| OLD | NEW |
| (Empty) |
| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 // This is a simple example that draws a quad with a 2D | |
| 6 // texture image. The purpose of this example is to demonstrate | |
| 7 // the basics of 2D texturing | |
| 8 | |
| 9 #include "gpu/demos/gles2_book/example.h" | |
| 10 #include "third_party/gles2_book/Chapter_9/Simple_Texture2D/Simple_Texture2D.h" | |
| 11 | |
| 12 namespace gpu { | |
| 13 namespace demos { | |
| 14 namespace gles2_book { | |
| 15 typedef Example<STUserData, | |
| 16 stInit, | |
| 17 NoOpUpdateFunc, | |
| 18 stDraw, | |
| 19 stShutDown> SimpleTexture2D; | |
| 20 } // namespace gles2_book | |
| 21 } // namespace demos | |
| 22 } // namespace gpu | |
| 23 | |
| 24 int main(int argc, char *argv[]) { | |
| 25 gpu::demos::gles2_book::SimpleTexture2D demo; | |
| 26 CHECK(demo.Init()); | |
| 27 | |
| 28 demo.MainLoop(); | |
| 29 return EXIT_SUCCESS; | |
| 30 } | |
| OLD | NEW |