| Index: webkit/plugins/ppapi/ppb_opengles_impl.cc
|
| ===================================================================
|
| --- webkit/plugins/ppapi/ppb_opengles_impl.cc (revision 69970)
|
| +++ webkit/plugins/ppapi/ppb_opengles_impl.cc (working copy)
|
| @@ -4,990 +4,1004 @@
|
|
|
| // This file is auto-generated. DO NOT EDIT!
|
|
|
| -#include "webkit/plugins/ppapi/ppb_graphics_3d_impl.h"
|
| +#include "webkit/plugins/ppapi/ppb_opengles_impl.h"
|
|
|
| #include "gpu/command_buffer/client/gles2_implementation.h"
|
| #include "ppapi/c/dev/ppb_opengles_dev.h"
|
| +#include "webkit/plugins/ppapi/ppb_context_3d_impl.h"
|
|
|
| namespace webkit {
|
| namespace ppapi {
|
|
|
| namespace {
|
|
|
| -void ActiveTexture(PP_Resource context, GLenum texture) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->ActiveTexture(texture);
|
| +void ActiveTexture(PP_Resource context_id, GLenum texture) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->ActiveTexture(texture);
|
| }
|
|
|
| -void AttachShader(PP_Resource context, GLuint program, GLuint shader) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->AttachShader(program, shader);
|
| +void AttachShader(PP_Resource context_id, GLuint program, GLuint shader) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->AttachShader(program, shader);
|
| }
|
|
|
| void BindAttribLocation(
|
| - PP_Resource context, GLuint program, GLuint index, const char* name) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->BindAttribLocation(program, index, name);
|
| + PP_Resource context_id, GLuint program, GLuint index, const char* name) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->BindAttribLocation(program, index, name);
|
| }
|
|
|
| -void BindBuffer(PP_Resource context, GLenum target, GLuint buffer) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->BindBuffer(target, buffer);
|
| +void BindBuffer(PP_Resource context_id, GLenum target, GLuint buffer) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->BindBuffer(target, buffer);
|
| }
|
|
|
| -void BindFramebuffer(PP_Resource context, GLenum target, GLuint framebuffer) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->BindFramebuffer(target, framebuffer);
|
| +void BindFramebuffer(
|
| + PP_Resource context_id, GLenum target, GLuint framebuffer) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->BindFramebuffer(target, framebuffer);
|
| }
|
|
|
| void BindRenderbuffer(
|
| - PP_Resource context, GLenum target, GLuint renderbuffer) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->BindRenderbuffer(target, renderbuffer);
|
| + PP_Resource context_id, GLenum target, GLuint renderbuffer) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->BindRenderbuffer(target, renderbuffer);
|
| }
|
|
|
| -void BindTexture(PP_Resource context, GLenum target, GLuint texture) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->BindTexture(target, texture);
|
| +void BindTexture(PP_Resource context_id, GLenum target, GLuint texture) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->BindTexture(target, texture);
|
| }
|
|
|
| void BlendColor(
|
| - PP_Resource context, GLclampf red, GLclampf green, GLclampf blue,
|
| + PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue,
|
| GLclampf alpha) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->BlendColor(red, green, blue, alpha);
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->BlendColor(red, green, blue, alpha);
|
| }
|
|
|
| -void BlendEquation(PP_Resource context, GLenum mode) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->BlendEquation(mode);
|
| +void BlendEquation(PP_Resource context_id, GLenum mode) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->BlendEquation(mode);
|
| }
|
|
|
| void BlendEquationSeparate(
|
| - PP_Resource context, GLenum modeRGB, GLenum modeAlpha) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->BlendEquationSeparate(modeRGB, modeAlpha);
|
| + PP_Resource context_id, GLenum modeRGB, GLenum modeAlpha) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->BlendEquationSeparate(modeRGB, modeAlpha);
|
| }
|
|
|
| -void BlendFunc(PP_Resource context, GLenum sfactor, GLenum dfactor) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->BlendFunc(sfactor, dfactor);
|
| +void BlendFunc(PP_Resource context_id, GLenum sfactor, GLenum dfactor) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->BlendFunc(sfactor, dfactor);
|
| }
|
|
|
| void BlendFuncSeparate(
|
| - PP_Resource context, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha,
|
| + PP_Resource context_id, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha,
|
| GLenum dstAlpha) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
|
| }
|
|
|
| void BufferData(
|
| - PP_Resource context, GLenum target, GLsizeiptr size, const void* data,
|
| + PP_Resource context_id, GLenum target, GLsizeiptr size, const void* data,
|
| GLenum usage) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->BufferData(target, size, data, usage);
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->BufferData(target, size, data, usage);
|
| }
|
|
|
| void BufferSubData(
|
| - PP_Resource context, GLenum target, GLintptr offset, GLsizeiptr size,
|
| + PP_Resource context_id, GLenum target, GLintptr offset, GLsizeiptr size,
|
| const void* data) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->BufferSubData(target, offset, size, data);
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->BufferSubData(target, offset, size, data);
|
| }
|
|
|
| -GLenum CheckFramebufferStatus(PP_Resource context, GLenum target) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - return graphics_3d->impl()->CheckFramebufferStatus(target);
|
| +GLenum CheckFramebufferStatus(PP_Resource context_id, GLenum target) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + return context->gles2_impl()->CheckFramebufferStatus(target);
|
| }
|
|
|
| -void Clear(PP_Resource context, GLbitfield mask) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->Clear(mask);
|
| +void Clear(PP_Resource context_id, GLbitfield mask) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->Clear(mask);
|
| }
|
|
|
| void ClearColor(
|
| - PP_Resource context, GLclampf red, GLclampf green, GLclampf blue,
|
| + PP_Resource context_id, GLclampf red, GLclampf green, GLclampf blue,
|
