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Unified Diff: webkit/data/layout_tests/platform/chromium-mac/LayoutTests/fast/canvas/webgl/null-object-behaviour-expected.txt

Issue 611005: Rebaseline Mac WebGL tests and mark Win+Linux as deferred. (Closed)
Patch Set: Created 10 years, 10 months ago
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Index: webkit/data/layout_tests/platform/chromium-mac/LayoutTests/fast/canvas/webgl/null-object-behaviour-expected.txt
diff --git a/webkit/data/layout_tests/platform/chromium-mac/LayoutTests/fast/canvas/webgl/null-object-behaviour-expected.txt b/webkit/data/layout_tests/platform/chromium-mac/LayoutTests/fast/canvas/webgl/null-object-behaviour-expected.txt
new file mode 100644
index 0000000000000000000000000000000000000000..4d13edb642d0d590b54f1b7bb6e6695fcd635bf2
--- /dev/null
+++ b/webkit/data/layout_tests/platform/chromium-mac/LayoutTests/fast/canvas/webgl/null-object-behaviour-expected.txt
@@ -0,0 +1,30 @@
+Tests calling WebGL APIs without providing the necessary objects
+
+On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
+
+PASS context.compileShader() threw exception GL error 1282 in compileShader.
+PASS context.linkProgram() threw exception GL error 1282 in linkProgram.
+PASS context.attachShader() threw exception GL error 1281 in attachShader.
+PASS context.attachShader(program, undefined) threw exception GL error 1281 in attachShader.
+PASS context.attachShader(undefined, shader) threw exception GL error 1281 in attachShader.
+PASS context.detachShader(program, undefined) threw exception GL error 1282 in detachShader.
+PASS context.detachShader(undefined, shader) threw exception GL error 1282 in detachShader.
+PASS context.shaderSource() threw exception GL error 1282 in shaderSource.
+PASS context.shaderSource(undefined, 'foo') threw exception GL error 1282 in shaderSource.
+PASS context.bindAttribLocation(undefined, 0, 'foo') threw exception GL error 1282 in bindAttribLocation.
+PASS context.bindBuffer(context.ARRAY_BUFFER, 0) is undefined.
+PASS context.bindFramebuffer(context.FRAMEBUFFER, 0) is undefined.
+PASS context.bindRenderbuffer(context.RENDERBUFFER, 0) is undefined.
+PASS context.bindTexture(context.TEXTURE_2D, 0) is undefined.
+PASS context.framebufferRenderbuffer(context.FRAMEBUFFER, context.DEPTH_ATTACHMENT, context.RENDERBUFFER, 0) threw exception GL error 1282 in framebufferRenderbuffer.
+PASS context.framebufferTexture2D(context.FRAMEBUFFER, context.COLOR_ATTACHMENT0, context.TEXTURE_2D, 0, 0) threw exception GL error 1282 in framebufferTexture2D.
+PASS context.getProgramParameter(undefined, 0) threw exception GL error 1282 in getProgramParameter.
+PASS context.getProgramInfoLog(undefined, 0) threw exception GL error 1282 in getProgramInfoLog.
+PASS context.getShaderParameter(undefined, 0) threw exception GL error 1282 in getShaderParameter.
+PASS context.getShaderInfoLog(undefined, 0) threw exception GL error 1282 in getShaderInfoLog.
+PASS context.getShaderSource(undefined) threw exception GL error 1282 in getShaderSource.
+PASS context.getUniform(undefined, 0) threw exception Error: SYNTAX_ERR: DOM Exception 12.
+PASS context.getUniformLocation(undefined, 'foo') threw exception GL error 1282 in getUniformLocation.
+PASS successfullyParsed is true
+
+TEST COMPLETE

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