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Unified Diff: webkit/glue/plugins/pepper_graphics_3d.cc

Issue 5944001: Make Graphics3D::SwapBuffers take a completion callback (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 10 years ago
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Index: webkit/glue/plugins/pepper_graphics_3d.cc
diff --git a/webkit/glue/plugins/pepper_graphics_3d.cc b/webkit/glue/plugins/pepper_graphics_3d.cc
index 3a5f129501c2b908cf816d2b17823b77681da457..31b41737586b61ee6a4ae1ec944cd66fab5753f1 100644
--- a/webkit/glue/plugins/pepper_graphics_3d.cc
+++ b/webkit/glue/plugins/pepper_graphics_3d.cc
@@ -94,9 +94,9 @@ PP_Resource GetCurrentContext() {
return current_context ? current_context->GetReference() : 0;
}
-PP_Bool SwapBuffers(PP_Resource graphics3d) {
+PP_Bool SwapBuffers(PP_Resource graphics3d, PP_CompletionCallback callback) {
scoped_refptr<Graphics3D> context(Resource::GetAs<Graphics3D>(graphics3d));
- return BoolToPPBool(context && context->SwapBuffers());
+ return BoolToPPBool(context && context->SwapBuffers(callback));
}
uint32_t GetError() {
@@ -128,7 +128,9 @@ const PPB_Graphics3D_Dev ppb_graphics3d = {
Graphics3D::Graphics3D(PluginModule* module)
: Resource(module),
- bound_instance_(NULL) {
+ bound_instance_(NULL),
+ swap_initiated_(false),
+ swap_callback_(PP_BlockUntilComplete()) {
}
const PPB_Graphics3D_Dev* Graphics3D::GetInterface() {
@@ -209,10 +211,16 @@ bool Graphics3D::MakeCurrent() {
return true;
}
-bool Graphics3D::SwapBuffers() {
+bool Graphics3D::SwapBuffers(PP_CompletionCallback callback) {
if (!platform_context_.get())
return false;
+ if (swap_callback_.func) {
+ // Already a pending SwapBuffers that hasn't returned yet.
+ return false;
+ }
+
+ swap_callback_ = callback;
return platform_context_->SwapBuffers();
}
@@ -237,6 +245,26 @@ void Graphics3D::SetSwapBuffersCallback(Callback0::Type* callback) {
platform_context_->SetSwapBuffersCallback(callback);
}
+void Graphics3D::ViewInitiatedPaint() {
+ if (swap_callback_.func) {
+ swap_initiated_ = true;
+ }
+}
+
+void Graphics3D::ViewFlushedPaint() {
+ // Notify any "painted" callback. See |unpainted_flush_callback_| in the
+ // header for more.
+ if (swap_initiated_ && swap_callback_.func) {
+ // We must clear swap_callback_ before issuing the callback. It will be
+ // common for the plugin to issue another SwapBuffers in response to the
+ // callback, and we don't want to think that a callback is already pending.
+ PP_CompletionCallback callback = PP_BlockUntilComplete();
+ std::swap(callback, swap_callback_);
+ swap_initiated_ = false;
+ PP_RunCompletionCallback(&callback, PP_OK);
+ }
+}
+
unsigned Graphics3D::GetBackingTextureId() {
if (!platform_context_.get())
return 0;

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