Index: gpu/demos/gles2_book/simple_texture_2d.cc |
=================================================================== |
--- gpu/demos/gles2_book/simple_texture_2d.cc (revision 0) |
+++ gpu/demos/gles2_book/simple_texture_2d.cc (revision 0) |
@@ -0,0 +1,34 @@ |
+// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+// This is a simple example that draws a quad with a 2D |
+// texture image. The purpose of this example is to demonstrate |
+// the basics of 2D texturing. |
+ |
+#include "gpu/demos/framework/demo_factory.h" |
+#include "gpu/demos/gles2_book/example.h" |
+#include "third_party/gles2_book/Chapter_9/Simple_Texture2D/Simple_Texture2D.h" |
+ |
+namespace gpu { |
+namespace demos { |
+ |
+namespace gles2_book { |
+class SimpleTexture2D : public Example<STUserData> { |
+ public: |
+ SimpleTexture2D() { |
+ RegisterCallbacks(stInit, NULL, stDraw, stShutDown); |
+ } |
+ |
+ const wchar_t* Title() const { |
+ return L"Simple Texture 2D"; |
+ } |
+}; |
+} // namespace gles2_book |
+ |
+Demo* CreateDemo() { |
+ return new gles2_book::SimpleTexture2D(); |
+} |
+ |
+} // namespace demos |
+} // namespace gpu |
Property changes on: gpu\demos\gles2_book\simple_texture_2d.cc |
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Added: svn:eol-style |
+ LF |