| Index: gpu/command_buffer/service/shader_translator.h
|
| ===================================================================
|
| --- gpu/command_buffer/service/shader_translator.h (revision 68245)
|
| +++ gpu/command_buffer/service/shader_translator.h (working copy)
|
| @@ -15,7 +15,8 @@
|
| namespace gpu {
|
| namespace gles2 {
|
|
|
| -// Translates GLSL ES 2.0 shader to desktop GLSL shader.
|
| +// Translates a GLSL ES 2.0 shader to desktop GLSL shader, or just
|
| +// validates GLSL ES 2.0 shaders on a true GLSL ES implementation.
|
| class ShaderTranslatorInterface {
|
| public:
|
| virtual ~ShaderTranslatorInterface() { }
|
| @@ -25,7 +26,8 @@
|
| virtual bool Init(
|
| ShShaderType shader_type,
|
| ShShaderSpec shader_spec,
|
| - const ShBuiltInResources* resources) = 0;
|
| + const ShBuiltInResources* resources,
|
| + bool implementation_is_glsl_es) = 0;
|
|
|
| // Translates the given shader source.
|
| // Returns true if translation is successful, false otherwise.
|
| @@ -66,7 +68,8 @@
|
| virtual bool Init(
|
| ShShaderType shader_type,
|
| ShShaderSpec shader_spec,
|
| - const ShBuiltInResources* resources);
|
| + const ShBuiltInResources* resources,
|
| + bool implementation_is_glsl_es);
|
|
|
| // Overridden from ShaderTranslatorInterface.
|
| virtual bool Translate(const char* shader);
|
| @@ -88,6 +91,7 @@
|
| scoped_array<char> info_log_;
|
| VariableMap attrib_map_;
|
| VariableMap uniform_map_;
|
| + bool implementation_is_glsl_es_;
|
|
|
| DISALLOW_COPY_AND_ASSIGN(ShaderTranslator);
|
| };
|
|
|