| GLclampf alpha) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->ClearColor(red, green, blue, alpha);
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->ClearColor(red, green, blue, alpha);
|
| }
|
|
|
| -void ClearDepthf(PP_Resource context, GLclampf depth) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->ClearDepthf(depth);
|
| +void ClearDepthf(PP_Resource context_id, GLclampf depth) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->ClearDepthf(depth);
|
| }
|
|
|
| -void ClearStencil(PP_Resource context, GLint s) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->ClearStencil(s);
|
| +void ClearStencil(PP_Resource context_id, GLint s) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->ClearStencil(s);
|
| }
|
|
|
| void ColorMask(
|
| - PP_Resource context, GLboolean red, GLboolean green, GLboolean blue,
|
| + PP_Resource context_id, GLboolean red, GLboolean green, GLboolean blue,
|
| GLboolean alpha) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->ColorMask(red, green, blue, alpha);
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->ColorMask(red, green, blue, alpha);
|
| }
|
|
|
| -void CompileShader(PP_Resource context, GLuint shader) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->CompileShader(shader);
|
| +void CompileShader(PP_Resource context_id, GLuint shader) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->CompileShader(shader);
|
| }
|
|
|
| void CompressedTexImage2D(
|
| - PP_Resource context, GLenum target, GLint level, GLenum internalformat,
|
| + PP_Resource context_id, GLenum target, GLint level, GLenum internalformat,
|
| GLsizei width, GLsizei height, GLint border, GLsizei imageSize,
|
| const void* data) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->CompressedTexImage2D(
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->CompressedTexImage2D(
|
| target, level, internalformat, width, height, border, imageSize, data);
|
| }
|
|
|
| void CompressedTexSubImage2D(
|
| - PP_Resource context, GLenum target, GLint level, GLint xoffset,
|
| + PP_Resource context_id, GLenum target, GLint level, GLint xoffset,
|
| GLint yoffset, GLsizei width, GLsizei height, GLenum format,
|
| GLsizei imageSize, const void* data) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->CompressedTexSubImage2D(
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->CompressedTexSubImage2D(
|
| target, level, xoffset, yoffset, width, height, format, imageSize, data);
|
| }
|
|
|
| void CopyTexImage2D(
|
| - PP_Resource context, GLenum target, GLint level, GLenum internalformat,
|
| + PP_Resource context_id, GLenum target, GLint level, GLenum internalformat,
|
| GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->CopyTexImage2D(
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->CopyTexImage2D(
|
| target, level, internalformat, x, y, width, height, border);
|
| }
|
|
|
| void CopyTexSubImage2D(
|
| - PP_Resource context, GLenum target, GLint level, GLint xoffset,
|
| + PP_Resource context_id, GLenum target, GLint level, GLint xoffset,
|
| GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->CopyTexSubImage2D(
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->CopyTexSubImage2D(
|
| target, level, xoffset, yoffset, x, y, width, height);
|
| }
|
|
|
| -GLuint CreateProgram(PP_Resource context) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - return graphics_3d->impl()->CreateProgram();
|
| +GLuint CreateProgram(PP_Resource context_id) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + return context->gles2_impl()->CreateProgram();
|
| }
|
|
|
| -GLuint CreateShader(PP_Resource context, GLenum type) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - return graphics_3d->impl()->CreateShader(type);
|
| +GLuint CreateShader(PP_Resource context_id, GLenum type) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + return context->gles2_impl()->CreateShader(type);
|
| }
|
|
|
| -void CullFace(PP_Resource context, GLenum mode) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->CullFace(mode);
|
| +void CullFace(PP_Resource context_id, GLenum mode) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->CullFace(mode);
|
| }
|
|
|
| -void DeleteBuffers(PP_Resource context, GLsizei n, const GLuint* buffers) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->DeleteBuffers(n, buffers);
|
| +void DeleteBuffers(PP_Resource context_id, GLsizei n, const GLuint* buffers) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->DeleteBuffers(n, buffers);
|
| }
|
|
|
| void DeleteFramebuffers(
|
| - PP_Resource context, GLsizei n, const GLuint* framebuffers) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->DeleteFramebuffers(n, framebuffers);
|
| + PP_Resource context_id, GLsizei n, const GLuint* framebuffers) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->DeleteFramebuffers(n, framebuffers);
|
| }
|
|
|
| -void DeleteProgram(PP_Resource context, GLuint program) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->DeleteProgram(program);
|
| +void DeleteProgram(PP_Resource context_id, GLuint program) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->DeleteProgram(program);
|
| }
|
|
|
| void DeleteRenderbuffers(
|
| - PP_Resource context, GLsizei n, const GLuint* renderbuffers) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->DeleteRenderbuffers(n, renderbuffers);
|
| + PP_Resource context_id, GLsizei n, const GLuint* renderbuffers) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->DeleteRenderbuffers(n, renderbuffers);
|
| }
|
|
|
| -void DeleteShader(PP_Resource context, GLuint shader) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->DeleteShader(shader);
|
| +void DeleteShader(PP_Resource context_id, GLuint shader) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->DeleteShader(shader);
|
| }
|
|
|
| -void DeleteTextures(PP_Resource context, GLsizei n, const GLuint* textures) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->DeleteTextures(n, textures);
|
| +void DeleteTextures(
|
| + PP_Resource context_id, GLsizei n, const GLuint* textures) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->DeleteTextures(n, textures);
|
| }
|
|
|
| -void DepthFunc(PP_Resource context, GLenum func) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->DepthFunc(func);
|
| +void DepthFunc(PP_Resource context_id, GLenum func) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->DepthFunc(func);
