Index: gpu/demos/simple_vertex_shader/main.cc |
=================================================================== |
--- gpu/demos/simple_vertex_shader/main.cc (revision 37104) |
+++ gpu/demos/simple_vertex_shader/main.cc (working copy) |
@@ -1,31 +0,0 @@ |
-// Copyright (c) 2009 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-// This is a simple example that draws a single triangle with |
-// a minimal vertex/fragment shader. The purpose of this |
-// example is to demonstrate the basic concepts of |
-// OpenGL ES 2.0 rendering. |
- |
-#include "gpu/demos/gles2_book/example.h" |
-#include "third_party/gles2_book/Chapter_8/Simple_VertexShader/Simple_VertexShader.h" |
- |
-namespace gpu { |
-namespace demos { |
-namespace gles2_book { |
-typedef Example<SVSUserData, |
- svsInit, |
- svsUpdate, |
- svsDraw, |
- svsShutDown> SimpleVertexShader; |
-} // namespace gles2_book |
-} // namespace demos |
-} // namespace gpu |
- |
-int main(int argc, char *argv[]) { |
- gpu::demos::gles2_book::SimpleVertexShader demo; |
- CHECK(demo.Init()); |
- |
- demo.MainLoop(); |
- return EXIT_SUCCESS; |
-} |