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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 // This is a simple example that draws a quad with a 2D | |
6 // texture image. The purpose of this example is to demonstrate | |
7 // the basics of 2D texturing | |
8 | |
9 #include "gpu/demos/gles2_book/example.h" | |
10 #include "third_party/gles2_book/Chapter_9/Simple_Texture2D/Simple_Texture2D.h" | |
11 | |
12 namespace gpu { | |
13 namespace demos { | |
14 namespace gles2_book { | |
15 typedef Example<STUserData, | |
16 stInit, | |
17 NoOpUpdateFunc, | |
18 stDraw, | |
19 stShutDown> SimpleTexture2D; | |
20 } // namespace gles2_book | |
21 } // namespace demos | |
22 } // namespace gpu | |
23 | |
24 int main(int argc, char *argv[]) { | |
25 gpu::demos::gles2_book::SimpleTexture2D demo; | |
26 CHECK(demo.Init()); | |
27 | |
28 demo.MainLoop(); | |
29 return EXIT_SUCCESS; | |
30 } | |
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