|
| }
|
|
|
| -void DepthMask(PP_Resource context, GLboolean flag) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->DepthMask(flag);
|
| +void DepthMask(PP_Resource context_id, GLboolean flag) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->DepthMask(flag);
|
| }
|
|
|
| -void DepthRangef(PP_Resource context, GLclampf zNear, GLclampf zFar) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->DepthRangef(zNear, zFar);
|
| +void DepthRangef(PP_Resource context_id, GLclampf zNear, GLclampf zFar) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->DepthRangef(zNear, zFar);
|
| }
|
|
|
| -void DetachShader(PP_Resource context, GLuint program, GLuint shader) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->DetachShader(program, shader);
|
| +void DetachShader(PP_Resource context_id, GLuint program, GLuint shader) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->DetachShader(program, shader);
|
| }
|
|
|
| -void Disable(PP_Resource context, GLenum cap) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->Disable(cap);
|
| +void Disable(PP_Resource context_id, GLenum cap) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->Disable(cap);
|
| }
|
|
|
| -void DisableVertexAttribArray(PP_Resource context, GLuint index) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->DisableVertexAttribArray(index);
|
| +void DisableVertexAttribArray(PP_Resource context_id, GLuint index) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->DisableVertexAttribArray(index);
|
| }
|
|
|
| -void DrawArrays(PP_Resource context, GLenum mode, GLint first, GLsizei count) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->DrawArrays(mode, first, count);
|
| +void DrawArrays(
|
| + PP_Resource context_id, GLenum mode, GLint first, GLsizei count) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->DrawArrays(mode, first, count);
|
| }
|
|
|
| void DrawElements(
|
| - PP_Resource context, GLenum mode, GLsizei count, GLenum type,
|
| + PP_Resource context_id, GLenum mode, GLsizei count, GLenum type,
|
| const void* indices) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->DrawElements(mode, count, type, indices);
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->DrawElements(mode, count, type, indices);
|
| }
|
|
|
| -void Enable(PP_Resource context, GLenum cap) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->Enable(cap);
|
| +void Enable(PP_Resource context_id, GLenum cap) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->Enable(cap);
|
| }
|
|
|
| -void EnableVertexAttribArray(PP_Resource context, GLuint index) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->EnableVertexAttribArray(index);
|
| +void EnableVertexAttribArray(PP_Resource context_id, GLuint index) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->EnableVertexAttribArray(index);
|
| }
|
|
|
| -void Finish(PP_Resource context) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->Finish();
|
| +void Finish(PP_Resource context_id) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->Finish();
|
| }
|
|
|
| -void Flush(PP_Resource context) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->Flush();
|
| +void Flush(PP_Resource context_id) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->Flush();
|
| }
|
|
|
| void FramebufferRenderbuffer(
|
| - PP_Resource context, GLenum target, GLenum attachment,
|
| + PP_Resource context_id, GLenum target, GLenum attachment,
|
| GLenum renderbuffertarget, GLuint renderbuffer) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->FramebufferRenderbuffer(
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->FramebufferRenderbuffer(
|
| target, attachment, renderbuffertarget, renderbuffer);
|
| }
|
|
|
| void FramebufferTexture2D(
|
| - PP_Resource context, GLenum target, GLenum attachment, GLenum textarget,
|
| + PP_Resource context_id, GLenum target, GLenum attachment, GLenum textarget,
|
| GLuint texture, GLint level) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->FramebufferTexture2D(
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->FramebufferTexture2D(
|
| target, attachment, textarget, texture, level);
|
| }
|
|
|
| -void FrontFace(PP_Resource context, GLenum mode) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->FrontFace(mode);
|
| +void FrontFace(PP_Resource context_id, GLenum mode) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->FrontFace(mode);
|
| }
|
|
|
| -void GenBuffers(PP_Resource context, GLsizei n, GLuint* buffers) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->GenBuffers(n, buffers);
|
| +void GenBuffers(PP_Resource context_id, GLsizei n, GLuint* buffers) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->GenBuffers(n, buffers);
|
| }
|
|
|
| -void GenerateMipmap(PP_Resource context, GLenum target) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->GenerateMipmap(target);
|
| +void GenerateMipmap(PP_Resource context_id, GLenum target) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->GenerateMipmap(target);
|
| }
|
|
|
| -void GenFramebuffers(PP_Resource context, GLsizei n, GLuint* framebuffers) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->GenFramebuffers(n, framebuffers);
|
| +void GenFramebuffers(PP_Resource context_id, GLsizei n, GLuint* framebuffers) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->GenFramebuffers(n, framebuffers);
|
| }
|
|
|
| -void GenRenderbuffers(PP_Resource context, GLsizei n, GLuint* renderbuffers) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->GenRenderbuffers(n, renderbuffers);
|
| +void GenRenderbuffers(
|
| + PP_Resource context_id, GLsizei n, GLuint* renderbuffers) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->GenRenderbuffers(n, renderbuffers);
|
| }
|
|
|
| -void GenTextures(PP_Resource context, GLsizei n, GLuint* textures) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->GenTextures(n, textures);
|
| +void GenTextures(PP_Resource context_id, GLsizei n, GLuint* textures) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->GenTextures(n, textures);
|
| }
|
|
|
| void GetActiveAttrib(
|
| - PP_Resource context, GLuint program, GLuint index, GLsizei bufsize,
|
| + PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize,
|
| GLsizei* length, GLint* size, GLenum* type, char* name) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->GetActiveAttrib(
