| Index: gpu/demos/simple_vertex_shader/main.cc
|
| ===================================================================
|
| --- gpu/demos/simple_vertex_shader/main.cc (revision 37104)
|
| +++ gpu/demos/simple_vertex_shader/main.cc (working copy)
|
| @@ -1,31 +0,0 @@
|
| -// Copyright (c) 2009 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -// This is a simple example that draws a single triangle with
|
| -// a minimal vertex/fragment shader. The purpose of this
|
| -// example is to demonstrate the basic concepts of
|
| -// OpenGL ES 2.0 rendering.
|
| -
|
| -#include "gpu/demos/gles2_book/example.h"
|
| -#include "third_party/gles2_book/Chapter_8/Simple_VertexShader/Simple_VertexShader.h"
|
| -
|
| -namespace gpu {
|
| -namespace demos {
|
| -namespace gles2_book {
|
| -typedef Example<SVSUserData,
|
| - svsInit,
|
| - svsUpdate,
|
| - svsDraw,
|
| - svsShutDown> SimpleVertexShader;
|
| -} // namespace gles2_book
|
| -} // namespace demos
|
| -} // namespace gpu
|
| -
|
| -int main(int argc, char *argv[]) {
|
| - gpu::demos::gles2_book::SimpleVertexShader demo;
|
| - CHECK(demo.Init());
|
| -
|
| - demo.MainLoop();
|
| - return EXIT_SUCCESS;
|
| -}
|
|
|