| Index: gpu/demos/gles2_book/hello_triangle.cc
|
| ===================================================================
|
| --- gpu/demos/gles2_book/hello_triangle.cc (revision 0)
|
| +++ gpu/demos/gles2_book/hello_triangle.cc (revision 0)
|
| @@ -0,0 +1,35 @@
|
| +// Copyright (c) 2010 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +// This is a simple example that draws a single triangle with
|
| +// a minimal vertex/fragment shader. The purpose of this
|
| +// example is to demonstrate the basic concepts of
|
| +// OpenGL ES 2.0 rendering.
|
| +
|
| +#include "gpu/demos/framework/demo_factory.h"
|
| +#include "gpu/demos/gles2_book/example.h"
|
| +#include "third_party/gles2_book/Chapter_2/Hello_Triangle/Hello_Triangle.h"
|
| +
|
| +namespace gpu {
|
| +namespace demos {
|
| +
|
| +namespace gles2_book {
|
| +class HelloTriangle : public Example<HTUserData> {
|
| + public:
|
| + HelloTriangle() {
|
| + RegisterCallbacks(htInit, NULL, htDraw, htShutDown);
|
| + }
|
| +
|
| + const wchar_t* Title() const {
|
| + return L"Hello Triangle";
|
| + }
|
| +};
|
| +} // namespace gles2_book
|
| +
|
| +Demo* CreateDemo() {
|
| + return new gles2_book::HelloTriangle();
|
| +}
|
| +
|
| +} // namespace demos
|
| +} // namespace gpu
|
|
|
| Property changes on: gpu\demos\gles2_book\hello_triangle.cc
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
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|