // Negated condition 2
|
| + (rest + ten_kappa < small_distance || // buffer{-1} > w+
|
| + small_distance - rest >= rest + ten_kappa - small_distance)) {
|
| + buffer[length - 1]--;
|
| + rest += ten_kappa;
|
| + }
|
| +
|
| + // We have approached w+ as much as possible. We now test if approaching w-
|
| + // would require changing the buffer. If yes, then we have two possible
|
| + // representations close to w, but we cannot decide which one is closer.
|
| + if (rest < big_distance &&
|
| + unsafe_interval - rest >= ten_kappa &&
|
| + (rest + ten_kappa < big_distance ||
|
| + big_distance - rest > rest + ten_kappa - big_distance)) {
|
| + return false;
|
| + }
|
| +
|
| + // Weeding test.
|
| + // The safe interval is [too_low + 2 ulp; too_high - 2 ulp]
|
| + // Since too_low = too_high - unsafe_interval this is equivalent too
|
| + // [too_high - unsafe_interval + 4 ulp; too_high - 2 ulp]
|
| + // Conceptually we have: rest ~= too_high - buffer
|
| + return (2 * unit <= rest) && (rest <= unsafe_interval - 4 * unit);
|
| +}
|
| +
|
| +
|
| +bool grisu3(double v,
|
| + char* buffer, int* sign, int* length, int* decimal_point) {
|
| + ASSERT(v != 0);
|
| + ASSERT(!Double(v).IsSpecial());
|
| +
|
| + if (v < 0) {
|
| + v = -v;
|
| + *sign = 1;
|
| + } else {
|
| + *sign = 0;
|
| + }
|
| + int decimal_exponent;
|
| + bool result = Grisu3<-60, -32>::grisu3(v, buffer, length, &decimal_exponent);
|
| + *decimal_point = *length + decimal_exponent;
|
| + buffer[*length] = '\0';
|
| + return result;
|
| +}
|
| +
|
| +} } // namespace v8::internal
|
|
|