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->GetActiveAttrib(
|
| program, index, bufsize, length, size, type, name);
|
| }
|
|
|
| void GetActiveUniform(
|
| - PP_Resource context, GLuint program, GLuint index, GLsizei bufsize,
|
| + PP_Resource context_id, GLuint program, GLuint index, GLsizei bufsize,
|
| GLsizei* length, GLint* size, GLenum* type, char* name) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->GetActiveUniform(
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->GetActiveUniform(
|
| program, index, bufsize, length, size, type, name);
|
| }
|
|
|
| void GetAttachedShaders(
|
| - PP_Resource context, GLuint program, GLsizei maxcount, GLsizei* count,
|
| + PP_Resource context_id, GLuint program, GLsizei maxcount, GLsizei* count,
|
| GLuint* shaders) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->GetAttachedShaders(program, maxcount, count, shaders);
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->GetAttachedShaders(program, maxcount, count, shaders);
|
| }
|
|
|
| GLint GetAttribLocation(
|
| - PP_Resource context, GLuint program, const char* name) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - return graphics_3d->impl()->GetAttribLocation(program, name);
|
| + PP_Resource context_id, GLuint program, const char* name) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + return context->gles2_impl()->GetAttribLocation(program, name);
|
| }
|
|
|
| -void GetBooleanv(PP_Resource context, GLenum pname, GLboolean* params) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->GetBooleanv(pname, params);
|
| +void GetBooleanv(PP_Resource context_id, GLenum pname, GLboolean* params) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->GetBooleanv(pname, params);
|
| }
|
|
|
| void GetBufferParameteriv(
|
| - PP_Resource context, GLenum target, GLenum pname, GLint* params) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->GetBufferParameteriv(target, pname, params);
|
| + PP_Resource context_id, GLenum target, GLenum pname, GLint* params) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->GetBufferParameteriv(target, pname, params);
|
| }
|
|
|
| -GLenum GetError(PP_Resource context) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - return graphics_3d->impl()->GetError();
|
| +GLenum GetError(PP_Resource context_id) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + return context->gles2_impl()->GetError();
|
| }
|
|
|
| -void GetFloatv(PP_Resource context, GLenum pname, GLfloat* params) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->GetFloatv(pname, params);
|
| +void GetFloatv(PP_Resource context_id, GLenum pname, GLfloat* params) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->GetFloatv(pname, params);
|
| }
|
|
|
| void GetFramebufferAttachmentParameteriv(
|
| - PP_Resource context, GLenum target, GLenum attachment, GLenum pname,
|
| + PP_Resource context_id, GLenum target, GLenum attachment, GLenum pname,
|
| GLint* params) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->GetFramebufferAttachmentParameteriv(
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->GetFramebufferAttachmentParameteriv(
|
| target, attachment, pname, params);
|
| }
|
|
|
| -void GetIntegerv(PP_Resource context, GLenum pname, GLint* params) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->GetIntegerv(pname, params);
|
| +void GetIntegerv(PP_Resource context_id, GLenum pname, GLint* params) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->GetIntegerv(pname, params);
|
| }
|
|
|
| void GetProgramiv(
|
| - PP_Resource context, GLuint program, GLenum pname, GLint* params) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->GetProgramiv(program, pname, params);
|
| + PP_Resource context_id, GLuint program, GLenum pname, GLint* params) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->GetProgramiv(program, pname, params);
|
| }
|
|
|
| void GetProgramInfoLog(
|
| - PP_Resource context, GLuint program, GLsizei bufsize, GLsizei* length,
|
| + PP_Resource context_id, GLuint program, GLsizei bufsize, GLsizei* length,
|
| char* infolog) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->GetProgramInfoLog(program, bufsize, length, infolog);
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->GetProgramInfoLog(program, bufsize, length, infolog);
|
| }
|
|
|
| void GetRenderbufferParameteriv(
|
| - PP_Resource context, GLenum target, GLenum pname, GLint* params) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->GetRenderbufferParameteriv(target, pname, params);
|
| + PP_Resource context_id, GLenum target, GLenum pname, GLint* params) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->GetRenderbufferParameteriv(target, pname, params);
|
| }
|
|
|
| void GetShaderiv(
|
| - PP_Resource context, GLuint shader, GLenum pname, GLint* params) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->GetShaderiv(shader, pname, params);
|
| + PP_Resource context_id, GLuint shader, GLenum pname, GLint* params) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->GetShaderiv(shader, pname, params);
|
| }
|
|
|
| void GetShaderInfoLog(
|
| - PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length,
|
| + PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length,
|
| char* infolog) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->GetShaderInfoLog(shader, bufsize, length, infolog);
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->GetShaderInfoLog(shader, bufsize, length, infolog);
|
| }
|
|
|
| void GetShaderPrecisionFormat(
|
| - PP_Resource context, GLenum shadertype, GLenum precisiontype, GLint* range,
|
| - GLint* precision) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->GetShaderPrecisionFormat(
|
| + PP_Resource context_id, GLenum shadertype, GLenum precisiontype,
|
| + GLint* range, GLint* precision) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->GetShaderPrecisionFormat(
|
| shadertype, precisiontype, range, precision);
|
| }
|
|
|
| void GetShaderSource(
|
| - PP_Resource context, GLuint shader, GLsizei bufsize, GLsizei* length,
|
| + PP_Resource context_id, GLuint shader, GLsizei bufsize, GLsizei* length,
|
| char* source) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->GetShaderSource(shader, bufsize, length, source);
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->GetShaderSource(shader, bufsize, length, source);
