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Side by Side Diff: gpu/command_buffer/service/shader_translator.h

Issue 5626008: Exposed support for dynamically enabling extensions in command buffer... (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 10 years ago
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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_TRANSLATOR_H_ 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_TRANSLATOR_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_SHADER_TRANSLATOR_H_ 6 #define GPU_COMMAND_BUFFER_SERVICE_SHADER_TRANSLATOR_H_
7 7
8 #include <map> 8 #include <map>
9 #include <string> 9 #include <string>
10 10
11 #include "base/basictypes.h" 11 #include "base/basictypes.h"
12 #include "base/scoped_ptr.h" 12 #include "base/scoped_ptr.h"
13 #include "third_party/angle/include/GLSLANG/ShaderLang.h" 13 #include "third_party/angle/include/GLSLANG/ShaderLang.h"
14 14
15 namespace gpu { 15 namespace gpu {
16 namespace gles2 { 16 namespace gles2 {
17 17
18 // Translates GLSL ES 2.0 shader to desktop GLSL shader. 18 // Translates a GLSL ES 2.0 shader to desktop GLSL shader, or just
19 // validates GLSL ES 2.0 shaders on a true GLSL ES implementation.
19 class ShaderTranslatorInterface { 20 class ShaderTranslatorInterface {
20 public: 21 public:
21 virtual ~ShaderTranslatorInterface() { } 22 virtual ~ShaderTranslatorInterface() { }
22 23
23 // Initializes the translator. 24 // Initializes the translator.
24 // Must be called once before using the translator object. 25 // Must be called once before using the translator object.
25 virtual bool Init( 26 virtual bool Init(
26 ShShaderType shader_type, 27 ShShaderType shader_type,
27 ShShaderSpec shader_spec, 28 ShShaderSpec shader_spec,
28 const ShBuiltInResources* resources) = 0; 29 const ShBuiltInResources* resources,
30 bool implementation_is_glsl_es) = 0;
29 31
30 // Translates the given shader source. 32 // Translates the given shader source.
31 // Returns true if translation is successful, false otherwise. 33 // Returns true if translation is successful, false otherwise.
32 virtual bool Translate(const char* shader) = 0; 34 virtual bool Translate(const char* shader) = 0;
33 35
34 // The following functions return results from the last translation. 36 // The following functions return results from the last translation.
35 // The results are NULL/empty if the translation was unsuccessful. 37 // The results are NULL/empty if the translation was unsuccessful.
36 // A valid info-log is always returned irrespective of whether translation 38 // A valid info-log is always returned irrespective of whether translation
37 // was successful or not. 39 // was successful or not.
38 virtual const char* translated_shader() const = 0; 40 virtual const char* translated_shader() const = 0;
(...skipping 20 matching lines...) Expand all
59 // Implementation of ShaderTranslatorInterface 61 // Implementation of ShaderTranslatorInterface
60 class ShaderTranslator : public ShaderTranslatorInterface { 62 class ShaderTranslator : public ShaderTranslatorInterface {
61 public: 63 public:
62 ShaderTranslator(); 64 ShaderTranslator();
63 ~ShaderTranslator(); 65 ~ShaderTranslator();
64 66
65 // Overridden from ShaderTranslatorInterface. 67 // Overridden from ShaderTranslatorInterface.
66 virtual bool Init( 68 virtual bool Init(
67 ShShaderType shader_type, 69 ShShaderType shader_type,
68 ShShaderSpec shader_spec, 70 ShShaderSpec shader_spec,
69 const ShBuiltInResources* resources); 71 const ShBuiltInResources* resources,
72 bool implementation_is_glsl_es);
70 73
71 // Overridden from ShaderTranslatorInterface. 74 // Overridden from ShaderTranslatorInterface.
72 virtual bool Translate(const char* shader); 75 virtual bool Translate(const char* shader);
73 76
74 // Overridden from ShaderTranslatorInterface. 77 // Overridden from ShaderTranslatorInterface.
75 virtual const char* translated_shader() const { 78 virtual const char* translated_shader() const {
76 return translated_shader_.get(); } 79 return translated_shader_.get(); }
77 virtual const char* info_log() const { return info_log_.get(); } 80 virtual const char* info_log() const { return info_log_.get(); }
78 81
79 // Overridden from ShaderTranslatorInterface. 82 // Overridden from ShaderTranslatorInterface.
80 virtual const VariableMap& attrib_map() const { return attrib_map_; } 83 virtual const VariableMap& attrib_map() const { return attrib_map_; }
81 virtual const VariableMap& uniform_map() const { return uniform_map_; } 84 virtual const VariableMap& uniform_map() const { return uniform_map_; }
82 85
83 private: 86 private:
84 void ClearResults(); 87 void ClearResults();
85 88
86 ShHandle compiler_; 89 ShHandle compiler_;
87 scoped_array<char> translated_shader_; 90 scoped_array<char> translated_shader_;
88 scoped_array<char> info_log_; 91 scoped_array<char> info_log_;
89 VariableMap attrib_map_; 92 VariableMap attrib_map_;
90 VariableMap uniform_map_; 93 VariableMap uniform_map_;
94 bool implementation_is_glsl_es_;
91 95
92 DISALLOW_COPY_AND_ASSIGN(ShaderTranslator); 96 DISALLOW_COPY_AND_ASSIGN(ShaderTranslator);
93 }; 97 };
94 98
95 } // namespace gles2 99 } // namespace gles2
96 } // namespace gpu 100 } // namespace gpu
97 101
98 #endif // GPU_COMMAND_BUFFER_SERVICE_SHADER_TRANSLATOR_H_ 102 #endif // GPU_COMMAND_BUFFER_SERVICE_SHADER_TRANSLATOR_H_
99 103
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