Index: webkit/glue/plugins/pepper_graphics_3d.cc |
diff --git a/webkit/glue/plugins/pepper_graphics_3d.cc b/webkit/glue/plugins/pepper_graphics_3d.cc |
index 3a5f129501c2b908cf816d2b17823b77681da457..31b41737586b61ee6a4ae1ec944cd66fab5753f1 100644 |
--- a/webkit/glue/plugins/pepper_graphics_3d.cc |
+++ b/webkit/glue/plugins/pepper_graphics_3d.cc |
@@ -94,9 +94,9 @@ PP_Resource GetCurrentContext() { |
return current_context ? current_context->GetReference() : 0; |
} |
-PP_Bool SwapBuffers(PP_Resource graphics3d) { |
+PP_Bool SwapBuffers(PP_Resource graphics3d, PP_CompletionCallback callback) { |
scoped_refptr<Graphics3D> context(Resource::GetAs<Graphics3D>(graphics3d)); |
- return BoolToPPBool(context && context->SwapBuffers()); |
+ return BoolToPPBool(context && context->SwapBuffers(callback)); |
} |
uint32_t GetError() { |
@@ -128,7 +128,9 @@ const PPB_Graphics3D_Dev ppb_graphics3d = { |
Graphics3D::Graphics3D(PluginModule* module) |
: Resource(module), |
- bound_instance_(NULL) { |
+ bound_instance_(NULL), |
+ swap_initiated_(false), |
+ swap_callback_(PP_BlockUntilComplete()) { |
} |
const PPB_Graphics3D_Dev* Graphics3D::GetInterface() { |
@@ -209,10 +211,16 @@ bool Graphics3D::MakeCurrent() { |
return true; |
} |
-bool Graphics3D::SwapBuffers() { |
+bool Graphics3D::SwapBuffers(PP_CompletionCallback callback) { |
if (!platform_context_.get()) |
return false; |
+ if (swap_callback_.func) { |
+ // Already a pending SwapBuffers that hasn't returned yet. |
+ return false; |
+ } |
+ |
+ swap_callback_ = callback; |
return platform_context_->SwapBuffers(); |
} |
@@ -237,6 +245,26 @@ void Graphics3D::SetSwapBuffersCallback(Callback0::Type* callback) { |
platform_context_->SetSwapBuffersCallback(callback); |
} |
+void Graphics3D::ViewInitiatedPaint() { |
+ if (swap_callback_.func) { |
+ swap_initiated_ = true; |
+ } |
+} |
+ |
+void Graphics3D::ViewFlushedPaint() { |
+ // Notify any "painted" callback. See |unpainted_flush_callback_| in the |
+ // header for more. |
+ if (swap_initiated_ && swap_callback_.func) { |
+ // We must clear swap_callback_ before issuing the callback. It will be |
+ // common for the plugin to issue another SwapBuffers in response to the |
+ // callback, and we don't want to think that a callback is already pending. |
+ PP_CompletionCallback callback = PP_BlockUntilComplete(); |
+ std::swap(callback, swap_callback_); |
+ swap_initiated_ = false; |
+ PP_RunCompletionCallback(&callback, PP_OK); |
+ } |
+} |
+ |
unsigned Graphics3D::GetBackingTextureId() { |
if (!platform_context_.get()) |
return 0; |