|
| }
|
|
|
| -const GLubyte* GetString(PP_Resource context, GLenum name) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - return graphics_3d->impl()->GetString(name);
|
| +const GLubyte* GetString(PP_Resource context_id, GLenum name) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + return context->gles2_impl()->GetString(name);
|
| }
|
|
|
| void GetTexParameterfv(
|
| - PP_Resource context, GLenum target, GLenum pname, GLfloat* params) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->GetTexParameterfv(target, pname, params);
|
| + PP_Resource context_id, GLenum target, GLenum pname, GLfloat* params) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->GetTexParameterfv(target, pname, params);
|
| }
|
|
|
| void GetTexParameteriv(
|
| - PP_Resource context, GLenum target, GLenum pname, GLint* params) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->GetTexParameteriv(target, pname, params);
|
| + PP_Resource context_id, GLenum target, GLenum pname, GLint* params) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->GetTexParameteriv(target, pname, params);
|
| }
|
|
|
| void GetUniformfv(
|
| - PP_Resource context, GLuint program, GLint location, GLfloat* params) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->GetUniformfv(program, location, params);
|
| + PP_Resource context_id, GLuint program, GLint location, GLfloat* params) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->GetUniformfv(program, location, params);
|
| }
|
|
|
| void GetUniformiv(
|
| - PP_Resource context, GLuint program, GLint location, GLint* params) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->GetUniformiv(program, location, params);
|
| + PP_Resource context_id, GLuint program, GLint location, GLint* params) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->GetUniformiv(program, location, params);
|
| }
|
|
|
| GLint GetUniformLocation(
|
| - PP_Resource context, GLuint program, const char* name) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - return graphics_3d->impl()->GetUniformLocation(program, name);
|
| + PP_Resource context_id, GLuint program, const char* name) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + return context->gles2_impl()->GetUniformLocation(program, name);
|
| }
|
|
|
| void GetVertexAttribfv(
|
| - PP_Resource context, GLuint index, GLenum pname, GLfloat* params) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->GetVertexAttribfv(index, pname, params);
|
| + PP_Resource context_id, GLuint index, GLenum pname, GLfloat* params) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->GetVertexAttribfv(index, pname, params);
|
| }
|
|
|
| void GetVertexAttribiv(
|
| - PP_Resource context, GLuint index, GLenum pname, GLint* params) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->GetVertexAttribiv(index, pname, params);
|
| + PP_Resource context_id, GLuint index, GLenum pname, GLint* params) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->GetVertexAttribiv(index, pname, params);
|
| }
|
|
|
| void GetVertexAttribPointerv(
|
| - PP_Resource context, GLuint index, GLenum pname, void** pointer) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->GetVertexAttribPointerv(index, pname, pointer);
|
| + PP_Resource context_id, GLuint index, GLenum pname, void** pointer) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->GetVertexAttribPointerv(index, pname, pointer);
|
| }
|
|
|
| -void Hint(PP_Resource context, GLenum target, GLenum mode) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->Hint(target, mode);
|
| +void Hint(PP_Resource context_id, GLenum target, GLenum mode) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->Hint(target, mode);
|
| }
|
|
|
| -GLboolean IsBuffer(PP_Resource context, GLuint buffer) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - return graphics_3d->impl()->IsBuffer(buffer);
|
| +GLboolean IsBuffer(PP_Resource context_id, GLuint buffer) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + return context->gles2_impl()->IsBuffer(buffer);
|
| }
|
|
|
| -GLboolean IsEnabled(PP_Resource context, GLenum cap) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - return graphics_3d->impl()->IsEnabled(cap);
|
| +GLboolean IsEnabled(PP_Resource context_id, GLenum cap) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + return context->gles2_impl()->IsEnabled(cap);
|
| }
|
|
|
| -GLboolean IsFramebuffer(PP_Resource context, GLuint framebuffer) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - return graphics_3d->impl()->IsFramebuffer(framebuffer);
|
| +GLboolean IsFramebuffer(PP_Resource context_id, GLuint framebuffer) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + return context->gles2_impl()->IsFramebuffer(framebuffer);
|
| }
|
|
|
| -GLboolean IsProgram(PP_Resource context, GLuint program) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - return graphics_3d->impl()->IsProgram(program);
|
| +GLboolean IsProgram(PP_Resource context_id, GLuint program) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + return context->gles2_impl()->IsProgram(program);
|
| }
|
|
|
| -GLboolean IsRenderbuffer(PP_Resource context, GLuint renderbuffer) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - return graphics_3d->impl()->IsRenderbuffer(renderbuffer);
|
| +GLboolean IsRenderbuffer(PP_Resource context_id, GLuint renderbuffer) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + return context->gles2_impl()->IsRenderbuffer(renderbuffer);
|
| }
|
|
|
| -GLboolean IsShader(PP_Resource context, GLuint shader) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - return graphics_3d->impl()->IsShader(shader);
|
| +GLboolean IsShader(PP_Resource context_id, GLuint shader) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + return context->gles2_impl()->IsShader(shader);
|
| }
|
|
|
| -GLboolean IsTexture(PP_Resource context, GLuint texture) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - return graphics_3d->impl()->IsTexture(texture);
|
| +GLboolean IsTexture(PP_Resource context_id, GLuint texture) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + return context->gles2_impl()->IsTexture(texture);
|
| }
|
|
|
| -void LineWidth(PP_Resource context, GLfloat width) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->LineWidth(width);
|
