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Unified Diff: ppapi/c/dev/ppb_graphics_3d_dev.h

Issue 5567004: Proposed changes to Pepper 3D API. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 10 years ago
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Index: ppapi/c/dev/ppb_graphics_3d_dev.h
===================================================================
--- ppapi/c/dev/ppb_graphics_3d_dev.h (revision 68085)
+++ ppapi/c/dev/ppb_graphics_3d_dev.h (working copy)
@@ -6,99 +6,46 @@
#define PPAPI_C_DEV_PPB_GRAPHICS_3D_DEV_H_
#include "ppapi/c/pp_bool.h"
-#include "ppapi/c/pp_instance.h"
#include "ppapi/c/pp_module.h"
#include "ppapi/c/pp_resource.h"
#include "ppapi/c/pp_stdint.h"
// Example usage from plugin code:
//
-// PP_Resource context = device->Create(module, config, contextAttribList);
-// CHECK(context);
+// // Setup.
+// PP_Resource context, surface;
+// int32_t config, num_config;
+// g3d->GetConfigs(&config, 1, &num_config);
+// int32_t attribs[] = {PP_GRAPHICS_3D_SURFACE_WIDTH, 800,
+// PP_GRAPHICS_3D_SURFACE_HEIGHT, 800,
+// PP_GRAPHICS_3D_ATTRIB_NONE};
+// c3d->Create(module, config, NULL, NULL, &context);
+// s3d->Create(module, config, attribs, &surface);
//
// // Present one frame.
-// CHECK(device->MakeCurrent(context));
-// glClear(GL_COLOR_BUFFER);
-// CHECK(device->MakeCurrent(NULL));
-// CHECK(device->SwapBuffers(context));
+// c3d->BindSurfaces(context, surface, surface);
+// gles2->Clear(context, GL_COLOR_BUFFER);
+// c3d->SwapBuffers(context);
//
// // Shutdown.
// core->ReleaseResource(context);
+// core->ReleaseResource(surface);
#define PPB_GRAPHICS_3D_DEV_INTERFACE "PPB_Graphics3D(Dev);0.2"
-// These are the same error codes as used by EGL.
-enum {
- PP_GRAPHICS_3D_ERROR_SUCCESS = 0x3000,
- PP_GRAPHICS_3D_ERROR_NOT_INITIALIZED = 0x3001,
- PP_GRAOHICS_3D_ERROR_BAD_CONTEXT = 0x3006,
- PP_GRAPHICS_3D_ERROR_BAD_PARAMETER = 0x300C,
- PP_GRAPHICS_3D_ERROR_CONTEXT_LOST = 0x300E
-};
-
-// QueryString targets, matching EGL ones.
-enum {
- EGL_VENDOR = 0x3053,
- EGL_VERSION = 0x3054,
- EGL_EXTENSIONS = 0x3055,
- EGL_CLIENT_APIS = 0x308D
-};
-
struct PPB_Graphics3D_Dev {
PP_Bool (*IsGraphics3D)(PP_Resource resource);
- // EGL-like configuration ----------------------------------------------------
- PP_Bool (*GetConfigs)(int32_t* configs,
+ // TODO(alokp): Do these functions need module argument.
+ int32_t (*GetConfigs)(int32_t* configs,
brettw 2010/12/07 05:51:06 Please provide documentation for all of these func
int32_t config_size,
int32_t* num_config);
- PP_Bool (*ChooseConfig)(const int32_t* attrib_list,
- int32_t* configs,
- int32_t config_size,
- int32_t* num_config);
+ // attrib_list is a list of name-value pairs.
+ int32_t (*GetConfigAttribs)(int32_t config,
+ int32_t* attrib_list);
- // TODO(apatrick): What to do if the browser window is moved to
- // another display? Do the configs potentially change?
- PP_Bool (*GetConfigAttrib)(int32_t config, int32_t attribute, int32_t* value);
-
- const char* (*QueryString)(int32_t name);
- // ---------------------------------------------------------------------------
-
-
- // Create a reference counted 3D context. Releasing a context while it is
- // current automatically sets the current context to NULL. This is only true
- // for the releasing thread. Releasing a context while it is current on
- // another thread leads to undefined behavior.
- PP_Resource (*CreateContext)(PP_Instance instance,
- int32_t config,
- int32_t share_context,
- const int32_t* attrib_list);
-
- // Get the address of any GL functions, whether core or part of an extension.
- // Any thread.
- void* (*GetProcAddress)(const char* name);
-
- // Make a particular context current of the calling thread. Returns PP_TRUE
- // on success, PP_FALSE on failure.
- PP_Bool (*MakeCurent)(PP_Resource context);
-
- // Returns the calling thread's current context or NULL if no context is
- // current.
- PP_Resource (*GetCurrentContext)();
-
- // Snapshots the rendered frame and makes it available for composition with
- // the rest of the page. The alpha channel is used for translucency effects.
- // One means fully opaque. Zero means fully transparent. Any thread.
- // TODO(apatrick): premultiplied alpha or linear alpha? Premultiplied alpha is
- // better for correct alpha blending effect. Most existing OpenGL code assumes
- // linear. I could convert from linear to premultiplied during the copy from
- // back-buffer to offscreen "front-buffer".
- PP_Bool (*SwapBuffers)(PP_Resource context);
-
- // Returns the current error for this thread. This is not associated with a
- // particular context. It is distinct from the GL error returned by
- // glGetError.
- uint32_t (*GetError)();
+ struct PP_Var (*GetString)(int32_t name);
};
#endif // PPAPI_C_DEV_PPB_GRAPHICS_3D_DEV_H_

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