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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 // This is a simple example that draws a quad with a 2D |
| 6 // texture image. The purpose of this example is to demonstrate |
| 7 // the basics of 2D texturing. |
| 8 |
| 9 #include "gpu/demos/framework/demo_factory.h" |
| 10 #include "gpu/demos/gles2_book/example.h" |
| 11 #include "third_party/gles2_book/Chapter_9/Simple_Texture2D/Simple_Texture2D.h" |
| 12 |
| 13 namespace gpu { |
| 14 namespace demos { |
| 15 |
| 16 namespace gles2_book { |
| 17 class SimpleTexture2D : public Example<STUserData> { |
| 18 public: |
| 19 SimpleTexture2D() { |
| 20 RegisterCallbacks(stInit, NULL, stDraw, stShutDown); |
| 21 } |
| 22 |
| 23 const wchar_t* Title() const { |
| 24 return L"Simple Texture 2D"; |
| 25 } |
| 26 }; |
| 27 } // namespace gles2_book |
| 28 |
| 29 Demo* CreateDemo() { |
| 30 return new gles2_book::SimpleTexture2D(); |
| 31 } |
| 32 |
| 33 } // namespace demos |
| 34 } // namespace gpu |
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