| +void LineWidth(PP_Resource context_id, GLfloat width) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->LineWidth(width);
|
| }
|
|
|
| -void LinkProgram(PP_Resource context, GLuint program) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->LinkProgram(program);
|
| +void LinkProgram(PP_Resource context_id, GLuint program) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->LinkProgram(program);
|
| }
|
|
|
| -void PixelStorei(PP_Resource context, GLenum pname, GLint param) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->PixelStorei(pname, param);
|
| +void PixelStorei(PP_Resource context_id, GLenum pname, GLint param) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->PixelStorei(pname, param);
|
| }
|
|
|
| -void PolygonOffset(PP_Resource context, GLfloat factor, GLfloat units) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->PolygonOffset(factor, units);
|
| +void PolygonOffset(PP_Resource context_id, GLfloat factor, GLfloat units) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->PolygonOffset(factor, units);
|
| }
|
|
|
| void ReadPixels(
|
| - PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height,
|
| + PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height,
|
| GLenum format, GLenum type, void* pixels) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->ReadPixels(x, y, width, height, format, type, pixels);
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->ReadPixels(x, y, width, height, format, type, pixels);
|
| }
|
|
|
| -void ReleaseShaderCompiler(PP_Resource context) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->ReleaseShaderCompiler();
|
| +void ReleaseShaderCompiler(PP_Resource context_id) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->ReleaseShaderCompiler();
|
| }
|
|
|
| void RenderbufferStorage(
|
| - PP_Resource context, GLenum target, GLenum internalformat, GLsizei width,
|
| + PP_Resource context_id, GLenum target, GLenum internalformat, GLsizei width,
|
| GLsizei height) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->RenderbufferStorage(
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->RenderbufferStorage(
|
| target, internalformat, width, height);
|
| }
|
|
|
| -void SampleCoverage(PP_Resource context, GLclampf value, GLboolean invert) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->SampleCoverage(value, invert);
|
| +void SampleCoverage(PP_Resource context_id, GLclampf value, GLboolean invert) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->SampleCoverage(value, invert);
|
| }
|
|
|
| void Scissor(
|
| - PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->Scissor(x, y, width, height);
|
| + PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->Scissor(x, y, width, height);
|
| }
|
|
|
| void ShaderBinary(
|
| - PP_Resource context, GLsizei n, const GLuint* shaders, GLenum binaryformat,
|
| - const void* binary, GLsizei length) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->ShaderBinary(n, shaders, binaryformat, binary, length);
|
| + PP_Resource context_id, GLsizei n, const GLuint* shaders,
|
| + GLenum binaryformat, const void* binary, GLsizei length) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->ShaderBinary(
|
| + n, shaders, binaryformat, binary, length);
|
| }
|
|
|
| void ShaderSource(
|
| - PP_Resource context, GLuint shader, GLsizei count, const char** str,
|
| + PP_Resource context_id, GLuint shader, GLsizei count, const char** str,
|
| const GLint* length) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->ShaderSource(shader, count, str, length);
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->ShaderSource(shader, count, str, length);
|
| }
|
|
|
| -void StencilFunc(PP_Resource context, GLenum func, GLint ref, GLuint mask) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->StencilFunc(func, ref, mask);
|
| +void StencilFunc(PP_Resource context_id, GLenum func, GLint ref, GLuint mask) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->StencilFunc(func, ref, mask);
|
| }
|
|
|
| void StencilFuncSeparate(
|
| - PP_Resource context, GLenum face, GLenum func, GLint ref, GLuint mask) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->StencilFuncSeparate(face, func, ref, mask);
|
| + PP_Resource context_id, GLenum face, GLenum func, GLint ref, GLuint mask) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->StencilFuncSeparate(face, func, ref, mask);
|
| }
|
|
|
| -void StencilMask(PP_Resource context, GLuint mask) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->StencilMask(mask);
|
| +void StencilMask(PP_Resource context_id, GLuint mask) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->StencilMask(mask);
|
| }
|
|
|
| -void StencilMaskSeparate(PP_Resource context, GLenum face, GLuint mask) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->StencilMaskSeparate(face, mask);
|
| +void StencilMaskSeparate(PP_Resource context_id, GLenum face, GLuint mask) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->StencilMaskSeparate(face, mask);
|
| }
|
|
|
| -void StencilOp(PP_Resource context, GLenum fail, GLenum zfail, GLenum zpass) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->StencilOp(fail, zfail, zpass);
|
| +void StencilOp(
|
| + PP_Resource context_id, GLenum fail, GLenum zfail, GLenum zpass) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->StencilOp(fail, zfail, zpass);
|
| }
|
|
|
| void StencilOpSeparate(
|
| - PP_Resource context, GLenum face, GLenum fail, GLenum zfail,
|
| + PP_Resource context_id, GLenum face, GLenum fail, GLenum zfail,
|
| GLenum zpass) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->StencilOpSeparate(face, fail, zfail, zpass);
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->StencilOpSeparate(face, fail, zfail, zpass);
|
| }
|
|
|
| void TexImage2D(
|
| - PP_Resource context, GLenum target, GLint level, GLint internalformat,
|
| + PP_Resource context_id, GLenum target, GLint level, GLint internalformat,
|
| GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
|
| const void* pixels) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->TexImage2D(
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->TexImage2D(
|
| target, level, internalformat, width, height, border, format, type,
|
| pixels);
|
| }
|
|
|
| void TexParameterf(
|
| - PP_Resource context, GLenum target, GLenum pname, GLfloat param) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->TexParameterf(target, pname, param);
