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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 // This is a simple example that draws a single triangle with |
| 6 // a minimal vertex/fragment shader. The purpose of this |
| 7 // example is to demonstrate the basic concepts of |
| 8 // OpenGL ES 2.0 rendering. |
| 9 |
| 10 #include "gpu/demos/framework/demo_factory.h" |
| 11 #include "gpu/demos/gles2_book/example.h" |
| 12 #include "third_party/gles2_book/Chapter_2/Hello_Triangle/Hello_Triangle.h" |
| 13 |
| 14 namespace gpu { |
| 15 namespace demos { |
| 16 |
| 17 namespace gles2_book { |
| 18 class HelloTriangle : public Example<HTUserData> { |
| 19 public: |
| 20 HelloTriangle() { |
| 21 RegisterCallbacks(htInit, NULL, htDraw, htShutDown); |
| 22 } |
| 23 |
| 24 const wchar_t* Title() const { |
| 25 return L"Hello Triangle"; |
| 26 } |
| 27 }; |
| 28 } // namespace gles2_book |
| 29 |
| 30 Demo* CreateDemo() { |
| 31 return new gles2_book::HelloTriangle(); |
| 32 } |
| 33 |
| 34 } // namespace demos |
| 35 } // namespace gpu |
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