Index: gpu/demos/simple_texture_2d/main.cc |
=================================================================== |
--- gpu/demos/simple_texture_2d/main.cc (revision 37104) |
+++ gpu/demos/simple_texture_2d/main.cc (working copy) |
@@ -1,30 +0,0 @@ |
-// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-// This is a simple example that draws a quad with a 2D |
-// texture image. The purpose of this example is to demonstrate |
-// the basics of 2D texturing |
- |
-#include "gpu/demos/gles2_book/example.h" |
-#include "third_party/gles2_book/Chapter_9/Simple_Texture2D/Simple_Texture2D.h" |
- |
-namespace gpu { |
-namespace demos { |
-namespace gles2_book { |
-typedef Example<STUserData, |
- stInit, |
- NoOpUpdateFunc, |
- stDraw, |
- stShutDown> SimpleTexture2D; |
-} // namespace gles2_book |
-} // namespace demos |
-} // namespace gpu |
- |
-int main(int argc, char *argv[]) { |
- gpu::demos::gles2_book::SimpleTexture2D demo; |
- CHECK(demo.Init()); |
- |
- demo.MainLoop(); |
- return EXIT_SUCCESS; |
-} |