|
| + PP_Resource context_id, GLenum target, GLenum pname, GLfloat param) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->TexParameterf(target, pname, param);
|
| }
|
|
|
| void TexParameterfv(
|
| - PP_Resource context, GLenum target, GLenum pname, const GLfloat* params) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->TexParameterfv(target, pname, params);
|
| + PP_Resource context_id, GLenum target, GLenum pname,
|
| + const GLfloat* params) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->TexParameterfv(target, pname, params);
|
| }
|
|
|
| void TexParameteri(
|
| - PP_Resource context, GLenum target, GLenum pname, GLint param) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->TexParameteri(target, pname, param);
|
| + PP_Resource context_id, GLenum target, GLenum pname, GLint param) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->TexParameteri(target, pname, param);
|
| }
|
|
|
| void TexParameteriv(
|
| - PP_Resource context, GLenum target, GLenum pname, const GLint* params) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->TexParameteriv(target, pname, params);
|
| + PP_Resource context_id, GLenum target, GLenum pname, const GLint* params) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->TexParameteriv(target, pname, params);
|
| }
|
|
|
| void TexSubImage2D(
|
| - PP_Resource context, GLenum target, GLint level, GLint xoffset,
|
| + PP_Resource context_id, GLenum target, GLint level, GLint xoffset,
|
| GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
|
| const void* pixels) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->TexSubImage2D(
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->TexSubImage2D(
|
| target, level, xoffset, yoffset, width, height, format, type, pixels);
|
| }
|
|
|
| -void Uniform1f(PP_Resource context, GLint location, GLfloat x) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->Uniform1f(location, x);
|
| +void Uniform1f(PP_Resource context_id, GLint location, GLfloat x) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->Uniform1f(location, x);
|
| }
|
|
|
| void Uniform1fv(
|
| - PP_Resource context, GLint location, GLsizei count, const GLfloat* v) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->Uniform1fv(location, count, v);
|
| + PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->Uniform1fv(location, count, v);
|
| }
|
|
|
| -void Uniform1i(PP_Resource context, GLint location, GLint x) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->Uniform1i(location, x);
|
| +void Uniform1i(PP_Resource context_id, GLint location, GLint x) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->Uniform1i(location, x);
|
| }
|
|
|
| void Uniform1iv(
|
| - PP_Resource context, GLint location, GLsizei count, const GLint* v) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->Uniform1iv(location, count, v);
|
| + PP_Resource context_id, GLint location, GLsizei count, const GLint* v) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->Uniform1iv(location, count, v);
|
| }
|
|
|
| -void Uniform2f(PP_Resource context, GLint location, GLfloat x, GLfloat y) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->Uniform2f(location, x, y);
|
| +void Uniform2f(PP_Resource context_id, GLint location, GLfloat x, GLfloat y) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->Uniform2f(location, x, y);
|
| }
|
|
|
| void Uniform2fv(
|
| - PP_Resource context, GLint location, GLsizei count, const GLfloat* v) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->Uniform2fv(location, count, v);
|
| + PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->Uniform2fv(location, count, v);
|
| }
|
|
|
| -void Uniform2i(PP_Resource context, GLint location, GLint x, GLint y) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->Uniform2i(location, x, y);
|
| +void Uniform2i(PP_Resource context_id, GLint location, GLint x, GLint y) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->Uniform2i(location, x, y);
|
| }
|
|
|
| void Uniform2iv(
|
| - PP_Resource context, GLint location, GLsizei count, const GLint* v) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->Uniform2iv(location, count, v);
|
| + PP_Resource context_id, GLint location, GLsizei count, const GLint* v) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->Uniform2iv(location, count, v);
|
| }
|
|
|
| void Uniform3f(
|
| - PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->Uniform3f(location, x, y, z);
|
| + PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->Uniform3f(location, x, y, z);
|
| }
|
|
|
| void Uniform3fv(
|
| - PP_Resource context, GLint location, GLsizei count, const GLfloat* v) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->Uniform3fv(location, count, v);
|
| + PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->Uniform3fv(location, count, v);
|
| }
|
|
|
| void Uniform3i(
|
| - PP_Resource context, GLint location, GLint x, GLint y, GLint z) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->Uniform3i(location, x, y, z);
|
| + PP_Resource context_id, GLint location, GLint x, GLint y, GLint z) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->Uniform3i(location, x, y, z);
|
| }
|
|
|
| void Uniform3iv(
|
| - PP_Resource context, GLint location, GLsizei count, const GLint* v) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->Uniform3iv(location, count, v);
|
| + PP_Resource context_id, GLint location, GLsizei count, const GLint* v) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->Uniform3iv(location, count, v);
|
| }
|
|
|
| void Uniform4f(
|
| - PP_Resource context, GLint location, GLfloat x, GLfloat y, GLfloat z,
|
| + PP_Resource context_id, GLint location, GLfloat x, GLfloat y, GLfloat z,
|
| GLfloat w) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->Uniform4f(location, x, y, z, w);
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->Uniform4f(location, x, y, z, w);
|
| }
|
|
|
| void Uniform4fv(
|
| - PP_Resource context, GLint location, GLsizei count, const GLfloat* v) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->Uniform4fv(location, count, v);
|
| + PP_Resource context_id, GLint location, GLsizei count, const GLfloat* v) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->Uniform4fv(location, count, v);
|
| }
|
|
|
| void Uniform4i(
|
