Index: chrome/renderer/audio_device.cc |
=================================================================== |
--- chrome/renderer/audio_device.cc (revision 0) |
+++ chrome/renderer/audio_device.cc (revision 0) |
@@ -0,0 +1,187 @@ |
+// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "chrome/renderer/audio_device.h" |
+ |
+#include "base/singleton.h" |
+#include "chrome/common/render_messages_params.h" |
+#include "chrome/renderer/render_thread.h" |
+#include "media/audio/audio_util.h" |
+ |
+scoped_refptr<AudioMessageFilter> AudioDevice::filter_; |
+ |
+namespace { |
+ |
+// AudioMessageFilterCreator is intended to be used as a singleton so we can |
+// get access to a shared AudioMessageFilter. |
+// Example usage: |
+// AudioMessageFilter* filter = AudioMessageFilterCreator::SharedFilter(); |
+ |
+class AudioMessageFilterCreator { |
+ public: |
+ AudioMessageFilterCreator() { |
+ int routing_id; |
+ RenderThread::current()->Send( |
+ new ViewHostMsg_GenerateRoutingID(&routing_id)); |
+ filter_ = new AudioMessageFilter(routing_id); |
+ RenderThread::current()->AddFilter(filter_); |
+ } |
+ |
+ static AudioMessageFilter* SharedFilter() { |
+ return GetInstance()->filter_.get(); |
+ } |
+ |
+ static AudioMessageFilterCreator* GetInstance() { |
+ return Singleton<AudioMessageFilterCreator>::get(); |
+ } |
+ |
+ private: |
+ scoped_refptr<AudioMessageFilter> filter_; |
+}; |
+ |
+} |
+ |
+AudioDevice::AudioDevice(size_t buffer_size, |
+ int channels, |
+ double sample_rate, |
+ RenderCallback* callback) |
+ : buffer_size_(buffer_size), |
+ channels_(channels), |
+ sample_rate_(sample_rate), |
+ callback_(callback), |
+ stream_id_(0) { |
+ audio_data_.reserve(channels); |
+ for (int i = 0; i < channels; ++i) { |
+ float* channel_data = new float[buffer_size]; |
+ audio_data_.push_back(channel_data); |
+ } |
+} |
+ |
+AudioDevice::~AudioDevice() { |
+ Stop(); |
+ for (int i = 0; i < channels_; ++i) |
+ delete [] audio_data_[i]; |
+} |
+ |
+bool AudioDevice::Start() { |
+ // Make sure we don't call Start() more than once. |
+ DCHECK_EQ(0, stream_id_); |
+ if (stream_id_) |
+ return false; |
+ |
+ // Lazily create the message filter and share across AudioDevice instances. |
+ filter_ = AudioMessageFilterCreator::SharedFilter(); |
+ |
+ stream_id_ = filter_->AddDelegate(this); |
+ |
+ ViewHostMsg_Audio_CreateStream_Params params; |
+ params.params.format = AudioParameters::AUDIO_PCM_LINEAR; |
+ params.params.channels = channels_; |
+ params.params.sample_rate = static_cast<int>(sample_rate_); |
+ params.params.bits_per_sample = 16; |
+ params.params.samples_per_packet = buffer_size_; |
+ |
+ filter_->Send( |
+ new ViewHostMsg_CreateAudioStream(0, stream_id_, params, true)); |
+ |
+ return true; |
+} |
+ |
+bool AudioDevice::Stop() { |
+ if (stream_id_) { |
+ OnDestroy(); |
+ return true; |
+ } |
+ return false; |
+} |
+ |
+void AudioDevice::OnDestroy() { |
+ // Make sure we don't call destroy more than once. |
+ DCHECK_NE(0, stream_id_); |
+ if (!stream_id_) |
+ return; |
+ |
+ filter_->RemoveDelegate(stream_id_); |
+ filter_->Send(new ViewHostMsg_CloseAudioStream(0, stream_id_)); |
+ stream_id_ = 0; |
+ if (audio_thread_.get()) { |
+ socket_->Close(); |
+ audio_thread_->Join(); |
+ } |
+} |
+ |
+void AudioDevice::OnRequestPacket(AudioBuffersState buffers_state) { |
+ // This method does not apply to the low-latency system. |
+ NOTIMPLEMENTED(); |
+} |
+ |
+void AudioDevice::OnStateChanged( |
+ const ViewMsg_AudioStreamState_Params& state) { |
+ // Not needed in this simple implementation. |
+ NOTIMPLEMENTED(); |
+} |
+ |
+void AudioDevice::OnCreated( |
+ base::SharedMemoryHandle handle, uint32 length) { |
+ // Not needed in this simple implementation. |
+ NOTIMPLEMENTED(); |
+} |
+ |
+void AudioDevice::OnLowLatencyCreated( |
+ base::SharedMemoryHandle handle, |
+ base::SyncSocket::Handle socket_handle, |
+ uint32 length) { |
+ |
+#if defined(OS_WIN) |
+ DCHECK(handle); |
+ DCHECK(socket_handle); |
+#else |
+ DCHECK_GE(handle.fd, 0); |
+ DCHECK_GE(socket_handle, 0); |
+#endif |
+ DCHECK(length); |
+ DCHECK(!audio_thread_.get()); |
+ |
+ // TODO(crogers) : check that length is big enough for buffer_size_ |
+ |
+ shared_memory_.reset(new base::SharedMemory(handle, false)); |
+ shared_memory_->Map(length); |
+ |
+ socket_.reset(new base::SyncSocket(socket_handle)); |
+ // Allow the client to pre-populate the buffer. |
+ FireRenderCallback(); |
+ |
+ // TODO(crogers): we could optionally set the thread to high-priority |
+ audio_thread_.reset( |
+ new base::DelegateSimpleThread(this, "renderer_audio_thread")); |
+ audio_thread_->Start(); |
+ |
+ filter_->Send(new ViewHostMsg_PlayAudioStream(0, stream_id_)); |
+} |
+ |
+void AudioDevice::OnVolume(double volume) { |
+ // Not needed in this simple implementation. |
+ NOTIMPLEMENTED(); |
+} |
+ |
+// Our audio thread runs here. |
+void AudioDevice::Run() { |
+ int pending_data; |
+ while (sizeof(pending_data) == socket_->Receive(&pending_data, |
+ sizeof(pending_data)) && |
+ pending_data >= 0) { |
+ FireRenderCallback(); |
+ } |
+} |
+ |
+void AudioDevice::FireRenderCallback() { |
+ if (callback_) { |
+ // Ask client to render audio. |
+ callback_->Render(audio_data_, buffer_size_); |
+ |
+ // Interleave, scale, and clip to int16. |
+ int16* output_buffer16 = static_cast<int16*>(shared_memory_data()); |
+ media::InterleaveFloatToInt16(audio_data_, output_buffer16, buffer_size_); |
+ } |
+} |
Property changes on: chrome/renderer/audio_device.cc |
___________________________________________________________________ |
Added: svn:eol-style |
+ LF |