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Unified Diff: src/ia32/codegen-ia32.h

Issue 566008: Incorporate the arguments to the code generator constructors and their (Closed)
Patch Set: Incorporate the arguments to the code generator constructors and their... Created 10 years, 11 months ago
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Index: src/ia32/codegen-ia32.h
===================================================================
--- src/ia32/codegen-ia32.h (revision 3788)
+++ src/ia32/codegen-ia32.h (working copy)
@@ -305,19 +305,15 @@
// Takes a function literal, generates code for it. This function should only
// be called by compiler.cc.
- static Handle<Code> MakeCode(FunctionLiteral* fun,
- Handle<Script> script,
- bool is_eval,
- CompilationInfo* info);
+ static Handle<Code> MakeCode(CompilationInfo* info);
// Printing of AST, etc. as requested by flags.
- static void MakeCodePrologue(FunctionLiteral* fun);
+ static void MakeCodePrologue(CompilationInfo* info);
// Allocate and install the code.
- static Handle<Code> MakeCodeEpilogue(FunctionLiteral* fun,
- MacroAssembler* masm,
+ static Handle<Code> MakeCodeEpilogue(MacroAssembler* masm,
Code::Flags flags,
- Handle<Script> script);
+ CompilationInfo* info);
#ifdef ENABLE_LOGGING_AND_PROFILING
static bool ShouldGenerateLog(Expression* type);
@@ -328,7 +324,7 @@
// Accessors
MacroAssembler* masm() { return masm_; }
VirtualFrame* frame() const { return frame_; }
- Handle<Script> script() { return script_; }
+ inline Handle<Script> script();
bool has_valid_frame() const { return frame_ != NULL; }
@@ -352,11 +348,11 @@
private:
// Construction/Destruction
- CodeGenerator(MacroAssembler* masm, Handle<Script> script, bool is_eval);
+ CodeGenerator(MacroAssembler* masm);
// Accessors
- Scope* scope() const { return scope_; }
- bool is_eval() { return is_eval_; }
+ inline bool is_eval();
+ Scope* scope();
// Generating deferred code.
void ProcessDeferred();
@@ -388,7 +384,7 @@
void VisitStatementsAndSpill(ZoneList<Statement*>* statements);
// Main code generation function
- void Generate(FunctionLiteral* fun, Mode mode, CompilationInfo* info);
+ void Generate(CompilationInfo* info, Mode mode);
// Generate the return sequence code. Should be called no more than
// once per compiled function, immediately after binding the return
@@ -396,7 +392,7 @@
void GenerateReturnSequence(Result* return_value);
// Returns the arguments allocation mode.
- ArgumentsAllocationMode ArgumentsMode() const;
+ ArgumentsAllocationMode ArgumentsMode();
// Store the arguments object and allocate it if necessary.
Result StoreArgumentsObject(bool initial);
@@ -607,15 +603,14 @@
bool HasValidEntryRegisters();
#endif
- bool is_eval_; // Tells whether code is generated for eval.
- Handle<Script> script_;
ZoneList<DeferredCode*> deferred_;
// Assembler
MacroAssembler* masm_; // to generate code
+ CompilationInfo* info_;
+
// Code generation state
- Scope* scope_;
VirtualFrame* frame_;
RegisterAllocator* allocator_;
CodeGenState* state_;
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