Index: chrome/browser/ui/cocoa/toolbar_controller.mm |
diff --git a/chrome/browser/ui/cocoa/toolbar_controller.mm b/chrome/browser/ui/cocoa/toolbar_controller.mm |
index 586bf784d255938bd891e1a324a0bd66fc88315a..663d3db02eb13abc0fe8994e7ef5266980ed7895 100644 |
--- a/chrome/browser/ui/cocoa/toolbar_controller.mm |
+++ b/chrome/browser/ui/cocoa/toolbar_controller.mm |
@@ -10,6 +10,7 @@ |
#include "app/l10n_util_mac.h" |
#include "app/menus/accelerator_cocoa.h" |
#include "app/menus/menu_model.h" |
+#include "app/resource_bundle.h" |
#include "base/mac_util.h" |
#include "base/nsimage_cache_mac.h" |
#include "base/singleton.h" |
@@ -526,10 +527,8 @@ class NotificationBridge : public NotificationObserver { |
} |
- (void)badgeWrenchMenu { |
- // In the Windows version, the ball doesn't actually pulsate, and is always |
- // drawn with the inactive image. Why? (We follow suit, though not on the |
- // weird positioning they do that overlaps the button border.) |
- NSImage* badge = nsimage_cache::ImageNamed(@"upgrade_dot.pdf"); |
+ NSImage* badge = ResourceBundle::GetSharedInstance().GetNativeImageNamed( |
+ IDR_UPDATE_BADGE); |
NSImage* wrenchImage = nsimage_cache::ImageNamed(kWrenchButtonImageName); |
NSSize wrenchImageSize = [wrenchImage size]; |