| - PP_Resource context, GLint location, GLint x, GLint y, GLint z, GLint w) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->Uniform4i(location, x, y, z, w);
|
| + PP_Resource context_id, GLint location, GLint x, GLint y, GLint z,
|
| + GLint w) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->Uniform4i(location, x, y, z, w);
|
| }
|
|
|
| void Uniform4iv(
|
| - PP_Resource context, GLint location, GLsizei count, const GLint* v) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->Uniform4iv(location, count, v);
|
| + PP_Resource context_id, GLint location, GLsizei count, const GLint* v) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->Uniform4iv(location, count, v);
|
| }
|
|
|
| void UniformMatrix2fv(
|
| - PP_Resource context, GLint location, GLsizei count, GLboolean transpose,
|
| + PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose,
|
| const GLfloat* value) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->UniformMatrix2fv(location, count, transpose, value);
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->UniformMatrix2fv(location, count, transpose, value);
|
| }
|
|
|
| void UniformMatrix3fv(
|
| - PP_Resource context, GLint location, GLsizei count, GLboolean transpose,
|
| + PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose,
|
| const GLfloat* value) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->UniformMatrix3fv(location, count, transpose, value);
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->UniformMatrix3fv(location, count, transpose, value);
|
| }
|
|
|
| void UniformMatrix4fv(
|
| - PP_Resource context, GLint location, GLsizei count, GLboolean transpose,
|
| + PP_Resource context_id, GLint location, GLsizei count, GLboolean transpose,
|
| const GLfloat* value) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->UniformMatrix4fv(location, count, transpose, value);
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->UniformMatrix4fv(location, count, transpose, value);
|
| }
|
|
|
| -void UseProgram(PP_Resource context, GLuint program) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->UseProgram(program);
|
| +void UseProgram(PP_Resource context_id, GLuint program) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->UseProgram(program);
|
| }
|
|
|
| -void ValidateProgram(PP_Resource context, GLuint program) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->ValidateProgram(program);
|
| +void ValidateProgram(PP_Resource context_id, GLuint program) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->ValidateProgram(program);
|
| }
|
|
|
| -void VertexAttrib1f(PP_Resource context, GLuint indx, GLfloat x) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->VertexAttrib1f(indx, x);
|
| +void VertexAttrib1f(PP_Resource context_id, GLuint indx, GLfloat x) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->VertexAttrib1f(indx, x);
|
| }
|
|
|
| -void VertexAttrib1fv(PP_Resource context, GLuint indx, const GLfloat* values) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->VertexAttrib1fv(indx, values);
|
| +void VertexAttrib1fv(
|
| + PP_Resource context_id, GLuint indx, const GLfloat* values) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->VertexAttrib1fv(indx, values);
|
| }
|
|
|
| -void VertexAttrib2f(PP_Resource context, GLuint indx, GLfloat x, GLfloat y) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->VertexAttrib2f(indx, x, y);
|
| +void VertexAttrib2f(
|
| + PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->VertexAttrib2f(indx, x, y);
|
| }
|
|
|
| -void VertexAttrib2fv(PP_Resource context, GLuint indx, const GLfloat* values) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->VertexAttrib2fv(indx, values);
|
| +void VertexAttrib2fv(
|
| + PP_Resource context_id, GLuint indx, const GLfloat* values) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->VertexAttrib2fv(indx, values);
|
| }
|
|
|
| void VertexAttrib3f(
|
| - PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->VertexAttrib3f(indx, x, y, z);
|
| + PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->VertexAttrib3f(indx, x, y, z);
|
| }
|
|
|
| -void VertexAttrib3fv(PP_Resource context, GLuint indx, const GLfloat* values) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->VertexAttrib3fv(indx, values);
|
| +void VertexAttrib3fv(
|
| + PP_Resource context_id, GLuint indx, const GLfloat* values) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->VertexAttrib3fv(indx, values);
|
| }
|
|
|
| void VertexAttrib4f(
|
| - PP_Resource context, GLuint indx, GLfloat x, GLfloat y, GLfloat z,
|
| + PP_Resource context_id, GLuint indx, GLfloat x, GLfloat y, GLfloat z,
|
| GLfloat w) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->VertexAttrib4f(indx, x, y, z, w);
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->VertexAttrib4f(indx, x, y, z, w);
|
| }
|
|
|
| -void VertexAttrib4fv(PP_Resource context, GLuint indx, const GLfloat* values) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->VertexAttrib4fv(indx, values);
|
| +void VertexAttrib4fv(
|
| + PP_Resource context_id, GLuint indx, const GLfloat* values) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->VertexAttrib4fv(indx, values);
|
| }
|
|
|
| void VertexAttribPointer(
|
| - PP_Resource context, GLuint indx, GLint size, GLenum type,
|
| + PP_Resource context_id, GLuint indx, GLint size, GLenum type,
|
| GLboolean normalized, GLsizei stride, const void* ptr) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->VertexAttribPointer(
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->VertexAttribPointer(
|
| indx, size, type, normalized, stride, ptr);
|
| }
|
|
|
| void Viewport(
|
| - PP_Resource context, GLint x, GLint y, GLsizei width, GLsizei height) {
|
| - scoped_refptr<PPB_Graphics3D_Impl> graphics_3d =
|
| - Resource::GetAs<PPB_Graphics3D_Impl>(context);
|
| - graphics_3d->impl()->Viewport(x, y, width, height);
|
| + PP_Resource context_id, GLint x, GLint y, GLsizei width, GLsizei height) {
|
| + scoped_refptr<PPB_Context3D_Impl> context =
|
| + Resource::GetAs<PPB_Context3D_Impl>(context_id);
|
| + context->gles2_impl()->Viewport(x, y, width, height);
|
| }
|
|
|
|
|
| @@ -1138,7 +1152,7 @@
|
|
|
| } // namespace
|
|
|
| -const PPB_OpenGLES2_Dev* PPB_Graphics3D_Impl::GetOpenGLES2Interface() {
|
| +const PPB_OpenGLES2_Dev* PPB_OpenGLES_Impl::GetInterface() {
|
| return &ppb_opengles2;
|
| }
|
|
|
|
|